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Shovel Knight: Treasure Trove – All Joutus Cards

Posted on December 27, 2019

Every Joutus Card in game and where to get them.

 

Introduction

Missing a Joutus card? Have no idea where to get a certain card?

Have no fear, this guide is here to help! From an explanation of what a card type does to who you can steal earn a free card from, this guide is here to help!

This guide is still a work in progress, as I’ll be playing a fresh file to double check my work, but a complete listing by number and name is available right now.

Pictures will be added last.

Common Vs. Unique

Broadly speaking, there are two types of cards, common and unique.

Common, as their name suggests, are easily attainable. Theoretically, all common cards can be bought from Chester but I can’t confirm that. Some common cards are easier to obtain from winning them as opposed to simply buying them. My guide, in it’s final version, will show which card can be farmed easily from who.

Unique cards are different. They are either found in special stages, from certain people who will give them to you, special chests, or can only be won from a specific player. Also, as the name suggests, each unique card is the only one of its kind in existence, take care that if you lose a unique card, to either win it back by any means necessary or buy it back from Chester.

In this guide, unique cards are marked by an asterisk* while every other card is a common.

Card Types

Broadly speaking, there are five arrow types and four card types. I’ll briefly explain what they are and what they do. A card can have up to two different arrow types but can only be one kind of card type.

ARROW TYPES

Single

Single, also officially known as STANDARD, is the lowest rung arrow type. A single arrow will allow a card to push another card in the same direction as long the side being pushed on the opponent’s card is blank and there isn’t another single arrow blocking the way on the other side of the card that’s being pushed (which will in turn push both cards in the same direction). If the side of the opponent’s card is another single, a double, double gear, bomb, or triple, it can’t be pushed back. When used right, they can either push an opponent’s card out of the way, block them, or push one of your own cards in a better spot.

This is the first time of card you will start with and earn initially, but will be quickly replaced by double, triple, or other types as you either win them from rounds or bought from Chester.

Double

The double arrow is the single’s much more successful brother. They behave just like a single arrow, but also have the unique feature of being able to push back ANY single arrow as long as there isn’t a double arrow blocking the way on the other side of the card being pushed. A deck filled with double arrows is pretty solid and necessary for the level 2 Joutus houses and up.

Bomb

Bomb arrows behave like single arrow cards are like double edged swords. One one hand, they can “destroy” (read, replace) any card they’re pushed on top of and can only be blocked by a double arrow. On the other hand, a crafty player can also push your bomb cards and have them destroy your carefully placed handiwork. Great card needs to be take when using these cards. Fortunately for you, you can also take advantage of your opponent’s bomb cards and use them against them.

It should be noted that, just like normal arrow types have to be facing the right direction, bomb arrows also have to be facing a card on a blank side in order to actually destroy them. Otherwise, they will be blocked in.

Double Gear

Double gear, officially known as CONVEYOR, behave just like double arrows, but they will also continuously move in the direction the “gear” is facing as long as nothing is blocking them.

Personally I didn’t found much use for them and spent more time pushing my opponent’s double gear cards out of my way, but a cleaver player than I might find a use for them.

Triple

Triple, officially known as COUNT, are exactly what they sound like: three arrows that can move any card on the board in any direction they face, even doubles! However, there is a catch, which is why they’re officially known as count; after each full turn, they will count down to zero. Once that happens, any triple side will become blank for the rest of the game round. Because of this, triple cards are usually more useful closer to the end of a round, rather than the beginning, but sometimes a strong push is helpful too, depending on the situation.

CARD TYPES

Switch

Switch cards will reverse the direction of a card’s arrows, either left to right, up and down, or all four sides as applicable, if said card is pushed by another card for any reason. This is mostly to have an opponent’s card blocked and trapped them. Like double gear cards, I rarely found them to be useful.

Slam

Slam cards are interesting in that after a card has been placed, they will force any card next to one of their arrows to move one space over (or if they’re pushing another card, two spaces over). They can be useful to get an opponent’s card shoved off to the graveyard, but they can accidentally mess up your own cards, so be careful when using them. If combined with bomb types, this will destroy cards instead of just pushing them.

Grave

Grave cards act just like regular cards, except they can also be placed in the grave yard. Useful if you want to block off a particular spot in the graveyard and/or push one of your own cards back into the playing field. I mostly got by without them.

Propeller

Propeller cards, officially known as CASCADE, will reverse any card it pushes into the opposite player’s hand. For example, if you pushed a propeller card into an opponent’s card, their card will turn blue and the game will treat it as one of your own for the rest of the game.

Be careful when using these cards, as propeller cards can be switched by other propeller cards, and can turn TWO cards into your opponents. Though nothing is stopping you from doing the same…

1 -20

1. Propeller Rat – single up
Obtained by: you have an infinite amount of these once you get your deck.

2. Blitzsteed – single left
Obtained by: you have an infinite amount of these once you get your deck.

3. Blorb – single down
Obtained by: you have an infinite amount of these once you get your deck.

4. Beeto – single right
Obtained by: you have an infinite amount of these once you get your deck.

5. Dozedrake – single up + single left

6. Invisishade – single down + left

7. Zamby – single down + single right

8. Fleeto – single up + single right

9. Divedrake – single up + single down

10. Boneclang – single left + single right

11. Wizzem – single up + single left + single down

12. Super Skeleton – single left + single down + single right

13. Griffoth – single up + single right + single down

14. Goldarmor – single left + single up + single right

15. Flailarmor – single up + single right + single down + single left

16. Rookie * – blank

17. Bard * – single up + single right + single down

18. Cooper * – single left + single up + single right

19. Rat King – double up

20. Fairy – double left

21 – 40

21. Tadvolt – double down

22. Torpeeto – double right

23. Hedge Pupil * – double up + single left

24. Duelist Di * – double left + single up
Obtained by: winning the card from Duelist Di in a game of Joustus on the ship.

25. Ruffian * – single left + double down

26. Croaker * – double left + single down

27. Gastronomer * – single right + double down

28. Goatician * – double right + single down

29. Ledge Farmer * – double up + single right

30. Skip * – single up + double right
Obtained by: winning the card from Skip in a game of Joustus on the ship.

31. Chester * – double up + single down

32. Traitorus * – single up + double down
Obtained by: winning the card from Traitorus in a game of Joustus on the ship.

33. Hedge Farmer * – double left + single right

34. Farrels * – single left + double right

35. Playing Kid * – double up + single left + single down

36. Barton * – double left + single down + single right

37. Hoop Kid * – single up + single right + double down

38. Grandma Swamp * – single left + single up + double right

39. Hengineer * – single left + double up + single right

40. Troupple Missionary * – single up +double left + single down

41 – 60

41. Black Knight * – single left + double down + single right

42. Shovel Smith * – single up + double right – single down

43. Armorer * – Single up + single left + double down

44. Troupple Acolyte * – single left + single down + double right

45. Gouache * – double up + single right + single down

46. Doe * – double left + single up + single right

47. Lunkeroth – double up + slam

48. Boneclang honcho – double left + slam

49. Teethalon – double down + slam

50. Sumo Goldarmor – double right + slam

51. Baz * – single up + single right + single down + single left + slam
Obtained by: winning the card from Baz in a game of Joustus on the ship.

52. Terrorpin * – double left + double right + slam

53. Mom * – double up + double down + slam
Obtained by: Knight King’s room. See my fairy garden guide for more details.

54. Mole Knight * – bomb left + double down + bomb right + slam
Obtained by: winning the card from Mole Knight in a game of Joustus on the ship.

55. King Pridemoor * – double up + double left + slam

56. King Knight * – double left + double down + slam
Obtained by: Knight King’s room. See my fairy garden guide for more details.

57. King Birder * – double right + double down + slam

58. Troupple King * – double up + double right + slam

59. The Big Creep * – double left + double right + grave

60. Phantom Striker * – double up + double down + grave
Obtained by: winning the card from Phantom Striker in a game of Joustus on the ship.

61 – 80

61. Specter Knight * – double up + double right + double down + grave
Obtained by: Winning the card from Specter Knight in a game of Joustus on the ship

62. Luan * – double up + double left + double down + grave

63. Gall * – double left + double down gear + double right + grave

64. Red * – triple left + triple right + grave
Obtained by: Winning the card from Red in a game of Joustus in the level 4 Joustus House

65. Scarlet * – triple up + triple down + grave
Obtained by: Winning the card from Red in a game of Joustus in the level 4 Joustus House

66. Whippicles – double up + double left

67. Macawbe – double left + double down

68. Serprize – double down + double right

69. Memmec – double up + double right

70. Grapps – double up + double down

71. Hoppicles – double left + double right

72. Mole Minion – double up + double left + double down
Obtained by: Easily way to farm them is repeatedly winning them from Mole Minion himself in the level 2 Joustus house

73. Toadsdrake – double left + double down + double right

74. Jumbolorb – double up + double right + double down

75. Big Bohto – double left + double up + double right

76. Charflounder – bomb up

77. Ratsploder – bomb left

78. Hermittack – bomb down

79. Moler – bomb right

80. Plague Minon – bomb up + bomb left

80 -100

81. Troupple – bomb left + bomb down

82. Gulper Mage – bomb down + bomb right

83. Blazorb – bomb up + bomb right

84. Birder Bearer – Bomb up + bomb left + bomb down

85. Kettleleg – bomb left + bomb down + bomb right

86. Ratspolder King – bomb up + bomb right + bomb down

87. The Alchemeister – bomb left + bomb up + bomb right

88. The Dinghy Dropper – bomb up + bomb right + bomb down + bomb left

89. Birder -double up + double right – switch all

90. Gobcano – double up + double left + switch left-right

91. Hootstack – double right + double down + switch left-right

92. Mantar – double up + double right + switch up-down

93. Tadfloat – double left + double down – switch up-down

94. Toader * – bomb up + bomb left + switch all

95. Leo * – double up + double left + switch up-down

96. Oolong * – double right + double down + switch up-down

97. Dancer *- bomb up + double right + switch all

98. Percy * – double left + bomb down + double right + switch up-down

99. Plague Knight * – double up + bomb right + bomb down + switch left-right
Obtained by: winning the card from Mona in a game of Joustus in the level 2 Joustus House

100. Mona * – double left + bomb up + double right + switch left-right
Obtained by: winning the card from Mona in a game of Joustus in the level 2 Joustus House

101 – 120

101. Treasure Knight * – double left + double down + double right + switch up-down
Obtained by: winning the card from Treasure Knight in a game of Joustus on the ship

102. Clockameleon – double up gear

103. Electrodent – double left gear

104. Rail Rider – double down gear

105. Tinkerbot – double right gear

106. Floundair – double left gear + double up

107. Tundread – double left + double down gear

108. Blorbsidian – double right gear + double down

109. Goldome – double up gear + double right

110. Rungstrider – double up gear + double right + switch all

111. Spinwulf – double right gear + switch left-right

112. Cinderwulf – double left gear + double up + switch left-right

113. Cogslotter – double up gear + double left – switch

114. Sine Dagger – double left gear + double up + switch up-down

115. Polar Knight * – double up + double left gear + double down + slam
Obtained by: winning the card from Polar Knight in a game of Joustus on the ship

116. Tinker Knight * – double up + double right gear + double down gear + switch all
Obtained by: winning the card from Tinker Knight in a game of Joustus on the ship

117. Planto – double up propeller

118. Hover Meanie – double left propeller

119. Floatsmall – double down + propeller

120. Hoverhaft – double right + propeller

121 – 148

121. Floatsome – double up + double left + propeller

122. Hurlsvelgr – double left + double down + propeller

123. Blubber Meanie – double right + double down + propeller

124. Bladescale – double up + double right + propeller

125. Yoppler * – double up + double down + propeller

126. Reize * – double left + double right + propeller

127. Fish Head * – double up + double down gear + propeller

128. Mr. Hat * – double up + double left + double down + propeller

129. Propeller Knight * – double up + double right + double down + propeller
Obtained by: winning the card from Propeller Knight in a game of Joustus on the ship

130. Liquid Samurai Reaver – triple up + triple left
Obtained by: Best way to farm these is to win these from Liquid Samurai in the level 4 Joustus House

131. Liquid Samurai Swordsman – triple left + triple down
Obtained by: Best way to farm these is to win these from Liquid Samurai in the level 4 Joustus House

132. Liquid Samurai Archer – triple right + triple down
Obtained by: Best way to farm these is to win these from Liquid Samurai in the level 4 Joustus House

133. Flarey – triple up + triple right

134. Axolongl – triple left + triple right

135. Slimulacra – triple up + triple down

136. Dark Acolytle * – triple up + triple left + triple down

137. Missy * – triple left + triple down + triple right

138. Manny * – triple up + triple right + triple down

139. Edge Farmer * – triple left + triple up + triple right

140. Horace * – triple left + double gear up + triple right
Obtained by: Winning the card from Horace in a game of Joustus in the level 4 Joustus House

141. Shield Knight * – double left + triple up + double right + propeller

142. Shovel Knight * – double left + triple down + double right + slam

143. Dark Reize * – triple up + double left + triple down

144. Donovan * – triple up + double right gear + triple down + slam

145. Cloaked Figure * – double up + triple left + double down

146. The Enchantress * – triple left + triple down + triple left + propeller

147. Cardia * – triple up + triple right + triple down + triple left + slam
Obtained by: Defeating Giga Cardia in battle.

148. Giga Cardia * – bomb up + triple right + bomb down – triple left + slam
Obtained by: Defeating Giga Cardia in battle.

Written by Indigo Jack

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