For Yakuza: Like a Dragon players, this guide outlines the basic dungeon structure and enemies found in the post-game/ Premium Adventure mode dungeon. Comes with Sujimon entries to show weaknesses.
This is my first-ever guide, so I apologize if the formatting is strange, confusing or unpleasant to look at.
This guide is meant to be a “cheat sheet” for all the enemy weaknesses in the post-game dungeon since memorizing each and every weakness is rather tedious.
Additionally, enemies are
so you will likely be able to clear the first floor at the very least after loading up Premium Adventure mode from your clear data. Their specific levels can be seen in the provided pictures.
I am being intentionally vague here in case someone accidentally clicks on this guide and I don’t want to spoil them.
THIS IS YOUR LAST CHANCE TO TURN BACK. I WILL BE SPOILING THE DUNGEON LAYOUT AND ENEMIES IN THE SECTIONS BELOW.
It may have something to do with running to the first elevator as the dungeon loads.
Just use Elec attacks and you’ll be fine.
The first possible enemy is also the only optional one. If you hug the left wall and approach the lone enemy in the office, it is a Dragon King (lv.56).
He’s weak to water.
The first mandatory pair is a Mister Six and Grand Slammer.
Use blunt on Six.
Use slash and elec on Slammer.
Next up is a Scarredface and Chinese Mafia Boss
Use slash and water on Scarred.
Use gun and elec on Officer.
The first mini-boss is “Thought Entity” Saejima, but I’ll just refer to the minibosses by their real name since they all have the same weaknesses as their normal forms.
He’s weak to water skills.
There’ll be a Ironclad Chef and Flash Mobber waiting for us at the end of the hall.
Use blunt and water on Chef.
Use fire and water on Mobber.
Next up is a Juggle-O and Maneating loan Shark.
Use fire on Juggle.
Use water on Shark.
Onwards to meet a Scarred Yakuza and Undertaker.
Use slash and water on Scarred.
Use elec on Undertaker.
Last stop is a Forsaken Samurai and TWO Nameless.
Luckily, everyone is weak to elec.
Let’s say “hi” to the Urbane Legend and Emperor of Funk.
Use water and elec on Urbane.
Use slash, fire, and water on Funk.
Then we’ll waltz on by the inventor brothers: Edison of Anarchy and TWO Tinkersmans.
Luckily, everyone is weak to slash and elec.
We’ll have to take on the Mad Dog of Shimano, Majima, again.
He’s weak to fire.
Dr. Black and his TWO annoying Invulnera-Billboard lackies await.
Everyone is weak to elec, but Dr. Black is also weak to blunt.
The three Big B’s are up next: Bohemiarch, Biker Vanguard and Bedeviler.
Use blunt, slash, and fire on Bohemiarch.
Use slash, water and elec on Biker.
Use slash and water on Bedeviler.
An attack from afar and up close, it’s Ultimate Champion and Ghillie man.
Use slash and water on Champion.
Use fire and elec on Ghillie.
An odd couple at best, let’s say hello to Pornogra-Pharoh and Weltraiser.
You can also use blunt on Weltraiser.
- Time for a rematch with Tendo.
He also has 4 distinct phases- all 4 styles from Yakuza 0/ Kiwami 1.
Once he hits certain HP damage thresholds (usually ~25% of his total HP bar per phase), he becomes invulnerable and will NOT receive any additional damage. He’ll usually attack once then shift to his next phase and can be damaged again. Keep an eye on his HP bar to see if you are actually doing damage to him- this saves you MP and gives you a heads up to when he will change phases.
The order is like the first encounter in the story: Brawler -> Rush -> Beast -> Dragon of Dojima.
He conveniently lacks a Sujimon entry, but I did some testing and here are his “weaknesses” :
Additionally, he also seems immune to ALL status effects, or at least has a VERY high resistance to all.
Like Kiryu, Amon will become invincible after taking enough damage in a given phase. He also uses Kiryu’s styles in the same order except Dragon of Dojima.
Stage 4 is marked by Amon using Malicious Grin which inflicts Fear on your party, increases his ATK and Ailment resistance. HE WILL ALWAYS FOLLOW THIS UP BY USING ESSENCE OF ORBITAL LASER. YOU CAN PERFECT BLOCK THE ATTACK, BUT THE WINDOW IS VERY TIGHT.
Upon beating Amon and watching the concluding cutscene, you will receive the “Fulfiller of Dreams” achievement.
For whatever reason, the vast majority of enemies are weak to elec. Why? I haven’t the foggiest.
Likewise, gun got the short end of the stick with only one mob being weak to it.
I highly recommend leveling the guys in the Foreman, Host and Fortuneteller jobs so they learn the AoE elemental magic skills that can carry over to your preferred class.
For the gals, they only get fire and ice magic unfortunately.
After beating the Final Millennium Tower, there appears to be a CHANCE that you will receive a text from Amon stating that you have unlocked the TRUE version of the tower.
I had to complete the dungeon around 8 times or more before getting the text, so you may have to clear the tower again multiple times depending on RNG.
As a side note, there is an alternate cutscene that plays when you arrive at Amon’s floor in the normal version AFTER unlocking the TRUE form.
Many people have said that you will HAVE to grind to character lv.99 and have a maxed out class- I am one of said people.
The difference between the Final and True Final tower is that all enemies are lv.99 in the TRUE FINAL and can easily one-tap Ichiban without proper leveling and gear.
This will entail a LOT of grinding, so please keep this in mind if you’re feeling up to the challenge. This will likely take literal days worth of effort to just get your character level and chosen job levels to 99
That being said, I’ll leave True Final strategies to someone else, or I’ll edit the guide with basic strategies when I finally clear it.
Your reward will be the “Victory of the Millennium” achievement among others I’d imagine.
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