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XCOM: Chimera Squad – Config Tweaking Guide

Posted on April 27, 2020

This guide will hopefully teach you the ins and outs of most settings in XCOM:Chimera Squad’s config folder and which one are best for cheating!!! =p

 

Introduction

First off the program i recommend you use to read the files im mentioning would be the the all powerful Notepad++,if you dont have it (although you already should) find it on google.

Secondly,the files we will be editing are (Normally) under –
C:\Program Files (x86)\Steam\steamapps\common\XCOM-Chimera-Squad\XComGame\Config

Third,BACKUP YOUR ORIGINAL FILES!!!!

DefaultStrategyTuning.ini AKA The Magic Maker

To start, basicly every number that looks like [0],[1],[2],or [3] is implying the difficulty setting from lowest to highest.Moving on.

; Starting Resources <—–the amount of currency you get at start of new game
StartingIntel[1]=#
StartingCredits[1]=#
StartingElerium[1]=#

; Mission Rewards <——-self-explainatory
BaseReward_Credits[0]=
BaseReward_Intel[0]=
BaseReward_Elerium[0]=

-The cheating aspect-

; Unrest change (abs-value) for skipped Missions
IgnoredMissionUnrestChange[0]=
; Unrest change (abs-value) for skipped Situations
IgnoredSituationUnrestChange[0]=

change both to zero(0) and the civies will be sleeping like babies while their friends are getting SWATed

-Turn Related Modifiers-
set Duration to one(1) and event will be done after a turn

;——————————————————————————————
; SPEC OPS
;——————————————————————————————

same with everything under –
;——————————————————————————————
; TRAINING
;——————————————————————————————

DefaultResearch.ini – R&D Baby

Change BaseTurns=# on research items to BaseTurns=1 and you will unlock it the turn after you research it,cheap but effective

DefaultGameData_CharacterStats.ini – OP optional
Want to make your team Stronger from the get go? Fine ill show you how,

Under [XCom(CLASS GOz HERE)_Diff_0 X2CharacterTemplate] you can change the stats for your squad members like so…..

B4 –
[XComAndroid_Diff_0 X2CharacterTemplate]
CharacterBaseStats[eStat_HP]=10 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Defense]=5 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Offense]=75 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_CritChance]=15 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_FlankingCritChance]=40 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Will]=60 ;XComAndroid_Diff_0

READ:  XCOM Chimera Squad: 100% Achievement Guide

After-
[XComAndroid_Diff_0 X2CharacterTemplate]
CharacterBaseStats[eStat_HP]=15 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Defense]=8 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Offense]=90 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_CritChance]=30 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_FlankingCritChance]=55 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Will]=80 ;XComAndroid_Diff_0

I suggest you dont go overkill with the stat changes bcuz it might screw up you game

DefaultGameData_XpData.ini – XP The Power of Tweaking
I think you’ll get the picture if i show you the changes i made and you can XPerience the power for yourself –

-B4 –
[XComGame.X2ExperienceConfig]
; XP thresholds required to reach each rank
RequiredXp[0]=0
RequiredXp[1]=11
RequiredXp[2]=26
RequiredXp[3]=50
RequiredXp[4]=86
RequiredXp[5]=140
; Mission XP: based on campaign Act
ActMissionXp[0]=6
ActMissionXp[1]=6
ActMissionXp[2]=7
ActMissionXp[3]=8
; Kill XP: awared for each kill, based on campaign Act
ActKillXp[0]=0.25
ActKillXp[1]=0.25
ActKillXp[2]=0.25
ActKillXp[3]=0.4
; Max Kill XP: awared for each kill, based on campaign Act
ActMaxKillXp[0]=4
ActMaxKillXp[1]=4
ActMaxKillXp[2]=4
ActMaxKillXp[3]=6

-After-
[XComGame.X2ExperienceConfig]
; XP thresholds required to reach each rank
RequiredXp[0]=0
RequiredXp[1]=10
RequiredXp[2]=20
RequiredXp[3]=40
RequiredXp[4]=70
RequiredXp[5]=120
; Mission XP: based on campaign Act
ActMissionXp[0]=7
ActMissionXp[1]=7
ActMissionXp[2]=8
ActMissionXp[3]=10
; Kill XP: awared for each kill, based on campaign Act
ActKillXp[0]=0.50
ActKillXp[1]=0.50
ActKillXp[2]=0.75
ActKillXp[3]=1.0
; Max Kill XP: awared for each kill, based on campaign Act
ActMaxKillXp[0]=4
ActMaxKillXp[1]=4
ActMaxKillXp[2]=5
ActMaxKillXp[3]=6

Conclusion

I know i didn’t explain every detail in some files but im sure you can figure out what they are for,but other than that i thank you for reading all this and id appreciate some feedback.

Oh annnnnd as a added bonus heres something you can put in your DefaultInput.ini file =)

Under –
[XComGame.XComTacticalInput]
;—————————————————————————————-
; TACTICAL binds
;—————————————————————————————-

Add this –
.Bindings=(Name=”F12″,Command=”PowerUp”, Alt=True)
.Bindings=(Name=”F12″,Command=”TakeNoDamage”, Control=True)

By Pepper Roni

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