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Box Kid Adventures: How to Use Constructor

Posted on February 20, 2020

Learn how to create and share levels for Box Kid Adventures using the built-in level editor. This overview will show you all the features that Constructor has to offer.

 

Basics

Welcome to the guide to Constructor, the level editor for Box Kid Adventures.

To start making your own levels, in Main Menu select Constructor:
Box Kid Adventures: How to Use Constructor

After a brief loading of all needed assets, you will be greeted by the context menu – the main part of the Constructor:
Box Kid Adventures: How to Use ConstructorBox Kid Adventures: How to Use ConstructorContext Menu allows you to easily select objects to place in the level (you can also access the pause menu by clicking on the button in the top left corner). To show the menu again press left mouse button or A button on an Xbox controller. You can leave the context menu by pressing the right mouse button, Escape key or B button.

Pause Menu

Firstly, let’s talk about the pause menu (press Escape key, Start button on gamepad or Pause button on the context menu to open it) Box Kid Adventures: How to Use Constructor

Pause menu allows you to take various action:

Box Kid Adventures: How to Use Constructor
lets you return to editing the level
Box Kid Adventures: How to Use Constructor
lets you try the level (you need to place Box Kid object in the level to access this action)
Box Kid Adventures: How to Use Constructor
lets you change the settings of a level (more details in the next section)
Box Kid Adventures: How to Use Constructor
lets you save the level
Box Kid Adventures: How to Use Constructor
lets you save the level under a different name
Box Kid Adventures: How to Use Constructor
lets you load previously created level
Box Kid Adventures: How to Use Constructor
lets you finalize the level – makes it accessible to play from the Custom menu in Main Menu and allows you to send it to the Steam Workshop (you need to place Box Kid and Exit objects to access this action)
Box Kid Adventures: How to Use Constructor
lets you change the main options
Box Kid Adventures: How to Use Constructor
lets you leave the Constructor and sends you to the Main Menu

Level Setup

After selecting the SETUP button from the Pause Menu you will get access to the level settings: Box Kid Adventures: How to Use Constructor

This screen allows you to change the level’s main parameters:

Box Kid Adventures: How to Use Constructor
changes the width of the level
Box Kid Adventures: How to Use Constructor
changes the height of the level
Box Kid Adventures: How to Use Constructor
sets the maximum number of saves player can make to get a Yellow Card after finishing a level
Box Kid Adventures: How to Use Constructor
sets the maximum number of steps player can make to get a Blue Card after finishing a level
Box Kid Adventures: How to Use ConstructorBox Kid Adventures: How to Use Constructor
sets the maximum number of saves and steps player can make to get a Seal after finishing a level (saves value can’t be higher than the one required for the Yellow Card, steps value has to be smaller than the one required for the Blue Card)
Box Kid Adventures: How to Use Constructor
clears the level – removes all objects, resets all settings to the default values and sets a random background

Selecting Objects

Ok, we’ve covered the boring part, now it’s time to fill a level with some objects. To do so, open a Context Menu with the left mouse button or A button on an Xbox controller.
Box Kid Adventures: How to Use Constructor

Context Menu is made of multiple icons that hide all objects that can be found in Box Kid Adventures. Choosing an icon will open the next menu with selectable objects. Let’s overview the icons:

Box Kid Adventures: How to Use Constructor
contains key objects (Box Kid, keycards, marbles and Level’s Exit)
Box Kid Adventures: How to Use Constructor
contains wall and pushable objects (crates, bomb and bowling ball)
Box Kid Adventures: How to Use Constructor
contains flying enemies (flies, wasps, choppers and pterodactylus)
Box Kid Adventures: How to Use Constructor
contains dinosaurs (triceratops, stegosaurus and tyrannosaurus)
Box Kid Adventures: How to Use Constructor
contains tanks, wheeler, CRT robot and the Nemesis
Box Kid Adventures: How to Use Constructor
contains fans and turrets (lasers, cannons and flamethrowers)
Box Kid Adventures: How to Use Constructor
contains teleports, doors (and door buttons) and conveyor belts

To select one of the icons click it with the left mouse button or when using a gamepad, highlight it with the left analog stick and press A button. Repeat this action in the next menu to pick an object you want to place in a level.

Important Note: Some objects open another menu where you can select from different directions an object can face (i.e. turrets) or multiple variants of an object (i.e. teleports)

Box Kid Adventures: How to Use Constructor

In addition to selecting objects, Context Menu allows you to change the look of a level. To gain access to visual options select those icons:

Box Kid Adventures: How to Use Constructor
opens menu where you can select from different backgrounds
Box Kid Adventures: How to Use Constructor
opens menu where you can select from different walls

After you choose which object you want to add to the level, the menu will close.

Placing Objects

After the Context Menu closes, you gain freedom to place objects wherever you want in a level.
At that point cursor changes to your selected object and is pulsing:Box Kid Adventures: How to Use Constructor

Important Note: when you don’t have any object selected, cursor looks like a black frame.

Box Kid Adventures: How to Use Constructor

Let’s talk about all the actions that you can take in the Constructor:

Action
Key/Button
place object
(when an object is selected)
left mouse button
A button on a controller
lose object
(when an object is selected)
right mouse button
B button on a controller
open context menu
(without object selected, over empty space)
left mouse button
A button on a controller
call object
(without object selected, over empty space)
right mouse button
B button on a controller
remove object
(without object selected, over space with object)
right mouse button
B button on a controller
pick object
(without object, over space with object)
left mouse button
A button on a controller
rotate object
(change object’s variant)
middle mouse button
Y button on a controller
move camera
hold the middle mouse button
right analog stick
zoom in
mouse wheel up
left shoulder button on a controller
zoom out
mouse wheel down
right shoulder button on a controller
undo
ctrl + z
left/right trigger on a controller

Some objects when placed (or hovered over empty space) display “shadows” – a visual representation of how that object will move:
Box Kid Adventures: How to Use Constructor

When you can’t place an object, it’s colour will change to red:
Box Kid Adventures: How to Use Constructor

Important Note: the wheeler and CRT robots can be placed only next to the walls or other stationary objects.

Box Kid Adventures: How to Use ConstructorBox Kid Adventures: How to Use Constructor

Finalizing

After you’ve placed all the object you wanted, set up the level and tested it through and through, you may want to share your level with others. To do so, in the pause menu select FINALIZE.
Box Kid Adventures: How to Use Constructor

This will finalize your level and send it to a local folder and will be accessible from the custom level selection (CUSTOM can be found in Main Menu, under the CONSTRUCTOR button). Folder with finalized levels can be found in %localappdata%/Box_Kid directory (on Windows 7 it will be /Users/<User Name>/AppData/Local/Box_Kid) in folder finals.

Next, you will be asked if you want to send your level to Steam Workshop:
Box Kid Adventures: How to Use Constructor
Before you continue, you need to accept Steam Workshop terms of service (otherwise your levels won’t be visible to others).

After a brief moment of creating a Steam Workshop item (make sure that you are connected to the internet) you will be able to enter your level’s title (by default it’s the name that you’ve used when saving the level), description and tags (maximum of 8).
Box Kid Adventures: How to Use Constructor

Important Note: description’s text box is case sensitive, even though it is not visible due to Box Kid Adventures limitations.

When you are ready to send your level to Steam Workshop, press OK button. Now you will have to wait a little bit since uploading can take some time. After your level gets successfully uploaded, Steam’s Overlay will activate (make sure to enable it in Steam’s Settings). You will be able to review your item. You don’t need to subscribe to it, it is already available for you to play.

By default all levels send from Constructor to Steam Workshop are publicly visible. If you wish to make them hidden or friends only you need to change it on an items page in Steam Workshop.
Box Kid Adventures: How to Use Constructor

Important Note: all files that are uploaded to Steam Workshop are hold (similarly to finalized levels) in %localappdata%/Box_Kid in folder ugc. You may want to check it once in a while since it can take a little amount of disk’s space.

After successful creating of a Steam Workshop item, you can easily update it. Simply load your level from the Pause Menu, make some changes and send it to Steam Workshop again. You will be able to update the description if needed.

Important Note: you can’t delete Steam Workshop item from within the Box Kid Adventures. To do so, you need to head over to Steam Workshop and manually delete it from there.

Closing Notes

If you wish to play your levels or the ones that you subscribed to, in Main Menu select CUSTOM and enjoy some Box Kid Adventures action!
Box Kid Adventures: How to Use Constructor

This guide was meant to show you how Constructor works. If you still have some questions, something is not clear yet, ask in the comments and I’ll try to help you.

By Mortalo

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