For The Slormancer players, this is a guide for an Arcane Orb Scholar with 100% chance to proc thunderstruck on hit and a ridiculous amount of movement speed.
- Insane movement speed
- Great clear speed
- Big DPS
- Decent defenses
- Kinda laggy
- Damage not the greatest without legendaries
Wrath 10 Build gameplay with mostly rares and some legendaries for damage:
Huge movement speed, elemental damage scaling, thunderstruck on crit.
Not being able to do critical damage is a huge downside but the build has enough damage to deal with it.
Personally my favourite reaper so far and I wanted to make a build for it, this is the result.
Orb of the Arcane MasterMastery 1 – Unfinished Orb if you have Wristlet of the Orb Master, otherwise In Unity, There is Strength.
Mastery 2 – Neither do anything for us.
Mastery 3 – Ancestral Orb, we’re scaling elemental only.
Mastery 4 – Unfortunately, Need Back Up doesn’t work when we use obliterative orb, so we use Temporal Friction, which doesn’t really matter but whatever.
Mastery 5 – Orb of the Obliteration Master, this thing is pretty insane, great damage scaling, lots of hits and aoe, etc, just really good.
Mastery 1 – Chronobliteration
Mastery 2 – Chrono Speed or Chrono Empower, up to you.
The rest don’t matter, we just use this to quickly get obliteration emblems.
Mastery 1 – Not too important, I use mana.
Mastery 2 – Speed Gate, 45% movement speed multiplier
Mastery 3 – Again not too important, take thorns or Temporal Enhancer.
Mastery 4 – Immaterial Body, 50% area damage reduction, big.
Mastery 5 – Also not important.
Mastery 6 – Diversify, +3 projectiles whenever we use obliterative orb
Mastery 7 – Bouncing Magic, 35% rebound
Mastery 8 – Emblematic Caster, 30% damage per obliteration emblem, good damage buff.
10 Fury – 10 Crit chance
30 Determination – 23% life and 20% elite damage per elite nearby
25 Dexterity – 50% proj speed and some attack speed
The main one at play here is Elemental Swap which gives us 60% elemental damage at the cost of doubling our mana usage, not a problem.
Gear Stat Priority
Rebound Chance, 65% since we get 35% from devoted scholar.
Critical Chance, up to 100% for our reaper.
Life Leech, Mana Leech, one roll of each for all your sustain needs.Offensive Stats:
Literally just elemental damage and some attack speed.
Projectile Damage Reduction
Check video for gear examples.
Reaper damage added as elemental instead of skill damage, great for scaling our damage.Heavens of Steel
Max reaper damage multiplier, only use with Amulet of Transference.
Ethereal Cloning Pads
Extra projectiles, good if you don’t have the above two.
Wristlet of the Orb Master
Orb of the Arcane Master’s Damage cannot be Decreased by Upgrades anymore.
Orb of the Arcane Master’s Cooldown Time cannot be Increased by Upgrades anymore.
Lets us take Unfinished Orb with no downside.
Whenever you cast a Mage’s Skill, all your Emblems become an Emblem of the skill’s School of Magic.
Means we only have to cast Chrono-Puncture once every time we cast our orb.
Vitalizing Vital Helm of Vitality
Max Life multiplier, good since we’re stacking life anyway.
Orb of the Obliteration Master
When we combine all of these passives, we get a large damage increase and +3 projectiles whenever we cast Orb of the Arcane Master with 3 obliteration emblems.
Basically we use Chrono-Puncture with Chronobliteration 3 times then cast orb, and repeat.
A passive proc granted by our reaper that procs on crits, it scales only from elemental damage which is why we only want to scale elemental damage with this build.
- The Slormancer Mage Build – Manareaper Guide
- The Slormancer Sharpshooter Huntress Build (Wipe Out Entire Screen)
- The Slormancer Poison Inner Fire Mistwalker Build (Wrath 10 Viable Melee)
- The Slormancer Complete Weapon Collection Guide