A guide for collecting each one of Evelia Lyric’s 26 costumes, with minimal spoilers.
Intro & Disclaimer
I’d like to give a big thank you to the Devespresso Team for their work bringing the Icenaire setting to life. As it relates to this guide, special appreciation is certainly due to Minho for the outstanding artwork and costume design.
This early guide is a work-in-progress, so please comment or private message if anything turns out to be inaccurate or confusing. Things may also change as the developers release new updates.
I will eventually try to attach images for each costume, but for now I just want to get the quest information out to the community at large.
Warnings
Acquiring all 26 costumes is not possible in a single playthrough.
Once a costume is obtained, it is unlocked account wide for all new and existing save files.
WARNING! Most quests are chapter locked and will fail if you continue too far in the story.
New chapters typically start when you enter a new district.
**I highly recommend that you return back to town each time a new chapter begins in order to pick up quests.**
Completing the Chapter 4 boss area (after 5 Industrial District paths) is a point of no return.
Completing the Chapter 6 boss area still allows exploration after.
Ch.1 – Edeni Garb (#1)
Ch.1 – Civvies (#2)
Ch.2 – Carbon Suit (#24)
Ch.2 – Wrathveil (#3)
After completing the Chapter 2 boss, immediately give the Oksae to Gerrard at the Ghost Bazaar.
A parcel with the Wrathveil outfit is then sent to your room at the Lost Lady Inn.
Ch.2 – Asadali Garb (#4)
After completing the Chapter 2 boss, give the Oksae to Maru Han at the Foxier Market.
A parcel with the Asadali Garb is then sent to your room at the Lost Lady Inn.
Ch.2 – The Tantini (#5)
After completing the Chapter 2 boss, pick up the “Snare of the Naziri” quest from Charlotte Lorelai at the Lost Lady Inn.
Always be direct and tell the truth to both Narae Song & Sitara or this quest will likely fail.
Once you receive Sitara’s gift, you have the option to…
- Open it privately in your room. (This will unlock the Tantini costume.)
- Bring it to Charlotte.
If you bring the Tantini to Charlotte, you can…
- Keep it for yourself.
- Give it to Charlotte. (In Chapter 6, this will affect Charlotte’s fate positively.)
SPOILER: Charlotte will only survive the Ch.6 quest “To the Rescue” if she has the legendary protection of the Tantini.
Ch.2 – Columbo (#6)
Go to sleep at the Inn. Helga should then point you towards Hilda, who is found in the Shanty Town.
Choose Hilda’s top dialogue option, “Mention her altercation with Hakon in the Ascending Room”.
This should start the private detective quest “Foul Play.”
- Question the drifter near the recruiting boards.
- Question the prostitute at the Lost Lady Inn.
- Question the dwarf at the entrance to Argrim Manor.
- Return to Hilda. To unlock the Columbo costume, you must accuse the correct suspect.
Solution: The Dwarf
Ch.3 – Valkyrie Armor (#9)
**This quest will fail if not completed before defeating the Chapter 3 shade boss.**
Completion of this quest will positively affect the outcome of the Chapter 6 quest “To The Rescue”.
Visit Helga’s old house in the Southern Residential District. The door to her house is located inside the “Washer Street” roguelike instance. Look for a secret “?” door in the final exit room, and talk to the man inside. Images[imgur.com]
Next, head to Shanty Town in Dalearch and find the man with information about Helga’s armor. You will have to feed him to get him to talk. Pick up some stew from the woman cooking on the path to Hilda’s room.
To unlock the Valkyrie Armor, return to Helga at the Lost Lady Inn.
Ch.3 – Phantom Thief Suit (#10)
**This quest will fail if not completed before defeating the Chapter 3 shade boss.**
Completion of this quest will positively affect the outcome of the Chapter 6 quest “To The Rescue”.
In the Residential District, find Columbo. He will be behind a secret “?” door in the final exit room of the “Facility Street” roguelike instance. Images[imgur.com]
Next, find Robin at the upper floor of the Hydra Lounge[imgur.com] in the northwestern Entertainment District.
Not necessary for the costume, but there is also a 5 fight gladiator encounter in the Hydra Lounge. The fights must be completed in one continuous try, so you only have one chance to win once you start. The reward for winning is the Champion’s Belt Relic (+1 Combat, +1 Awareness, +8 Health, Lyric only)
Return to Mahoram in the Foxier Market to unlock the Phantom Thief Suit.
Ch.3 – Dwarven Armor (#7)
After completing the Chapter 3 boss, bring the prisoner back to Dalearch.
To unlock the Dwarven Armor, report back to Hakon and Prince Gunnar in Argrim Manor.
Ch.3 – Revolutionary Raiment (#8)
After completing the Chapter 3 boss, leave the prisoner in the tower.
To unlock the Revolutionary Raiment, report back to Hilda in Dalearch Shanty Town.
Ch.3 – Green Riding Hood (#13)
While there, find Nerevere. He will initiate the quest “Ill at Ease”.
**It is best to do this quest before traveling to the Industrial District. Chapter 4 starts when you enter the Industrial District.**
First, visit Balthasar in the Archives, and find his book on the downstairs table.
Next, acquire Shadow Humours. Find Maru Han in the Foxier Market. He is now standing by Mahoram.
- If you gave Maru Han the Oksae, he gives you the Shadow Humours for free.
- If you gave Gerrard the Oksae, Maru Han will demand an unreasonable price for the Shadow Humours. You will have to make a trip to the Ghost Bazaar (“Revisit Manduk” boss area) to obtain a bottle from Gerrard.
Finally, head back to Nerevere to unlock the Green Riding Hood costume.
Ch.3 – Catsuit (#14)
For clues, first talk to the foxiers in the same room as Mahoram.
Next, find a male dwarf in the Lost Lady Inn.
Then, head to Shanty Town.
Ch.4 – Polar Bear Suit (#26)
The Polar Bear Suit is located at the top of the Industrial District statue.overworld map[imgur.com].
Keep moving on the path to the east of the orphanage.
Ch.4 – Voltek Maker Suit (#11)
Quest Decision in Chapter 4 / Reward in Chapter 5
In Chapter 4, follow Scrappy the Golem in the Industrial District until he brings you to another golem with a white face and red eyes.
**Be careful with dialogue button presses here.**
Choose “Use the Adamant Heart” to follow Volsung’s wishes.
In Chapter 5, find Volsung next to the forge to receive the Voltek Maker Suit.
Ch.4 – Celestine Armor (#12)
Quest Decision in Chapter 4 / Reward in Chapter 6
In Chapter 4, follow Scrappy the Golem in the Industrial District until he brings you to another golem with a white face and red eyes.
**Be careful with dialogue button presses here.**
Choose “Leave it Alone” to follow Talindra’s wishes.
In Chapter 6, pick up the Celestine Armor at the Sylvani Healing Hall from the group of Celestines near the tree.
Ch.6 – Sylvani Warden Vestments (#17)
**I am not currently able to replicate the Sylvani Warden Vestments.**
I received this costume in an earlier patch. Now Divinia gives me a Mysterious Seed instead.
Please help confirm if you obtain this costume in the current patch.
Ch.6 – Sailor Lunera (#25)
There is now a door to the left leading to the Smith Backyard.
The Sailor Lunera costume is in a chest on the far left of the Smith Backyard screen.
Ch.6 – Laughing Gas (#22)
Ch.6 – Ghost Vigilante Uniform (#23)
The Ghost Vigilante Uniform is in a faint “?” chest hidden with the Devespresso achievement.
Pick up the 10 Coffee Elixirs while chatting with the dev team.
Ch.6 – Guardian Cuirass (#15)
In Chapter 6, Celest will ask you to spare someone.
If you do spare that person, talk to Celest afterwards to unlock the Guardian Cuirass.
Ch.6 – Assassin’s Bodysuit (#16)
In Chapter 6, Celest will ask you to spare someone.
If you decide to ignore Celest’s request, talk to Sitara afterwards to unlock the Assassin’s Bodysuit.
Sitara is located in the same area as Zaquard.
Ch.6 – Naziri Inquisitor Vestments (#18)
This quest sends you to two locations.
- The Residential District Sewer[imgur.com]
- The Industrial District Orphanage[imgur.com] (larger red circle)
Mithra will give you the Naziri Inquisitor Vestments after both objectives are cleared.
Ch.7 – Augur Gear (#19)
Ch.7 – Queen’s Regalia (#20)
Ch.7 – Hero’s Garb (#21)
Endings
In the New Game+ chapter select screen, there are 3 statues that can be selected, each representing one of the 3 endings. Once selected, the text gives clues for how to achieve that particular ending.
The left statue for the light ending says… At the final confrontation, “I stood my ground.”
The middle statue for the dark ending says… At the final confrontation, “I felt a strange kinship.”
The right statue for the neutral ending says… At the final confrontation, “I was paralyzed by fear.”
While not the only determinant for the endings, the most substantial contributors to the endings are the dialogue options you choose when discussing your dreams.
In Chapter 3, Talindra speaks to you about your dreams.
You have a choice of 3 options.
– 1. A dream of peace : SPOILER – Talindra Peace Dialogue[imgur.com]
– 2. A dream of rebirth
– 3. A dream of death
In Chapter 6, Mithra speaks to you about your dreams.
You also have 3 options here.
– 1. I was trapped with a hostile being : SPOILER – Mithra Hostile Being Dialogue[imgur.com]
– 2. I was trapped with a familiar being : (kinship is mentioned when you choose this)
– 3. I was trapped with a frightful being
In Chapter 7, a mysterious woman asks what you want.
Again you have 3 options.
– 1. To bring justice to this realm
– 2. To start a revolution
– 3. To make my own destiny
In each conversation, option #1 is light, option #2 is dark, option #3 is neutral.
I’ve documented some of the dialogue in images above, but i’m not 100% certain yet.
More images of dialogue to come later.
I have done a playthrough where I chose 1 light, 1 dark, & 1 neutral option for a neutral ending.
Others in the community have reported that 2 light options and 1 neutral can still get a light ending.
Choosing all 3 light options can still result in a neutral ending depending on your gameplay choices. For example, the prisoner in Chapter 3, and the boss in Chapter 6.
Be good in these situtations if you want the light ending, be evil if you want the dark ending.
The Oksae and Adamant Heart choices likely do not impact how light or dark the ending is.
You can rescue everyone in Chapter 6 and still get the dark ending.