This guide will hopefully teach you the ins and outs of most settings in XCOM:Chimera Squad’s config folder and which one are best for cheating!!! =p
Introduction
Secondly,the files we will be editing are (Normally) under –
C:\Program Files (x86)\Steam\steamapps\common\XCOM-Chimera-Squad\XComGame\Config
Third,BACKUP YOUR ORIGINAL FILES!!!!
DefaultStrategyTuning.ini AKA The Magic Maker
; Starting Resources <—–the amount of currency you get at start of new game
StartingIntel[1]=#
StartingCredits[1]=#
StartingElerium[1]=#
; Mission Rewards <——-self-explainatory
BaseReward_Credits[0]=
BaseReward_Intel[0]=
BaseReward_Elerium[0]=
-The cheating aspect-
; Unrest change (abs-value) for skipped Missions
IgnoredMissionUnrestChange[0]=
; Unrest change (abs-value) for skipped Situations
IgnoredSituationUnrestChange[0]=
change both to zero(0) and the civies will be sleeping like babies while their friends are getting SWATed
-Turn Related Modifiers-
set Duration to one(1) and event will be done after a turn
;——————————————————————————————
; SPEC OPS
;——————————————————————————————
same with everything under –
;——————————————————————————————
; TRAINING
;——————————————————————————————
DefaultResearch.ini – R&D Baby
Under [XCom(CLASS GOz HERE)_Diff_0 X2CharacterTemplate] you can change the stats for your squad members like so…..
B4 –
[XComAndroid_Diff_0 X2CharacterTemplate]
CharacterBaseStats[eStat_HP]=10 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Defense]=5 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Offense]=75 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_CritChance]=15 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_FlankingCritChance]=40 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Will]=60 ;XComAndroid_Diff_0
After-
[XComAndroid_Diff_0 X2CharacterTemplate]
CharacterBaseStats[eStat_HP]=15 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Defense]=8 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Offense]=90 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_CritChance]=30 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_FlankingCritChance]=55 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Will]=80 ;XComAndroid_Diff_0
I suggest you dont go overkill with the stat changes bcuz it might screw up you game
-B4 –
[XComGame.X2ExperienceConfig]
; XP thresholds required to reach each rank
RequiredXp[0]=0
RequiredXp[1]=11
RequiredXp[2]=26
RequiredXp[3]=50
RequiredXp[4]=86
RequiredXp[5]=140
; Mission XP: based on campaign Act
ActMissionXp[0]=6
ActMissionXp[1]=6
ActMissionXp[2]=7
ActMissionXp[3]=8
; Kill XP: awared for each kill, based on campaign Act
ActKillXp[0]=0.25
ActKillXp[1]=0.25
ActKillXp[2]=0.25
ActKillXp[3]=0.4
; Max Kill XP: awared for each kill, based on campaign Act
ActMaxKillXp[0]=4
ActMaxKillXp[1]=4
ActMaxKillXp[2]=4
ActMaxKillXp[3]=6
-After-
[XComGame.X2ExperienceConfig]
; XP thresholds required to reach each rank
RequiredXp[0]=0
RequiredXp[1]=10
RequiredXp[2]=20
RequiredXp[3]=40
RequiredXp[4]=70
RequiredXp[5]=120
; Mission XP: based on campaign Act
ActMissionXp[0]=7
ActMissionXp[1]=7
ActMissionXp[2]=8
ActMissionXp[3]=10
; Kill XP: awared for each kill, based on campaign Act
ActKillXp[0]=0.50
ActKillXp[1]=0.50
ActKillXp[2]=0.75
ActKillXp[3]=1.0
; Max Kill XP: awared for each kill, based on campaign Act
ActMaxKillXp[0]=4
ActMaxKillXp[1]=4
ActMaxKillXp[2]=5
ActMaxKillXp[3]=6
Conclusion
Oh annnnnd as a added bonus heres something you can put in your DefaultInput.ini file =)
Under –
[XComGame.XComTacticalInput]
;—————————————————————————————-
; TACTICAL binds
;—————————————————————————————-
Add this –
.Bindings=(Name=”F12″,Command=”PowerUp”, Alt=True)
.Bindings=(Name=”F12″,Command=”TakeNoDamage”, Control=True)
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