Basic Guide showing the internal layouts of the playable ships, as well as the ship specific perks.
About this guide
In this guide I will be showing you what the internal layout of each ship is, as well as showing the different ship specific perks, with comparisons to the original when it is upgrading an existing module.
I will also list the installed modules for each ship, to help you avoid spending perks on modules the ship already has by default. I will not be going over every perk available, just focusing on the ship specific ones.
Some things to note in terms of gameplay
- Perks that are marked PERMANENT will apply to all your ships, on every playthrough after you pick them up. High cost on your initial purchase but worth getting.
- When you choose to start in a later zone you gain 1 extra Fate Point per Sector to spend and your crew members get a single point for skills.
Ship 1 – Tigerfish
Installed modules are :
Primary / Storage
- Command bridge, type DUO-2
- Non-combat sensor Mk Ia
- Twotail engine
- Warpdrive, type 101
- Terran industrial energy reactor
- Terran energy reactor (old)
- Fuel tank (small)
- Multi-container FEO
- Multi-container ESM-1
Weapons / Defence
- Aegis shield generator (old)
- Tiger point-defence
- DIY point-defence
- Industrial missile platform
- 3x Industrial laser I
- 2x Tigerpaw, industrial nuke
Utility
- Medical cryosleep unit x3
Free slots
- 1x Internal module slot
Ship specific perks available on the Tigerfish
Adds a DIY exotic ray projector to your storage. Requires exotics to fire.
Replaces all three default Industrial laser I with Industrial laser II.
Adds a spare Tigerpaw, industrial nuke to your storage.
Adds 1 random capital missile to your storage.
Adds a Synthetics cooker, grade I to your storage.
Replaces the Aegis shield generator (old) with Aegis shield generator.
Replaces the Terran energy reactor (old) with Terran energy reactor.
Replaces the Non-combat sensor Mk 1a with Non-combat sensor Mk II.
Adds a heavy duty industrial drone to the crew. Drone can repair, put out fires or fight intruders.
Ship 2 – Nuke Runner
Installed modules are :
Primary / Storage
- Command bridge, type TRIPLE-3
- Non-combat sensor Mk Ia
- Heavy Jets Engine
- Warpdrive, grade II
- Terran industrial energy reactor
- Terran energy reactor (old)
- Fuel tank (medium)
- Multi-container FEO
- Multi-container ESM-2
- Explosive storage (large)
Weapons / Defence
- Aegis shield generator (old)
- 2x Terran point-defence
- Sniper Cannon II
- Light laser
- Nova gatling cannon, type I
- Speeder nuke
Utility
- Cryosleepx6, standard issue
Free slots
- 1x Internal module slot
- 1x Weapon slot
- 1x Capital missile launch tube
Ship specific perks available on the Nuke Runner
Replaces the Sniper Cannon II with Sniper Cannon III.
Replaces the Light laser with Medium laser II.
Replaces the Nova gatling cannon, type I with Automated galing cannon, type II.
Adds 5 random nukes to your storage.
Replaces the Aegis shield generator (old) with Aegis shield generator.
Replaces the Terran energy reactor (old) with Terran energy reactor.
Replaces the Non-combat sensor Mk 1a with Non-combat sensor Mk II.
Adds an Oilcake Organics converter to your ships storage.
Adds a random Human pilot to your crew. Stats can vary, but are focused towards Bridge, Sensor, Gardening and Science from the few times I tried.
Adds a light combat drone to your crew armed with a pistol. Can fight intruders and put out fires.
Adds a slightly stronger combat drone to your crew armed with an assault rifle. Can fight intruders and put out fires.
Adds a heavy combat drone to your crew armed with a gatling gun. Can fight intruders and put out fires.
Ship 3 – Fierce Sincerity
Installed modules are :
Primary / Storage
- Biotech solitary bridge
- Non-combat sensor (biotech)
- Biotech engine, type floral
- Warpdrive, type F
- 3x Biotech reactor
- Exotics container (DIY)
- Biotech fuel tank
- Biotech organics container
- Multi-container ESM-2
Weapons / Defence
- Brass shield generator
- Shield battery III (biotech)
- Biotech point-defence
- DIY point-defence
- 2x Biotech cannon “MOLAC”
- Singular EMP ray
- Deathmite swarm nuke
Utility
- Cryosleepx8, insectoidian military
- Biological medical organism
- Biotech explosives recycler
Free slots
- 2x Hybrid module slot
- 1x Capital missile launch tube
Ship specific perks available on the Fierce Sincerity
Adds 2 random anti-crew weapons to your storage.
Adds a Deathspore cloud nuke to your storage.
Adds a Anti-armor nuke (biotech) to your storage.
Adds a Weapon decoy & Integrity hardpoint, Shield deocy and Decoy capital missile to your storage.
Adds a random module to your storage.
Adds a Natural artifact (fossilized skull) to your storage. Scrap it for Organics +50 and Exotics +2
Adds Integrity hardpoint J to your storage.
Adds Integrity hardpoint, type U to your storage.
Adds a random pet to your crew.
Adds a heavy melee combat pet to your crew. Can fight intruders and put out fires.
Ship 4 – Rogue Rat
Installed modules are :
Primary / Storage
- Command bridge, type TRIPLE-3
- Non-combat sensor Mk Ia
- Outdated engine
- Warpdrive, type 101
- Rat Empires energy reactor
- 2x Custom energy reactor (unstable)
- Fuel tank (medium)
- Multi-container FEO
- Multi-container ESM-2
Weapons / Defence
- Rat shield generator, grade 1
- Rat point-defence II
- Shield battery DIY, Rat Empire
- Incendiary cannon R1000
- 2x Imperial Spitter A
- Death Tail laser
- 2x Imperial Incendiary Capital Missile
Crew / Utility
- Armored cryosleepx3, Rat Empire origin
- Cryodream recorder x1 (reinforced)
- Science labx3, Rat Empire
Free slots
- 2x Hybrid module slot
- 2x Capital missile launch tube
Ship specific perks available on the Rogue Rat
Replaces Incendiary cannon R1000 with Incendiary cannon R2000.
Replaces both Imperial Spitter A with Imperial Spitter B.
Adds 2x DIY decoy capital missile to your storage.
Adds a DIY incendiary nuke to your storage.
Adds a Imperial Incendiary Capital Missile to your storage.
Adds extra Explosives resources.
Adds a random module to your storage.
Adds 4% base ship evasion.
Replaces Outdated engine with Engine, Rat technology.
Adds 2x Insectoid crew. Random stats.
Ship 5 – Pumpkin Hammer
Installed modules are :
Primary / Storage
- Command bridge, type DUO-2
- Long-range sensor II (old)
- Transporter engine
- Warpdrive, type 101
- 3x Cooled ion reactor
- Fuel tank (medium)
- Multi-container MS-1
- Exotics container (large)
- Explosives storage (large)
- 2x Organics container (large)
Weapons / Defence
- Aegis shield generator (old)
- ECM integrity turret (ancient)
- Terran point-defence
- 2x DIY point-defence
- Ancient rocket platform
- 2x Mining laser IV
- Barrel nuke
Crew / Utility
- 6x DIY microgrowery
Free slots
- 3x Internal module slot
Ship specific perks available on the Pumpkin Hammer
Adds a Barrel nuke to your storage.
Adds a Ancient nuke to your storage.
Replaces both Organics container (large) with Organics container (extra large).
Replaces Fuel tank (medium) with Fuel tank (dual medium).
Adds an Explosive pack to your storage. Scrap for +50 Explosives
Adds an Organics pack to your storage. Scrap for +100 Organics
Adds a DIY shield generator and Shield batteries DIY-8 to your storage.
Adds a Shroomery to your storage.
Adds a combat pet The Maggot to your crew. Can fight intruders and put out fires.
Adds an Insectiod to your crew. Random stats.
Ship 6 – Atlas
Installed modules are :
Primary / Storage
- Command bridge, type DUO-2
- Non-combat sensor, type LR
- Transporter engine
- Warpdrive, type 101
- Terran industrial energy reactor
- 2x Terran energy reactor (old)
- Fuel tank (dual medium)
- Exotics container (medium)
- Multi-container ESM-2
- 2x Organics container (small)
Weapons / Defence
- Aegis shield generator (old)
- Shield batteries T1
- Terran point-defence
- 2x ATK-cannon II
- Sniper cannon I
- Medium laser II
- Fueltank nuke
Crew / Utility
- Medical cryosleep unit x3
- Science labx3, Type Threespace
- Minigrowery
Free slots
- 4x Hybrid module slot
Ship specific perks available on the Atlas
Adds a Fueltank nuke to your storage.
Upgrades the Command bridge, type DUO-2 to Command bridge, type TRIPLE-3.
Upgrades the Minigrowery to Accelerated greenhouse, type A.
Upgrades the Science labx3, Type Threespace to Advanced science lab.
Adds a Fuel combinator, grade 1-A (old) to your storage.
Adds a random pet to your crew.
Adds a random crewmember with low stats.
Adds a light combat drone to your crew armed with a pistol. Can fight intruders and put out fires.
Adds a slightly stronger combat drone to your crew armed with an assault rifle. Can fight intruders and put out fires.
Adds a heavy combat drone to your crew armed with a gatling gun. Can fight intruders and put out fires.
Ship 7 – Bluestar
Installed modules are :
Primary / Storage
- Command bridge, type DUO-2
- Non-combat sensor, type LR
- Fuel-optimizer engine
- Warpdrive, type 101
- Terran Industrial energy reactor
- 4x Micro reactor I
- Fuel tank (medium)
- Exotics container (medium)
- Organics container (medium)
- Multi-container ESM-2
Weapons / Defence
- Aegis shield generator (old)
- 3x Terran point-defence
- Shield batteries T1
- Energy projector BFGX9
- 3x Mining laser II
- Fueltank nuke
Crew / Utility
- Cryosleepx6, standard issue
- Medbay type 202
- Microgrowery
- 2x Science labx3, Type Threespace
Free slots
- 3x Internal module slot
Ship specific perks available on the Bluestar
Replaces all three Mining laser II with Mining laser III.
Adds a EMP 9000 nuke to your storage.
Adds an Improvised probe nuke to your storage.
Replaces the Non-combat sensor, type LR with Non-combat sensor Mk II.
Adds a Weapon decoy & Integrity hardpoint, Shield deocy and Decoy capital missile to your storage.
Replaces the Aegis shield generator (old) with Aegis shield generator.
Adds a random pet to your crew.
Adds a combat pet to your crew. Can fight intruders and put out fires.
Adds a science drone to your crew. Can research, fight intruders and put out fires.
Adds a Natural artifact (exotic crystal) to your storage. Scrap it for Metals +80 and Exotics +4.
Replaces Fuel tank (medium) with Fuel tank (dual medium).
Ship 8 – Warpshell
Installed modules are :
Primary / Storage
Weapons / Defence
Utility
Free slots
Ship specific perks available on the Warpshell
Installed modules are :
Primary / Storage
Weapons / Defence
Utility
Free slots
Ship specific perks available on The Endurance
Related Posts:
- Shortest Trip to Earth: Simple Drone Guide
- Shortest Trip to Earth: Tips ands Tricks for Beginners
- Shortest Trip to Earth Advance Guide (LootTable, Loadout, Shield Generators)