For Loop Hero players, this is a guide that provides details about all the card and tile combinations in Loop Hero. Let’s check it out.
Road
Combo
If two Battle Fields overlap with each other, any Wasteland (empty) tiles that they overlap with become Blood Paths.
Effects
Spawns a Blood Clot every 4 days.
Combo
If a Vampire Mansion is placed next to a Village, the Village becomes a Ransacked Village.
Effects
Spawns up to 4 Ghouls once per loop.
Transforms into a Count’s Land after 3 loops.
Combo
If Wheat Fields are placed next to A Village?, the surrounding Wheat Fields become Overgrown Fields.
If an Oblivion is used on a Village, the surrounding Wheat Fields become Overgrown Fields.
Effects
Spawns a Scarecrow every 4 days.
Creates a Fields of Blades on empty tiles during combat.
Combo
Continue the river on a wasteland (requires Bridge construction).
Effects
Only needed to increase the length of a river.
After three loops, a Ransacked Village becomes a Count’s Land.
Effects
Heals [15+5*loop] HP upon entering.
Gives you a quest with a better reward.
Appears every 10 forest/thickets.
Effects
Spawns a Wooden Warrior every 2 days.
Roadside
Combo
If a Swamp is placed next to a Goblin Camp, the camp becomes a Goblin Lookout.
Effects
Adds a Goblin Archer to battles on adjacent tiles.
Combo
If the forest or the thicket adjacent to it becomes a burnt forest, the blood grove becomes a hungry grove.
If the forest, thicket or grove adjacent to it is destroyed by Oblivion, the blood grove becomes a hungry grove.
Effects
Occasionally attacks the hero ([5+3*loop] damage).
Devours enemies that have less then 20% HP left.
Combo
A River placed next to a Wasteland becomes a Reed.
Effects
Spawns a fish man every 3 days.
Combo
A River placed next to a Battle Field becomes a Shipwreck.
Effects
Spawns a siren once per loop.
Spawns a Chest once per loop, no mimics.
Enemies on adjacent tiles may become ghosts.
[h3Abandoned Bookery[/h3]
After using up all 20 charges of its charges, a Bookery becomes an Abandoned Bookery.
Effects
Adds tomes to battles on adjacent tiles.
Placing 2 villages will make a bandit camp appear.
Effects
Spawns a bandit on an adjacent tile every 2 days.
Placing 10 mountain or rock tiles will make a goblin camp appear.
Effects
Spawns a goblin on an adjacent tile once a day.
Landscape
Combo
A 3-by-3 square of Rocks and/or Mountains forms a Mountain Peak.
Effects
+48% HP
+2% additional HP for every adjacent Mountain/Rock tile.
Spawns a Harpy every 2 days.
Combo
A Meadow that is adjacent to any other tile (except another Meadow) becomes a Blooming Meadow.
Effects
Heals 3 HP at the start of each day.
Combo
A River placed next to a Desert or Sand Dunes becomes an Oasis.
Effects
-0.5% to the hero’s attack speed.
-1% attack speed to all other creatures.
Combo
If a Forest or Thicket is next to a Storm Temple, it becomes a Burned Forest.
Effects
+0,5 Magic damage.
Combo
Five Suburbs arranged in a + shape will convert the center tile into a Town.
Effects
Increases the experience gained from killing enemies by 2.
Special
Combo
When a Treasury is fully surrounded by any other tiles it becomes an Empty Treasury.
Effects
Spawns a Gargoyle every 3 days.
Related Posts:
- Loop Hero Card Combos and Resource Guide
- Loop Hero All Enemies & Monsters List
- Loop Hero Combo Tiles and Tactics Guide
- Loop Hero All Cards + Enemies Unlocking Guide
- Loop Hero Spoilerless Unlockables Guide