For Sands of Salzaar players, if you are interested in what do Mysterious Witches do, this guide provides all info and item list about them, let’s check it out.
Intro
What are Mysterious Witch in Sands of Salzaar?
If you ever went to a City that does not end with Outpost you have seen them. They offer exclusive Boss fights similar to those Hero fights you find in the wild, are what makes up a portion of gainable legacy points and so far offers the locations you are going to get endgame items for yourself and party available at the beginning without unlocking Main Quest.
How is it exclusive?
It is exclusive because you cannot initiate the Boss Fights without conquering the Town the witch is located in, and since this is most likely where your going to get your endlevel gear(16 to 20 range) this requires fighting the factions and surviving and then fighting a boss that can kill you at level 20.
What level can you start doing these?
The game recommends a level of atleast 17, but you need to atleast survive the factions because you need to declare yourself to occupy and that will make all of them hostile, and then fighting a Boss that can kill Level 20 characters to get your gear.
Legacy Points?
When “View your current Legacy Points” at the bottom end of the list you will find [Town name that does not include Outpost] Treasure Award.
Awards the Treasure for [__________]. You must first capture and occupy [__________].
The translation is a bit confusing but you dont actually achieve the legacy points(or steam achievements) until you complete the Mystery Witch Boss Fight of that location.
You dont actually need to keep that town under your control, you just need to complete the Boss Fight and you get 8 Legacy Points per place with 16 locations(Total 128 Points).
You do not need to keep the Town under your control once you get the Legacy/Items, only Townplanner Legacy(80 points) requires under your control which is more the total with outpost included.
Similarity to Hero Statues/Shrines/Fights?
It is basically the same but your not limited to human opponents and these are late game enemies. You still fight them with your 1-3 NPC.
Unfortunately you cannot farm these as they have a 30 day reentry period and requires an entrance fee of Utar x2000 and Jade x15 with 24 hours prep-time everytime and every location.
The Boss immediately kills me?
Some Bosses can kill you within a few seconds in a burst(especially those that have the Meteor spell) right at the beginning.
The best item to use is the Resilience Potion that will let you and your NPC survive to start throwing everything at the Enemy, and start adding consumables if its not enough but focus on survival items such as healing if the resilience is not enough.
The stats of the items I got is different from yours?
These are the stats that ive narrowed down the item will always have before any Modifier puts additional stuff on it. An example would be an item having Agility +15 in the list but being named Lightfoot(Green Modifier) adds Agility so if the item already had Agility stat they would add so you would get a higher total.
Modifiers/Affix?
They change the stats of the item and in this game seem to be White(Regular)/Green(Better)/Blue(Even Better)/Orange(Best).
There seems to be priority on the names so you could have additional stats/skills not associated with whatever mod is on your item so accuracy is hard but you can get a general idea what its doing.
What is potential skills from gear?
In your skills menu, it would appear in the “From Gear” section.
They are skills you get while equipped with the item.
Dont like what Modifier/Affix you have on your item?
It can be changed, see Broken Wagon.
Quick Info
Redstone Keep – Hammer, Two-Handed Weapon, Trinkets
Crying Rock
Amaranth Town – Hammer, Armor
Cotta Town – Arcane Weapon x2
Triptych Rock – Bow, Trinkets
Twinluna Valley
Agadir – Trinkets
Golden Bazaar – Arcane Weapon, Dagger
Halfmoon Hills Bazaar – Longspear, Trinkets, Armor
Umbra Cliffs
Fleur – Bow, Sub Weapon, Trinkets
Mireton – Hammer, Dagger
Nagukka – Armor
Zagros Mountains
Frost Valley – Dagger, Armor x2
Qebui Keep – Longspear, Sub Weapon, Trinkets
Snowridge – Arcane Weapon, Sword, Trinkets
West Docana Desert
Camel Bell Bazaar – Trinkets, Dagger, Trinkets
Diresprings – Armor
Dunestorm – Dagger, Trinkets
Redstone Keep – Redstone Valley
Chance to Drop:
Ember Hammer – Dragonflame [Hammer]
Item Level 17, Level 12 to Use
Weapon Speed: 0.4
Physical Attack +175
Stamina +10
Strength +15
Ranged +180
Potential skills from gear: Ember Hammer
Basic attacks have the following effects: Warhammer Attack
Ember Treasure – Flame Bomb [Sub Weapon]
Item Level 17, Level 12 to Use
Weapon Speed: 1.0
Physical Attack +310
Agility +10
Stamina +15
Basic attacks have the following effects: Basic attacks are replaced by fire bombs which deal damage to and burn enemies within a 300 cubit radius.
Ember Claymore – Burnout [Two-Handed Weapon]
Item Level 17, Level 12 to Use
Weapon Speed: 1.0
Physical Attack +205
Strength +25
Range +180
attack_Burnout
Basic attacks have the following effects: Heavy Weapon Attack
Ember Core [Trinkets]
Item Level 21, Level 16 to Use
Strength +30
Note: This item seems similar to the Bahar Treasure – Awakened Necklace with the description “Grants healing to nearby allies” but Ember Core seems to be missing Healing Aura.
Amaranth Town – Crying Rock
Chance to Drop:
Ancient – Ghoulstone Hammer [Hammer]
Item Level 18, Level 13 to Use
Weapon Speed: 0.4
Physical Attack +185
Range +180
Potential skills from gear: Rune Hammer
Basic attacks have the following effects: Warhammer Attack
Ancient – Black Warlock Robe [Armor]
Item Level 20, Level 15 to Use
Max Health +1750
Magic Attack +150
Spirit +25
Reduce Cooldown +20%
Cotta Town – Crying Rock
Chance to Drop:
Sealed – Whistling Harp [Arcane Weapon]
Item Level 19, Level 14 to Use
Weapon Speed: 1.0
Physical Attack +100
Magic Attack +350
Range +2000
attack_bewitched Strings
Basic attacks have the following effects: Musical Attack
Heavensong Harp [Arcane Weapon]
Item Level 18, Level 18 to Use
Weapon Speed: 1.0
Phyisical Attack +125
Magic Attack +400
Range +2000
Healing aura
Basic attacks have the following effects: Musical Attack
Triptych Rock – Crying Rock
Chance to Drop:
Bow of Flowing Winds [Bow]
Item Level 21, Level 16 to Use
Weapon Speed: 1.5
Physical Attack +375
Agility +15
Range +2xxx
Party Attack +15%
Basic attacks have the following effects: Bow Attack
Note: This one was weird, it always dropped white quality and the range on this thing kept changing with 2640 being the lowest personally seen but average range was between 26xx to 3000 highest.
Centaur Treasure – Sirroco Ring [Trinkets]
Item Level 18, Level 13 to Use
Agility +15
Dodge Counter
Nearby Allies: Evade 10%
Agadir – Twinluna Valley
Chance to Drop:
Bahar Treasure – Awakened Necklace [Trinkets]
Item Level 18, Level 13 to Use
Spirit +20
Healing Aura
Golden Bazaar – Twinluna Valley
Chance to Drop:
Palatial Treasure – Golden Harp [Arcane Weapon]
Item Level 16, Level 16 to Use
Weapon Speed: 1.0
Physical Attack +90
Magic Attack +350
Range +2000
Blind +20%
Nearby allies: Disable Recovery +30%
Basic attacks have the following effects: Musical Attack
Treasure – Blade of Light [Dagger]
Item Level 20, Level 20 to Use
Weapon Speed: 0.4
Physical Attack +205
Range +110
Reduce Cooldown +25%
Basic attacks have the following effects: Scimitar Attack
Halfmoon Hills Bazaar – Twinluna Valley
Chance to Drop:
Ancient Trident [Longspear]
Item Level 20, Level 15 to Use
Weapon Speed: 0.5
Physical Attack +200
Agility +30
Range +300
Potential skills from gear: Ancient Trident
Basic attacks have the following effects: Spear Attack
Dragonbone Necklace [Trinkets]
Item Level 20, Level 15 to Use
Stamina +30
Dragonshadow Armor [Armor]
Item Level 20, Level 15 to Use
Max Health +1750
Spirit +10
Stamina +5
Nearby Allies: Evade +10%
Nearby Allies: Disable Recovery +300%
Fleur – Umbra Cliffs
Chance to Drop:
Phoenix Bow [Bow]
Item Level 19, Level 14 to Use
Weapon Speed: 1.5
Physical Attack +340
Agility +15
Range +2xxx
attack_Phoenix Bow
Basic attacks have the following effects: Bow Attack
Note: The range on this bow is different each time and will also change if the Affix is changed.
Sub Weapon – Full Bloom [Sub Weapon]
Item Level 20, Level 20 to Use
Weapob Speed: 1.0
Physical Attack +360
Crit +15%
Range +1000
Basic attacks have the following effects: Sub Weapon Attack
Note: Item has “Skill to be added later.” in Item Description. Level 20 item missing its gear skill?
Nova Crystal [Trinkets]
Item Level 19, Level 14 to Use
Agility +20
Spirit +12
Mireton – Umbra Cliffs
Chance to Drop:
Sledgehammer – Rain of Storms [Hammer]
Item Level 19, Level 14 to Use
Weapon Speed: 0.4
Physical Attack +195
Agility +25
Range +180
Potential skills from gear: Tempest
Basic attacks have the following effects: Warhammer Attack
Sealed – Storm Scimitar [Dagger]
Item Level 19, Level 14 to Use
Weapon Speed: 0.4
Phyisical Attack +195
Strength +25
Range +110
attack_Storm Scimitar
Basic attacks have the following effects: Scimitar Attack
Nagukka – Umbra Cliffs
Chance to Drop:
Dragon Scale Cuirass [Armor]
Item Level 20, Level 15 to Use
Max Health +1750
Physical Defense +70
Stamina +10
Frost Valley – Zagros Mountain
Chance to Drop:
Sorcerer’s Blade – Piercing Cold [Dagger]
Item Level 18, Level 13 to Use
Weapon Speed: 0.4
Physical Attack +185
Stamina +25
Range +110
Potential skills from gear: Freezing Wind
Basic attacks have the following effects: Scimitar Attack
Frost Cuirass [Armor]
Item Level 1 9, Level 14 to Use
Max Health +1750
Physical Defense +35
Protection Aura
Frost Aura
Treasure – Snow Moon Robe [Armor]
Item Level 21, Level 16 to Use
Max Health +1890
Agility +25
Moonshadow Counter +100%
Reduce Cooldown +10%
Note: This item is white quality, so no modifier/affix to add stats/effects.
Qebui Keep – Zagros Mountains
Chance to Drop:
Sealed – Polar Spear [Longspear]
Item Level 18, Level 13 to Use
Weapon Speed: 0.5
Physical Attack +185
Stamina +25
Range +300
Potential skills from gear : Lance of the North
Basic attacks have the following effects: Spear Attack
Sealed Sub Weapon – Ice Wind [Sub Weapon]
Item Level 18, Level 13 to Use
Weapon Speed: 1.0
Physical Attack +325
Range +1000
Potential skills from gear: Ice Wind
Basic attacks have the following effects: Sub Weapon Attack
Sealed – Polar Pearl [Trinkets]
Item Level 19, Level 14 to Use
Agility +15
Protection Aura
Frost Aura
Snowridge – Zagros Mountains
Chance to Drop:
Palatial Treasure – Golden Harp [Arcane Weapon]
Item Level 16, Level 16 to Use
Weapon Speed: 1.0
Physical Attack +90
Magic Attack +350
Range +2000
Blind +20%
Nearby allies: Disable Recovery +30%
Broken Sword – First Snow [Sword]
Physical Attack +185
Crit +15%
Range +110
Protection Aura
Basic attacks have the following effects: Longsword Attack
First Snow Core [Trinkets]
Item Level 18, Level 13 to Use
Spirit +20
Stamina +10
Camel Bell Bazaar – West Docana Desert
Chance to Drop:
Divine Ring – Nasir’s Wrath [Trinkets]
Item Level 21, Level 16 to Use
Agility +5
Strength +15
Nearby allies: Crit +20%
Note: This weapon is white quality and does not appear with a Affix/Modifier.
Dragonfang [Dagger]
Item Level 21, Level 16 to Use
Weapon Speed: 0.4
Physical Attack +215
Agility +20
Stamina +10
Range +110
attack_Dragonfang
Basic attacks have the following effects: Scimitar Attack
Note: This weapon is white quality and does not appear with a Affix/Modifier.
Wildsand Core [Trinkets]
Item Level 20, Level 15 to Use
Stamina +20
Strength +10
Diresprings – West Docana Desert
Chance to Drop:
Wildsand Armor [Armor]
Item Level 22, Level 17 to Use
Max Health +2030
Stamina +20
Strength +15
Recoil Counter +20%
Dunestorm – West Docana Desert
Chance to Drop:
Broken Blade [Dagger]
Item Level 21, Level 16 to Use
Weapon Speed: 0.4
Physical Attack +215
Crit +20%
Range +110
Berserker
Harvest
Basic attacks have the following effects: Scimitar Attack
Note: This is a White Quality item, does not come with a Affix/Moddifier.
Ancient Crystal [Trinkets]
Item Level 18, Level 13 to Use
Spirit +30
Modifiers/Affix – Incomplete List
Stats-Related
Strong(Green) = Adds Strength
Lightfoot(Green) = Adds Agility
Arcane(Green) = Adds Spirit
Stamina(Green) = Adds Stamina
Wyvern(Blue) = Adds Agility / Strength
Windrider(Blue) = Adds Agility / Stamina
Might(Orange) = Adds Strength
Specter(Orange) = Adds Agility / Spirit / Stamina
Misc
Savage(Green) = Adds Knockback
Frostbite(Blue) = Adds Slow attack
Auto-Heal(Blue) = Adds Health Regen
Overload(Orange) = Adds Mana Regen
Enlightened(Orange) = Adds Reduce Cooldown
Seniority(Orange) = Adds Increase Cooldown
Bloodthirsty = Adds Leech / Leech Chance
Other
Shaken(Blue) = Adds Minor Shockwave
Harvest(Blue) = Adds Harvest
Broken Wagon
They are replacers for the Affix currently on your item, so you cannot stack them unless that stat is already on the item by default. You sometimes get additional stats like Agi/Spirit/Etc. when you do this but its RNG.
Example: Treasure – Blade of Light has a +25% cooldown reduction by default, if you add the Enlightened to this weapon you would get an increase in cooldown reduction depending on RNG.
If an item had Enlightened and you chose it again, you will merely reroll the amount of % reduction that item has.
Weapon:
Enlightened (Reduce Cooldowns )
Sweep (additional horizontal attack )
Berserker ( great increase Attack )
Armor:
Placid ( increase Crit Rate )
Aegis (reduce damage taken )
Invincible ( greatly increase Health Regen )
Trinkets
Placid ( increase Crit Rate )
Overload ( greatly increase Mana Regen )
Invincible ( greatly increase Health Regen )
Related Posts:
- Sands of Salzaar All Characters Guide (Skill Explained)
- Sands of Salzaar Info About Dungeon Before Entering
- Sands of Salzaar Guide to WAR (Class, Squad, Items, Settings, Allies)
- Sands of Salzaar Items Giving Guide
- Sands of Salzaar Legacy Bosses Guide