This is just a guide to give a list of base types you should strive to have.Also some ideas for your base.Also this guide will take some time to fully completely so i will publish what I have typed so far as is.
Base types Part 1
1.starter base.
question reason to have a starter base= answer because reasons
typically the starter base is just a make shift wall encircled place near by any town with just a few small shack buildings for basic stuff like food and research and mining. normally not worth keeping around.
[key buildings]
1A. research small shack
1B. barracks small shack for resting and healing
1C. prison small shack maybe if your starter base is permanent location or your using the recruit prisoner mod otherwise skip this.
1D. cooking shack
1E. any other small shacks are storage for ores etc etc built as needed.
Best place to build these are typically few screens away from the town u spawned at.Most normal starter bases might have 5 small shacks.No need 2 go overboard on a starter base thats just an means 2 an end 4 about the first few weeks.
2.Main base
question reason to have a main base= because the answer is 42.
typically your main base you want to make sure you have access to every resource.Also you want to have this base built in a specific spot that might be important to you for the future of your playthru.
[key buildings]
2A. Hospital with alot of beds & chairs for your idle workers to hang out at you.Must be stocked with food and first aid and be enclosed with walls and its own gate and this hospital needs 2 have turrets.it must also be located in the center most spot of your base.
2B. U shaped entrance to the fort with turrets towers on either side 2 achieve maximum fire ratio on enemies hitting your gates.at least 2 towers.
3. Fortress
question reason to have a Fortress= quality of life when siege and campaigning against an enemy faction.
typically A fortress you want to place in the center most spot of your enemy faction land.so for example united cities you want a fort located in the middle of the desert.This will make the trek in respectable time to raid any of their cities and make it back to base in short time.
[key buildings]
3A.Hospital with alot of beds & chairs for your idle workers to hang out at you.Must be stocked with food and first aid and be enclosed with walls and its own gate and this hospital needs to have turrets.it must also be located in the center most spot of your base.
3B.prison to house any people or bounties you have captured.must be walled in with their own gate .[prisoners can escape]
3C.Walled garden for food. the farms must be walled in with their own gate.
3D. U shaped entrance to the fort with turrets towers on either side to achieve maximum fire ratio on enemies hitting your gates.at least 2 towers.
3E. One storage building for random war junk type loot.
4.Money making operation legalish version in a city
question reason to have a Money making operation legalish version in a city= because you don’t have to worry much about defending yourself since the town guards will worry about that for you [friendly tip you can built turrets on the roof of your purchased home in town and the town guards will man them for you].Steady flow of cats to buy anything you want such as books& recruits etc etc.Also you save tons of travel time mass producing something at your main base and try to haul it back to A city and remove the risk of your caravan delivering your sellables to town no longer need to run the risk of ambush out in the world.it can be a nightmare of hungry bandits killing that bull carrying 3454235345435435 cotton!
typically your Money making operation legalish version in a city will specialize in completing one Industry normally.
which Industry is up to you really.anything works. also another good part about living in a city is being able 2 get quick recruits out of the bars.
you have like no tech? and no idea for industry or cant be asked to micro manage that much?
no problem
even if you had no tech at all you can have 2 of the weakest recruits do copper mining in a town while in stealth and have them fill up like as many storage boxs possible then at least once a week you micro one of them to sell all the boxes of copper. when you get the tech u buy a third guy and have him turn the copper into electronic components. with this 3 man setup that has little tech your only micro is once a week to sell your product and buy a bit of food only.
I personally like to rush hydroponics and crank out wheat & cotton.These methods require alot of tech to do in town.Some towns will lack in wells or water so you will need 3 rain catchers on your roof.use best judgement before investing cats into town buildings.
5.Money making operation illegal version in a city
question reason to have a Money making operation illegal version= Because its fun
Typically your Money making operation illegal version should be in enemy town or part of a faction you don’t care much about.
5A.running illegal operation with no tech….. then that means sneaking and stealing from town. the shinobi thieves have a theif fence where you can sell your stolen goods. shinobi thieves charge 10k cats to join them.Joining them grants you access to their tower with the lockbox and assassination training dummies they have. some towns might not have the shinobi thieves tower but they will still be in the town but just operating out of the bar and while your in the bar you are safe.
now as a low tech theif living in a enemy town isn’t a hard life you can survive just by always walking in stealth to everything. once your in the shinobi thieves they will have your back in fights.
on some nights you can steal over 100k cats worth of gear such as books backpacks armor etc etc.
when you start earning cats buy a couple of the small shacks in the city. the small shacks cost 4k and you can use these for storage of the best stolen gear you have that you want to keep.
5B. high tech illegal operation involve drugs!! I Prefer hemp and selling to shinobi thieves. high tech illegal operation based mainly in a friendly city but its possible to get this done in an enemy town. but you need high stealth guys and house in Strategic spot that doesn’t get many town guard foot traffic. if based in friendly town then your mico on this is like once a week or once every other week to sell the wares.
6. Money making operation right outside town.
question reason to have a Money making operation right outside town= i don’t know i personally wouldn’t bother because I then have 2 start paying more attention yet another base and worry about things such as raids.to micro as it is
Typically your Money making operation right outside town just needs 2 mass produce one thing and sell it in town.anything works really don’t need 2 be special it could just be 1 guy making 34534656543 cotton hanging out with 5 bulls. this topic is kind of a no brainer so i wont go to much detail.
7.Temporary Siege Camp
question reason to have a Temporary Siege Camp= mostly place to medic downed soldiers and thin down enemy town guards.
Typically your Temporary Siege Camp will consist of some sleeping bags maybe 1 or 2 turrets and possible of just one general purpose box. sometimes a siege can last a week depending on your squad and the town. you might not have the squad it takes 2 kill an entire town in handful of hours so ya this Temporary Siege Camp helps.
best way to use one is find hilly high ground type area,then place turrets make sure u r 2 screens of enemy town because town guards will only chase that far. then u want 2 slowly kite town guards towards your siege camp.
after a couple days of kiting town guards you should have thin the defenders down 2 more manageable numbers.. your Temporary Siege Camp should not ever get 2 the point where u need a farm and food.. stop it….. there food in the town.Have a guy sneak in quickly steal some and run out while kiting a few guards with u back 2 the Temporary Siege Camp so they can die 2 your squad.
Base Types part 2
1.Recruitment office operation in city.
question reason to have recruitment office operation in city= quality of life to have a operation like this running but not needed if you use a mod called recruit prisoners.
typically Recruitment office in city operation means your rich at this point in the game.
Your going to want to buy biggest building in town. The building has a few purposes. one is some kind of hydroponic crop being made being manned by 1 permanent recruit manning the place.This recruits only purpose in life is stay in that town and just crank out endless crates of food and hang out at the bar when idling.
other things you want in your recruitment office operation is training dummies of every type. you want those fresh recruits trained up to the max.also at least everyone once in a while you want one of your main guys run to the Recruitment office in city to drop off a bit of gear or random war junk loot that new recruits can wear. but this isn’t that important to do and could be taken care of when your fresh recruits make it to your main base.
Best place to build these are typically in towns with two bars and up i prefer towns with 3 bars.
2. Arena
question reason to have an arena= i don’t know maybe quality of life maybe you use mods maybe your sick and enjoy watching death and destruction and limbs flying.
so your Arena can be used to train your guys or animals or just for entertainment.
set up is just a circle walled area to hold prisoners in for you to fight or make them fight each other.
Best place to build these are in flat land.
3.Hunting lodge
question reason to have Hunting lodge= easy way to get guys trained up plus decent source of meat and hides.
3A. Beak things in the vain. DECENT
3B. down the west side of the swamp, you’ll find swamp turtles. MEH
3C.holy nation river area or by blister hills. set up farms and the river raptors will come visit. MEH
3D., leviathan plains.gutters and garru.GREAT
3E. The Crater. Beak Things and Raptors.The Crater. DECENT
3F.Cannibal Plains Beak Things. DECENT
3G.Arach SPIDERS!!!! GREAT!my personal fav hunting grounds. if you got mid tier warriors they can easily get to end game stats hunting the bug master spiders just use Desert Sabres.Also you will power level stealthing while hunting these spiders. maxxing out your stealth at the same time your hunting will help loads to rush any labs for books etc etc.
4.water base
question reason to have water base= depends on the who you ask but…. i feel like all water base is either just for niche purposes or a base with a purpose but mods are involved.
if your using mods then the fishing mod would work great with a all water base.Your defenses would be impossible to crack if you get sieged.If you built in acid water then i feel sorry for any would be raiders.lol
this water base is a niche type of thing its purpose can be watever you want it to be.Have fun. is a water base overpowered as far as defense go. umm yeah..
5.Plateau Citadel
question reason to have Plateau Citadel=They are epic to look at when fully built.niche style base
Plateau Citadel can be used as an anchor for your population of low level recruits.
The defense on Plateau Citadel are normally epic.
Main things needed are Barracks,Arsenal,Gym training area,Walled Gardens,Library to house any lore books,Barn for animals.
6.Logistics respite
question reason to have Logistics respite= you have some long distance trade route for watever you doing that always follow the same path every time.
Logistics respite just need one building with a ton of beds. I personally feel this is a waste because you could just carry sleeping bags but ya just one building maybe to rest and heal up troops doesn’t even need walls. there should be no one permanently manning this place.a place like this can also be useful if used as well as rally point for raiding caravans or bounty hunting rally point. or all purpose rally point for random troops on random missions that are grouping up.
7.Mining Camp
question reason to have Mining Camp= Your main base or industry area doesn’t have access to some ore like copper and your to lazy to rebuild your entire base over it.
The mining camp needs to be walled off plus 1 farm and a building for cooking and beds. 3-5 man set up should do the trick.you shouldn’t need more then one building in this mining outpost.
8.Research operation in city.
question reason to have Research operation in city= free power from the city. free protection from town guards in city. can easily buy books in city.
IF YOU USE THIS METHOD ITS BECAUSE YOUR ROLLING IN THE CATS.
very little micro for this.
Research operation in city set up should need just 1 man for research an one man for food at the minimum.This method works best if you have some steady income. the way it works is you buy a house in the city have one guy just research forever and another guy use hydroponics to grow a little bread for you and the researcher. whenever the money comes in. you have the farmer guy go buy books.some towns sell ancient science books etc etc.it willl be expensive but save you alot of leg work of running the labs for the books.
9.Bounty Hunter lodge/bounty hunter lodge operation in city.
question reason to have Bounty Hunter lodge= fun way to get items,cats & experience.
Key buildings to have if its a base outside town
9A.Hospital/medical kit production
9B.Walled Garden/Cooking shack
9C. Prison.
one permanently manning this place required to keep food and first aid production going.
if its in town then just cram everything into one building lol.
Some of the best bounty hunting farming is against the minor factions.
some bounties are easy like Shek for the Holy Nation. Cannibals give good bounties. Sand ninjas &rebel farmers in united cities are good as well. i made 50k personally in the first 3 days of the game just farming rebel farmers bounties up in the early game with zero tech and just decent 25 plus stealth and 20ish assassination.best way to get that up from the start of the game is forking over 10k to shinobi thieves and training in their towers.
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