For Capcom Fighting Collection players, this is a simple guide to what Dark Force does in Vampire Savior and it’s sequels and what changed between versions.
Note: Due to the sheer number of changes, I decided to put Hsien-Ko/Lei-Lei’s info at the bottom so as to not clutter the table.
- Her talisman flies onto the screen, transforming back into her sister Lin-Lin, who remains on the background doing different poses when you move. Once the timer runs outs Lei-Lei will remain motionless while Lin-Lin turns back into a talisman and flies onto her hat. Lei-Lei will become vulnerable for roughly 5 frames afterwards;
- No idle animation when standing or crouching;
- Applies Hyper Armour, meaning she will never flinch when attacked or be knocked down, even while airborne, as well as become unable to block, throw or be thrown. Hit Stop still has a slight effect however and may still eat your inputs;
- She loses access to all her special/EX moves as well as her Pursuit Attack;
- Cannot Dash or Air Dash and her normal animation is replaced by her running animation, making her walk faster than Felicia, but slower than J. Talbain;
- She will only do permanent damage (ignores white health);
- Her damage becomes much higher;
- All air normals become her J HP and cannot be chained together;
- All crouch normals become her CR HP (slightly faster);
- Her normal LP has been changed, her MP replaced with her HP animation and her HP replaced with her Edoga command normal;
- Cannot chain combo out of light attacks, however it is still possible to link them;
Vampire Hunter 2 and Vampire Savior 2 (Donovan; Huitzil/Phobos an Pyron)
Vampire Hunter 2 & Vampire Savior 2 Changes
Dark-Force received a complete do-over in Vampire Savior 2 and Vampire Hunter 2. Now when you press a Punch and Kick button at the same time, your character will get buffed instead of having an unique ability. This holds true for every single character. Abilities that would previously be tied to Dark Force are now command inputs (For example Felicia’s Kitty’s Helper is now activated by pressing Back, Down, Back and 2 Kick buttons), although some characters also lost their ability. See section below for specification on who.
Universal Dark-Force attributes:
- Activated by pressing a Punch and Kick button simultaneously;
- Costs 2 meters;
- Activated instantly;
- No startup or recovery animation;
- Does not build meter while active;
- Instead of dealing white/recoverable damage,you’ll always do full damage;
- Roughly a quarter less damage received;
- Air Chains become usable;
- EX moves do extra damage, marked by your character glowing red. Certain moves may have an extra animation as well;
- Taking damage does not drain the timer faster.
- White damage heals much faster.
Unique Dark-Force changes:
- Costs 1 meter;
- Can still build meter while active;
- Now counts as an EX Move, so you can special cancel into them;
- Does not trigger an animation and change background upon activation like in Vampire Savior;
- Does not display a timer;
- The effect ends upon being hit;
- Slightly shorter startup than in the original;
- Slightly shorter recovery;
- Invicibility on startup slightly reduced;
- Certain characters can still activate Dark Force (Buff) while the effect is activate, while others like Anakaris must activate it beforehand
Missing Dark Force effects
Certain characters with more simple Dark Force effects no longer have access to them in Vampire Hunter 2 and Vampire Savior 2. These characters are:
Bishamon and Oboro Bishamon;
Lilith (restricted to Mimic Doll);
Sasquatch (restricted to Big Resistor with M.A.P.S);
Victor (restricted to Great Gerdenheim S)
Everyone else that wasn’t mentioned has kept his/her original Dark Force ability as an EX move.
That’s all we are sharing today in Capcom Fighting Collection Vampire Savior Dark Force Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Katros Pissy Jr.
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