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Darkest Dungeon II Character Skills Guide

Posted on May 22, 2023
For Darkest Dungeon II players, this guide provides a list of all skills and how they change between paths. No Hero Path or story spoilers, but don’t read this if you want to leave the skill names and effects a surprise for yourself.

Why…. does this exist?

  1. Some paths affect a lot of skills and don’t list which ones.
  2. Some paths list a LOT of skills being changed, good luck remembering them all to compare and contrast.
  3. Some paths state affected skills, but don’t show the actual effects on the skill’s page.
  4. Some paths don’t state specific changes on the path’s menu but change the skills.
  5. I had a hard time comparing and contrasting sometimes four different variations of a skill along with several others while having to switch between several menus.

All of these things combine to make the Crossroads a bit overwhelming and confusing for me. I figured I might not be the only one. And so, here’s an attempt at a list of all the skills, whether or not they’re affected by a specific path, and how they change. Some notes:

  • Some changes don’t show up in the menus, so I’ve added some things to skill descriptions to reflect the path they’re in. Stat changes or other notes I wrote myself will be italicized, like this sentence. For example, there’s no list of affected skills in Plague Doctor’s paths, nor do the skills change in the menu when you switch paths, so I’ve added the changes.
  • I didn’t test damage out for every changed skill, a lot of them are approximations based on the numbers provided. Take italicized damage with a huge grain of salt.
  • I try to keep the wording exactly like the game has it, so it might look odd. Buffs and DOTs with symbols in-game will be written out here, such as Burn or Strength. I try to split up a few things to make them a bit easier to read, like having Cooldowns on their own line.
  • Bounty Hunter has only one path, and his skills are fully upgraded. You can still find a list of his skills below if you need it for whatever reason.

So that’s all this is. No gameplay secrets, no tier guides, and no “best path” comparisons, it’s just for personal team building. Enjoy, if you want. Make your own decisions. I sincerely hope that in the future there’ll be some quality-of-life changes to make it a bit easier to tell exactly which skills are being changed and how.

Plague Doctor

Wanderer
Surgeon
Alchemist
Physician
+1 Candle upon reaching 2nd Inn.
+25% Max Health
Melee Skills: +50% DMG
Healing Skills: +33% Healing Given
-33% Blight RES PiercingAffected Skills:
Incision
Battlefield Medicine
Indiscriminate Science

-20% Max Health
+33% Blight RES Piercing
Blight-causing Skills: +10% CRIT
+50% Stun RES
+20% Blight RES
+20% Bleed RES
+20% Burn RES
+33% Debuff RESAffected Skills:
Noxious Blast
Plague Grenade

Blight Skills: -2 Blight Dealt
Bleed Skills: -2 Bleed Dealt
Disorienting Blast Skills: +20% Stun RES Piercing
Target:
Ounce of Prevention Skills: +15% Stress RES (3 turns)
Emboldening Vapours Skills: Strength
Disorienting Blast Skills: VulnerableAffected Skills:
Noxious Blast
Incision
Disorienting Blast
Ounce of Prevention
Plague Grenade
Emboldening Vapours

Wanderer
Surgeon
Alchemist
Physician
Noxious Blast
DMG: 2-3 CRIT 5%
+30% Blight RES Piercing when Target Marked
Target: Blight 4UPGRADE:
DMG: 3-4 CRIT: 5%
+30% Blight RES Piercing when Target Marked
Target: Blight 6

no change
Noxious Blast
DMG: 2-3 CRIT 15%
+30% Blight RES Piercing when Target Marked
Target: Blight 4UPGRADE:
DMG: 3-4 CRIT: 15%
+30% Blight RES Piercing when Target Marked
Target: Blight 6

Noxious Blast
DMG: 2-3 CRIT 5%
+30% Blight RES Piercing when Target Marked
Target: Blight 2UPGRADE:
DMG: 3-4 CRIT: 5%
+30% Blight RES Piercing when Target Marked
Target: Blight 4

Blinding Gas
Target: Mark (25%), BlindUPGRADE:
Cooldown: 1
Target: Mark (33%), Blind, Daze

no change
no change
no change
Incision
DMG: 3-6 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 3UPGRADE:
DMG: 4-7 CRIT: 15%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 4

Incision
DMG: 4-7 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 3UPGRADE:
DMG: 6-9 CRIT: 15%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 4

no change
Incision
DMG: 3-6 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 1UPGRADE:
DMG: 4-7 CRIT: 15%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 2

Battlefield Medicine
Uses: 3
Target: If HP <50%: Heal 20%, Remove Bleed, Blight, BurnUPGRADE:
Uses: 3
Self: Remove Bleed, Blight, Burn
Target: If HP <50%: Heal 25%, Remove Bleed, Blight, Burn

Battlefield Medicine
Uses: 3
Target: If HP <50%: Heal 27%, Remove Bleed, Blight, BurnUPGRADE:
Uses: 3
Self: Remove Bleed, Blight, Burn
Target: If HP <50%: Heal 33%, Remove Bleed, Blight, Burn

no change
no change
Ounce of Prevention
Target: +15% Bleed Blight Burn RES (3 Turns), +15% Disease RES (3 Turns)UPGRADE:
Cooldown: 2
Target: +25% Bleed Blight Burn RES (3 Turns), +30% Disease RES (3 Turns)

no change
no change
Ounce of Prevention
Target: +15% Bleed Blight Burn RES (3 Turns), +15% Disease RES, +15% Stress RES (3 Turns)UPGRADE:
Cooldown: 2
Target: +25% Bleed Blight Burn RES (3 Turns), +30% Disease RES (3 Turns), +15% Stress RES

Plague Grenade
DMG: 1-2 CRIT: 5%
Target: Blight 3UPGRADE:
DMG: 2-3 CRIT: 5%
Target: Blight 4

no change
Plague Grenade
DMG: 1-2 CRIT: 15%
Target: Blight 3UPGRADE:
DMG: 2-3 CRIT: 15%
Target: Blight 4

Plague Grenade
DMG: 1-2 CRIT: 5%
Target: Blight 1UPGRADE:
DMG: 2-3 CRIT: 5%
Target: Blight 2

Emboldening Vapours
Target: StrengthUPGRADE:
Target: Strength, Speed

no change
no change
Emboldening Vapours
Target: Strength 2UPGRADE:
Target: Strength 2, Speed

Disorienting Blast
Target: Shuffle, Daze, Weakness (25%)UPGRADE:
Target: Shuffle, Stun when Target Marked, Daze, Weakness (25%)

no change
no change
Disorienting Blast
Target: Shuffle, Daze, Weakness (25%), VulnerableUPGRADE:
Target: Shuffle, Stun when Target Marked, Daze, Weakness (25%), Vulnerable

Indiscriminate Science
Requires Target HP <50%
Target: Heal 10%
+10% Healed per Positive Token
Remove All Positive TokensUPGRADE:
Requires Target HP <50%
Cooldown: 1
Target: Heal 10%
+10% Healed per Positive Token
+5% Healed per Negative Token
Remove All Positive and Negative Tokens

Indiscriminate Science
Requires Target HP <50%
Target: Heal 13%
+10% Healed per Positive Token
Remove All Positive TokensUPGRADE:
Requires Target HP <50%
Cooldown: 1
Target: Heal 13%
+10% Healed per Positive Token
+5% Healed per Negative Token
Remove All Positive and Negative Tokens

no change
no change
Cause of Death
DMG: Target Variable
Target: Deals 75% of remaining Bleed Blight Burn on Target as DMG
Target: Remove Bleed Blight BurnUPGRADE:
DMG: Target Variable
Cooldown: 2
Target: Mark
Target: Deals 100% of remaining Bleed Blight Burn on Target as DMG
Target: Remove Bleed Blight Burn

no change
no change
no change
Magnesium Rain
Target: Burn 2
Target Team: Clear CorpseUPGRADE:
Cooldown: 1
Target: Burn 3
Target Team: Clear Corpse

no change
no change
no change

Grave Robber

Wanderer
Deadeye
Venomdrop
Nightsworn
+1 Candle upon reaching 2nd Inn.

-33% Move RES

Affected Skills:
Thrown Dagger
Flashing Dagger
Poison Dart
Glint in the Dark
Pirouette
Pick to the Face
Lunge

+2 Blight Dealt when Self Stealthed (skill has to apply innate Blight)
-3 SpeedAffected Skills:
Lunge
Pirouette
Shadow Fade
Flashing Daggers
Thrown Dagger
Poison Dart
Glint in the Dark

+50% DMG when Self Stealthed
-20% Max HPAffected Skills:
Lunge
Pirouette

Wanderer
Deadeye
Venomdrop
Nightsworn
Pick to the Face
DMG: 4-7 CRIT: 10%
Ignored Block
+50% CRIT when Target MarkedUPGRADE:
DMG: 4-10 CRIT: 15%
Ignored Block
+50% CRIT when Target Marked

Pick to the Face
DMG: 4-5 CRIT: 10%
Ignored Block
+50% CRIT when Target MarkedUPGRADE:
DMG: 4-8 CRIT: 15%
Ignored Block
+50% CRIT when Target Marked

no change
no change
Thrown Dagger
DMG: 3-5 CRIT: 15%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target MarkedUPGRADE:
DMG: 4-7 CRIT: 30%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target Marked

Thrown Dagger
DMG: 4-6 CRIT: 20%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target MarkedUPGRADE:
DMG: 5-8 CRIT: 35%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target Marked

Thrown Dagger
DMG: 2-4 CRIT: 15%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target MarkedUPGRADE:
DMG: 3-5 CRIT: 30%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target Marked

no change
Flashing Daggers
DMG: 2-3 CRIT: 5%UPGRADE:
DMG: 3-5 CRIT: 10%

Flashing Daggers
DMG: 2-4 CRIT: 10%UPGRADE:
DMG: 4-6 CRIT: 15%

Flashing Daggers
DMG: 1-2 CRIT: 5%
Target: Blight 2 (Blight 4 when Stealthed)UPGRADE:
DMG: 2-4 CRIT: 10%
Target: Blight 4 (Blight 6 when Stealthed)

no change
Poison Dart
DMG: 2-4 CRIT: 5%
+50% CRIT when Target Marked
Target: Blight 2UPGRADE:
DMG: 2-5 CRIT: 10%
+50% CRIT when Target Marked
Target: Blight 4

Poison Dart
DMG: 2-5 CRIT: 10%
+50% CRIT when Target Marked
Target: Blight 2UPGRADE:
DMG: 3-6 CRIT: 15%
+50% CRIT when Target Marked
Target: Blight 4

Poison Dart
DMG: 1-3 CRIT: 5%
+50% CRIT when Target Marked
Target: Blight 2 (Blight 4 when Stealthed)UPGRADE:
DMG: 1-4 CRIT: 10%
+50% CRIT when Target Marked
Target: Blight 4 (Blight 6 when Stealthed)

no change
Absinthe
Uses: 3
Self: If HP <25%: Heal 33%, Dodge x3, SpeedUPGRADE:
Uses: 3
Self: If HP <25%: Heal 33%, Dodge+ x3, Speed

no change
no change
no change
Dead of Night
Requires Target Corpse Uses: 3
Target: Clear Corpse
Gain On Hit: Heal 33%, StealthUPGRADE:
Requires Target Corpse Uses: 3
Target: Clear Corpse
Gain On Hit: Heal 50%, -1 Stress, Stealth x2

no change
no change
no change
Glint in the Dark
DMG: 4-6 CRIT: 5%
Ignores Stealth
+20% Deathblow RES Piercing
Target: Remove StealthUPGRADE:
DMG: 6-8 CRIT: 10%
Ignores Stealth
+20% Deathblow RES Piercing
Ignores Death’s Door when Self Stealthed
Target: Remove Stealth

Glint in the Dark
DMG: 5-7 CRIT: 10%
Ignores Stealth
+20% Deathblow RES Piercing
Target: Remove StealthUPGRADE:
DMG: 7-10 CRIT: 15%
Ignores Stealth
+20% Deathblow RES Piercing
Ignores Death’s Door when Self Stealthed
Target: Remove Stealth

Glint in the Dark
DMG: 3-5 CRIT: 5%
Ignores Stealth
+20% Deathblow RES Piercing
Target: Remove StealthUPGRADE:
DMG: 5-7 CRIT: 10%
Ignores Stealth
+20% Deathblow RES Piercing
Ignores Death’s Door when Self Stealthed
Target: Remove Stealth

no change
Lunge
DMG: 4-8 CRIT: 20%
Ignores Dodge when Self Stealthed
Self: Forward 2UPGRADE:
DMG: 6-11 CRIT: 30%
Ignores Block Dodge when Self Stealthed
Self: Forward 2

Lunge
DMG: 4-6 CRIT: 20%
Ignores Dodge when Self Stealthed
Self: Forward 2UPGRADE:
DMG: 4-9 CRIT: 30%
Ignores Block Dodge when Self Stealthed
Self: Forward 2

Lunge
DMG: 4-8 CRIT: 20%
Ignores Dodge when Self Stealthed
Self: +30% Blight RES Piercing (1 Turn), Forward 2UPGRADE:
DMG: 6-11 CRIT: 30%
Ignores Block Dodge when Self Stealthed
Self: +30% Blight RES Piercing (1 Turn), Forward 2

Lunge
DMG: 5-11 CRIT: 20%
Ignores Dodge when Self Stealthed
Self: Forward 2UPGRADE:
DMG: 7-13 CRIT: 30%
Ignores Block Dodge when Self Stealthed
Self: Forward 2

Pirouette
DMG: 4-7 CRIT: 10%
Cooldown: 2
Self: Dodge, Daze, Back 3UPGRADE:
DMG: 6-8 CRIT: 15%
Cooldown: 2
Self: Dodge+, Daze, Back 3

Pirouette
DMG: 4-10 CRIT: 15%
Cooldown: 2
Self: Dodge, Daze, Back 3UPGRADE:
DMG: 6-12 CRIT: 20%
Cooldown: 2
Self: Dodge+, Daze, Back 3

Pirouette
DMG: 3-5 CRIT: 10%
Cooldown: 2
Self: Dodge, Daze, +30% Blight RES PIercing (1 Turn), Back 3UPGRADE:
DMG: 3-7 CRIT: 15%
Cooldown: 2
Self: Dodge+, Daze, +30% Blight RES PIercing (1 Turn), Back 3

Pirouette
DMG: 4-10 CRIT: 10%
Cooldown: 2
Self: Dodge, Daze, Back 3UPGRADE:
DMG: 6-12 CRIT: 15%
Cooldown: 2
Self: Dodge+, Daze, Back 3

Repartee
Requires Self Stealthed
Self: Dodge x3, Taunt x2, Remove StealthUPGRADE:
Requires Self Stealthed
Self: Dodge+ x3, Taunt x2, Remove Stealth

no change
no change
no change
Shadow Fade
Cooldown: 2
Self: Stealth x2, Back 2UPGRADE:
Cooldown: 2
Self: Stealth x2, Speed, Back 2

no change
Shadow Fade
Cooldown: 2
Self: Stealth x2, +30% Blight RES Piercing (1 Turn), Back 2UPGRADE:
Cooldown: 2
Self: Stealth x2, Speed, +30% Blight RES Piercing (1 Turn), Back 2

no change

Highwayman

Wanderer
Rogue
Sharpshot
Yellowhand
+1 Candle upon reaching 2nd Inn.
If Rank = 1: +25% DMG
If Rank = 3: -25% DMG
If Rank = 4: -50% DMG
Self:
Point Blank Shot Skills: RiposteAffected Skills:
Point Blank Shot

Ranged Skills: +25% DMG
Melee Skills: -25% DMG
+3 Speed
Self:
Grapeshot Blast Skills: StrengthAffected Skills:
Wicked Slice
Pistol Shot
Duelist’s Advance
Point Blank Shot
Grapeshot Blast
Open Vein
Double Tap
Double Cross

+15% Max HP
Ranged Skills: -75% DMG
Apply On Hit: Melee Skills: -10% Bleed RES (3 Turns)
Target:
Highway Robbery Skills: Steal Positive Token
Double Cross Skills: Remove BlockAffected Skills:
Wicked Slice
Pistol Shot
Duelist’s Advance
Point Blank Shot
Grapeshot Blast
Open Vein
Double Tap
Double Cross

Wanderer
Rogue
Sharpshot
Yellowhand
Wicked Slice
DMG: 4-8 CRIT: 15%
+20% Death’s Door RES PiercingUPGRADE:
DMG: 6-9 CRIT: 20%
+30% Death’s Door RES Piercing

Wicked Slice
DMG:
If Rank = 1: 5-9
If Rank = 2: 4-8
If Rank = 3: 3-7

CRIT: 15%
+20% Death’s Door RES PiercingUPGRADE:
DMG:
If Rank = 1: 7-11
If Rank = 2: 6-9
If Rank = 3: 5-7

CRIT: 20%
+30% Death’s Door RES Piercing

Wicked Slice
DMG: 3-6 CRIT: 15%
+20% Death’s Door RES PiercingUPGRADE:
DMG: 4-7 CRIT: 20%
+30% Death’s Door RES Piercing

Wicked Slice
DMG: 4-8 CRIT: 15%
+20% Death’s Door RES Piercing
Target: -10% Bleed RES (3 Turns)UPGRADE:
DMG: 6-9 CRIT: 20%
+30% Death’s Door RES Piercing
Target: -10% Bleed RES (3 Turns)

Pistol Shot
DMG: 3-6 CRIT: 10%
Target: Daze when Target MarkedUPGRADE:
DMG: 4-8 CRIT: 15%
Target: Stun when Target Marked

Pistol Shot
DMG:
If Rank = 2: 3-6
If Rank = 3: 2-5
If Rank = 4: 1-4

CRIT: 10%
Target: Daze when Target MarkedUPGRADE:
DMG:
If Rank = 2: 4-8
If Rank = 3: 3-6
If Rank = 4: 2-4

CRIT: 15%
Target: Stun when Target Marked

Pistol Shot
DMG: 4-7 CRIT: 10%
Target: Daze when Target MarkedUPGRADE:
DMG: 5-10 CRIT: 15%
Target: Stun when Target Marked

Pistol Shot
DMG: 1-2 CRIT: 10%
Target: Daze when Target MarkedUPGRADE:
DMG: 1-3 CRIT: 15%
Target: Stun when Target Marked

Duelist’s Advance
DMG: 3-5 CRIT: 5%
Self: Riposte x2, Forward 1UPGRADE:
DMG: 4-6 CRIT: 10%
Self: Riposte x3, Forward 1

Duelist’s Advance
DMG:
If Rank = 2: 3-5
If Rank = 3: 2-3
If Rank = 4: 1-2

CRIT: 5%
Self: Riposte x2, Forward 1UPGRADE:
DMG:
If Rank = 2: 4-6
If Rank = 3: 3-5
If Rank = 4: 2-3

CRIT: 10%
Self: Riposte x3, Forward 1

Duelist’s Advance
DMG: 2-4 CRIT: 5%
Self: Riposte x2, Forward 1UPGRADE:
DMG: 3-5 CRIT: 10%
Self: Riposte x3, Forward 1

Duelist’s Advance
DMG: 3-5 CRIT: 5%
Self: Riposte x2, Forward 1
Target: -10% Bleed RES (3 Turns)UPGRADE:
DMG: 4-6 CRIT: 10%
Self: Riposte x3, Forward 1
Target: -10% Bleed RES (3 Turns)

Tracking Shot
Ignores Dodge Ignores Stealth
Target: Mark, Remove Dodge StealthUPGRADE:
Ignores Dodge Ignores Stealth
Target: Mark, Remove Dodge Stealth, Cannot Gain Dodge (2 Rounds)

READ:  Darkest Dungeon II Relationships and Affinity System
no change
no change
no change
Take Aim
Self: Crit, Dodge, Remove BlindUPGRADE:
Cooldown: 1
Self: Crit x2, Dodge, Speed, Remove Blind

no change
no change
no change
Point Blank Shot
DMG: 6-12 CRIT: 10%
Self: Back 1
Target: Knockback 1, MarkUPGRADE:
DMG: 10-13 CRIT: 15%
Self: Back 1
Target: Knockback 1, Mark

Point Blank Shot
DMG: 8-15 CRIT: 10%
Self: Back 1, Riposte
Target: Knockback 1, MarkUPGRADE:
DMG: 12-16 CRIT: 15%
Self: Back 1, Riposte
Target: Knockback 1, Mark

Point Blank Shot
DMG: 8-15 CRIT: 10%
Self: Back 1
Target: Knockback 1, MarkUPGRADE:
DMG: 12-16 CRIT: 15%
Self: Back 1
Target: Knockback 1, Mark

Point Blank Shot
DMG: 1-3 CRIT: 10%
Self: Back 1
Target: Knockback 1, MarkUPGRADE:
DMG: 2-4 CRIT: 15%
Self: Back 1
Target: Knockback 1, Mark

Grapeshot Blast
DMG: 2-4 CRIT: 5%UPGRADE:
DMG: 4-6 CRIT: 10%

Grapeshot Blast
DMG:
If Rank = 2: 2-4
If Rank = 3: 1-3
If Rank = 4: 1-2

CRIT: 5%UPGRADE:
DMG:
If Rank = 2: 4-6
If Rank = 3: 3-5
If Rank = 4: 2-3

CRIT: 10%

Grapeshot Blast
DMG: 3-5 CRIT: 5%
Self: StrengthUPGRADE:
DMG: 5-7 CRIT: 10%
Self: Strength

Grapeshot Blast
DMG: 1-1(?) CRIT: 5%UPGRADE:
DMG: 1-2 CRIT: 10%

Open Vein
DMG: 3-5 CRIT: 5%
Target: Bleed 2 or Bleed 4 when Target MarkedUPGRADE:
DMG: 4-6 CRIT: 10%
Target: Bleed 3 or Bleed 6 when Target Marked

Open Vein
DMG:
If Rank = 1: 4-6
If Rank = 2: 3-5
If Rank = 3: 2-4

CRIT: 5%
Target: Bleed 2 or Bleed 4 when Target MarkedUPGRADE:
DMG:
If Rank = 1: 5-7
If Rank = 2: 4-6
If Rank = 3: 3-5

CRIT: 10%
Target: Bleed 3 or Bleed 6 when Target Marked

Open Vein
DMG: 2-4 CRIT: 5%
Target: Bleed 2 or Bleed 4 when Target MarkedUPGRADE:
DMG: 3-5 CRIT: 10%
Target: Bleed 3 or Bleed 6 when Target Marked

Open Vein
DMG: 3-5 CRIT: 5%
Target: Bleed 2 or Bleed 4 when Target Marked, -10% Bleed RES (3 Turns)UPGRADE:
DMG: 4-6 CRIT: 10%
Target: Bleed 3 or Bleed 6 when Target Marked, -10% Bleed RES (3 Turns)

Double Tap
DMG: 4-8 CRIT: 5%
Deals +30% DMG when Target HP <30%
+10% Death’s Door RES PiercingUPGRADE:
DMG: 6-9 CRIT: 5%
Deals +30% DMG when Target HP <30%
+20% Death’s Door RES Piercing

Double Tap
DMG:
If Rank = 2: 4-8
If Rank = 3: 3-7

CRIT: 5%
Deals +30% DMG when Target HP <30%
+10% Death’s Door RES PiercingUPGRADE:
DMG:
If Rank = 2: 6-9
If Rank = 3: 5-8

CRIT: 5%
Deals +30% DMG when Target HP <30%
+20% Death’s Door RES Piercing

Double Tap
DMG: 5-9 CRIT: 5%
Deals +30% DMG when Target HP <30%
+10% Death’s Door RES PiercingUPGRADE:
DMG: 7-12 CRIT: 5%
Deals +30% DMG when Target HP <30%
+20% Death’s Door RES Piercing

Double Tap
DMG: 1-2 CRIT: 5%
Deals +30% DMG when Target HP <30%
+10% Death’s Door RES PiercingUPGRADE:
DMG: 1-3 CRIT: 5%
Deals +30% DMG when Target HP <30%
+20% Death’s Door RES Piercing

Highwayman (cont)

Wanderer
Rogue
Sharpshot
Yellowhand
Highway Robbery
Requires Target has Positive Token
Ignores Dodge
Target: Remove 2 Positive TokensUPGRADE:
Requires Target has Positive Token Cookdown: 1
Ignores Dodge
Target: Steal 2 Positive Tokens

no change
no change
Highway Robbery
Requires Target has Positive Token
Ignores Dodge
Target: Remove 2 Positive Tokens, Steal 1 Positive TokenUPGRADE:
Requires Target has Positive Token Cookdown: 1
Ignores Dodge
Target: Steal 2 Positive Tokens (could steal 3, not sure, help would be appreciated)

Double Cross
DMG: 2-4 CRIT: 5%
Self: Block
Target: WeaknessUPGRADE:
DMG: 3-5 CRIT: 5%
Self: Block
Target: Weakness x2

Double Cross
DMG:
If Rank = 1: 3-5
If Rank = 2: 2-4

CRIT: 5%
Self: Block
Target: WeaknessUPGRADE:
DMG:
If Rank = 1: 4-6
If Rank = 2: 3-5

CRIT: 5%
Self: Block
Target: Weakness x2

Double Cross
DMG: 3-5 CRIT: 5%
Self: Block
Target: WeaknessUPGRADE:
DMG: 4-6 CRIT: 5%
Self: Block
Target: Weakness x2

Double Cross
DMG: 2-4 CRIT: 5%
Self: Block
Target: Weakness, Remove BlockUPGRADE:
DMG: 3-5 CRIT: 5%
Self: Block
Target: Weakness x2, Remove Block

Man-at-Arms

Red Hook: Shield-Attack Skills!
Us: What are they?
Red Hook: Yes!

Wanderer
Sergeant
Bulwark
Vanguard
+1 Candle upon reaching 2nd Inn.
-20% DMG
+100% Move RES
Self:
Bolster Skills: Remove Vulnerable Weak
Each Ally On Turn Start:
+50% Bleed RES (3 Turns)
+50% Blight RES (3 Turns)
+50% Burn RES (3 Turns) (20%)Affected Skills:
Crush
Rampart
Bolster
Hold The Line
Courageous Abandon
Strategic Withdrawal

Crush & Riposte Skills: -25% DMG
Shield Attack Skills: +50% DMG
Shield Attack Skills: +10% Stun RES Piercing
Self:
Stand Fast Skills: Taunt x2Affected Skills:
Crush
Rampart
Hold The Line
Retribution (?)
Stand Fast

+20% Max HP
Riposte Skills: +25% DMG
Crush Skills: +50% DMG
-20% Bleed RES
-20% Blight RES
-20% Burn RESAffected Skills:
Crush
Retribution (?)

Wanderer
Sergeant
Bulwark
Vanguard
Crush
DMG: 4-7 CRIT: 5%
Self: Heal 10% when Target MarkedUPGRADE:
DMG: 6-8 CRIT: 5%
Self: Heal 20% when Target Marked

Crush
DMG: 3-6 CRIT: 5%
Self: Heal 10% when Target MarkedUPGRADE:
DMG: 5-7 CRIT: 5%
Self: Heal 20% when Target Marked

Crush
DMG: 3-6 CRIT: 5%
Self: Heal 10% when Target MarkedUPGRADE:
DMG: 5-7 CRIT: 5%
Self: Heal 20% when Target Marked

Crush
DMG: 6-10 CRIT: 5%
Self: Heal 10% when Target MarkedUPGRADE:
DMG: 9-12 CRIT: 5%
Self: Heal 20% when Target Marked

Rampart
DMG: 3-6 CRIT: 5%
Self: Forward 1
Target: Knockback 1, DazeUPGRADE:
DMG: 4-7 CRIT: 5%
Self: Forward 1
Target: Knockback 1, Stun when Target Marked, Daze

Rampart
DMG: 2-5 CRIT: 5%
Self: Forward 1
Target: Knockback 1, DazeUPGRADE:
DMG: 3-6 CRIT: 5%
Self: Forward 1
Target: Knockback 1, Stun when Target Marked, Daze

Rampart
DMG: 5-9 CRIT: 5%
Self: Forward 1
Target: Knockback 1, DazeUPGRADE:
DMG: 6-10 CRIT: 5%
Self: Forward 1
Target: Knockback 1, Stun when Target Marked, Daze

no change
Defender
Self: Block x2
Target: Guard x2UPGRADE:
Self: Block+ x2
Target: Guard x3

no change
no change
no change
Bolster
Cooldown: 1
Self: Stress 5+: -1 Stress, Block
Target: Stress 5+: -1 Stress, Remove VulnerableUPGRADE:
Cooldown: 1
Self: Stress 5+: -2 Stress, Block+
Target: Stress 5+: -2 Stress, Remove Weakness Vulnerable

Bolster
Cooldown: 1
Self: Stress 5+: -1 Stress, Block
Target: Stress 5+: -1 Stress, Remove Weakness VulnerableUPGRADE:
Cooldown: 1
Self: Stress 5+: -2 Stress, Block+
Target: Stress 5+: -2 Stress, Remove Weakness Vulnerable

no change
no change
Hold the Line
DMG: 3-6 CRIT: 10%
Self: Block, Forward 3, ImmobilizeUPGRADE:
DMG: 4-7 CRIT: 10%
Self: Block x2, Forward 3, Immobilize
Target: Stun when Target Marked

Hold the Line
DMG: 2-5 CRIT: 10%
Self: Block, Forward 3, ImmobilizeUPGRADE:
DMG: 3-6 CRIT: 10%
Self: Block x2, Forward 3, Immobilize
Target: Stun when Target Marked

Hold the Line
DMG: 5-8 CRIT: 10%
Self: Block, Forward 3, ImmobilizeUPGRADE:
DMG: 6-9 CRIT: 10%
Self: Block x2, Forward 3, Immobilize
Target: Stun when Target Marked

no change
Bellow
Cooldown: 1
Target: Remove Riposte, -3 Speed (3 Turns)UPGRADE:
Cooldown: 1
Target: Remove Riposte Crit, -5 Speed (3 Turns)

no change
no change
no change
Retribution
Cooldown: 1
Self: Riposte x2, Taunt x2UPGRADE:
Cooldown: 1
Self: Riposte x2, Taunt x2, Block x2

no change
Retribution
Cooldown: 1
Self: Riposte x2, Taunt x2
Riposte deals -25% DMGUPGRADE:
Cooldown: 1
Self: Riposte x2, Taunt x2, Block x2
Riposte deals -25% DMG

Retribution
Cooldown: 1
Self: Riposte x2, Taunt x2
Riposte deals +25% DMGUPGRADE:
Cooldown: 1
Self: Riposte x2, Taunt x2, Block x2
Riposte deals +25% DMG

Command
Cooldown: 1
Target: Strength, Remove BlindUPGRADE:
Target: Strength, Remove Blind

no change
no change
no change
Stand Fast
Cooldown: 2
Self: Block x2, Turn Start: Block (3 Turns)UPGRADE:
Cooldown: 2
Self: Block+ x2, Remove Mark, Turn Start: Block+ (3 Turns)

no change
Stand Fast
Cooldown: 2
Self: Block x2, Taunt x2, Turn Start: Block (3 Turns)UPGRADE:
Cooldown: 2
Self: Block+ x2, Remove Mark, Taunt x2, Turn Start: Block+ (3 Turns)

no change
Courageous Abandon
DMG: 3-6 CRIT: 10%
Cooldown: 2
Ignores Block
+100% DMG when Self Block
+100% DMG when Self Block+
Self: Remove Block, VulnerableUPGRADE:
DMG: 5-7 CRIT: 20%
Cooldown: 2
Ignores Block
+100% DMG when Self Block
+100% DMG when Self Block+
Self: Remove Block, Vulnerable

Courageous Abandon
DMG: 2-5 CRIT: 10%
Cooldown: 2
Ignores Block
+100% DMG when Self Block
+100% DMG when Self Block+
Self: Remove Block, VulnerableUPGRADE:
DMG: 4-6 CRIT: 20%
Cooldown: 2
Ignores Block
+100% DMG when Self Block
+100% DMG when Self Block+
Self: Remove Block, Vulnerable

no change
no change
Strategic Withdrawal
DMG: 3-6 CRIT: 5%
Cooldown: 1
Self: Back 1
Target: MarkUPGRADE:
DMG: 4-7 CRIT: 10%
Cooldown: 1
Self: Back 1, Block+, Speed
Self: Heal 33% while on Death’s Door
Target: Mark

Strategic Withdrawal
DMG: 2-5 CRIT: 5%
Cooldown: 1
Self: Back 1
Target: MarkUPGRADE:
DMG: 3-6 CRIT: 10%
Cooldown: 1
Self: Back 1, Block+, Speed
Self: Heal 33% while on Death’s Door
Target: Mark

no change
no change

Hellion

Wanderer
Ravager
Berserker
Carcass
+1 Candle upon reaching 2nd Inn.
+20% Max HP
If Rank =1: +25% DMG
-33% Bleed RES Piercing
Turn Start:
Bleed 3 (25%)
-20% Max HP
+10% Death’s Door RES
+33% Bleed RES Piercing
Bleed-causing Skills: +10% CRITAffected Skills:
If It Bleeds
Bleed Out

Gain When CRIT: -1 Stress (50%) or -2 Stress (25%)
Self:
Barbaric YAWP Skills: Taunt x2
Wicked Hack Skills: Remove Block
Turn Start:
Winded
Turn End:
Per Winded: Block (75%)Affected Skills:
Wicked Hack
Iron Swan
Barbaric YAWP
If It Bleeds
Toe to Toe
Bleed Out
Breakthrough
Howling End

Wanderer
Ravager
Berserker
Carcass
Wicked Hack
DMG: 4-8 CRIT: 5%
Deals +50% DMG when Target MarkedUPGRADE:
DMG: 6-10 CRIT: 10%
Deals +50% DMG when Target Marked

Wicked Hack
DMG: 4-8
DMG If Rank = 1: 5-9
CRIT: 5%
Deals +50% DMG when Target MarkedUPGRADE:
DMG: 6-10
DMG If Rank = 1: 7-12
CRIT: 10%
Deals +50% DMG when Target Marked

no change
Wicked Hack
DMG: 4-8 CRIT: 5%
Deals +50% DMG when Target Marked
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Remove Block
UPGRADE:
DMG: 6-10 CRIT: 10%
Deals +50% DMG when Target Marked
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Remove Block

Iron Swan
DMG: 4-8 CRIT: 5%UPGRADE:
DMG: 6-10 CRIT: 10%
Target: Mark

no change
no change
Iron Swan
DMG: 4-8 CRIT: 5%
If CRIT: -1 Stress (50%) or -2 Stress (25%)UPGRADE:
DMG: 6-10 CRIT: 10%
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Target: Mark

Barbaric YAWP!
Cooldown: 1
Ignores Stealth
Self: Winded
Target: Weakness, Remove StealthUPGRADE:
Cooldown: 1
Ignores Stealth
Self: Winded
Target: Stun when Target Marked, Weakness x2, Remove Stealth

no change
no change
Barbaric YAWP!
Cooldown: 1
Ignores Stealth
Self: Winded, Taunt x2
Target: Weakness, Remove StealthUPGRADE:
Cooldown: 1
Ignores Stealth
Self: Winded, Taunt x2
Target: Stun when Target Marked, Weakness x2, Remove Stealth

If It Bleeds
DMG: 3-6 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 2UPGRADE:
DMG: 3-6 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 4

no change
If It Bleeds
DMG: 3-6 CRIT: 15%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 2UPGRADE:
DMG: 3-6 CRIT: 20%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 4

If It Bleeds
DMG: 3-6 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Target: Bleed 2UPGRADE:
DMG: 3-6 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Target: Bleed 4

Toe to Toe
DMG: 2-4 CRIT: 5%
Self: Taunt x2, Forward 1, ImmobilizeUPGRADE:
DMG: 3-5 CRIT: 5%
Self: Taunt x2, Forward 1, Immobilize, Remove Winded

Toe to Toe
DMG: 2-4
DMG If Rank = 1: 3-5
CRIT: 5%
Self: Taunt x2, Forward 1, ImmobilizeUPGRADE:
DMG: 3-5
DMG If Rank = 1: 4-6
CRIT: 5%
Self: Taunt x2, Forward 1, Immobilize, Remove Winded

no change
Toe to Toe
DMG: 2-4 CRIT: 5%
Self: Taunt x2, Forward 1, Immobilize
If CRIT: -1 Stress (50%) or -2 Stress (25%)UPGRADE:
DMG: 3-5 CRIT: 5%
Self: Taunt x2, Forward 1, Immobilize, Remove Winded
If CRIT: -1 Stress (50%) or -2 Stress (25%)

Adrenaline Rush
Requires Self HP <33%
Cooldown: 3
Uses: 2
Self: Heal 20%, Remove Bleed Winded
Self: Gain On Attack: Heal 20% (3 Turns)UPGRADE:
Requires Self HP <33%
Cooldown: 3
Uses: 2
Self: Heal 25%, Remove Bleed Winded
Self: Gain On Attack: Heal 20% (3 Turns)

no change
no change
no change
Bleed Out
DMG: 4-8 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 4UPGRADE:
DMG: 6-9 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 6

Bleed Out
DMG: 5-9 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 4UPGRADE:
DMG: 7-11 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 6

Bleed Out
DMG: 4-8 CRIT: 15%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 4UPGRADE:
DMG: 6-9 CRIT: 20%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 6

Bleed Out
DMG: 4-8 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
Self: Winded
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Target: Bleed 4UPGRADE:
DMG: 6-9 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Self: Winded
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Target: Bleed 6

Bloodlust
Self: Remove Winded, If Target Bleed: +20% DMG (5 Turns)UPGRADE:
Self: Remove Winded, +20% Bleed RES (3 Turns), If Target Bleed: +30% DMG (5 Turns)

no change
no change
no change
Breakthrough
DMG: 3-6 CRIT: 5%
Cooldown: 1
Ignores Guard
Self: Winded, Forward 2
Target: Remove GuardUPGRADE:
DMG: 4-7 CRIT: 5%
Cooldown: 1
Ignores Guard
Self: Winded, Forward 2
Target: Remove Guard, Cannot Gain Block (2 Rounds)

no change
no change
Breakthrough
DMG: 3-6 CRIT: 5%
Cooldown: 1
Ignores Guard
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Winded, Forward 2
Target: Remove GuardUPGRADE:
DMG: 4-7 CRIT: 5%
Cooldown: 1
Ignores Guard
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Winded, Forward 2
Target: Remove Guard, Cannot Gain Block (2 Rounds)

Raucous Revelry
Cooldown: 1
Self: Winded, Remove Horror
Self: Stress 5+: -2 Stress, If HP <33%: Heal 20%
Allies: Stress 5+: -1 StressUPGRADE:
Cooldown: 1
Self: Winded, Remove Horror, +10% Death’s Door RES (3 Turns)
Self: Stress 5+: -3 Stress, If HP <33%: Heal 25%
Allies: Stress 5+: -1 Stress

no change
no change
no change
Howling End
DMG: 8-14 CRIT: 10%
Cooldown: 3
Self: Winded, Back 1UPGRADE:
DMG: 10-18 CRIT: 15%
Cooldown: 2
Self: Winded, Back 1

Howling End
DMG: 8-14
DMG If Rank = 1: 9-17
CRIT: 10%
Cooldown: 3
Self: Winded, Back 1UPGRADE:
DMG: 10-18
DMG If Rank = 1: 12-21
CRIT: 15%
Cooldown: 2
Self: Winded, Back 1

no change
Howling End
DMG: 8-14 CRIT: 10%
Cooldown: 3
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Winded, Back 1UPGRADE:
DMG: 10-18 CRIT: 15%
Cooldown: 2
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Winded, Back 1

READ:  Darkest Dungeon II Guide to Defeating the Shackles of Denial

Runaway

Wanderer
Arsonist
Survivor
Orphan
+1 Candle upon reaching 2nd Inn.
+33% Burn RES Piercing
Burn-causing Skills: +10% CRIT
-25% DMG
Turn Start:
Burn 3 (25%)Affected Skills:
Searing Strike
Firefly
Ransack
Dragonfly

Healing Skills: +50% Healing Given
+50% Healing-Over-Time-Given
-20% Burn RES Piercing
Combat Start:
Dodge x2
SpeedAffected Skills:
Run and Hide
Cauterize

-20% Max HP
If Rank = 1: -2 Burn Dealt
If Rank = 2: -1 Burn Dealt
If Rank = 3: +1 Burn Dealt
If Rank = 4: +2 Burn Dealt
If Rank = 1: +40% DMG
If Rank = 2: +20% DMG
If Rank = 3: -20% DMG
If Rank = 4: -40% DMG
Self:
Firestarter Skills: CritAffected Skills:
Firestarter

Wanderer
Arsonist
Survivor
Orphan
Searing Strike
DMG: 3-6 CRIT: 5%
Target: Burn 2 or Burn 4 when Target MarkedUPGRADE:
DMG: 4-7 CRIT: 10%
Target: Burn 3 or Burn 6 when Target Marked

Searing Strike
DMG: 2-5 CRIT: 15%
Target: Burn 2 or Burn 4 when Target MarkedUPGRADE:
DMG: 3-6 CRIT: 20%
Target: Burn 3 or Burn 6 when Target Marked

no change
Searing Strike
If Rank = 1: DMG: 5-8, Burn 2 when Target Marked
If Rank = 2: DMG: 4-7, Burn 1 or Burn 3 when Target Marked

CRIT: 5%UPGRADE:
If Rank = 1: DMG: 6-10, Burn 1 or Burn 4 when Target Marked
If Rank = 2: DMG: 5-9, Burn 2 or Burn 5 when Target Marked

CRIT: 10%

Firefly
DMG: 2-4 CRIT: 5%
Target: Burn 3
Random Adjacent Monster: Burn 3 when Target MarkedUPGRADE:
DMG: 3-4 CRIT: 10%
Target: Burn 5
Random Adjacent Monster: Burn 3 when Target Marked

Firefly
DMG: 3-5 CRIT: 15%
Target: Burn 3
Random Adjacent Monster: Burn 3 when Target MarkedUPGRADE:
DMG: 4-5 CRIT: 20%
Target: Burn 5
Random Adjacent Monster: Burn 3 when Target Marked

no change
Firefly
If Rank = 3: DMG: 1-3, Burn 4, Random Adjacent Monster: Burn 4 when Target Marked
If Rank = 4: DMG: 1-2, Burn 5, Random Adjacent Monster: Burn 5 when Target Marked

CRIT: 5%UPGRADE:
If Rank = 3: DMG: 2-3, Burn 6, Random Adjacent Monster: Burn 4 when Target Marked
If Rank = 4: DMG: 1-2, Burn 7, Random Adjacent Monster: Burn 5 when Target Marked

CRIT: 10%

Smokescreen
Cooldown: 1
Target: Mark, BlindUPGRADE:
Cooldown: 1
Target: Mark, Blind x2, Vulnerable

no change
no change
no change
Run and Hide
Cooldown: 2
Self: Stealth x2, Back 1UPGRADE:
Cooldown: 2
Self: Regen 3, Stealth x2, Back 1

no change
Run and Hide
Cooldown: 2
Self: Stealth x2, Back 1UPGRADE:
Cooldown: 2
Self: Regen 5, Stealth x2, Back 1

no change
Hearthlight
Cooldown: 1
Ignores Stealth
Target: Remove StealthUPGRADE:
Cooldown: 1
Ignores Stealth, Ignores Blind
Target: Remove Stealth
Allies: Remove Blind

no change
no change
no change
Ransack
DMG: 3-6 CRIT: 5%
Self: Forward 1
Target: Pull 1
Random Adjacent Monster: Burn 3 when Target MarkedUPGRADE:
DMG: 4-8 CRIT: 10%
Self: Forward 1
Target: Pull 2
Random Adjacent Monster: Burn 3 when Target Marked

Ransack
DMG: 2-5 CRIT: 15%
Self: Forward 1
Target: Pull 1
Random Adjacent Monster: Burn 3 when Target MarkedUPGRADE:
DMG: 5-9 CRIT: 20%
Self: Forward 1
Target: Pull 2
Random Adjacent Monster: Burn 3 when Target Marked

no change
Ransack
If Rank = 1: DMG: 5-9, Random Adjacent Monster: Burn 1 when Target Marked
If Rank = 2: DMG: 4-7, Random Adjacent Monster: Burn 2 when Target Marked
If Rank = 3: DMG: 2-5, Random Adjacent Monster: Burn 4 when Target Marked
If Rank = 4: DMG: 1-3, Random Adjacent Monster: Burn 5 when Target Marked

CRIT: 5%
Self: Forward 1
Target: Pull 1UPGRADE:
If Rank = 1: DMG: 6-11, Random Adjacent Monster: Burn 1 when Target Marked
If Rank = 2: DMG: 5-9, Random Adjacent Monster: Burn 2 when Target Marked
If Rank = 3: DMG: 3-7, Random Adjacent Monster: Burn 4 when Target Marked
If Rank = 4: DMG: 2-5, Random Adjacent Monster: Burn 5 when Target Marked

CRIT: 10%
Self: Forward 1
Target: Pull 2

Cauterize
Requires Target Bleed
Uses: 3
Target: Heal 25%, Remove BleedUPGRADE:
Requires Target Bleed
Uses: 3
Target: Heal 33%, Remove Bleed

no change
Cauterize
Requires Target Bleed
Uses: 3
Target: Heal 38%, Remove BleedUPGRADE:
Requires Target Bleed
Uses: 3
Target: Heal 50%, Remove Bleed

no change
Controlled Burn
Cooldown: 3
Ignores Stealth
Target: Burn 3
Apply On Attack: Controlled AttackUPGRADE:
Cooldown: 3
Ignores Stealth
Target: Burn 4
Apply On Attack: Controlled Attack+

no change
no change
Controlled Burn
Cooldown: 3
Ignores Stealth
If Rank = 1: Target: Burn 1
If Rank = 2: Target: Burn 2
If Rank = 3: Target: Burn 4
If Rank = 4: Target: Burn 5

Apply On Attack: Controlled AttackUPGRADE:
Cooldown: 3
Ignores Stealth
If Rank = 1: Target: Burn 2
If Rank = 2: Target: Burn 3
If Rank = 3: Target: Burn 5
If Rank = 4: Target: Burn 6

Apply On Attack: Controlled Attack+

Dragonfly
DMG: 1-2 CRIT: 5%
Self: Back 1
Target: Burn 2, Mark (25%)UPGRADE:
DMG: 1-3 CRIT: 5%
Self: Back 1
Target: Burn 4, Mark (33%)

Dragonfly
DMG: 1-1 CRIT: 15%
Self: Back 1
Target: Burn 2, Mark (25%)UPGRADE:
DMG: 1-2 CRIT: 15%
Self: Back 1
Target: Burn 4, Mark (33%)

no change
Dragonfly
If Rank = 1: DMG: 2-3
If Rank = 2: DMG: 1-3, Burn 1

CRIT: 5%
Self: Back 1
Target: Mark (25%)UPGRADE:
If Rank = 1: DMG: 2-3, Burn 2
If Rank = 2: DMG: 1-3, Burn 3

CRIT: 5%
Self: Back 1
Target: Mark (33%)

Firestarter
Cooldown: 2
Uses: 2
Target: Apply On Hit: Burn 2 (3 Turns)UPGRADE:
Cooldown: 2
Uses: 2
Target: Apply On Hit: Burn 3 (3 Turns)

no change
no change
Firestarter
Cooldown: 2
Uses: 2
Self: Crit
Target: Apply On Hit: Burn 2 (3 Turns)UPGRADE:
Cooldown: 2
Uses: 2
Self: Crit
Target: Apply On Hit: Burn 3 (3 Turns)

Backdraft
DMG: Variable
Requires Monster in Front: Burn
Cooldown: 1
Ignores Guard
Target: Deals 50% of remaining Burn on Monster in Front as DMG to TargetUPGRADE:
DMG: Variable
Requires Monster in Front: Burn
Cooldown: 1
Ignores Guard
Target: Deals 100% of remaining Burn on Monster in Front as DMG to Target

no change
no change
no change

Jester

Wanderer
Virtuoso
Soloist
Intermezzo
+1 Candle upon reaching 2nd Inn.
+20% Max HP
+3 Speed
-20% Bleed RES
-20% Blight RES
-20% Burn RES
Each Ally On Turn Start:
+100% Stress RES (2 Turns) (15%)
+20% DMG
+33% Bleed RES Piercing
Bleed-causing Skills: +10% CRIT
-20% Max HP
-3 SpeedAffected Skills:
Razor’s Wit
Fade to Black
Slice Off
Harvest
Finale

Target:
Song Skills: Bleed 2
Inspiring Tune Skills: +20% Stress RES (3 Turns)
Echoing March Skills: When Moving: Bleed 2 (3 Turns)
Target:
Battle Ballad & Play Out Skills: Crit (10%) or
Dodge+ (20%) or
Strength (35%) or
Block (35%)Affected Skills:
Battle Ballad
Inspiring Tune
Solo
Play Out
Encore
Echoing March

Wanderer
Virtuoso
Soloist
Intermezzo
Razor’s Wit
DMG: 3-6 CRIT: 10%
Self: Forward 1
Target: MarkUPGRADE:
DMG: 4-7 CRIT: 15%
Self: Dodge, Forward 1
Target: Mark

no change
Razor’s Wit
DMG: 4-7 CRIT: 10%
Self: Forward 1
Target: MarkUPGRADE:
DMG: 5-8 CRIT: 15%
Self: Dodge, Forward 1
Target: Mark

no change
Fade to Black
DMG: 3-6 CRIT: 10%
Self: Back 1
Target: BlindUPGRADE:
DMG: 4-7 CRIT: 15%
Self: Back 1
Target: Mark, Blind

no change
Fade to Black
DMG: 2-5 CRIT: 10%
Self: Back 1
Target: BlindUPGRADE:
DMG: 3-6 CRIT: 15%
Self: Back 1
Target: Mark, Blind

no change
Slice Off
DMG: 3-6 CRIT: 5%
Target: Bleed 3UPGRADE:
DMG: 4-7 CRIT: 10%
Target: Bleed 3, Vulnerable

no change
Slice Off
DMG: 4-7 CRIT: 15%
Target: Bleed 3UPGRADE:
DMG: 5-8 CRIT: 20%
Target: Bleed 3, Vulnerable

no change
Battle Ballad
Target: Forward 1, StrengthUPGRADE:
Target: Forward 1, Strength, Crit (15%), Remove Mark

no change
no change
Battle Ballad
Target: Forward 1, Strength
Target: Bleed 2
Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)
UPGRADE:
Target: Forward 1, Strength, Crit (15%), Remove Mark
Target: Bleed 2
Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)

Inspiring Tune
Requires Target Stress 5+
Cooldown: 1
Target: -2 StressUPGRADE:
Requires Target Stress 5+
Cooldown: 1
Target: -3 Stress, Remove Horror

no change
no change
Inspiring Tune
Requires Target Stress 5+
Cooldown: 1
Target: -2 Stress, Bleed 2, +20% Stress RES (3 Turns)UPGRADE:
Requires Target Stress 5+
Cooldown: 1
Target: -3 Stress, Remove Horror, Bleed 2, +20% Stress RES (3 Turns)

Harvest
DMG: 2-4 CRIT: 5%
Target: Bleed 2, Mark (25%)UPGRADE:
DMG: 3-4 CRIT: 5%
Target: Bleed 3, Mark (33%)

no change
Harvest
DMG: 3-4 CRIT: 15%
Target: Bleed 2, Mark (25%)UPGRADE:
DMG: 4-5 CRIT: 15%
Target: Bleed 3, Mark (33%)

no change
Finale
DMG: 6-12 CRIT: 10%
Cooldown: 2
+100% DMG when Target Marked
Self: Vulnerable, Daze, Back 3UPGRADE:
DMG: 10-13 CRIT: 20%
Cooldown: 2
+100% DMG when Target Marked
Self: Vulnerable, Daze, Back 3

no change
Finale
DMG: 7-15 CRIT: 10%
Cooldown: 2
+100% DMG when Target Marked
Self: Vulnerable, Daze, Back 3UPGRADE:
DMG: 12-14 CRIT: 20%
Cooldown: 2
+100% DMG when Target Marked
Self: Vulnerable, Daze, Back 3

no change
Solo
Cooldown: 1
Self: Dodge x2, Speed, Forward 3
Target: MarkUPGRADE:
Cooldown: 1
Self: Dodge+ x2, Speed, Forward 3
Target: Mark

no change
no change
Solo
Cooldown: 1
Self: Dodge x2, Speed, Forward 3
Target: Mark, Bleed 2UPGRADE:
Cooldown: 1
Self: Dodge+ x2, Speed, Forward 3
Target: Mark, Bleed 2

Play Out
Target: Back 1, BlockUPGRADE:
Target: Back 1, Block+, Remove Mark

no change
no change
Play Out
Target: Back 1, Block, Bleed 2
Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)
UPGRADE:
Target: Back 1, Block+, Remove Mark, Bleed 2
Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)

Encore
Self: Daze, Weakness
Target: Extra ActionUPDATE:
Self: Daze
Target: Extra Action

no change
no change
Encore
Self: Daze, Weakness
Target: Extra Action, Bleed 2UPDATE:
Self: Daze
Target: Extra Action, Bleed 2

Echoing March
Cooldown: 1
Target: Pull 1, Turn Start: Forward 1 (3 Turns)UPGRADE:
Cooldown: 1
Target: Pull 2, Turn Start: Forward 2 (3 Turns)

no change
no change
Echoing March
Cooldown: 1
Target: Pull 1, Turn Start: Forward 1 (3 Turns), Bleed 2
Target: When Moving: Bleed 2 (3 Turns)
UPGRADE:
Cooldown: 1
Target: Pull 2, Turn Start: Forward 2 (3 Turns), Bleed 2
Target: When Moving: Bleed 2 (3 Turns)

Leper

Wanderer
Tempest
Poet
Monarch
+1 Candle upon reaching 2nd Inn.
Chop Skills: +33% DMG
+33% Debuff RES
+100% Disease RES
-25% Max HP
-3 SpeedAffected Skills:
Chop

Self-healing Skills: +50% Healing Given
+50% Stun RES
+50% Move RES
-25% DMGAffected Skills:
Chop
Purge
Solemnity
Hew
Intimidate
Break
Bash

-30% Max HP
Chop Skills: -75% DMG
Target:
Purge & Intimidate Skills: Vulnerable
Combat Start:
vs Cosmic: +50% Max HP (1 Battle)
+2 Speed (1 Battle)
Chop Skills: +100% DMG (1 Battle)Affected Skills:
Chop
Purge
Hew
Intimidate
Break
Bash

Wanderer
Tempest
Poet
Monarch
Chop
DMG: 6-12 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)UPGRADE:
DMG: 6-16 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)

Chop
DMG: 8-16 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)UPGRADE:
DMG: 8-21 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)

Chop
DMG: 4-9 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)UPGRADE:
DMG: 4-12 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)

Chop
DMG: 1-3
DMG vs Cosmic: 12-24

CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)UPGRADE:
DMG: 1-4
DMG vs Cosmic: 12-32

CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)

Purge
DMG: 2-4 CRIT: 5%
Target: Knockback 3
Target Team: Clear CorpseUPGRADE:
DMG: 3-5 CRIT: 5%
Target: Knockback 3, Mark
Target Team: Clear Corpse

no change
Purge
DMG: 1-3 CRIT: 5%
Target: Knockback 3
Target Team: Clear CorpseUPGRADE:
DMG: 2-4 CRIT: 5%
Target: Knockback 3, Mark
Target Team: Clear Corpse

Purge
DMG: 1-1
DMG vs Cosmic: 4-8

CRIT: 5%
Target: Knockback 3, Vulnerable
Target Team: Clear CorpseUPGRADE:
DMG: 1-2
DMG vs Cosmic: 6-10

CRIT: 5%
Target: Knockback 3, Mark, Vulnerable
Target Team: Clear Corpse

Withstand
Cooldown: 3
Uses: 2
Self: Block x2, Taunt x2
Self Turn Start: Block (3 Turns)
Self: +15% Bleed Blight Burn Move RES (3 Turns)UPGRADE:
Cooldown: 3
Uses: 2
Self: Block+ x2, Taunt x2
Self Turn Start: Block (3 Turns)
Self: +25% Bleed Blight Burn Move RES (3 Turns)

no change
no change
no change
Solemnity
Uses: 2
Self: If HP <33%: Heal 33%, -2 StressUPGRADE:
Uses: 2
Self: If HP <33%: Heal 50%, -3 Stress

no change
Solemnity
Uses: 2
Self: Ih HP <33%: Heal 50%, -2 StressUPGRADE:
Uses: 2
Self: If HP <33%: Heal 75%, -3 Stress

no change
Reflection
Cooldown: 1
Self: -1 Stress, Remove Blind MarkUPGRADE:
Cooldown: 1
Self: -2 Stress, Remove Blind Mark, +20% Debuff RES (3 Turns)

no change
no change
no change
Hew
DMG: 3-7 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)UPGRADE:
DMG: 4-9 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)

no change
Hew
DMG: 2-5 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)UPGRADE:
DMG: 3-7 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)

Hew
DMG: 1-2
DMG vs Cosmic: 6-14

CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)UPGRADE:
DMG: 1-3
DMG vs Cosmic: 8-18

CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)

Revenge
Cooldown: 3
Uses: 2
Self: Vulnerable x2, Turn Start: Strength (3 Turns)UPGRADE:
Cooldown: 3
Uses: 2
Self: Vulnerable x2, Remove Weakness, Turn Start: Strength (3 Turns), Turn Start: Crit (15%) (3 Turns)

no change
no change
no change
Intimidate
DMG: 1-2 CRIT: 5%
Self: Taunt x2
Target: Weakness x2UPGRADE:
DMG: 2-3 CRIT: 5%
Ignores Stealth
Self: Taunt x2
Target: Weakness x2, Remove Stealth

no change
Intimidate
DMG: 1-1 CRIT: 5%
Self: Taunt x2
Target: Weakness x2UPGRADE:
DMG: 1-2 CRIT: 5%
Ignores Stealth
Self: Taunt x2
Target: Weakness x2, Remove Stealth

Intimidate
DMG: 1-1
DMG vs Cosmic: 2-4

CRIT: 5%
Self: Taunt x2
Target: Weakness x2, VulnerableUPGRADE:
DMG: 1-1
DMG vs Cosmic: 4-6

CRIT: 5%
Self: Taunt x2
Target: Weakness x2, Vulnerable

Ruin
Cooldown: 3
Uses: 2
Self: When Damaged: +20% DMG (3 Turns)UPGRADE:
Cooldown: 3
Uses: 2
Self: Bleed 2
Self: When Damaged: +20% DMG (3 Turns)

no change
no change
no change
Break
DMG: 4-7 CRIT: 5%
Ignores Block
Self: Blind (75%)
Target: Remove BlockUPGRADE:
DMG: 4-10 CRIT: 5%
Ignores Block
Ignores Blind when Target Marked
Self: Blind (60%)
Target: Remove Block

no change
Break
DMG: 3-6 CRIT: 5%
Ignores Block
Self: Blind (75%)
Target: Remove BlockUPGRADE:
DMG: 3-8 CRIT: 5%
Ignores Block
Ignores Blind when Target Marked
Self: Blind (60%)
Target: Remove Block

Break
DMG: 1-2
DMG vs Cosmic: 8-14

CRIT: 5%
Ignores Block
Self: Blind (75%)
Target: Remove BlockUPGRADE:
DMG: 1-2
DMG vs Cosmic: 8-20

CRIT: 5%
Ignores Block
Ignores Blind when Target Marked
Self: Blind (60%)
Target: Remove Block

Bash
DMG: 2-4 CRIT: 5%
Self: Immobilize
Target: Immobilize, DazeUPGRADE:
DMG: 3-5 CRIT: 5%
Self: Immobilize
Target: Mark, Immobilize, Daze

no change
Bash
DMG: 1-3 CRIT: 5%
Self: Immobilize
Target: Immobilize, DazeUPGRADE:
DMG: 2-4 CRIT: 5%
Self: Immobilize
Target: Mark, Immobilize, Daze

Bash
DMG: 1-1
DMG vs Cosmic: 4-8

CRIT: 5%
Self: Immobilize
Target: Immobilize, DazeUPGRADE:
DMG: 1-2
DMG vs Cosmic: 6-10

CRIT: 5%
Self: Immobilize
Target: Mark, Immobilize, Daze

Occultist

Wanderer
Ritualist
Warlock
Aspirant
+1 Candle upon reaching 2nd Inn.
Healing Skills: +33% Healing Given
Cursing Skills: +10% Debuff RES Piercing
Self:
Cursing Skills: Strength (15%)
Crit (15%)
Dodge+ (15%)
Turn Start:
Vulnerable (33%)Affected Skills:
Weakening Curse
Wyrd Reconstruction
Vulnerability Hex

READ:  Darkest Dungeon II How to Fix Unable to Load Save File
-20% Max HP
Ranged Skills: +25% DMG
Turn Start:
Unchecked Power (33%)Affected Skills:
Abyssal Artillery
Daemon’s Pull
Malediction
The Burning Stars

+25% Max HP
Melee Skills: +25% DMG
Anamnesis Skills: +125% DMG
Cursing Skills: -15% Debuff RES Piercing
-15% Debuff RES
Combat Start:
Block+Affected Skills:
Sacrificial Stab
Binding Shadows
Anamnesis

Wanderer
Ritualist
Warlock
Aspirant
Sacrificial Stab
DMG: 3-6 CRIT: 15%
Self: Unchecked Power when Target MarkedUPGRADE:
DMG: 4-8 CRIT: 20%
Self: Unchecked Power when Target Marked
Gain on Killing Blow: Unchecked Power

no change
no change
Sacrificial Stab
DMG: 4-7 CRIT: 15%
Self: Unchecked Power when Target MarkedUPGRADE:
DMG: 5-9 CRIT: 20%
Self: Unchecked Power when Target Marked
Gain on Killing Blow: Unchecked Power

Abyssal Artillery
DMG: 3-6 CRIT: 5%
Target: Mark (25%)UPGRADE:
DMG: 4-7 CRIT: 10%
Target: Mark (33%), Stun when Self Unchecked Power x2

no change
Abyssal Artillery
DMG: 4-7 CRIT: 5%
Target: Mark (25%)UPGRADE:
DMG: 5-8 CRIT: 10%
Target: Mark (33%), Stun when Self Unchecked Power x2

no change
Weakening Curse
Cooldown: 1
Target: Mark, WeaknessUPGRADE:
Cooldown: 1
Target: Mark, Weakness x2, Remove Crit

Weakening Curse
Cooldown: 1
Self: Strength (15%), Crit (15%), Dodge+ (15%)
Target: Mark, WeaknessUPGRADE:
Cooldown: 1
Self: Strength (15%), Crit (15%), Dodge+ (15%)
Target: Mark, Weakness x2, Remove Crit

no change
no change
Wyrd Reconstruction
Requires Target HP <33%
+100% CRIT HEAL when Unchecked Power >=2
Target: Heal 0-33%, Bleed 3 (50%)UPGRADE:
Requires Target HP <33%
+100% CRIT HEAL when Unchecked Power >=2
Target: Heal 0-50%, Bleed 2 (50%)

Wyrd Reconstruction
Requires Target HP <33%
+100% CRIT HEAL when Unchecked Power >=2
Target: Heal 0-44%, Bleed 3 (50%)UPGRADE:
Requires Target HP <33%
+100% CRIT HEAL when Unchecked Power >=2
Target: Heal 0-67%, Bleed 2 (50%)

no change
no change
Daemon’s Pull
DMG: 2-5 CRIT: 5%
Target: Pull 2, Mark
Target Team: Clear CorpseUPGRADE:
DMG: 3-6 CRIT: 5%
Target: Pull 3, Mark, Stun when Self Unchecked Power x2
Target Team: Clear Corpse

no change
Daemon’s Pull
DMG: 3-6 CRIT: 5%
Target: Pull 2, Mark
Target Team: Clear CorpseUPGRADE:
DMG: 4-7 CRIT: 5%
Target: Pull 3, Mark, Stun when Self Unchecked Power x2
Target Team: Clear Corpse

no change
Vulnerability Hex
Cooldown: 1
Ignores Dodge
Target: Vulnerable, Remove DodgeUPGRADE:
Cooldown: 1
Ignores Dodge
Target: Vulnerable x2, Remove Dodge

Vulnerability Hex
Cooldown: 1
Self: Strength (15%), Crit (15%), Dodge+ (15%)
Ignores Dodge
Target: Vulnerable, Remove DodgeUPGRADE:
Cooldown: 1
Self: Strength (15%), Crit (15%), Dodge+ (15%)
Ignores Dodge
Target: Vulnerable x2, Remove Dodge

no change
no change
Binding Shadows
DMG: 3-6 CRIT: 10%
Self: Forward 1, Unchecked Power when Target MarkedUPGRADE:
DMG: 4-8 CRIT: 15%
Self: Forward 1, Unchecked Power when Target Marked, Unchecked Power (50%)

no change
no change
Binding Shadows
DMG: 4-7 CRIT: 10%
Self: Forward 1, Unchecked Power when Target MarkedUPGRADE:
DMG: 5-9 CRIT: 15%
Self: Forward 1, Unchecked Power when Target Marked, Unchecked Power (50%)

Malediction
DMG: 1-2 CRIT: 5%
Requires Self Unchecked Power >=2
Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Turns)UPGRADE:
DMG: 2-3 CRIT: 5%
Requires Self Unchecked Power >=2
Target: -20% Bleed Blight Burn RES
Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Turns)

no change
Malediction
DMG: 2-3 CRIT: 5%
Requires Self Unchecked Power >=2
Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Turns)UPGRADE:
DMG: 3-4 CRIT: 5%
Requires Self Unchecked Power >=2
Target: -20% Bleed Blight Burn RES
Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Turns)

no change
Anamnesis
DMG: 1-2 CRIT: 5%
Requires Self Unchecked Power >=2
Target: Bleed 3UPGRADE:
DMG: 1-3 CRIT: 5%
Requires Self Unchecked Power >=2
Target: Bleed 4

no change
no change
Anamnesis
DMG: 3-5 CRIT: 5%
Requires Self Unchecked Power >=2
Target: Bleed 3UPGRADE:
DMG: 3-6 CRIT: 5%
Requires Self Unchecked Power >=2
Target: Bleed 4

The Burning Stars
DMG: 8-16 CRIT: 10%
Requires Self Unchecked Power >=2
Ignored Block
Target: MarkUPGRADE:
DMG: 12-18 CRIT: 15%
Requires Self Unchecked Power >=2
Ignored Block
Target: Mark

no change
The Burning Stars
DMG: 10-20 CRIT: 10%
Requires Self Unchecked Power >=2
Ignored Block
Target: MarkUPGRADE:
DMG: 15-23 CRIT: 15%
Requires Self Unchecked Power >=2
Ignored Block
Target: Mark

no change
Chaotic Offering
Requires Self HP >15%
Cooldown: 3
Self: 15% DMG, Unchecked Power, Random Side Effect, Turn Start: Unchecked Power (3 Turns)UPGRADE:
Requires Self HP >10%
Cooldown: 2
Self: 10% DMG, Unchecked Power, Random Side Effect, Turn Start: Unchecked Power (3 Turns

no change
no change
no change

Vestal

Wanderer
Confessor
Chaplain
Seraph
+1 Candle upon reaching 2nd Inn.
Turn Start: Conviction
Conviction Increases Debuff ChanceAffected Skills:
Hand of Light
Illumination
Judgment
Mantra

Gain Conviction When Hit
Conviction Enhances Stun and Move ResistAffected Skills:
Hand of Light
Mantra
Sanctuary

Gain Conviction When a Consecration Activates
Consecrations Last 5 RoundsAffected Skills:
Consecration of Fortitude
Consecration of Light
Mantra

Wanderer
Confessor
Chaplain
Seraph
Hand of Light
DMG: 2-3 CRIT: 5%
Self: Strength, BlockUPGRADE:
DMG: 3-4 CRIT: 5%
Self: Strength, Block
Random Adjacent Hero: Strength

Hand of Light
DMG: 1-2 CRIT: 5%
Self: StrengthUPGRADE:
DMG: 1-2 CRIT: 5%
Self: Strength
Target: Weakness

Hand of Light
DMG:1-2 CRIT: 5%
Self: Strength, BlockUPGRADE:
DMG: 1-2 CRIT: 5%
Self: Strength, Block
Random Adjacent Hero: Block

no change
Illumination
Ignores Dodge Ignores Stealth
Target: Remove Dodge StealthUPGRADE:
Ignores Dodge Ignores Stealth
Target: Remove Dodge Stealth, Cannot Gain Dodge (2 Rounds)

no change
no change
no change
Judgement
DMG: 3-5 CRIT: 5%
2 Conviction: Deals +100% DMG
3 Conviction: Deals Burn 3UPGRADE:
DMG: 4-7 CRIT: 5%
2 Conviction: Deals +100% DMG
3 Conviction: Deals Burn 4

Judgement
DMG: 3-5 CRIT: 5%
Target: 2 Conviction: Weakness
Target: 3 Conviction: VulnerableUPGRADE:
DMG: 4-7 CRIT: 5%
Target: 2 Conviction: Weakness x2
Target: 3 Conviction: Vulnerable x2

no change
no change
Divine Grace
Requires Target HP <25%
Cooldown: 2
Target: Heal 25%
2 Conviction: +10% Healed
3 Conviction: +10% HealedUPGRADE:
Requires Target HP <33%
Cooldown: 2
Target: Heal 30%
2 Conviction: +10% Healed
3 Conviction: +10% Healed

no change
no change
no change
Consecration of Fortitude
Cooldown: 3
Target: Consecration of FortitudeUPGRADE:
Cooldown: 3
Target: Consecration of Fortitude+

no change
no change
Consecration of Fortitude
Cooldown: 5 (lasts 5 Rounds)
Target: Consecration of FortitudeUPGRADE:
Cooldown: 5 (lasts 5 Rounds)
Target: Consecration of Fortitude+

Ministrations
Cooldown: 1
Target: Remove Bleed Blight Burn Daze StunUPGRADE:
Cooldown: 1
Target: Remove Bleed Blight Burn Daze Stun
+30% RES per Token type removed

no change
no change
no change
Mace Bash
DMG: 4-6 CRIT: 5%
2 Conviction: Ignores Block Dodge Guard
3 Conviction: Deals +100% DMGUPGRADE:
DMG: 6-8 CRIT: 10%
2 Conviction: Ignores Block Dodge Guard
3 Conviction: Deals +100% DMG

no change
no change
no change
Sanctuary
Cooldown: 1
Self: Block x2
Target: Guard x2UPGRADE:
Cooldown: 1
Self: Block x2
Target: Guard x2, Stress 5+: -2 Stress

no change
Sanctuary
Cooldown: 1
Self: Block x2
Target: Guard x2UPGRADE:
Cooldown: 1
Self: Block+, Block
Target: Guard x3

no change
Consecration of Light
Cooldown: 3
Target: Consecration of LightUPGRADE:
Cooldown: 3
Target: Consecration of Light+

no change
no change
Consecration of Light
Cooldown: 5 (lasts 5 Rounds)
Target: Consecration of LightUPGRADE:
Cooldown: 5 (lasts 5 Rounds)
Target: Consecration of Light+

Divine Comfort
Cooldown: 4
Target: Regen 2UPGRADE:
Cooldown: 4
Target: Regen 3

no change
no change
no change
Mantra
Requires Target has Consecration
Target: Heal 10%UPGRADE:
Requires Target has Consecration
Target: Heal 10%
2 Conviction: Heal 20%
3 Conviction: Triggers the effect of any Consecration

Mantra
Requires Target has Consecration
Target: Heal 10%UPGRADE:
Requires Target has Consecration
Target: Heal 10%
2 Conviction: Heal 20%
3 Conviction: Remove All Negative Tokens

Mantra
Requires Target Guard
Cooldown: 1
Target: Heal 10%UPGRADE:
Requires Target Guard
Cooldown: 1
Target: Heal 15%
2 Conviction: Self Heal 25%
3 Conviction: -1 Stress
3 Conviction: Self: -2 Stress

Mantra
Requires Target has Consecration
Target: Heal 30%, Remove All Consecration TokensUPGRADE:
Requires Target has Consecration
Target: Heal 50%, Remove All Consecration Tokens

Flagellant

As of writing this, Flagellant’s paths don’t really say what they do so I added the description text, which I left out for other characters.

Wanderer
Maniac
Examinate
Scourge
+1 Candle upon reaching 2nd Inn.

Sacrifices Blight potency in favor of flexible positioning, debuffs, and disruption.

Affected Skills:
Punish
Acid Rain
Sepsis
Lash’s Gift

Low health grants great potency to Blight and buff alike.

Affected Skills:
Punish
Acid Rain
Sepsis
Lash’s Gift

A role that revels in divesting others of their burdens.
Toxic state gains new effects.Affected Skills:
Sepsis
Deathless
Suffer
Lash’s Gift

Wanderer
Maniac
Examinate
Scourge
Punish
DMG: 3-6 CRIT: 5%
+30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 3UPGRADE:
DMG: 4-8 CRIT: 10%
+30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 4

Punish
DMG: 3-6 CRIT: 5%
Self: 10% DMG
Target: Knockback 1, Blight 2UPGRADE:
DMG: 4-8 CRIT: 10%
Self: 10% DMG
Target: Knockback 1, Blight 2, Mark

Punish
DMG: 3-6 CRIT: 5%
If HP <50%, +2 Blight Dealt +30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 2UPGRADE:
DMG: 4-8 CRIT: 10%
If HP <50%, +2 Blight Dealt +30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 3

no change
Fester
Requires Target Corpse
Target: Clear Corpse
Adjacent Monsters: Blight 3UPGRADE:
Requires Target Corpse
Target: Clear Corpse
Adjacent Monsters: Blight 5

no change
no change
no change
Deathless
Cooldown: 1
Self: 20% DMG
Target: Heal 25%UPGRADE:
Cooldown: 1
Self: 20% DMG
Target: Heal 35%

no change
no change
Deathless
Requires Self HP <50%
Cooldown: 2
Uses: 3
Self: Heal 35%
Target: Heal 25%UPGRADE:
Requires Self HP <50%
Cooldown: 2
Uses: 3
Self: Heal 50%
Target: Heal 35%

Endure
Self: +2 Stress
Target: -2 StressUPGRADE:
Self: +2 Stress
Target: -3 Stress

no change
no change
no change
Lash’s Gift
Requires Self HP <50%
Cooldown: 2
Self: Heal 25%
Target: Strength, Block, +1 StressUPGRADE:
Requires Self HP <50%
Cooldown: 2
Self: Heal 35%
Target: Strength, Block+, +1 Stress, Remove Daze Stun

Lash’s Gift
Requires Target has Negative Token
Cooldown: 2
Self: Heal 20%
Target: Steal All Negative TokensUPGRADE:
Requires Target has Negative Token
Cooldown: 2
Self: Heal 30%
Target: Steal Mark, Steal All Negative Tokens

Lash’s Gift
Requires Self HP <20%
Self: Heal 10%, Crit, Dodge, Remove All Negative Tokens, Remove MarkUPGRADE:
Requires Self HP <20%
Self: Heal 10%, Strength, Crit, Dodge+, Remove All Negative Tokens, Remove Mark

Lash’s Gift
Cooldown: 1
Self: Horror 1, Remove Bleed Blight BurnUPGRADE:
Cooldown: 1
Self: Horror 1, Remove Bleed Blight Burn
+20% RES per DOT type removed

Acid Rain
DMG: 2-3 CRIT: 5%
+30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 2UPGRADE:
DMG: 3-4 CRIT: 10%
+30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 3

Acid Rain
DMG: 2-3 CRIT: 5%
Self: 10% DMG
Target: WeaknessUPGRADE:
DMG: 3-4 CRIT: 10%
Self: 10% DMG
Target: Weakness, Mark (33%)

Acid Rain
DMG: 2-3 CRIT: 5%
If HP <50%: +2 Blight Dealt +30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 2UPGRADE:
DMG: 3-4 CRIT: 10%
If HP <50%: +2 Blight Dealt +30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 3

no change
More! MORE!
Cooldown: 1
Self: When Damaged: Pain (1 Turn), Taunt x2UPGRADE:
Cooldown: 1
Self: When Damaged: Pain+ (1 Turn), Taunt x2

no change
no change
no change
Suffer
Requires Target: Bleed Blight Burn
Cooldown: 1
Self: +10% Death’s Door RES (3 Turns)
Target: Steal Bleed Blight BurnUPGRADE:
Requires Target: Bleed Blight Burn
Cooldown: 1
Self: +10% Death’s Door RES (3 Turns)
End of Next Turn: Remove Bleed Blight Burn
Target: Steal Bleed Blight Burn

no change
no change
Suffer
Requires Target: Bleed Blight Burn or Requires Target Horror
Cooldown: 1
Self: +10% Death’s Door RES (3 Turns)
Target: Steal Bleed Blight Burn, Steal HorrorUPGRADE:
Requires Target: Bleed Blight Burn or Requires Target
Cooldown: 1
Self: +10% Death’s Door RES (3 Turns)
End of Next Turn: Remove Bleed Blight Burn
Target: Steal Bleed Blight Burn, Steal Horror

Sepsis
DMG: 4-8 CRIT: 5%
Requires Self HP <50%
Cooldown: 2
Uses: 3
+30% Blight RES Piercing when Target Marked
Self: Heal 35%
Target: Blight 4UPGRADE:
DMG: 6-10 CRIT: 5%
Requires Self HP <50%
Cooldown: 2
Uses: 3
+30% Blight RES Piercing when Target Marked
Self: Heal 50%
Target: Blight 6

Sepsis
Requires Self has Negative Token or Requires Self HP <50%
Cooldown: 2
Uses: 3
Ignores Blind
Self: Heal 35%
Target: Transfer All Negative TokensUPGRADE:
Requires Self has Negative Token or Requires Self HP <50% or Requires Self Marked
Cooldown: 2
Uses: 3
Ignores Blind
Self: Heal 50%
Target: Transfer All Negative Tokens and Mark

Sepsis
DMG: Target Variable
Requires Target Blight and Requires Self HP <50%
Cooldown: 2
Uses: 2
Self: Heal to 45%
Target: Deals 75% of remaining Blight on Target as DMG
Target: Remove BlightUPGRADE:
DMG: Target Variable
Requires Target Blight and Requires Self HP <50%
Cooldown: 2
Uses: 2
Self: Heal to 45%
Target: Deals 100% of remaining Blight on Target as DMG
Target: Remove Blight

Sepsis
DMG: Target Variable
Requires Target Blight
Cooldown 2
Target: Deals 50% of remaining Blight on Target as DMG
Target: Remove Blight unless Target MarkedUPGRADE:
DMG: Target Variable
Requires Target Blight
Cooldown 2
Target: Deals 100% of remaining Blight on Target as DMG
Target: Remove Blight unless Target Marked

Undying
Cooldown: 1
Self: 10% DMG
Target: Regen 3UPGRADE:
Cooldown: 1
Self: 10% DMG
Target: Regen 5

no change
no change
no change
Necrosis
DMG: 3-6 CRIT: 5%
Requires Target Blight
Cooldown: 1
Self: Heal 5%UPGRADE:
DMG: 4-8 CRIT: 5%
Requires Target Blight
Cooldown: 1
Self: Heal 5%

no change
no change
no change

Bounty Hunter

He only has one path and all of his skills are fully upgraded. Nothing to compare, but here’s the list of them anyways, if anyone wants it for some reason.

Professional
Collect Bounty
DMG: 8-12 CRIT: 5%
Deals +50% DMG when Target Marked
Mark for Death
Cooldown: 1
Ignores Dodge, Ignores Guard
Target: Marked, Vulnerable x2
Come Hither
DMG: 2-4 CRIT: 10%
Target: Marked, Pull 2
Caltrops
DMG: 1-3 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 3, -20% Move RES (3 Turns), -2 Speed (3 Turns)
Flashbang
Cooldown: 1
Target: Shuffle, Blind, Daze, Stun when Target Marked
Staredown
Cooldown: 1
Self: Taunt x2, Remove Vulnerable
Target: Weak x2
Hurlbat
DMG: 6-10 CRIT: 15%
Ignores Dodge when Target Marked
Deals +50% DMG when Target Burning
No Escape
DMG: 2-4 CRIT: 10%
Cooldown: 2
Ignores Dodge
Target: Stun, Weak
Finish Him
DMG: 6-10 CRIT: 10%
Ignores Block
Deals +75% DMG when Target Stunned or Dazed
+20% Deathblow RES Piercing
Uppercut
DMG: 3-5 CRIT: 5%
Cooldown: 2
Target: Stun, Knockback 1
Bodyguard
Cooldown: 1
Self: Block x2
Target: Guard x2

That’s all we are sharing today in Darkest Dungeon II Character Skills Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Briggs

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