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Aeon of Sands: All Companions Guide

Posted on March 20, 2019

A short guide / hint list on Companions you can get in Aeon of Sands

 

How do you get them?

All in all, there are 6 companions to Setrani in Aeon of Sands.

Aeon of Sands: All Companions Guide

You can get them all via dialogue encounters, but:

• two of them are impossible to have as a pair;
• another two, you have to be tricky to have as a pair.

Also, of the companions:

• one you get only if you loose another;
• one you can get only if you don’t trade with it/him/her;
• one you get only if you barter with it/him/her a special item;
• one you get if you try not to do anything;
• one you can get for free, if you hate to read, or after a scuffle, if you get your butt on the floor;
• one you can get if you don’t ask it/him/her too many questions.

Aeon of Sands: All Companions Guide
A few items that can open / close dialogue paths concerning your potential companions, you may be able to acquire soon after the start in Pantella’s Marketplace!

That is true both if you manage your own supply run, or if you choose to skip it and ask Harro the guard to do it for you.

What do they do?

Most of your companions open / close paths in the game story, often dramatically so!

Aeon of Sands: All Companions Guide
Some stick to Setrani no matters what, some might react to his wicked behaviour, and leave.
In fact, most of the companions can abandon the party, depending on the choices Setrani takes: in doing so, they often open up new paths in the story.

For instance a character can decide to leave at some point to create a diversion, and as a result, Setrani will visit a different area from the one he would have visited if the companion had remained in the party, or if it/he/she had not been there at all.

Aeon of Sands: All Companions Guide

Of the 6 companions:

• only one can return if at some point it/he/she leaves you;
• most might leave for good;
• some leave, but might return in the same dialogue;
• one will stick with Setrani non matters what.
• one can become a bitter enemy;
• one is very high maintenance, in staying and in leaving.

During exploration and fights you will find out that everyone has his peculiarities:

• one is best suited for range combat and for a bit of comedy;
• one is a serious and well rounded character, if you can manage to treat it/him/her well;
• one is best suited for elemental magic, but carries a nice weapon too;
• one is a melee powerhouse;
• one is a powerful auran spellcaster, that can’t carry an inventory or wear any item;
• one is just too cute, and bites.

Written by marcuz

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