For Assembly Planter players, here are lists of all machines, tools and resources that can be crafted, made or converted in crafting tables, machines, or by planting and harvesting.
after “finishing” the game (i have done all steam achievements and own a factory of 16×16 tiles and a shrinker area of 9×9 tiles) i decided to have a go at some more organized way of building machines and setups.
to be able to “theorycraft” and do this offline, and to do it with better ratios and better production chains, i have made a list of everything that can be produced in the five craft tables, as well as the results from sieving, composting, and growing seeds. but this guide only has the lists and very few basic hints, and no solutions how to combine all those components so that you can have that fun yourself 🙂
since i had these lists anyway (as chaotic notes), i made it a bit prettier to let others use it too, and thus here it is 🙂
in all five crafting tables, lots of machines, tools and resources can be crafted manually, or for the price of only one crafter core (an item that is made in the auto craft table, and that you get back on deconstruction) a machine can be built that produces those items automatically if the auto-machines are fed with enough of the proper resources.
after unlocking the custom craft table and the workspace in the barn (craft a golden key and use it on the barn), you can create complex setups like you use in the factory and shrink them. as result the setup is converted into a machine that you can use like all other auto machines (connecting it with inputs and outputs). the same will also be available as recipe in the auto craft table for manual operation, and the white hammer icon to its side creates more copies of that shrunken machine, which will cost one compact cube and all the components that were used in that setup. on its deconstruction, you get everything back.
thus in the early game and midgame, it may be useful to recycle the shrunken machines (build it and use a hammer on it) to be able creating more machines with the same parts. the recipe in the custom craft table will still be available (for manual crafting in that table or any other custom craft table) until you explicitly delete that recipe (small paper bin icon). thus you can get the functionality of several of those shrunken setups for the price of a single or a few custom tables that you use manually “on demand”, instead of needing lots of ingredients several times.
watch out for this small difference:
- the recipes for sieves and similar items in the basic and advanced craft tables can be operated manually to produce a few tools/machines (eg sieves)
- selecting the white hammer icon on its right side crafts a machine that produces lots of this tool/machine (eg machine that crafts sieves) automatically, but not lots of tools themselves
- to make machines out of those tools (eg sieves) that do what the tool is supposed to do (eg sieving), a machine has to be crafted in the auto craft table, usually requiring that tool as ingredient
- and finally, using the white icon on the side of those machines in the auto craft table makes lots of those auto machines (that use those tools)
unless you need lots of identical machines for huge setups in the late game, you probably won’t use that white hammer icon, except for crafting/converting resources (eg making glass)
(sounds complicated, but isn’t when you had a closer look and tried it once)
crafting such auto machines is almost instant, and all craft times for machines/tools/recipes in the basic, auto and advanced craft tables are 1 second, except for making an auto craft table (2s) and custom craft table (2s), and for glass (10s), plastic (2s), earth orb (5s) which really are item recipes and no machines.
the main crafting area is the left square and its size can be extended by clicking the “+” sign at its top left corner. each such extension adds +1 to the length of its sides and costs some earth orbs (which can be crafted in the advanced crafting table). the price is very cheap at first, but doubles after each extension (1,2,4,8,16,32,etc).
the second area currently can be used also as a normal crafting area, but that might change in a future update. its original and main purpose is to do layouts of production chains that can be combined (shrunken) into a single machine that takes up only the space of a single tile. only one such layout may be worked on at the same time, and once shrunken, such a machine/recipe can not be edited again but has to be created from scratch. thus better take notes or do a screenshot of complicated inventions before shrinking them.
this second area is hidden in the barn at first and has to be unlocked by crafting a golden key and then once using that key on the barn. when enabled, also this second area works very similar to the main area: it is a square and its size can be extended by clicking the “+” sign at its top right corner. each such extension adds +1 to the length of the sides and costs some earth orbs. the price is moderate at first, but in contrast to the main area becomes very costly very fast since it is tenfold more costly (10,100,1000,10k,etc) each time instead of only doubling after each extension.
Production in Craft Tables
(=b=asic craft table, =a=dvanced craft table, =c=ustom craft table, =t=ransmutation table)
(auto craft table: see next section)
besides machines/tools, the basic table also directly converts sand->glass and oilive->plastic
(in contrast to most items/machines, it is useful to make autocrafters of these also in the early game)
besides machines/tools, the advanced table also crafts earth orbs, compact sand, black holes
(in contrast to most items/machines, it is useful to make autocrafters of orbs/Csand also in the early game)
besides recipes that you create yourself by shrinking, the custom table also crafts cubes and the key
(maybe moderately useful to make an autocraft machine for the cube, but you only ever need one key)
Production in the Auto Craft Table
machines and items made in the auto craft table
Recipes in Crafting Tables
Recipes in Sieves and Composters
Recipes from Growing Seeds
Recipes of Transmutation
conversion recipes that are available in the transmutation table to get rid of unwanted surplus and instead get what you really need. most resources can be made directly or indirectly from wood and dirt
in similar games, i never really go for the given “final goal”, but i need it to procrastinate by improving all those details and sub-factories (eg shrunken machines)nonetheless, i enjoyed the many hours in this game a lot, and this latter task will get me coming back quite often between runs of factorio and satisfactory, and not only because of its extremely low price it will be among my top3 of 20+ factory games, having had lots of fun and hours of solving “puzzles”.
That’s all we are sharing today in Assembly Planter Lists of Machines and Recipes, if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.
Credit to Anson
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