For Frostpunk players, this is a guide about how to get all The Last Autum Achievements, which contains no crunch, on the waterfront and ducks in a row, remember to use easy difficulty.
Guide day 1-10
~7 law public house
~7 build 2 gathering post near wood piles and steel piles
~7 build 1 workshop and road
~7 workers to wood piles and 1 steam coal pile, leave 45 for sbuilding
~9 man gathering posts
~9 build workshop
~11 man all possible workshops
~11 research sawmill
~12 build workshoop
~13 man all possible workshops
~13 build cookhouse east
~16 research docks
~17 man cookhouse 5 ppl
~18 build 2x sawmill and man it with ppl from wood piles
~18 build medical post keep empty!
~19 decision stop themday 2:
~1 law house of pleasure
~5 decision shelter for everyone
~10 research drawing boards
~12 build public house east
~12 build sawmill south
~12 research foragers
~15 empty cookhouse
~16 man public house
~17 man sawmill
~17 research reloading station
~18 move 5 eng from research to medical
~18 build 2 x docks in the middle
~19 build 7 x tent south
~19 remove ppl from wood piles
~23 set 2 x docks to steel and man 4 workers each
day 3:
~6 decision not now
~9 build telegraph station north
~12 research faster reloading
~12 build 2 reloading stations
~13 law chapel
~14 order 5 eng and max workers
~14 build foragers north
~17 research profiles manufacture
~18 build 3 tents
~18 build chapel
~22 make foragers and send to raindeer tracks
day 4:
~1 move ppl from docks to reloading station at ports
~8 law evening service
~8 use evening service
~9 build workshop
~10 foragers go to hunting grounds
~10 decision only fools doubt it!
~11 research sawmill upgrade
~11 build profiles manufacture
~12 dismantle empty gathering posts
~12 move workers to reloading stations (2 x 10)
~12 move 4 workers to each dock
~14 research machine shop
~14 set 7 workers in each dock
~16 order 1 steam corea and max workers
~16 build tent
~18 research drafting machines
~22 foragers set up camp
~22 18 workers from sawmills to profile production, order 8 profiles
day 5:
~10 decision certainly
~10 decision i will improve safety
~10 5 eng to medical
~12 research ventilation plant
~14 decision dont censor
~15 build shaft structure and move 18 workers from profiles there
~16 research upgraded medical
~18 build basic docks and reloading station north (set to coal)
~18 order 1 steam core and max workers
~20 law bath house
~21 build machine shop
~23 7 workers from public house to sawmill
day 6:
~10 research optimized materials
~14 ddecision yes let him go
~14 dismantle empty south sawmill, workers to generator
~14 law short shift
~15 research mechanical calculators
~18 build tent
~18 build ventilation plant
~18 assign 5 ppl to coal docks and 5 ppl to coal reloading station
~22 order 1 steam core and max workers
day 7:
~5 5 workers from generator to cookhouse
~9 law work standardisation
~9 leave 5 workers in steel docks, mov 2 workers to coal docks and 2 to coal reloading
~10 research steam sawmill
~11 turn on ventilation plant
~13 dismantle empty sawmill, move workers to another sawmill
~14 research sawmill range extension
~15 empty cookhouse
~18 build steam sawmill west
~18 build sawmill east
~23 order 1 steam core and max workers
day 8:
~1 10 workers from sawmill to steam sawmill
~3 law safety procedures
~9 research efficient fans
~14 research protective structures
~15 make generator safe or unhealthy before 70% and send rescue team
~16 build bath house
~18 research optimized proteection
~21 law after hours equipment maintenance
~23 foragers go to nesting place
day 9:
~1 order max workers
~2 leave 10 workers at generator, split rest to profiles and machine shop
~12 side with engineers
~13 research machine shop safety improvements
~15 foragers move to lake full of fish
~16 build (upgrade to) steam sawmill south
~18 research forager carts
day 10:
~1 build 2 tents
~1 22 workers to generator
~1 order 5 eng and max workers
~2 foragers move to collapsed mine
~12 build pressure valves
~13 research difference engine
~14 foragers go to natures sculpture after notification about site 107
~15 cure the infected
~16 build factory inspectorate
~18 research redesigned templates
Guide day 11-20
day 11:
~1 1 worker to cookhouse
~1 order max workers
~7 foragers move to field kitchen
~12 bad omen lets wait
~12 law overseers
~12 build 2x overseer station
~13 research foundry
~14 give the man his parcel
~15 foragers move to site 107
~17 research innovative process
~17 build foundry
~23 foragers take them to our camp
day 12:
~2 assign 1 more worker to each of steel docks
~2 max workers to generator
~3 build 3 tents
~3 order 1 steam core and max workers
~13 research upgraded docks
~14 build tower pumps, keep it harmful at most
~15 keep profiles queue store wood there
~16 foragers move to small waterfall
~17 research steam reloading station
~21 build 2nd reloading station for coal
day 13:
~4 move workers from generator to 2nd reloading station coal
~7 use evening service
~9 foragers move to the rapids
~9 produce safety equipment
~12 research gathering optimization
~12 order steam core and max workers
~12 law internal promotion
~13 promote 50 workers
~14 keep it for the engineers
~16 research advanced docks
~17 foragers move to mountain lake
day 14:
~2 build 2 steam reloading station at coal docks
~6 foragers move to mountain pass
~7 law sustain life
~10 boosted forager carts
~11 use protective structure on generator to make it safe before 55%; use esscape routes
~11 research automatic prototyping
~12 foragers move to avalanche field
~12 2 workers to cookhouse
~12 order 1 steam core and max workers
~13 promote 5 workers
~16 research advanced reloading station
~18 build advanced docks for steel
~19 foragers go to herd of reindeer
day 15:
~1 build 2nd reloading station at steel docks
~1 law care house
~1 build care house
~4 take 20 workers from coal gathering to profiles manufacture
~4 foragers set up camp
~12 research more foragers
~13 order steam core and max workers
~14 punish them both (apparently it is best to confiscate the picture once it arrived)
~15 reseearch boosted forager carts
~15 build support frame and assign 16 workers
~18 build foragers
~19 law security outposts
day 16:
~3 take workers from 1 steel docks and man sawmill, prepare to send new foragers
~10 research infirmary
~11 evening service
~11 take 5 workers from public house and make foragers
~12 move foragers to workers camp
~14 research medical mechanization
~16 build security outpost
~16 build infirmary
~19 build 2 steel sawmills
~20 order max workers
~22 lead them to our camp
day 17:
~2 move foragers to bald hill
~2 build 3 tents
~10 build tent
~10 research additional foragers
~15 research infirmary checklists
~16 foragers move to site 120
~16 build reloading station on steel
~18 law prostheses shipment
~21 order steam core, prostheses max workers
~21 internal promotion
~22 foragers take profiles and move home
day 18:
~1 decision ignore them
~6 foragers move to snowy hills
~8 build support frame
~10 research supercharge
~14 we cant afford it
~14 research advanced supercharge
~23 build upgraded reloading station on steel
~23 order steam core and 3 workers
day 19:
~2 foragers go home
~3 build foragers camp
~9 build high flow filters
~13 build core
~15 foragers fo to mountain fishing spot
~15 research ventilation plant coupling
~16 law class segregation
~18 make foragers and send to rock arch
~18 build 6 engineer lodgings and chapel
~19 build advanced docks on coal dock
day 20:
~2 foragers set up camp
~6 evening service
~8 build fire dampers
~9 research foundry safety improvements
~10 build ventilation plant
~11 law repatriation of bodies
~13 foragers move to closed tavern
~15 ventilation plant integration
~21 foragers move to construction site bring back 84 rations
~21 order 2 steam cores and 2 prosthetics
~22 build morgue
Guide day 21-28
day 21:
~5 law strike busting
~9 foragers go to three graves
~10 profiles safety improvements
~13 make the core safe before 65%, then use the safe solution
~15 research faster gathering
~21 order max workers
~21 build basic docks
~22 build ventilation plant
~23 law comfortable quarters
~23 research efficient gatherin
~11 foragers move to trappers cabin
~13 build thermal hull
~14 research resource depot upgrade
~15 research large resource depot
~19 foragers move to railroad track
~19 build 2x advanced docks (you have 4 advanced docks now)
~23 build 2x tentday 23:
~1 law company funerals
~2 foragers move to creve neige
~13 research fishing harbor
~13 foragers move to freight terminal
~13 build large resource depot
~13 order 2 steam cores
~14 solen chemicals – do it
~16 research advanced fishing harbor
~19 foragers tell truth, go home
day 24:
~10 foragers move to collapsed mine
~11 build reloading station on wood
~13 research finer mesh
~14 penal colony
~15 build penal colony
~18 build penal colony
~18 order 30 convicts
~18 build reloading stations everywhere
~18 build security outpost near wood docks
day 25:
~1 foragers move to icy plateau
~18 order steam core and 4 convicts
~20 foragers move to storehouse
~21 build 2x large resource depot
day 26:
~3 move foragers to rusting rails and next food spot
~6 evening service
~10 foragers move to storehouse
~12 lake full of fish set camp
~15 punish overseer
~15 law: hearty meals (use normal meals)
~19 build last reloading station
day 27:
~1 research charcoal kiln
~21 dismantle 1 steel dock
~21 build advanced fishing harbor
day 28:
~2 foragers return home
~7 evening service
Related Posts:
- Frostpunk: The Last Autumn Hard Difficulty Guide
- Frostpunk: Golden Path Guide 2020
- Frostpunk: Tips and Tricks to Survive
- Frostpunk On the Edge All Settlement Upgrades in One Run
- Frostpunk: Secret Achievements Guide