This guide also works as wiki! Press CTRL + F to open search bar! In Royal crown you need to struggle to the end to become the final survivor in this fantasy battlefield, for the beginners, it’s important to understand how this game works, and here is a guide for beginners
Materials
Farming is a crucial part of Royal Crown, you will spend about 80% of your playtime farming and looking for mats. All of the material nodes have preset spawn location and drop 1-4 pieces of material.
While weapons and armor are found in chests around the map and from environmental mobs; runes, attribute cards, accessories, consumables, potions and food can be crafted, although you can loot them from players and find them from certain drops in small quantities as well.
Tree
– Trees are often found in green parts of map as parts of big forests, so once you see one tree there are probably 5-10 more trees somewhere nearby. Trees drop “Tree” material and also Fruit, however amount of dropped fruit is always lower than amount of “tree” material. Once you see how they look, they are easily distinguishable from other decorative trees on map.
– Tree is an extremely important material used for crafting Accessories and strong CC / damage Consumables and it is a good idea to farm it at start of game if possible. Bonus Fruit you get from tree farming is used for making food, which is also a crucial element of the game. You would want to get at least 20 pieces of “tree” during the match, although its always good to have it.
Mana Stone:
– Mana stone is easily distinguishable material whose node is located in darker places, places without any vegetation or somewhat close to water.
– Mana stones are used for crafting Runes and defensive Consumables. When farming Magic Stones you need to keep in mind that you need to have equipment pieces (armor and weapon) to put the runes into, however you can still make the runes and put them later on when you collect all the gear. Runes are very helpful, although getting all runes to final upgrade takes a lot of time, since you need 60 Mana stones for it. In the end, its not too unusual to feel restless when farming Mana stones, since you usually never have enough.
– Papyrus is always found next to water. It can be very easy to miss during first few playthroughs since it looks like hiding grass.
– It is used for crafting Attribute cards and scroll Consumables. You need 36 Papyrus to fully upgrade the cards, and Papyrus nodes are very close to each other, which results in Papyrus farming being one of fastest things to farm in game. Additionally to crafted Cards, there are Cards that can only be found in drops and they drop as fully upgraded cards and are mostly better than crafted ones.
These three materials mentioned above are crucial for gameplay and most of time will be spent farming them.
Materials below are not that crucial when it comes to stats, however they are very useful for making consumables and food
– Wheat fields are located next to villages in middle of map, they are placed outside of the village fences.
Their only use is for making food and if you land next to village its always a good idea to look out for them for few seconds. They are very fast to farm, farms have big quantities and always having food is a MUST in this game, since there is no health regeneration.
– While you can use mushrooms to make food, you should only make food with them as last resort. Instead, use mushrooms to make Invisible potions which are extremely useful if used right, or Hydrotoxic Flasks if you can find use for them.
– Herbs, like mushrooms are also located in somewhat random places, but they are more often found in forests than near mana stones.
– Herbs are used for making HP and Mana potions; and a single healing consumable. They are not that crucial and i’ve often skipped them in my games, but potions can be very helpful sometimes.
– I’ve already mentioned fruit when i talked about Trees, it is a material that is also only used for crafting food, just like Wheat. Since fruits come as extra material from trees, sometimes you could get a good supply of them that lasts you for whole game, to the point where you dont need to farm Wheat at all.
– Meat drops only from meaty PvE mobs like hogs. Cactus, slime, and other mobs that arent meaty dont drop them.
– Meat is only used for crafting food. Like fruit, its meant to be an extra material gained from farming mobs and you will unlikely ever farm mobs just for meat.
Consumables
Consumables in this game are split into 2 sections, first section are the consumables used during the combat – wards, teleportation, etc.. (buttons 1,2,3); and second section are healing items – potions and food (buttons 4,5,6).
Volatile Bomb (crafting cost: 2x Mana Stones) (3s cooldown) (max 5 at same time) :
– Sets a bomb that remains for 20s. The bomb triggers when hit with a basic attack, dealing 20 physical damage to all targets in the blast radius and greatly knocking them back.
Teleport Powder (2x Mana Stones) (22s cd):
– Teleports the caster 5 meters forward.
Healing Powder (2x Herb) (12s cd):
– Restores 210 HP to the caster and nearby allies.
Protection Scroll (1x Papyrus) (15s cd):
– Creates a shield that prevents 325 damage for 3s. NOTE: Game’s description has a typo, numbers for shield and length of effect are swapped.
Purification Scroll (1x Papyrus) (24s cd):
– Dispels any debuffs on the caster as well as some negative status effects (Stun, Slow).
Speed Scroll (1x Papyrus) (18s cd):
– Increases movement speed by 30% for 4s.
Stun Trap (1x Mana stone) (12s cd):
– Sets a trap that deals 40 (+0.5PD) physical damage. Enemies who step on the trap are stunned for 1s. The trap lasts for 20s.
Hunting spear (1x Tree) (12s cd):
– Throws a spear that deals 64 (+0.8PD) physical damage. The spear decreases movement speed of hit targets by 50% for 1s.
Flame Totem (3x Tree) (1s cd) (2 at same time):
– Summons a totem that attacks enemies from afar. Deals damage equal to 80% of casters’s attack power. Totems last for 20s. Can be destroyed
Ward (1x Tree) (1s cd) (3 at same time):
– Sets a ward that expands player’s field of vision. Lasts for 45s.
Log (2x Tree) (18s cd):
– Throws a log that deals 40 (+0.5PD) physical damage. The log decreases the movement speed of hit targets by 50% for 1s and knocks them back.
Mana Amber (2x Mana Stones) (24s cd):
– Encases the caster within a magical barrier making them invincible but unable to perform any action for 2.5s.
Hypertoxic Flask (2x Mushrooms) (12s cd):
– Throws a toxic bomb creating a gas field for 3s. All units hit have their movement speed decreased by 30% and recieve damage per second equal to 80% of the caster’s physical/magic attack (whichever is highest).
Invisibility Potion (2x Mushrooms) (24s cd):
– Instantly makes the caster invisible for 10s. Invisibility is lost when the caster moves.
Healing consumables are pretty simple and all the food works the exact same way, there are only 2 actual different types of food. First one heals 50HP per second and replenishes full health at end.
Food is made with Wheat, Apples, Mushrooms and Meat. All of materials besides mushrooms are expendable and their only use is to make food with them. Only use Mushrooms if in really dangerous situation and you dont have any other food left, otherwise use Mushrooms to make Invisibility potions or Hypertoxic flasks.
As for the potions, they are made with herbs and their advantage is much faster healing time, at cost of lower amount of heal and hard to find material. They are used when you want to get back into fight fast instead of running away, or when you dont have any food left, although you should always try to look for more food beforehand.
HP Potion (2x Herbs):
– Restores 750 HP. 3s use
Mana Potion (1x Herb):
– Restores 150 Mana. 1s use
Meat Soup (2x Meat) / Fruit Cocktail (2x Fruits) / Mushroom Soup (2x Mushrooms) / Wheat Soup (2x Wheat):
– Restores 50HP every about 0.5-1s. Restores full HP after 10 seconds of eating. Eating is reset to start if you cancel it. Food disappears after around 18-20 seconds.
Meat Pie (4x Meat) / Fruit Pie (4x Fruits) / Mushroom Pie (4x Mushrooms) / Wheat Pie (4x Wheat):
– Restores 90HP every about 0.5-1s. Restores full HP and full Mana after 10 seconds of eating. Eating is reset to beginning if you cancel it. Food disappears after around 18-20 seconds.
Wheat, Meat, Herbs, Fruit and Meat can also be eaten as a material to restore 30 HP per second for 15 seconds – 450 HP in total.
Upgrading
Just a small section to explain how to upgrade things.
Open your inventory window, and if you have enough materials to upgrade, arrow next to the item will appear. You can upgrade by right clicking, or left clicking and selecting upgrade, which will also show you how many materials are required for upgrade.
Items require 3 pieces of material for initial crafting, 4 pieces for first upgrade, and 5 pieces for second (final) upgrade. They also change color based on upgrade level from green > blue > purple.
Accessories
Pretty straightforward, you have slot for one accessory and they use Wood for crafting and upgrading. 3 for crafting, 4 for first upgrade and 5 for second upgrade – 12 wood in total. They give very good stats and are cheap to make, really good items to pickup early game. They are essential items and you ALWAYS want to have them
Rune statue:
– Max HP +250/+375/+500
Jagged Acessory:
– Attacked Speed increase 10% / 20% / 30%
– Movement Speed increase 3% / 5% / 10%
– Crit rate 10% / 20% /30%
Statue of life:
– HP regen 6 / 9 / 10
– Mana regen 1 / 1.5 / 2
The Awakening:
– Cooldown reduction rate 10% / 15% / 20%
Voodoo Doll:
– Magic penetration +25 / +37 / +50
Mana Crystal:
– Magic attack +30 / +45 / +60
– Max Mana +100 / +150 / +200
Rune
Weapon and each piece of armor has a rune slot, making it total of 5 rune slots available if you have all the gear equipped.
Runes cost 3 Mana stones to create, first upgrade costs 4 stones, and second one costs 5 stones. In total, to get 5 purple runes it takes 60 Mana Stones.
Power Rune:
– Physical Attack +4/+6/+8
Death Rune:
– Crit Rate +2%/+4%/+5%
Speed Rune:
– Attack Speed increase +6%/+9%/+12%
Defense Rune:
– Physical Defense +6/+9/+12
– Magical Defense +6/+9/+12
Health Rune:
– Max HP +50/+75/+100
Mana Rune:
– Magic Attack +6/+9/+12
Attribute Cards
Your inventory has 3 slots for attribute cards, they dont require any equipment (like runes do) to be equipped.
Attribute cards are crafted with Papyrus, it takes 3 Papyrus to craft one, 4 for first upgrade and 5 for second upgrade.
Gale:
– Increases attack speed by 20% / 30% / 40% for 3s starting 2s after landing a basic attack.
Burning passion:
– Increases attack power by 2.5% / 3.75% / 5% for 3s upon landing a basic attack (effect stacks up to 4 stacks)
Shockwave:
– Deals additional damage equal to 25% / 37.5% / 50% of the player’s physical attack to the target area with the next basic attack after landing 2 basic attacks. (Cooldown: 2s)
Distaster:
– Shoots a projectile once the caster has inflicted damage 3 times. The projectile deal area damage equal to 25% / 37.5% / 50% of either physical/magical attack (whichever is higher). (Cooldown: 4s)
Inertia:
– Increases attack power by 15% / 22.5% / 30% for 1.5s after using a movement or acceleration skill.
Corrosion:
– Decreases target’s physical defense by 5% / 7.5% / 10% for 6s upon successful attack. (Up to 3 stacks)
Comeback:
– Increases defense by 15 / 22.5 / 30. If you are influenced by combat effect it restores 3% / 4.5% / 6% HP over 3s. (Cooldown: 10s)
Escape:
– Increases critical hit evasion rate by 10% / 15% / 20% and, upon evading an attack, restores 3% / 4.5% / 6% of HP over 3s. (Cooldown: 3s)
Eternal Life:
– Increases shield and healing effects on the caster by 5% / 7.5% / 10%
Vagabond:
– Increases movement speed by 5% / 7.5% / 10% when not in battle
Mystic:
– Increases max cooldown by 5% / 7.5% / 10% and decreases cooldown by 5% / 7.5% / 10%
Engineer:
– Decreases the cooldown of consumables by 15% / 22.5% / 30%
On a very rare occasion, you may come across special runes that cannot be crafted, but only found in airdrops. They always spawn as purple and cannot be upgraded. I only have data about 3 of them right now.
The Crow:
– Increases attack by 10% and restores all HP by 10% upon immobilizing an enemy
Curse:
– Decreases a successfully attacked target’s attack power by 15% and their healing and regeneration by 30% for 6s.
Ghoul:
-Decreases movement speed by 5% and increases physical attack absorption by 20%
Legendary Items
So far i only have data about 2 legendary weapons. Legendary weapon drop from dragons
Emission Dagger:
– 50 Physical Attack
– Attack Speed Increase 25%
– Applies “Shock” debuff to targets on successful basic attack that deals damage equal to 100% of caster’s attack power if stacked 3 times.
Icy Blade:
– Physical Attack 50
– Physical Defense 30
– Decreases the target’s movement speed by 20% on successful basic attack.
Blackiron Hammer:
– Physical Attack 50
– Max HP 200
– Increases movement speed by 20% and decreases target’s defense by 6% on successful basic attack. (Up to 5 stacks)
Staff of Eternity
– Magic Attack 90
– Mana Regen 1
– Magic Penetration 30
Weapons
Weapons and Armor in this game also have different 3 qualities – Uncommon (green), Rare (blue) and Epic (purple), however Weapons and Armor pieces cannot be upgraded – you have to find the better ones during the match! There are also 4 unique weapons that have Legendary quality (orange), and they only drop from Dragon bosses on map.
Heavy Hammer:
– Physical Attack 25 / 37.5 / 50
– Physical Penetration Ratio 5% / 8% / 10%
Kaul’s Greatsword:
– Physical Attack 30 / 45 / 60
Steel Sword:
– Physical Attack 20 / 30 / 40
– Physical Defense 18 / 24 / 30
– Magic Defense 18 / 24 / 30
Crescent Blade:
– Physical Attack 25 / 37.5 / 50
– Attack Speed 10% / 15% / 20%
– Movement Speed Increase 3% / 4% / 5%
Split Axe:
– Physical Attack 25 / 37.5 / 50
– Crit Rate 13% / 19% / 25%
Ether Staff:
– Magic Damage 45 / 67 / 90
– Magic Penetration Rate 5% / 8% / 10%
Knight’s Specter:
– Magic Attack 30 / 45 / 60
– Physical Defense 18 / 24 / 30
– Magic Defense 18 / 24 / 30
Sage’s Staff:
– Magic Attack 35 / 52 / 70
– Cooldown Reduction Rate 5% / 8% / 10%
There are also 4 Legendary weapons, you can check them out in “Legendary Items” section.
Armors
There are 7 different armor sets in this game, although there are no benefits when wearing set items together, set items share similar stats.
Ether Set (and Mage Gloves):
Gear from this set has magic related stats: Magic Damage / Magic Penetration / Magic Attack Increase % / Magic Penetration Rate %
Giant Set:
Gear from this set increases HP and reduces cooldown: Max HP, Cooldown Rate Reduction %
Gladiator Set:
Gear from this set has defense and physical damage stats: Physical Attack, Physical Defense, Magic Defense
Hunter Set:
Gear from this set physical damage, attack speed and movement speed stats: Physical Attack, Attack Speed Increase, Movement Speed Increase
Steel set (with Iron Gauntlets):
Gear from this set is mixture of offensive and defensive stats: Physical Attack, Physical Defense, Magic Defense, Max HP
Sage set:
Gear from this set offers Magic and Cooldown stats: Magic Attack, Max Mana, Mana Regen, Cooldown Reduction Rate
Sniper set:
Gear from this set increases physical damage and critical rate: Physical Attack, Critical Rate, Movement Speed
Items that aren’t part of a set:
Bloody Gloves and Mithril Helm offer unusual mix of stats, for Physical and Magic damage heroes respectively
Ether Crown:
– Magic Damage 15 / 22 / 30
– Magic Attack Increase 10% / 15% / 20%
Giant’s Helm:
– Max HP 200 / 300 / 400
– Cooldown Reduction Rate 5% / 8% / 10%
Mithril Helm
– Magic Attack 15 / 22 / 30
– Physical Defense 15 / 22 / 30
– Magic Defense 15 / 22.5 / 30
Sage’s Crown
– Magic Attack 20 / 30 / 40
– Max Mana 100 / 150 / 200
– Mana Regen 1 / 1.5 / 2
Sniper’s Hat:
– Physical Attack 10 / 15 / 20
– Critical Rate 10% / 15% / 20%
Steel Helm
– Physical Defense 20 / 30 / 40
– Magic Defense 20 / 30 / 40
– Max HP 100 / 150 / 200
Ether Robe
– Magic Attack 40 / 60 / 80
– Magic Attack Increase 5% / 8% / 10%
Giant’s Armor
– Max HP 275 / 412 / 550
– Cooldown Reduction Rate 5% / 8% / 10%
Gladiator’s Armor:
– Physical Attack 22 / 33 / 45
– Physical Defense 12 / 18 / 25
– Magic Defense 12 / 18 / 25
Hunter’s Armor:
– Physical Damage 20 / 30 / 40
– Attack Speed Increase 15% / 23% / 30%
– Movement Speed Increase 3% / 4% / 5%
Sage’s Robe:
– Magic Attack 30 / 45 / 60
– Cooldown Reduction Rate 5% / 8% / 10%
Sniper’s Armor:
– Physical Attack 20 / 30 / 40
– Movement Speed 3% / 4% / 5%
– Critical Rate 10% / 15% / 20%
Steel Armor:
– Physical Defense 36 / 48 / 60
– Magic Defense 36 / 48 / 60
– Max HP 125 / 187 / 250
Bloody Gloves:
– Physical Attack 15 / 22 / 30
– Physical Absorbtion 6% / 9% / 12%
Gladiator’s Gloves:
– Physical Attack 15 / 22 / 30
– Physical Defense 7 / 11 / 15
– Magic Defense 7 / 11 / 15
Hunter’s Gloves:
– Physical Attack 10 / 15 / 20
– Attack Speed Increase 15% / 23% / 30%
– Movement Speed Increase 3% / 4% / 5%
Iron (Steel) Gauntlet:
– Physical Defense 15 / 22 / 30
– Magic Defense 15 / 22 / 30
– Cooldown Reduction Rate 5% / 8% / 10%
Mage’s Gloves:
– Magic Attack 15 / 22 / 30
– Magic Penetration Rate 10% / 15% / 20%
Sage’s Gloves:
– Magic Attack 15 / 22 / 30
– Cooldown Reduction Rate 5% / 8% / 10%
Sniper’s Gloves:
– Physical Attack 10 / 15 / 20
– Critical Rate 15% / 23% / 30%
Ether Boots:
– Movement Speed 15 % / 22% / 30%
– Magic Penetration 12 / 18 / 25
Hunter’s Boots:
– Attack Speed Increase 15% / 23% / 30%
– Movement Speed 15% / 23% / 30%
Sage’s Boots:
– Movement Speed 15% / 22% / 30%
– Cooldown Reduction Rate 8% / 11% / 15%
Steel Boots:
– Physical Defense 15 / 22 / 30
– Magic Defense 15 / 22 / 30
– Movement Speed 15% / 22% / 30%
Stat Icon
That’s all for the Royal Crown Item Wiki Database Guide For beginners,and we will update as soon as new content coming out, leave a comment if you like, see you in the comment section soon.
Credit to nonexistent, imaginary, Moku and Al3pH
Related Posts:
- Royal Crown Morgan Guide How to Play Morgan (Build&Gameplay)
- Royal Crown Tier List Champion Tiers Guide For Beginners
- Royal Crown How to Cross Platform And Transfer Progress (Steam & Mobile)
Ajudou demais perfeito isso aqui, posta build da sonha quando possivel