For Loop Hero players, this is a guide that provides details about all the card and tile combinations in Loop Hero. Let’s check it out.
Road
Combo

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If two Battle Fields overlap with each other, any Wasteland (empty) tiles that they overlap with become Blood Paths.
Effects
Spawns a Blood Clot every 4 days.
Combo

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If a Vampire Mansion is placed next to a Village, the Village becomes a Ransacked Village.
Effects
Spawns up to 4 Ghouls once per loop.
Transforms into a Count’s Land after 3 loops.
Combo

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If Wheat Fields are placed next to A Village?, the surrounding Wheat Fields become Overgrown Fields.

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If an Oblivion is used on a Village, the surrounding Wheat Fields become Overgrown Fields.
Effects
Spawns a Scarecrow every 4 days.
Creates a Fields of Blades on empty tiles during combat.
Combo

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Continue the river on a wasteland (requires Bridge construction).
Effects
Only needed to increase the length of a river.



After three loops, a Ransacked Village becomes a Count’s Land.
Effects
Heals [15+5*loop] HP upon entering.
Gives you a quest with a better reward.

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Appears every 10 forest/thickets.
Effects
Spawns a Wooden Warrior every 2 days.
Roadside
Combo

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If a Swamp is placed next to a Goblin Camp, the camp becomes a Goblin Lookout.
Effects
Adds a Goblin Archer to battles on adjacent tiles.
Combo

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If the forest or the thicket adjacent to it becomes a burnt forest, the blood grove becomes a hungry grove.

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If the forest, thicket or grove adjacent to it is destroyed by Oblivion, the blood grove becomes a hungry grove.
Effects
Occasionally attacks the hero ([5+3*loop] damage).
Devours enemies that have less then 20% HP left.
Combo

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A River placed next to a Wasteland becomes a Reed.
Effects
Spawns a fish man every 3 days.
Combo

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A River placed next to a Battle Field becomes a Shipwreck.
Effects
Spawns a siren once per loop.
Spawns a Chest once per loop, no mimics.
Enemies on adjacent tiles may become ghosts.
[h3Abandoned Bookery[/h3]



After using up all 20 charges of its charges, a Bookery becomes an Abandoned Bookery.
Effects
Adds tomes to battles on adjacent tiles.



Placing 2 villages will make a bandit camp appear.
Effects
Spawns a bandit on an adjacent tile every 2 days.

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Placing 10 mountain or rock tiles will make a goblin camp appear.
Effects
Spawns a goblin on an adjacent tile once a day.
Landscape
Combo

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A 3-by-3 square of Rocks and/or Mountains forms a Mountain Peak.
Effects
+48% HP
+2% additional HP for every adjacent Mountain/Rock tile.
Spawns a Harpy every 2 days.
Combo

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A Meadow that is adjacent to any other tile (except another Meadow) becomes a Blooming Meadow.
Effects
Heals 3 HP at the start of each day.
Combo

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A River placed next to a Desert or Sand Dunes becomes an Oasis.
Effects
-0.5% to the hero’s attack speed.
-1% attack speed to all other creatures.
Combo

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If a Forest or Thicket is next to a Storm Temple, it becomes a Burned Forest.
Effects
+0,5 Magic damage.
Combo

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Five Suburbs arranged in a + shape will convert the center tile into a Town.
Effects
Increases the experience gained from killing enemies by 2.
Special
Combo

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When a Treasury is fully surrounded by any other tiles it becomes an Empty Treasury.
Effects
Spawns a Gargoyle every 3 days.
Related Posts:
- Loop Hero Card Combos and Resource Guide
- Loop Hero All Enemies & Monsters List
- Loop Hero Combo Tiles and Tactics Guide
- Loop Hero All Cards + Enemies Unlocking Guide
- Loop Hero Spoilerless Unlockables Guide