When I first launched FINAL FANTASY RESONANCE on a 4K display, something felt off — the image just wasn’t as crisp as it should have been. The game wasn’t actually rendering at true 3840×2160. So I rolled up my sleeves and dug into the config files to force native 4K and push the visual quality up a notch or two while I was at it.
The changes below cover a lot of ground: crisper resolution, a longer view distance, sharper shadows, better texture filtering, beefed-up ambient occlusion and reflections, plus toned-down motion blur and depth of field. The end result is a cleaner, more detailed picture overall.
If you’re running a 4K monitor, these are worth trying.
Getting to the Config Folder
First, bring up the Run dialog with Win + R, drop in the path below, and hit Enter:
%LOCALAPPDATA%\FFRS\Saved\Config\Windows
Once you’re in, open GameUserSettings.ini with Notepad.
Applying the Settings
You’ve got two options here. You can either replace everything in the file with the block below, or merge the values into your existing file if you’d rather keep other custom settings you’ve already made. I’d lean toward merging if you’ve done other tweaks, just so nothing gets wiped out.
Here’s the full configuration:
;METADATA=(Diff=true, UseCommands=true) [ScalabilityGroups] sg.ResolutionQuality=6 sg.ViewDistanceQuality=4 sg.AntiAliasingQuality=3 sg.ShadowQuality=3 sg.GlobalIlluminationQuality=4 sg.ReflectionQuality=4 sg.PostProcessQuality=3 sg.TextureQuality=3 sg.EffectsQuality=4 sg.FoliageQuality=4 sg.ShadingQuality=4 sg.LandscapeQuality=4 [/script/engine.gameusersettings] bUseVSync=True bUseDynamicResolution=False ResolutionSizeX=3840 ResolutionSizeY=2160 LastUserConfirmedResolutionSizeX=3840 LastUserConfirmedResolutionSizeY=2160 FullscreenMode=1 LastConfirmedFullscreenMode=1 PreferredFullscreenMode=1 Version=5 AudioQualityLevel=0 LastConfirmedAudioQualityLevel=0 FrameRateLimit=0.000000 DesiredScreenWidth=3840 bUseDesiredScreenHeight=False DesiredScreenHeight=2160 LastUserConfirmedDesiredScreenWidth=3840 LastUserConfirmedDesiredScreenHeight=2160 LastRecommendedScreenWidth=-1.000000 LastRecommendedScreenHeight=-1.000000 LastCPUBenchmarkResult=-1.000000 LastGPUBenchmarkResult=-1.000000 LastGPUBenchmarkMultiplier=1.000000 bUseHDRDisplayOutput=False HDRDisplayOutputNits=1000 [SystemSettings] r.MaxAnisotropy=16 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.PoolSize=0 r.MotionBlurQuality=0 r.DepthOfField=False r.DepthOfFieldQuality=6 r.AmbientOcclusionLevels=4 r.SSR.Quality=4 RayTracing=1 RayTracingShadows=1 RayTracingReflections=1 r.CapsuleShadows=0 r.AllowSubsurfaceScattering=True r.RefractionQuality=6 r.LightFunctionQuality=6 r.FloatingPointRenderTargets=True r.AllowImageReflections=True r.AllowImageReflectionShadowing=True r.ReflectionEnvironment=6 r.bAllowLightShafts=True r.HighQualityLightMaps=1 r.IBLQuality=1
Saving and Launching
Save the file, then start the game as usual. That’s all there is to it — you should be looking at a sharper, more polished image.
One thing I’ll point out from my own run: r.Streaming.PoolSize=0 combined with r.Streaming.LimitPoolSizeToVRAM=1 lets the engine size its texture pool off your VRAM, which is what makes the higher texture quality actually stick. If you’ve got a card with plenty of memory, this is where the extra detail comes from. And FrameRateLimit=0.000000 means no cap, so expect the GPU to work harder at 4K — worth keeping in mind if your fans suddenly get loud.