Skip to content
Menu
SteamAH
  • Cheat
  • Guide
  • Tips
  • Privacy Policy
  • Abuse
SteamAH

Enter The Backrooms: How to Edit Your Save Files

Posted on May 31, 2024

Delve into the depths of ‘Enter The Backrooms’ with this detailed guide on save file editing. Whether you’re looking to tweak your game experience or simply explore the mechanics behind the scenes, this guide will serve as your compass through the labyrinth of game files.

 

Where to find your save file.

On Windows the save files can be found in
Disk (Usually C):\Save\Enter The Backrooms
This is also where the screenshots folder found from the camera button at the main menu is. The save files are six .txt files;

achievements.txt
arcadeScores.txt
boxes.txt
journal.txt
keys.txt
stats.txt

These are in folders which correlate with the save:

Enter The Backrooms\Sandbox Mode
Enter The Backrooms\Save 1
Enter The Backrooms\Save 2
Enter The Backrooms\Save 3

stats.txt

This is the file that holds general information about the player.

Line 1 (int)

The seed used to generate each level, a random value generated when the save is created.

Line 2 (string)

The level the player is currently in, can be one of these values (case sensitive):

Level -10
Level -9
Level -8
Level -7
Level -6
Level -5
Level -4
Level -3
Level -2
Level -1
Level -0
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
Level 18
Level 19
Level 20
Level 21
Level 22
Level 23
Level 24
Level 25
Level 26
Level 27
Level 28
Level 29
Level 30
Level 31
Level 32
Level 33
Level 404
Level 9007199256740992
Level Fun =)
The Blackout
The Electroscape
The End
The Hub
The Whiteout
Zenith

Defaults to “Level 0.” Any value but these will take you to a new empty level with the name of what you put in.

Trying to spawn in the hub will take the player to level 9 instead.

Line 3 (float)

The X position of the player, shown by the debug (G) menu. Defaults to 50.0.

Line 4 (float)

The Y (vertical) position of the player, a lower Y value is higher. Shown by the debug (G) menu.

Line 5 (float)

The Z position of the player, shown by the debug (G) menu. Defaults to 50.0.

Line 6 (float)

The horizontal rotation of the player, in radians. Shown by the debug (G) menu.
A rotation of 0 is facing towards -Z, a rotation of π/2 is facing towards -X, a rotation of π is facing towards +Z, and a rotation of 1.5π is facing towards +X.

Line 7 (float)

The vertical rotation of the player, in radians.
A rotation of 0 is facing forwards, a rotation of π/2 is facing directly down, and a rotation of -π/2 is facing directly up.

Line 8 (float)

The % stamina of the player, shown by the debug (G) menu, but always shown as a bar. Defaults to 100.0.

Line 9 (float)

The % health of the player, shown by the debug (G) menu, also shown through screen and sound effects at low health. Defaults to 100.0.

Line 10 (float)

The % sanity of the player, shown by the debug (G) menu, also shown as a bar when meditating. Defaults to 70.0.

Line 11 (float)

The % battery life of the player, shown as a bar when the flashlight is enabled. Defaults to 100.0.

Line 12 (float)

The % maximum stamina of the player, defaults to 100.0.

Line 13 (float)

The % maximum health of the player, defaults to 100.0.

Line 14 (float)

dThe % maximum sanity of the player, defaults to 100.0.

Line 15 (float)

The % maximum battery life of the player, defaults to 100.0.

Line 16 (int)

The amount of almond water the player has.

Line 17 (int)

The amount of books the player has.

Line 18 (int)

The amount of sugar the player has.

Line 19 (int)

The amount of batteries the player has.

Line 20 (int)

The first special item the player has, can be one of these values:

-14 (Start Hallucination)
-13 (Start Event)
-12 (Spawn Mender)
-11 (Spawn Corruptor)
-10 (Spawn Snair)
-9 (Spawn Faceling)
-8 (Spawn Insanity)
-7 (Spawn Sentient Rift)
-6 (Spawn Deathmoth)
-5 (Spawn Boiled)
-4 (Spawn Partygoer)
-3 (Spawn Smiler)
-2 (Spawn Clump)
-1 (Spawn Duller)
1 (Broken Pocketwatch)
2 (Firesalt Bomb)
3 (First Aid Kit)
4 (Energy Drink)
5 (Withering Map)
6 (Sacred Lantern)
7 (Corrupted Rift)
8 (Soft Headband)
9 (Deathmoth Pheromones)
10 (Cursed Die)
11 (No-Clippers)
12 (Royal Rations)
13 (Memory Jar)
14 (Pocket Console)
15 (Soul Armor)

Any value but these will just have no special item.

Line 21 (int)

The amount of Level 0 artifacts the player has.

Line 22 (int)

The amount of Level 1 artifacts the player has.

Line 23 (int)

The amount of Level 2 artifacts the player has.

Line 24 (int)

The amount of Level 3 artifacts the player has.

Line 25 (int)

The amount of Level 4 artifacts the player has.

Line 26 (int)

The amount of Level 5 artifacts the player has.

Line 27 (int)

The amount of Level 6 artifacts the player has.

Line 28 (int)

The amount of Level 7 artifacts the player has.

Line 29 (int)

The amount of Level 8 artifacts the player has.

Line 30 (int)

The total time played on the save, in seconds.

Line 31 (int)

The total distance traveled on the save, 3281 = 1 meter.

Line 32 (int)

The amount of boxes opened on the save.

Line 33 (int)

The amount of artifacts collected on the save.

Line 34 (int)

The amount of deaths on the save.

Line 35 (float)

The X position of the center of the players no-clippers region.

Line 36 (float)

The Y position of the center of the players no-clippers region, defaults to 1000000.

Line 37 (float)

The Z position of the center of the players no-clippers region.

Line 38 (int)

The second special item the player has, same as line 20.

Line 39 (int)

The third special item the player has, same as line 20.

Line 40 (int)

The equipped bag, can be one of these values:

0 (Plastic Bag)
1 (Nylon Bag)
2 (Backpack)
3 (Duffel Bag)

Any value but these will throw an ArrayIndexOutOfBoundsException.

achievements.txt

The progress for each achievement, represented as floats that range from 0 to 1.

arcadeScores.txt

The highest scores for each arcade game played;
Line, Game
1, Snake
2, Runner
3, Fireball
There is a fourth value but i don’t know what it is.

boxes.txt

A completely blank text file.

journal.txt

A list of bools representing each journal page collection.

keys.txt

A list of books representing each level key was collected.

Thanks to yez for their excellent guide; all credit belongs to their effort. If this guide helps you, please support and rate it here. Enjoy the game.

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Disclaimer

All content cited is derived from their respective sources. If you think we have used your content without permission, Please go to the Abuse Page to contact us and we will be taking it seriously.

Recent Posts

  • Foregone: 100% Save Files
  • In Stars And Time: Save Files for the “Behind the scenes” Achievment
  • Kingdom Come: Deliverance II – Save Files for “Been There Done That” Achievement
  • XIII Save Game: All collectibles & Documents, Highest Difficulty
  • Pacific Drive: Save Files for Missables, Unlocking Everything & “Complete a Run with”
©2025 SteamAH | Powered by SuperbThemes & WordPress