What this guide does:
Captain
Unlock recipe: Revolver Round.
Whenever you gain Helm skill, also gain Weapons skill.
Your crew’s reputation gains are improved by 25%
Whenever you ragdoll for at least 0.75 seconds, your attacks with pistols are 40% more powerful for the next 2.5 seconds.
If it has been longer than 8 seconds since you’ve attacked with a pistol, your next attack with a pistol is 80% more powerful.
Unlock recipe: Cigar.
Gain a bonus of 20 to Medical.
Gain an additional 50% Chem addiction resistance.
Gain 25% physical damage resistance and 50% stun resistance while drunk.
When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second.
Unlock recipe: Handcannon, Handcannon Round.
Whenever you or an allied crewmember kills a monster, your crew gains additional marks equal to 25% of the creature’s maximum health.
Your crew gains an additional 500 marks whenever you reach a new station.
Special sales offer 4 additional items.
Whenever your submarine takes damage from a monster, gain a bonus of 75 to the Helm skill for 5 seconds.
Your attacks are 20% more powerful against monsters inside your submarine.
Whenever you finish at least one mission, gain a Coalition Commendation.
When you apply a Coalition Commendation on another character, gain 250 experience.
Whenever you finish all your selected missions, gain an additional Coalition Commendation.
You are paid an additional 25% for cargo and escort missions.
If you are on your submarine and it becomes at least 50% flooded, you gain an additional 50% swimming speed and a bonus of 25 to Mechanical and Electrical skills for 60 seconds.
Whenever you finish at least one mission, gain a Coalition Medal.
When you apply a Coalition Medal on another character, gain 500 experience.
You may select an additional mission.
Whenever you give an order to another character, apply Inspiration to that character, giving them 25% physical damage resistance and a bonus of 10 to all skills.
Giving an order to a new character removes the effect from the last character.
Whenever you finish a mission, your crew gains an additional 2.5% maximum health, and if all crewmembers survived, your crew gains an additional 5% maximum health instead, up to a maximum of 25%.
This bonus is lost on death.
The deaths of assistants do not count.
In addition to other Inspiration bonuses, the ordered character also gains the following attributes:
+20% Repair Speed
+20% Hull Repair Speed
+35% Skill Gain Speed
Whenever you finish a mission without a crewmember dying, and your crew contains at least 5 different jobs, your crew gains an additional 25% money and experience.
The deaths of assistants do not count.
In addition to other Inspiration bonuses, the ordered character also gains the following attributes:
+30% Stun resistance
+30% Melee Attack Speed
+20% Ranged Fire Rate
+20% Turret Fire Rate
You may bestow an additional character with Inspiration effects.
You may select an additional mission.
Engineer
Unlock Recipe: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box.
Gain a bonus of 20 to Weapons.
Unlock Recipe: Hardened Wrench, Hardened Screwdriver, Hardened Crowbar, Hardened Diving Knife.
Gain a bonus of 20 to Mechanical Engineering.
Unlock recipe: Dirty Bomb.
Your attacks are 35% more powerful against monsters inside your submarine.
Whenever you fabricate depleted fuel or a fuel rod, gain 140 experience.
This effect can only occur up to 3 times until you finish another mission.
Unlock recipe: Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round.
Whenever you finish at least one mission, gain the following items as an additional reward:
6x Magnesium
3x Steel Bar
3x Copper
Unlock recipe: Rapid Fissile Accelerator.
When you fabricate a fuel rod, gain triple output.
This effect cannot occur again until you finish another mission.
Gain an additional 100% Nausea resistance.
Unlock recipe: Handheld Electrical Monitor.
Whenever you gain Electrical Engineering skill, also gain Mechanical Engineering skill.
When you are below 50% health, normal damage types slowly heal by themselves.
When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds:
+15% Attack Power
+15% Repair Speed
+15% Physical damage resistance
Whenever you fully repair a device, repair 70% faster for the next 7 seconds.
Batteries you fabricate are of 1 higher quality.
If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds.
Gain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill. Whenever you fully repair an item, gain a bonus of 1 to Electrical. This bonus is lost on death.
Unlock recipe: Thermal Goggles.
Gain all the talents in this talent tree.
Unlock recipe: Reactor PDA.
Fuel rods you fabricate are of 1 higher quality.
Gain a bonus of 15 to Electrical Engineering.
You can co-write a book with a Mechanic.
To do this, select their character and have them select yours. After 10 seconds, you will gain “The Handy Seaman”, and both of you gain 125 experience.
This effect cannot occur again until you finish another mission.
Unlock recipe: Volatile Fulgurium Fuel Rod.
Whenever you loot a reactor in a wreck for the first time, you will find rare materials.
Unlock recipe: Cargo Scooter.
Gain an additional 35% Maximum Health.
Gain an additional 30% Swimming Speed.
Gain an additional 20% Walking Speed.
Gain a bonus of 10 to all skills, and you gain 35% more mission experience, but you have 25% less maximum health.
Unlock recipe: PUCS.
Your attacks with crowbars are 100% more powerful.
As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition.
Mechanic
You can use a wrench to tinker with devices.
You can tinker with a pump, increasing its pumping rate by 150%.
You can tinker with an engine, increasing its torque by 150%.
You can tinker with a loader, increasing the connected turret’s firing rate and damage by 20%, while lowering its power usage by 20%.
The device is only affected for as long as you keep tinkering with it. You can tinker for 7 seconds. After you have tinkered with a devices, you cannot tinker for 35 seconds.
Unlock recipe: Repair Pack.
Whenever you fully repair a device, gain 35 experience.
This effect can only occur up to 8 times until you finish another mission.
You can tinker with a fabricator or a deconstructor, increasing their operating rate by 150%.
You can tinker with fabricators and deconstructors indefinitely.
Unlock recipe: Fixfoam Grenade.
You can tinker for an additional 5 seconds.
Tinkering with items damages them, but the effects of tinkering are increased by 50%.
The cooldown period of tinkering is reduced to 21 seconds.
Unlock recipe: Portable Pump.
You can only install a maximum of 2 of this item on your submarine.
Non-turret devices you tinker with will always function as if they had power.
Unlock recipe: Safety Harness.
Whenever you gain Mechanical Engineering skill, also gain Electrical Engineering skill.
When you attack with a wrench, you have a 30% chance to attack with 200% additional power and inflict an additional stun.
You can repair mechanical devices 20% past their normal maximum condition.
Unlock recipe: Handheld Status Monitor.
Welding tools and plasma cutters you fabricate are 1 higher quality.
Repair hulls 25% faster with welding tools.
The more filled with water your submarine is, the faster you repair devices and swim, up to an additional 75% repair speed and 75 swimming speed.
When you inflict burning damage on an enemy, gain 40% physical damage resistance for 5 seconds.
Inflict 40% more burning damage
Unlock recipe: Dementonite Wrench, Dementonite Crowbar, Dementonite Screwdriver, Dementonite Diving Knife.
Tools you fabricate are of 1 higher quality.
Gain a bonus of 30 to Mechanical Engineering.
Whenever you open a container in a wreck for the first time, you have a 40% chance of finding an additional scrap.
When you deconstruct scrap, gain 40 experience.
Force doors open 75% faster.
Whenever you deconstruct an ore, you have a 50% chance to gain double the output.
Deal 100% more damage to structures with cutters.
Detach ores 100% faster with cutters.
Gain a bonus of 25 to Weapons.
Explosives you fabricate are of 1 higher quality.
Fuel and oxygen tanks you fabricate are of 1 higher quality.
Whenever you play an accordion, the ally nearest to you will gain 15 experience every second. When they do, you gain 10 experience. This effect can only occur up to 20 times until you finish another mission.
Gain an additional percentage to Melee Power and Maximum Health equal to 40% of your Mechanical skill.
Whenever you deconstruct scrap, gain a bonus of 3 to Mechanical.
This bonus is lost on death.
You can refine 3 scrap to any alien material.
Gain 120 experience when you fabricate an alien material.
Whenever you open a container in a wreck for the first time, you have a 80% chance of finding an additional scrap.
Medical Doctor
Whenever you open an alien container for the first time, you have a 50% chance of finding additional items.
While you are holding a large alien artifact, gain an additional 50% Swimming Speed.
Whenever you deconstruct an alien artifact you gain 100 experience, and your crew gains 50 experience.
As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to Medicine.
Your attacks with alien pistols have 8% additional power for each alien artifact you are carrying, up to an additional 40% power. Gain an additional 50% Psychosis resistance.
Whenever you deconstruct an alien artifact, gain double output from it and gain 10 to a random skill.
When you deconstruct an alien artifact, there is a 20% chance it will instead transform into a random alien item.
Whenever you finish a mission, your crew gains 15% additional mission experience for each large alien artifact on board your ship, up to 30%.
Gain an additional 150% Deconstructor Speed.
Every 100 seconds, if your allied crewmembers are at 80% health or higher, gain 1 point in Medical skill.
Gain an additional 20% Maximum Health.
Unlock recipe: Auto-Injector Headset.
Gain a bonus of 20 to Mechanical Engineering.
You can drag characters at full speed.
Gain an additional 50% Burn resistance.
Whenever you apply medicine to a friendly character, they gain 20 physical damage resistance and an additional 25% skill gain, the total duration depending on your medical skill.
Unlock recipe: Combat Stimulant.
Gain an additional percentage to Movement Speed, Ranged Fire Rate and Melee Attack Speed euql to 30% of your medical skill.
Unlock recipe: Endocrine Booster.
The CPR you apply is much more powerful.
Using medical items while crouched also applies 50% of the effects on you as well.
Gain an additional 35% Opiate addiction resistance.
Refining genetic materials improves their potency by 30% more.
Gain a bonus of 5 to all skills.
Unlock recipe: Pressure Stabilizer.
Whenever you refine or combine genetic items, gain 300 marks.
Whenever you finish a mission without a crewmember dying, you gain an additional 25% experience.
Whenever you finish a mission without a crewmember dying, gain the item ‘Europan Medicine’
The deaths of assistants do not count.
When you or another crewmember kills a monster while outside your submarine, you have a 35% chance of finding a random genetic material on it.
Combining different types of genetic materials is 75% less likely to taint the materials.
Gain an additional 25% Repair Speed.
Unlock recipe: Advanced Gene Splicer.
Whenever you or another allied crewmember combines or refines genetic materials, gain 125 experience and a bonus of 5 to medical. This bonus is lost on death.
Security Officer
Gain a bonus of 15 to Medical.
When you are below 50% health, normal damage types are healed 75% more effectively.
Gain an additional 25% Melee Attack Speed.
Gain an additional 15% Movement Speed.
Gain an additional 50% Oxygen low resistance.
Unlock recipe: Slipsuit.
Attacks you suffer are 25% less powerful while you are in water.
Whenever you open a container outside your submarine for the first time, you have a 20% chance of finding additional items. Gain an additional 50% Buff Duration.
Aiming with a melee weapon before attacking adds up to 100% power to your next melee attack.
Gain an additional 35% Stun resistance.
Unlock recipe: Boarding Axe.
Gain an additional 25% attack power to harpoons.
If you are in the open sea, gain an additional 50% attack power to harpoons instead.
When you ragdoll in water, propel yourself forward in your current direction.
Gain 3 free additional talent points.
Unlock recipe: Shotgun Shell.
Gain an additional 25% Maximum Health.
You can tackle other characters by ragdolling into them at high speeds.
Inflict 30% more stun.
Unlock recipe: Explosive Slug.
Gain 100% more Weapons skill from fabricating items.
Whenever you fabricate SMG ammo, shotgun ammo or stun gun ammo, you have a 50% chance to gain twice as much output.
Whenever you are attacked, gain an additional 40% physical damage resistance and 40% stun resistance for 4 seconds.
Unlock recipe: Fulgurium Stun Gun Dart.
Whenever you finish at least one mission, your crew gains an additional 1250 marks and 200 experience for each captured, live enemy human on board your ship, up to a maximum of 2500 marks and 400 experience.
Unlock recipe: Autoshotgun.
You will remain fully conscious even after falling below 0 health.
]Unlock recipe: SMG Magazine.
Whenever you finish a mission without a crewmember dying, you gain an additional 25% experience.
The deaths of assistants do not count.
You can write a book.
To do this, ragdoll yourself. After 15 seconds, you will gain the item ‘Art of Submarine Warfare’ and 100 marks for each enemy you’ve killed since your last book (as royalties).
This effect cannot occur again until you finish another mission.
Unlock recipe: Bandolier.
Weapons you fabricate are of 1 higher quality.
When firing a ranged weapon while crouched, gain 25% additional armor penetration, and your attacks are 35% more powerful, but your firing rate is 50% slower.
Recover from bleeding much more quickly.
As long as you are manning a turret alongside another allied crewmember, both of your attacks are 25% more powerful. Only the closest allied crewmember gains this effect.
Unlock recipe: Assault Rifle, Assault Rifle Magazine
Whenever you attack with any weapon, your attack has a 20% chance of becoming twice as powerful.
Assistant
Whenever you gain a skill point, if it is not for the same skill as the last skill point gained, gain an additional skill point.
Gain an additional 20% Repair Speed.
Whenever another allied character gains a skill point, you have a 20% chance to also gain a skill point in that skill.
Gain an additional 15% Maximum Health.
Whenever you finish at least one mission, gain ‘The Sailor’s Guide’.
Whenever you apply ‘The Sailor’s Guide’ on another character, gain 5 to all skills.
Whenever you gain a skill point, gain an additional 20 experience, while your allied crewmembers gain 10 experience.
This effect can only occur up to 15 times until you finish another mission.
Gain a bonus of 15 to all skills.
Gain 15 marks when you gain a skill point.
You can gain skills past their ordinary maximum.
You gain an additional percentage to the following attributes equal to 50 of the total average of all your skills:
Melee Power
Repair Speed
Turret Power Cost Reduction
If you are 2 or more levels behind your most highest-leveled crewmember, gain an additional 70% mission experience.
Move 10% faster. When you are attacked, this bonus is increased to 30% for 5 seconds.
Gain an additional 30% Stun resistance.
Enemies will ignore you if you have been ragdolled for longer than 4 seconds.
1x Morphine
1x Bandage
1x Blood Pack
Lose 40% Repair Speed.
Suffer a reduction of 15 to all skills.
Allies near you repair 25% faster and gain a bonus of 10 to all skills.
Whenever you die from non-friendly sources during a mission, your crew is paid 700 marks for each mission you’ve completed since the last time you’ve died.
Whenever you fall unconscious, revive a short while later and remove all afflictions
Upon creating a new character, retain all of your current experience for that new character.
Gain an additional 10% maximum health for each of your levels.
As long as you are wearing a full clown outfit, you gain Clown Power.
Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while.
Clown Power gives you an additional 25% physical damage resistance.
Unlock recipe: Clown Diving Mask.
Clown Power gives you immunity to pressure and allows you to swim 60% faster.
Clown Power allows you to honk your horn to repair nearby electrical and mechanical items, and nearby allies to gain a bonus of 15 to all skills for a short while.
Clown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%, but you cannot run while having Psychosis.
Clown Power allows you to have a small chance to trip randomly when you run.
While ragdolled, Clown Power allows you to reduce the power of incoming attacks by 50%, and characters that attack you have a 50% chance of becoming stunned for 4 seconds.
Clown Power allows you to honk your horn to slowly heal nearby characters.
Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them.
Clown Power gives you an additional 25% physical damage resistance.
That’s all we are sharing today in Barotrauma Complete Job Talent Trees, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Peter Moyste
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