I did some pretty extreme things to make this game more playable. This is all completely optional.
Not everybody needs to be this crazy, but getting lost in this house is the most frustrating part of the game, so do your best to keep track of what places are where.
- Turn your brightness all the way up and play in a room with no light to see the best without the flashlight.
- Leave your hand off your mouse as often as you can to avoid losing too much health during jump scares. The less it moves, the less life you lose.
- Play the original game to get familiar with the map of the estate. Something that helped me very much with this game was having played about 30 hours of the original game.
- Don’t stop moving when a jump scare happens. This game relies a lot on smooth movement. Running or freezing up can hurt your health.
- Some of the event/scare triggers are buggy or time dependent. Meaning: You may have to stand in one spot for a couple minutes before something triggers or run back and forth a couple times.
10:00
10:00. 10 hours until sunrise.
The game begins in a familiar spot after the intro cutscene; the gates outside the rather massive Pineview Drive estate. You are a homeless veteran who has stumbled on the estate during a storm.
Walk around the outside of the house to collect your first 3 statues!
Outside the house near the porch: The first statue hiding beneath the spinning metal structure to the left of the front door.
Find the second statue stone water-well on the side of the house to the right.
And a third on the picnic bench behind the house near the coast.
Now you can enter the house.
The main character says a couple of things and suggests that you get some sleep. Head up the main staircase and turn right down the long hallway. Pass through an open doorway and enter the second door on the right.
You should see a music box with a dancer on top. Let’s call this the ballerina room.
The game takes over and starts a brief cutscene where the main character lays down for a moment. A loud noise awakens you! Time to investigate.
You’ll immediately notice that there are more doors unlocked in this version of Pineview and you have some freedom to explore parts of the house at your leisure instead of waiting forever to collect keys.
As you exit the ballerina room, turn left and head back towards the main staircase. Go down the stairs and turn right. There is a large clock that will annoy you for the entire game. Be careful around this clock. It chimes randomly and makes your health go down if your mouse twitches even a tiny bit. I always leave my hand off of my mouse while I’m walking around that clock to be safe.
Walk past the clock and continue to an open doorway with two large plants. Enter the hallway and turn right. The first door on your left should open to a small sitting room. In the right side of the room, there is your first note!
Collect your first note to get a little message and a key. Spooky!
Exit the sitting room and turn right. Your key unlocks the door but breaks. There are antlers and a couple of animal heads on the walls in here, so let’s call this the hunting room. Explore the room, and you will find a statue to collect on the top of a dresser by some wine glasses.
There are two doors in this room. Go through the door to the left of the one you entered. It opens to another long hallway with a small cushioned bench at the end and two more doors.
Go through the door to the left, and you will be in a sort of pantry area. There is another door and a bunch of shelves with bread and cheese. Examine the shelf to the right in the back, and you should find your second note.
Your game will save and progress here.
11:00
11:00 PM! 9 hours until sunrise. You can do this!
Exit the room and turn right. Go back to the little bench in the hallway that you passed. Your character will comment on it, and you get your next mission. If you played the first game, you remember that there was almost always a clown on this bench.
So that’s what you’re going to do. Put the clown back on that bench. This is easier said than done as the clown has been cut up into pieces and hidden throughout the house.
From the bench, turn around and go through the door that you haven’t gone through yet to the right of the pantry. There is an old TV in here so let’s call it the TV room.
If you look on top of the TV, hidden near the plant on top is another statue! Grab it!
Go all the way to the back left corner of the room and on the floor between the wooden cabinet and the window should be the clown’s body.
Grab it and bring it back to the bench.
Return to the main staircase and go upstairs to the right. Enter the ballerina room. See that thing sticking out from under the bed? That’s the clown’s arm!
Grab it and make your way back to the bench. You might have to stand directly over the bed to get the red highlight to show up so you can pick it up.
After you have returned to the clown and put his arm back on, turn around and enter the pantry. Go through the second door here and look at the bottom shelf in the back of the side room. You should see the clown’s head sitting there on the shelf.
Grab it and return to the bench.
Hmmm! It looks like a complete clown, but something is still missing. The horn! Return to the main staircase and go up. Start to go right down the hallway and take the first door on your left. The horn is on a small dresser on the right side of the room near a candle and a small pile of books.
Pick it up and take it back to the clown. Honk it a few times if you like. 😛
To progress your game, you need to return to the main entrance and stay there for about 60 seconds. Then go back to where the clown was. The clown should be gone, but in its place is a small key sitting on the bench.
This unlocks the second door in the TV room, so let’s head there.
After unlocking the door, head through and look to your left. You’ll see another statue to collect.
As you pass through the room, you enter another hallway. Directly in front of you is a small white table with a health potion and a door to the outside. This door stays locked until the end of the game so you won’t have to bother with it much til later. Let’s call this the back door.
Turn left and enter the first door on your left. A little kitchen! Let’s call this the downstairs kitchen as there is more than one in this house. On the counter to your right is your third note! Woohoo!
Pick it up to save and progress your game.
00:00
00:00. 8 hours until sunrise.
The music starts to get pretty intense. Where to next? Head back to the TV room, go down the clown hallway and pass through the hunting room to the hall before the main entrance. Enter the room next door. To your left, there should be a small fireplace with some wood in it.
Get the wood and head back to the hallway outside of the back door.
Head to the left down the hallway and take your first right up some stairs. From the stairway, go left and enter the door on the end to enter the ‘chess room.’ On the chessboard in a statue to collect. Grab it and go back out to the hallway.
Continue down the hall and enter the second door on your left. Welcome to the upstairs kitchen! It is hard to see, but if you take a hard right and look in the corner of the kitchen, there is a statue to collect.
After you pick up the statue, turn around, and approach the small stove. Open the door and use the wood.
Then light it with one of your matches and wait for the pot to boil. When it does, a key will appear after about 30 seconds. Pick it up and exit the upstairs kitchen.
Turn left and continue down the hallway and entering a door at the end on your right. There is a golden clock near the door.
This is the art room. Sitting in the back on top of an old table is a statue. Collect it and return to the hallway.
The door to your right will unlock with your key and reveal a new hallway. To your right is a small room that is empty except for some matches. Turning left and following the hall reveals that you can go up some more stairs or continue to another stairway near a boarded-up door that goes down.
Go up the stairs first and enter the first door you come to on the right — another sitting room. In the back, there is another statue to collect. Grab it and exit the room.
Follow the hallway and enter the first door on your left to find your fourth note on the bed.
Pick it up to save and progress your game.
01:00
01:00. 7 hours until sunrise.
After the save, exit the room and continue down the hallway. The next door on your left opens into a laundry area.
Nothing in here yet except for the statue hiding inside the cabinet! Pick it up and exit the room.
Continue down the hall some more. There is nothing but a couple of supplies in the last room of the hallway here. And a mannequin for dressmaking. Is that a clue?
Exit the room and go back down the hallway and down the stairs. Turn right and continue toward the door that is boarded up.
I wonder if there is a way to get these boards removed? Go down the next set of stairs near the boarded up door and follow the hallway to the next two doors. The one on the right is locked for now, so go through the windowed door on the left.
Follow this next hallway until you come to a stairway on the left and go up. When you get up there, you see two doors to your left and a third to your right. Turn right and keep walking down the hall until you get to a statue of a ladies head sitting on a dresser next to some matches.
There should be a door in this corner to the left of the statue head. Enter this door. Directly to your left, there should be a large metal tool on top of a wooden surface.
Pick these up and exit the room, following the hallway to the left all the way to the end. Go through the door here and you should be in a room filled with clocks.
Exit the only other door here to land directly in the hallway with the boarded up door.
Go left and approach the door. Use your new tool on it to open it and go inside. You are now in a room filled with mannequins or ‘dummies.’ Let’s call this the dummy room.
In the very back of the room is a statue to collect.
Pick it up and explore stare at the large stone head for a few seconds to trigger an event. Turn around to try to unlock the door and return to the statue. You will notice that the room is different than it was before.
Exit the room and go back down the hallway. You might hear a light knocking sound as your new friends sort of guide you to your next destination. You’ll know that you’re headed in the right direction because your screen gets a little flash of light when a new one spawns behind you.
Don’t worry. They are harmless. Continue down to the end of the hall and enter the door on the right. You should now be in another hallway. Turn left slightly to continue down the hallway. Your screen should keep gently flashing as they follow you. When you get to the stairs on your left, go down.
Turn left at the bottom of these stairs and follow the hallway to find yourself passing by the back door and heading toward the TV room. Enter the TV room. Pass through to the clown hallway and go through the door all the way at the end to the Hunting room. Keep going until you get to the entrance hall. A final flash as you pass the phone. Turn around and see a key right beside it. Grab it!
Head up the main staircase and enter the upstairs hallway. This key will open the door you see on the left at the end of the hall. It’s filled with musical instruments. Let’s call this the Music room.
There is nothing in the Music room, so keep passing through until you get to a dark hallway. Make your way down until you see a door and some stairs to the right.
Through the door is a very messy bathroom with an overflowing tub.
Looks like a problem to solve later. The other two entries in this hallway open to the Chess room and connect you to the rest of the house, so there isn’t much other than supplies in them for now.
Go up the stairs and enter the door at the end of the hall. It’s a small parlor. In the back, sitting on an ornate stool is another statue. Pick it up and exit the room.
The only other door in this hallway is locked so head up the next set of stairs. More bedrooms up here. The first door on your left has some supplies, and the door directly across from it has a statue on the table on the left side of the room.
Grab what you need and continue down the hall to the next door on your left.
Hiding in the left side of the room on the floor between a plant and a dresser is another statue. Get it and exit the room.
The next door on your right has nothing of significance. Continue to the final door in the hallway, which holds your fifth note.
Pick it up to save and progress your game.
02:00
02:00. 6 hours until sunrise.
Exit the room you are in and turn right. Head down the hallway and enter the second door on your left. Look carefully in the bed, and you will see a wheel that you can pick up.
Great! I bet this will help us with that overflowing tub.
Return to the hallway and go down both sets of stairs to the hallway outside the overflowing bathroom. Go back toward the music room and pass through to get to the main staircase. Go down and turn left. In the back of this area near the stairs, you will see a big long pipe going into the ceiling. It looks like we have a spot to put this weird wheel thing.
It fits! But it won’t turn. Hmmmm. Go up the main staircase and go down the hallway to the right. After you pass through the open doorway, check the first room on your right. There is a pipe on the lower shelf in the middle that would make an excellent lever for turning that valve!
Pick it up and go back down to the pipe. It works nicely — time to return to the overflowing bathroom upstairs.
Head back up the main staircase and take the first door on your left in the hallway to the music room. Pass through to the new hallway and enter the overflowing bathroom straight ahead to collect another key.
Exit the bathroom and go up the stairs next to them. Use your new key on the windowed door here to unlock what the main character refers to as the ‘new area’ in some of his verbal hints.
Go straight down the hallway and turn right when you get to the phone to enter another small corridor. The door to the left is locked for now so we’ll continue to the right to a windowed door that opens up over the main staircase. Follow this hallway down some stairs and turn sharply to the left to see a small table with a phone and your sixth note.
Pick it up to save and progress your game.
03:00
0:3:00. 5 hours until sunrise.
After your game saves, turn around and go through the door that leads back to the hallway outside the ballerina room. Make your way to the main entrance and you will see that it is different!
Head back up the stairs and back to the ‘new area’ hallway that you were in before. In the ‘new area’ hall, turn left and go to the small space with a phone near the window and the glass doors.
Follow it to the glass door that you recently unlocked to trigger an event where all the doors around you lock you in.
Turn around and go to the window near the phone, making sure that you try to open the doors a couple of times. Walk up to the window and wait, then collect the key from the side of the phone. Tip: Sometimes it takes a little wiggling around back and forth in front of the window to trip the final trigger for the event so don’t worry if you have to do this until the key appears.
Grab the key and head to the locked door down at the end of the left side of the ‘new area.’ Opening the door brings to a large sitting room with lots of clocks ticking. Near the exit on the right-hand side of the room is a statue.
Grab it and wander around the room until you find your seventh note sitting on a dresser next to some wine bottles across from the door that you came in.
Pick it up to save and progress your game.
04:00
04:00. 4 hours until sunrise.
After your game is saved, turn around and go through the door to the left of the fireplace.
Follow the hallway until you get to two doors.
Enter the first one on the right. There is a statue to collect and some supplies.
Exit this room return to the large sitting room with the clocks ticking. Pass through this room and continue toward the hallway that leads to the balcony overlooking the main entrance. Follow the stairs going down and go through the next door to find yourself in the hallway outside the ballerina room. Enter the ballerina room to find that the music box is missing — time to find it.
First, you need to trigger an event by standing in front of the mirror for about 20 seconds until something happens. After that, exit the ballerina room and enter the door to your right. Backtrack to the new area and the large sitting room with ticking clocks.
Go through the other door and make your way to the end of the hallway. Enter the last door on the right to find the music box sitting on a small table in the back of the room. Use the music box for a small event.
When the event is over, stand around for a minute because for some reason, the rest of the event doesn’t trigger properly until some time has passed.
Enter the only unlocked door and approach the operating table.
A brief event should occur, leaving behind a small key in a tray to the left of the table.
You might need to wander back and forth between the rooms a couple of times. Approach the locked door slowly, and the next event should trigger briefly allowing you to unlock the door and move on.
Exit the room and continue slowly down the hallway until you trigger another event. Look at the ground, and there is a key. Super!
Let’s find where this goes. Head back to the main entrance hall and run down the main staircase, past the clock and turn right down the hallway to the windowed door barring your way.
Use your key and enter the new hall. Ignore the first door as it will always be locked. The rooms in this hallway each have exciting paintings. Be sure to take note of them as you make your way to the second door on the right. Inside is a large office with a painting and your eighth note on top of the desk near the window.
Pick it up to save and progress your game.
05:00
05:00. 3 hours until sunrise. You can do this.
IMPORTANT!! The puzzle you are about to face changes on every new game. The pieces are all the same: Sculpture, Amphora, Skull, and Red Plate. The solution is the same and can be viewed in these paintings.
Put the Red plate and Sculpture in the piano room.
Put the skull on the desk.
Put the Amphora on the bookshelf.
The first door in this hallway will always be locked so let’s ignore it. Wander between the 3 open rooms in the hallway to collect each piece, then place it in the correct location according to the painting. They will be easy to find because they are in all the same spots as the paintings, but in the wrong order.
When you enter the large room with a piano, don’t forget to turn right and grab the statue sitting on the shelf.
Once you have gone through all the rooms and put the puzzle pieces in their correct places, you will be rewarded.
You hear a strange noise coming from the middle room with the desk. Exit this room and enter the desk room of this hallway to find a small drawer open, revealing a key. Where does this go?
Leave this hallway and head toward the TV room. Pass through and run down the hall past the back door almost to the end. Use the key on the door in the back right corner of the hallway to find a room full of plants.
Go inside to find your ninth note there on the table to your right next to a cactus.
Read the note to save and progress your game —
06:00
06:00. 2 hours until sunrise.
After you save, turn around and enter the door behind you to find a room full of tribal masks hanging all over the walls.
To the right, near the window in the corner is a statue.
Pick it up and explore the room until you find a chest with a red lock. We need to find a way to open it.
Leave this room and wander down the hallway to the left. Walk until you see the staircase appear on your left and go up. Turn right and run down the hallway to the door on the right by the gold clock: the art room.
As you enter, you’ll see a tool on the small shelf to your right.
It looks like a chisel or a screwdriver. Pick it up and run back down the hallway in the direction that you came. Go back down the stairs and run back to the room with the masks.
Use the tool on the locked chest to trigger an event. After about 30 seconds, a key will appear on the chair next to you.
Pick it up and use it on the chest to end the event and get another key.
Exit the room and turn right, entering the windowed door at the end of the hall. Use your key on the door straight ahead to find a lovely sitting room with a chess board.
To your left near the phone is a statue to collect.
Pick it up and explore the room to find some supplies and another TV! It seems to be missing the dial that turns it on and off. To the left of the clock on a small footstool is your tenth note.
Pick it up to save and progress your game.
07:00
07:00. 1 hour until sunrise. You made it!
Exit the room and return to the hallway through the windowed door. Follow the hallway to your right until you see the stairs on your left but don’t go up. Instead, enter the door across from them to the downstairs kitchen. Check inside the bottom of the fridge to find something to use on the TV. Yay!
Once you exit the downstairs kitchen, run back down the hall to the left and through the windowed door back to the second TV room. Use the dial on the TV to attach it and then turn it on.
Wander around the room a little then return to the TV screen and stare at it until it shows you something in the room with you.
Rinse and repeat twice more with wandering the room and checking the TV for clues. Then it shows you something new! Turn around for a brief event and then collect the key from the floor. I’ve got a good feeling about this!
Leave the TV room and run across through the windowed door back to the hallway that you came from. Then run all the way down the hall until you get to the back door and use your key!
You’re free! Run as fast as you can to the right around the side of the house and out of the gates.
Game over. You win. Congratulations!
Roll credits.
Related Posts:
- Pineview Drive – Homeless: All Statue Locations
- Pineview Drive – Homeless: Batteries and Matches Locations
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