- Notes
- The game has 3 difficulty settings, Sleepwalker, Dreamer and Dream Interpreter. You can play on any you wish. This doesn’t effect achievements.
- Press Spacebar to highlight all interactive items in the area.
- Level select screen is buggy, avoid using it.
- You need to be close to spots before you can interact with them.
Level 1
Back out and pick up the dream catcher hanging on the wall near your drawings.
Pick up the brown Journal from the bookshelf and pickup the water jug near it.
Turn on the light, which will make the kite visible. Pick it up from the bed.
Now exit through the door.
Take the kettle from the table, and talk to the woman.
Combine water jug with kettle in the inventory to get watter-filled kettle.
Put the water-filled kettle on the stove, and open the door of the stove.
Use the wooden puppet on the fire.
After the water in the kettle boils, pick up the key from the ground below the stove, and the rug that mom dropped.
Go through the right door again.
Use the rug on the clock, interact with it twice to pick up a dream catcher hoop.
Interact with the window on the right, and use the key to open it.
Hang the dream catcher on the window, and add the dream catcher hoop to it aswell.
Interact with the dream catcher to match the colors of the screenshot below:
Now use the kite from your inventory on the window.
Hello, adventure!
Escape from the house.
Level 2
go back and attach it to the other 3 balloons.
Now pick up the wooden plank that the balloons brought up.
Go to the right a bit, and you will see 4 stars.
Click on them in the following order: 2,4,1,3. And pick up the star that got lowered.
Go to the right and click on the raven to pick it up.
Use the plank on the small gap in the bridge, and continue to the right.
Your goal here is to make all items balanced.
Pick the items up and put them as in the screenshot below.
Continue to the right and go into the elevator that got lowered.
Pick up the bucket from the inside.
Keep going right and you will see a crying moon, after talking to it place a bucket below him to catch his tears. (1 tear drop is enough)
Pick up the bucket with moon tears and place it on the chimney on the left.
Now click on the lowest cloud on the left 3 times. (the smoke should now blow to the right)
Click on the cloud on the right 3 times. (The smoke should blow to the left again)
And finally click on the upper cloud 3 times.
This should make the smoke blow into the moon, and it will stop crying.
I’m a midnight rambler.
Help the Moon.
Talk to the moon to finish the level.
Level 3
Interact with the chisel on the right 4 times, you should pick it up.
Now interact with the small tree branch to pick it up.
Use the branch on the tree hole.
Pick up the handle the Oneiromancer is holding in his hand.
Go right and use the grape on the little hole to plant it. and pick up the grapevine that grew.
Interact with the bush
Your goal is to click on the fishes to match the star constellation on the left.
Head to the right, and you will see a black feather on a dream catcher in the tree, pick it up.
Go to the well and use the handle on the pump.
Click on the pump once, and drop the goldfish into the well.
Combine the stave and grapevine to get a stick with string, and finally add the chisel to get a fishing rod.
Use it on the well, and click on the arrow down until you fish out the star, and then up.
Go to the Onieromancer sitting on the bench, and give him the star.
Go to the left, and use the feather on the obelisk we took the chisel from earlier.
Now the feather with ink on the contract that the Onieromancer gave us to sign the deal.
Give Me Your Soul!
Make deal with Oneiromancer.
Level 4
Pick up the the rose near the bench.
Put the rose and candle at the gravestone of dad, near your mom.
Pick up the piece of glass from the floor near you.
Pick up the drawing of Onieromancer from the wall.
Go left and turn off the light.
Now go right and use the piece of glass on the broken mirror.
Lastly put the drawing on the mirror as well.
Interact with the mirror.
I didn’t break it.
Find your way back to the dream.
After the cutscene, interact with the portal.
Level 5
Head to the right into the next area.
Head all the way to the right, and take the Rubber Strip hanging from the branch of the huge tree.
And continue right to the next area.
Climb down the ladder.
Go all the way to the left and interact with the stone block to solve a puzzle.
It’s a sliding puzzle, your goal is to make a picture of an owl.
Click on the blocks in the following order:
6, 5, 8, 7, 4, 1, 2, 3, 6, 5, 4, 7, 8, 9, 6, 3, 2, 5, 4, 1, 2, 5, 6, 9.
And finally insert the stone block from your inventory on the missing slot.
Head through the opened door, to the left.
Take the firefly.
Now interact with the wings of the own statue in the following order: Click on the left wing twice.
and the right wing 3 times.
Click on the blue mushroms multiple times and a stone block should fall on the own and his eye will drop, Pick it up.
Go right, and head all the way to the right until you reach a dead end with another firefly.
Use your firefly on it, and pick the 3 freflies up.
Go left and climb up the ladder, and go left
Head inside the tree, and use the 3 fireflies to light the way.
You will see a large creature. give it the glass eye, and it will give you a dream magnet.
Exit the tree,and use the magnet on the vibrating stone next to the to the tree.
go left past the mushroom bridge, and use the magnet to pick all 4 steel flowers (look like cogwheels). You may have to recharge the magnet.
Head to the right and keeo going until you reach a bridge.
Interact with the branch with pegs and place the stone flowers and the rubber strip in the following order:
Back out and pull the lever, which should lower the bridge.
Walk to the right into the new area.
Pick up the small blue mushroom, and enter the tree.
Walk to the left and enter the doorway, pick up the mortar inside and leave.
Continue going left, and enter the leftmost doorway.
You should end up on level 2 of the tree, marked by 2 dots.
Go two floors down, and enter the doorway.
Now you should be at level 3, marked by 3 dots.
Walk down and interact with the large branch to break it.
Now head left and go through the leftmost door.
Head right to reach the top floor.
Pick up the blue stone hanging in front of you, and talk to the creature on the left.
Go down, and through the door. Now head to the right over the fallen branch.
Keep going right and pick up the green empty vial next to the person.
Head back left and climb to the ground floor.
(go through the first door with 2 dots you see, now the right 1 dot door you see, and again through the 1 dot door next to you)
When on the ground, use the round stone on the right door, and it should open. Go through.
Now head to the bottom path, iteract with the satchel, and pick up the flint and tinder from inside. also interact with the dead miner, to pick up a pickaxe.
Click on the lamp on the miner’s had to turn it on, and use the pickaxe on the rock that the light is shining upon to get sulfur.
Go back and now follow the path to the right until you see a flying elephant.
Interact with the tree to get some fungus.
Combine the fungus with the mortar, and then combine it with the sulfur in your inventory, to get inflameable mixture.
Go to the left, and place the inflameable mixture in the nest below the red bug, and ignite it with flint and tinder
The beetle should now fall asleep. interact with it to take it’s shell.
Go left and enter the tree again, go all the way down, through the bottom left door. and you should see water dripping.
Use the shell to collect some water.
Go back through the door you came in, and climb the up one floor.
Enter the door here and use the water-filled shell on the coals, put the blue mushroom inside, to make an elixir, and use your empty vial to fill it up.
Leave, and go up and through the door.
You should be at the ground floor.
Head right through the door, and give the elixir of freedom to the flying elephant.
Pick up the vine, and the husk he dropped, and combine them.
Exit to the left and go through doorway in the tree again, all the way down and through the leftmost door to reach 2nd floor.
Go down one floor and right on the branch into the next area.
Use the tusk and vine on the planet above you and you should catch it in your inventory.
Go right, and give the person the planet on a rope.
I will miss you.
Free the lost soul.
Head to the left and down. go through the door to reach level 3 of the tree.
Go down and through the leftmost door.
Now go up and talk to Metatron to finish the level.
Level 6
Show the drawing to mom, and talk the key hanging on the left.
Interact with the green tub next to the sink, pick up the empty frame and the 3 cardboard clouds from inside.
Head back to the right, and use the key on the top drawer, inspect it and take the cardboard cloud and drawing from inside.
Back out and combine the drawing and the empty frame and combine it with 4x cardboard clouds as well.
Go to the right, and inspect the window
Place the drawing in frame with clouds on the hook.
Click on the clouds in the corner to match the screenshot below:
My room is not that small after all.
Summon Metatron.
Level 7
We need to stand on the tiles until they are pressed down in the following order: 5,4,3,6,2,1,7,8
Once the door opens, go through it.
Go right and up the stairs, you will see a crowbar hanging, pick it up.
The next section is complex, so pay attention.
Go back to the left and enter the red portal.
Slide the switch to the right and go through the portal.
Use your crowbar on the switch with 1 dot to pick it up.
Go back through the portal.
Use your crowbar on the switch with 2 dots to pick it up, and replace it with a switch with 1 dot.
Go through the right portal.
Insert the switch with 2 dots into the panel, and slide it to the right.
Use your crowbar on the switch with 2 dot to pick it up.
Go through the left red portal.
Use your crowbar on the switch with 3 dot to pick it up, and replace it with a switch with 2 dots.
Slide the switch to the right, and go through the left red portal.
Insert the switch with 3 dots into the panel, and make sure its to the right.
Now Use your crowbar on the switch with 3 dots to pick it up.
Go through the right blue portal.
Go through the right blue portal.
Use your crowbar on the switch with 1 dot to pick it up.
Go through the left blue portal.
Go through the left blue portal.
Go through the left red portal.
Use your crowbar on the switch with 2 dots to pick it up, and replace it with a switch with 1 dot
Slide it to the left.
Go through the left red portal.
Insert the switch with 2 dots into the panel, and make sure its on the right.
Use your crowbar on the switch with 2 dot to pick it up.
Go through the left blue portal.
Go through the left blue portal.
Slide the switch with 4 dots to the right, and use your crowbar to remove it.
Go through the left blue portal.
Use your crowbar on the switch with 1 dot to pick it up.
Go through the right blue portal.
Insert the switch with 1 dot, make sure its on the right and remove it.
Go through the right red portal.
Now we should be outside the portal area, go left and insert our switches into the panel with blue dots, insert them in the correct slots 1-1,2-2 etc.
Your goal is to complete the image.
Click on the 4th switch 5 times.
On the 3rd switch 3 times.
On the 2nd switch 7 times.
and on the 1st switch 4 times.
It’s open!
Open the gate to the congress.
Now head through the gate, and all the way right to finish the level.
Level 8
Interact with the note on the door, to pick up instructions.
Go right and pick up a piece of vase from below the hanging sign.
Now head into the month of the beast to enter a cave.
Click on the green stone on the wall to pick up a round stone.
Click on the bat, it should fly to the right.
Pick up the staff near the pillars.
Keep going right and you should see another piece of vase near the bats. pick it up.
Also take the purple looking stone stuck in the wall.
Click on the sign near the carnivorous plant and you should see something shining at the base of it.
Go left and place your staff in the leftmost green hole.
Click on the 2 bats in the area and they should fly to the right.
Pick up the staff again, and this time place it in the 3rd green slot.
Go all the way to the right, and click on the bat.
We should now have 2 bats sitting on the sign.
Go all the way to the left and click on the bat there.
Now head to the sign with the 3 bats and click on it.
Pick up the blue ball and go down the stairs, you should see a blue stone on the wall. pick it up.
Keep going right, and interact with the bell.
You can talk to the ferryman if you wish, but we cannot pay yet.
Go back to the left up the stairs, and place the ball in the slot on the door, and enter it.
Climb up the ladder,
Open both doors of the sewing machines.
Insert both pieces of vase in the left machine, and press the button. Pick up the vase from the right. Leave and head all the way to the left to leave the cave
Put the vase under the dripping orange liquid to get some poppy juice, and use the vase on the flies.
Head back into the cave, and use the vase with flies on the carnivorous plant.
When it opens its mouth quickly take the transformer.
Enter the house where we fixed the vase again, and climb the ladder.
Use the transformer on the machine on the right.
Talk to the dreamweaver to get a ring.
Place the square stone into the right machine and press the red button, then pick up 2 rectangular stones from the left.
Place the round stone into the right machine and press the button, then pick up 2 semicircular stones from the left.
Place the four-cornered stone and a rectangular stone into the left machine and press the red button, then pick up the star stone from the right.
Place the star stone and a semicircular stone into the left machine and press the redbutton, then pick up the five-cornered stone.
Place the rectangular stone and a semicircular stone into the left machine and press the red button, then pick up the star stone.
Place the five-cornered stone and the star stone into the left machine and press the red button, then pick up a magic stone
Go down the ladder, exit the house and go to the left to exit the cave.
Go to the skull house, and use the magic stone on the door to open it.
Talk to the wounded beast and he will give you his feather.
Pick up a water bottle and a substance bottle from the shelf on the left.
Inspect the table and pick up the cork
Pour some water into the left flask with purple liquid, and close it with a cork.
Turn on the heat. When the right flask cracks, remove the cork, and pour substance bottle inside. it should turn orange.
Now turn on the tap under the flask, and use chiron’s feather on the substance in the cup.
Now go back into the cave and all the way downstairs to reach the ferryman. give him the obol.
Once on the other side of the river, pick up the four stones, and insert them into the broken parts of the head, and enter its mouth.
Go all the way to the left until you reach a door with a glowing symbol, open the door a key to enter it.
Give the woman your ring.
Now interact with the cracked wall a few times, and an entrance should open.
Go to the right to get swallowed by the creature.
Gods are pleased.
Rescue Chiron from eternal pain.
After the cutscene, go up the ladder to finish the level
Level 9
Interact with the feathers and you will pick up both wings, and a letter.
Go left and open the panel near the stairs
Keep going left use both wings on the lift near the birdcage.
Now hit the green button to go up.
Go through the left door
Pick up the light bulb from the right, near the door.
Go left and pick up the crank from the shelves.
Interact with the cupboard in the middle of the room, and enter the code: 2435, and pick up the glass mask from inside.
Leave and head back down the elevator.
Now use the crank on the panel under the stairs, and interact with it.
Open the bird’s cage and interact with it again to find a key.
Go up using the elevator again, and head to the left.
Use the key on the wardrobe and interact with it.
Backout, interact with the light and it should tilt.
Interact with the wardrobe again and solve the puzzle.
Slide the jackets like so:
Now move the jackets again:
And finally:
Now go left and insert the light bulb in the socket near the spider.
Pull the lever on the right to turn it on.
Go to the left and flip the switches in the following order:
Now head to the right, bottom flip the switch and pick up the light bulb we inserted earlier.
Go to the left, and when we reach the 3 switches head to the top right and flip the switch.
Examine the fuse box on the right.
Pick up the 2 fuses on the bottom right, and insert them to the lower left.
Back out and to all the way to the bottom left.
Put the light bulb into the socket, and flip the switch.
Go left and turn the wheel which will lower some lights, after that pick up the wheel.
And go back to the fuse box on the top right.
Move the two fuses to the bottom left to top left.
Back out and all the way to the top left and through the door.
In the new area cross the bridge, and pick up the bucket.
Go right, and attach the wheel to the red device on the street lamp.
Keep spinning the wheel until water starts dripping, now place the bucket under the street lamp to collect some water. we need to keep spinning the wheel for water melt and drip.
When the bucket is full pick it up, and give it to the beaver on the left.
Go back through the wardrobe, and get down the stairs using the elevator.
Pick up both wings, and put the wings, antlers and mast on the trophy shield left of the elevator.
It’s not typical treatment.
Resolve Dr. Frank’s riddle.
Interact with the mirror.
Take the scroll from the bookshelf on the right, and check the drawer to get a key.
Go left and interact with the drawer, enter the password (Its found in the scroll) to get a small wheel.
Use the key on the upper drawer to get another small wheel.
Interact with the mirror and solve a simple memory game, solution below
Now attach the two small wheels to the mirror, and move until you reveal that the doctor, is the Oneiromancer.
Talk to him to end the level.
Level 10
Go to the left and talk to the Watchmaker to get a toy.
Head outside, and go all the way to the right
Inspect the toy in your inventory, and click on the blue house bottom, now continue down the stairs that should appear.
When you pass the bridge, inspect the toy again and press the clock button.
Now get inside the house.
Pick up the tree button from behind the couch.
Inspect the toy, and insert the tree button into the upper right slot.
Now press the house button on the toy, and pick up the dead tree from the pot.
Press the clock button on the toy, and head outside the house.
Press the tree button on the toy and head to the left until you see a large pot.
Plant the small tree in the pot
Now press the clock button on the toy.
You should see a red button on the pot now, pick it up and insert it in the leftmost slot on the toy, and press it.
Head to the right, and you should see a watering can in the air right of the clock. pick it up.
Go left to the pot again and press the tree button on the toy.
Water the plant with the watering can
Now press the clock button on the toy, and the tree should grow.
Go left until you reach a dead end, and press the steps button on the toy.
Now head to the right and inspect the clock.
Click on the legs, and you should find a button with a giraffe on the clock.
Back out and insert the button into the second slot on the bottom and press it.
Head to the left and click to drop down from the giant hourglass.
Click on the clock button on the toy and head right.
Pick on the green apple from the ground and keep going right.
Pick the dry paint and brushes, and go back to the left to the huge picture.
Use the toy and press the giraffe button.
Use paint and brushes on the picture
Now press the steps button on the toy, and feed the giraffe in the picture with a green apple.
Inspect the toy again, and press the clock button.
Go all the way to the right past the bridge, and the giraffe will follow.
Talk to the head of Dal, and he will give you a button with mustache.
Insert it into the 3rd bottom slot in the toy
Now head left to cross the bridge, and press the mustache button in the toy.
Interact with the elevator, enter the code 0010 and press the red button.
Enter the clock again, and talk to the Watchmaker and he will give you a button with a woman.
Insert it into the last slot in the toy, and press it.
Head upstairs near the Watchmaker, and go all the way to the left, and then right to see a vision of mom and dad.
Don’t listen to the adults.
Find the way to change the past.
Come closer and click on them.
Keep going right in the dream / memory world until you reach a car, and click on the girl to finish the level.
Level 11
Keep going until you reach a door, and go through it.
Pick up a lamp string from the shelf and use it on the lamp on the left.
Turn off the light, and go through the right door.
Pick up the contract from the bed where mom sleeps,and the light bulb from the cupboard insert it into the lamp socket, turn up the light and head up the stairs.
Inspect the green tub to find a key.
Use the key on the drawer below the lamp.
Walk to the right and over the gap,
Pick up the drawings from above the sink.
Use the doorknob on the door, and go through it.
Open the oven’s door and burn dad’s drawings, also burn the contract.
Now go to the door on the right and go through it.
Pick on the water jug from the floor, and go back through the left door.
Use the water jug on the fire, and pick up the glass up from inside.
Go through the right door, and insert the eye in the socket of Metatron.
Head through the mouth and talk to Oneiromancer on the right.
Just a bad dream.
Escape from the nightmare.
Go right to finish the level.
Level 12
After a short cutscene you will fall.
Inspect the control panel, and click on the buttons in the following order to solve the puzzle:
3, 5, 6, 4, 2, 1, 3, 5, 7, 6, 4, 2, 3, 5, 4
Pull the lever, and quickly click on the wheel on the right to open the hatch on the left and go through it before the monster comes back.
Now crawl all the way to the left and through the opening.
Pick up the metal bar in the middle of the room, and use it on the wheel.
Turn it to close the hatch, and click on the shell on the left to hide there.
Pick up the green egg near you, and click on the rock in front of you to go through.
Turn off the fan with the right button and left lever, and place the green egg inside.
Turn it back on again.
Go back to the right and there will be a lot of green smoke there.
Go to the righ by clicking on the shellt and through the hatch.
Go left and exit the area.
Outside go right, and pick up the lens hanging from the eye.
Go all the way left, and through the door.
Interact with the device on the right.
We need to blind the eyes, to pass through the door.
Use the following settings to blind the eye on the right.
And these settings to blind the eye on the left:
Once both eyes are blinded go through the door up the stairs.
Pick up the map near the bookshelf, and interact with front of the telescope.
Remove the cover, and the cracked lens. replace it with the lens from our inventory.
Now look through the telescope.
We need to find the 4 stars marked on the map, when you find one click on the eye icon on the right. Look for the constellations and the star next to it.
Once all 4 stars have been found, go to the middle of the map, and you should see a bright pink star where the beams lead.
When you find it press the eye icon again.
It’s dad flying!
Go left and down the stairs, now right and outside.
Pick up the umbrella, and go back left.
Inside follow the green blood trail to the left and head inside.
Go left, and use the umbrella to safely drop down.
We got swallowed.
Inspect the posters on the wall, and use crayons to make them colorful.
Do the same with 4 more posters and back out.
Pick up the paper from the floor, and use it on the table.
Now inspect the table with the paper, and use crayons on it.
Back out and interact with the posters on the wall.
Use each of the symbols in your inventory on the posters and back out
Finally use the umbrella on the monster on the right.
Fear has many eyes.
Defeat the astral worm.
Go to the left and talk to the Oneiromancer to finish the level.
Level 13
Now head through the door on the right, and right again.
Walk over the hand bridge, and all the way right to finish the game.
I love you mom!
Get back your mother.
Good and helpful guide . Thanks .