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FINAL FANTASY RESONANCE: How to Enable Native 4K and Improve Graphics

Posted on October 23, 2026

When I first launched FINAL FANTASY RESONANCE on a 4K display, something felt off — the image just wasn’t as crisp as it should have been. The game wasn’t actually rendering at true 3840×2160. So I rolled up my sleeves and dug into the config files to force native 4K and push the visual quality up a notch or two while I was at it.

The changes below cover a lot of ground: crisper resolution, a longer view distance, sharper shadows, better texture filtering, beefed-up ambient occlusion and reflections, plus toned-down motion blur and depth of field. The end result is a cleaner, more detailed picture overall.

If you’re running a 4K monitor, these are worth trying.

 

Getting to the Config Folder

First, bring up the Run dialog with Win + R, drop in the path below, and hit Enter:

%LOCALAPPDATA%\FFRS\Saved\Config\Windows

Once you’re in, open GameUserSettings.ini with Notepad.

 

Applying the Settings

You’ve got two options here. You can either replace everything in the file with the block below, or merge the values into your existing file if you’d rather keep other custom settings you’ve already made. I’d lean toward merging if you’ve done other tweaks, just so nothing gets wiped out.

Here’s the full configuration:

;METADATA=(Diff=true, UseCommands=true)
[ScalabilityGroups]
sg.ResolutionQuality=6
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=3
sg.ShadowQuality=3
sg.GlobalIlluminationQuality=4
sg.ReflectionQuality=4
sg.PostProcessQuality=3
sg.TextureQuality=3
sg.EffectsQuality=4
sg.FoliageQuality=4
sg.ShadingQuality=4
sg.LandscapeQuality=4

[/script/engine.gameusersettings]
bUseVSync=True
bUseDynamicResolution=False
ResolutionSizeX=3840
ResolutionSizeY=2160
LastUserConfirmedResolutionSizeX=3840
LastUserConfirmedResolutionSizeY=2160
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=3840
bUseDesiredScreenHeight=False
DesiredScreenHeight=2160
LastUserConfirmedDesiredScreenWidth=3840
LastUserConfirmedDesiredScreenHeight=2160
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

[SystemSettings]
r.MaxAnisotropy=16
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.PoolSize=0
r.MotionBlurQuality=0
r.DepthOfField=False
r.DepthOfFieldQuality=6
r.AmbientOcclusionLevels=4
r.SSR.Quality=4
RayTracing=1
RayTracingShadows=1
RayTracingReflections=1
r.CapsuleShadows=0
r.AllowSubsurfaceScattering=True
r.RefractionQuality=6
r.LightFunctionQuality=6
r.FloatingPointRenderTargets=True
r.AllowImageReflections=True
r.AllowImageReflectionShadowing=True
r.ReflectionEnvironment=6
r.bAllowLightShafts=True
r.HighQualityLightMaps=1
r.IBLQuality=1


Saving and Launching

Save the file, then start the game as usual. That’s all there is to it — you should be looking at a sharper, more polished image.

One thing I’ll point out from my own run: r.Streaming.PoolSize=0 combined with r.Streaming.LimitPoolSizeToVRAM=1 lets the engine size its texture pool off your VRAM, which is what makes the higher texture quality actually stick. If you’ve got a card with plenty of memory, this is where the extra detail comes from. And FrameRateLimit=0.000000 means no cap, so expect the GPU to work harder at 4K — worth keeping in mind if your fans suddenly get loud.

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