THE LOADOUT
If you want to make a farming run for a specific item this section should help. The materials needed to craft the item are in BOLD and the locations with the highest spawn points are the bullets under the materials. These are NOT all the locations for the materials, they are the best locations based on spawn points.
Old Medicine
- Waterfall Labs (42)
- Vaccine Labs (11)
Brightcap Mushroom
- Crashed Ship (110)
- Rock Pools (55)
Waterweed Filament
- Waterfall Labs (31)
- Rock Pools (21)
Polymetallic Prefabricate
- Waterfall Labs (83)
- Crashed Ship (41)
- Vaccine Labs (20)
Altered Nickel
- Dig Site (102)
- Base Camp (38)
- East Caverns (35)
- Rock Pools (33)
Note for Helmets and Shields: There are three(3) types of craftable uncommon helmets and shields, they are as follows:
- Helmet/Shield: The standard Helmet/Shield has 17 armor.
- Restoration Helmet/Shield: The Restoration Helmet/Shield has 14 armor and restores 0.2HP per second.
- Tactical Helmet/Shield: The Tactical Helmet/Shield has 14 armor and increases max stamina by 35%.
The Restoration and Tactical versions require one(1) additional material and are noted under the materials needed for their standard versions.
Hardened Metals
- Dig Site (122)
- Power Plant (71)
- SW Collection Point (62)
- E Collection Point (60)
- Base Camp (56)
Spinal Base
- Strider Creatures
[Restoration] Brightcap Mushroom
- Crashed Ship/Jungle (110)
- Rock Pools/Swamp (55)
[Tactical] Electronic Cables
- Waterfall Labs (114)
- Base Camp (57)
- Crashed Ship (50)
Polymetallic Prefabricate
- Waterfall Labs (83)
- Crashed Ship (41)
- Vaccine Labs (20)
Spinal Base
- Strider Creatures
[Restoration] Brightcap Mushroom
- Crashed Ship/Jungle (110)
- Rock Pools/Swamp (55)
[Tactical] Waterweed Filament
- Waterfall Labs (31)
- Rock Pools (21)
K-MARKS FARMING
*When you’re broke like a joke and drop onto the planet with only your melee weapon and prison wallet (safety pockets).
- Base Camp (67)
- Jungle Camp (18)
- Comms Tower (17)
- Jungle (64)
- Parking Lot (7)
- Base Camp (3)
- Base Camp (67)
- Jungle Camp (18)
- Comms Tower (17)
THE LOCATIONS
This section organizes the information from the previous two(2) sections by location.
Waterfall Labs
- Old Medicine (42)
- Waterweed Filament (31)
- Polymetallic Prefabricate (83)
- Electronic Cables (114)
Vaccine Labs
- Old Medicine (11)
- Polymetallic Prefabricate (20)
Crashed Ship
- Brightcap Mushrooms (110)
- Polymetallic Prefabricate (41)
- Electronic Cables (50)
Rock Pools
- Brightcap Mushroom (55)
- Waterweed Filament (21)
- Altered Nickel (33)
Dig Site
- Altered Nickel (102)
- Hardened Metals (122)
Base Camp
- Altered Nickel (38)
- Hardened Metals (56)
- Electronic Cables (57)
- Jewelry (67)
- Old Currency (67)
- Focus Crystal (3)
Eastern Caverns
- Altered Nickel (35)
Power Plant
- Hardened Metals (71)
SW Collection Point
- Hardened Metals (62)
E Collection Point
- Hardened Metals (60)
Jungle Camp
- Old Currency (18)
- Jewelry (18)
Comms Tower
- Old Currency (17)
- Jewelry (17)
Parking Lot
- Focus Crystal (7)
LOOT ROOMS
I plan to update this section as I open more loot rooms. Feel free to comment below with any loot room that is currently missing. I will need the location, what is needed to open the room, and what the room contains a majority of. I’ll add the information and give you credit. Thanks in advance.
Requires: 3 Fuse Puzzle
Contains: Weapons and Ammo
Requires: 3 Fuse Puzzle
Contains: Health
Requires: Server Room Key Card
Contains: Lockers and Data Drives
Note: Lockers can contain Textiles which are used in crafting the rare backpack.
That’s all we are sharing today in The Cycle: Frontier Uncommon Loadout Crafting Guide (Bright Sands), if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Agent of Themis
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