A quick explanation about the Single Values (SVs), Training Values (TVs), and base stats, and how they relate to each Temtem’s stats and growth overall.
Temtem Stats
- Hit Points (HP): Determines the amount of health that a Temtem has. When the HP of any Temtem reaches zero during combat, it is considered exhausted and cannot fight anymore.
- Stamina (STA): Determines how many techniques a Temtem can perform during battle. If the Stamina bar is completely drained, using techniques will cause the user to take self-damage due to Overexertion. Temtems recover a small amount of Stamina at the end of every turn, but can also be ordered to Rest, recovering even more Stamina while performing no Technique for that turn.
- Speed (SPD): Determines the order in which Temtems will use techniques in a turn.
- Attack (ATK): The Temtem’s power using Physical Techniques.
- Special Attack (SPATK): The Temtem’s power using Special Techniques.
- Defense (DEF): The Temtem’s endurance when receiving a Physical Technique.
- Special Defense (SPDEF): The Temtem’s endurance when receiving a Special Technique.
Whenever a Temtem levels up, their different stats grow independently from one another and according to a formula that depends on three factors: Base Stats, Training Values (TVs) and Single Values (SVs). Stat totals are the outcome of all three of these stats combined. Lets talk about them.
Base Stats
Single Values (SVs)
Take a look at a Umishi with one SV:
Training Values (TVs)
For example:
Level 50:
HP – each 8 TV = +1 HP
STA – each 20 TV = +1 STA
SPD – each 10 TV = +1 SPD
ATK – each 10 TV = +1 ATK
DEF – each 10 TV = +1 DEF
SATK – each 10 TV = +1 SATK
SDEF – each 10 TV = +1 SDEF
Level 100:
HP – each 4 TV = +1 HP
STA – each 10 TV = +1 STA
SPD – each 5 TV = +1 SPD
ATK – each 5 TV = +1 ATK
DEF – each 5 TV = +1 DEF
SATK – each 5 TV = +1 SATK
SDEF – each 5 TV = +1 SDEF
Stat Totals
In battle, a Temtem’s offensive, defensive and speed stats may be raised or lowered as an effect of different techniques by up to 4 stages. This cannot be altered by switching out the affected Temtem.
- Raised Stats – Gain an additional 50% of their initial value per stage, meaning they can be boosted by 50% / 100% / 150% / 200% when raised by 1 / 2 / 3 / 4 stages, respectively.
- Lowered Stats – Are lowered by an increasing factor per stage. A lowered stat will become 67% / 50% / 40% / 33% of its initial value when lowered by 1 / 2 / 3 / 4 stages, respectively.
By Volmer