A series of walk-throughs, detailing how to beat each game and get every achievement.
Introduction
The walkthroughs will give you a way to get the best ending in all three games.
I honestly recommend trying to beat these games yourself and not to look at this guide if you’re stuck. However, I can’t stop you.
This guide will either hide or not include any story spoilers.
This guide will also skip unnecessary items and any lore documents for the main walkthrough. These may be addressed in a trivia section later.
Feel free to leave comments if I’ve screwed something up, need something clarified, or if you have a question.
Without further ado, let’s jump right in.
This guide is up to date with in-game version 1.1.3
Changelog
This includes full walkthroughs and achievements of all Don’t Escape games.
Don’t Escape 1
Short and sweet. The one that started it all.
You woke up in a cabin. You’re a werewolf. You’ll turn tonight. People will die… unless you DON’T ESCAPE.
- Exit the house by clicking on the door.
- Pick up the axe and the logs.
- It’s a little dark, but on the lower right of the screen is a mushroom. It’s at the base of one of the sticks in the ground.
- If you look at the house, where the hay meets the wood, you’ll eventually spot a chain. Look for a silver rope like object. Pick that up as well.
- Enter the house and close the door.
- Pick up the rope.
- Head left to a new screen.
- Pick up the herb in the middle of the screen.
- Use your new axe and chop the table to planks. Pick the planks up.
- Head left to a new screen.
- Click on the coat to get a silver key.
- Click under the bed to get a gold key.
- Close the window and lock it by clicking on the tiny latch.
- Place the planks in front of the window by using them on the window.
- On the left side of the screen, open the third drawer down to find a tinderbox. Pick it up.
- Go left to a new screen.
- Place the logs in the fireplace. Light the fireplace with the tinderbox.
- There’s a note on the table. While reading the note, you can click on the sheet of paper behind it to read another note.
- Stop reading the note and pick up the glass bottle.
- Click near the bottom of the screen to look at a trapdoor.
- Open the trapdoor. Pick up the spice and the meat and then leave the trapdoor screen.
- Place the herb, spice, and mushroom into the pot in the fireplace.
- Use the glass bottle on the pot to get a potion.
- Turn left.
- Lock the door with the silver key.
- Push the cabinet in front of the door by clicking the far left side of the cabinet.
- Turn left again.
- Pour the potion on the meat.
- Hang the meat on the hook.
- Use the gold key on the chest and open it.
- Clicking the chest will give you a hammer and nails.
- Turn left again.
- Use the hammer and nails on the planks by the window.
- Use the rope and chain on yourself. They should both have check marks.
- Finally, click the clock to end the day.
If all went well, you should have the best ending, ‘A Calm Night’.
Don’t Escape 2
A new time mechanic makes this game stand out from the others and would become the foundation that future games built on, especially DE4.
It’s a zombie apocalypse. No one was ready. You and your friend Bill escaped from a horde… but Bill got bitten. We all know what that means…
You have to hold out in an old house you found and secure it from an impending horde.
Note: There is no ‘best’ ending in DE2. The game is extremely open ended, with several achievements for different styles of winning. As such, I’ll give multiple walkthroughs for getting each achievement. By no means are these exactly what you should do. Experiement.
You have a heart of gold in these trying times…
- The Survivor achievement is gained by simply surviving to the next day.
- The Merciful achievement is gained by giving Bill a peaceful death.
- The Saviour achievement is gained by surviving with two friends.
You can get these three achievements at the same time.
- Exit the house.
- Interact twice on the garbage skip to get a key and wires
- Head around the side of the house by clicking on the left side of the screen
- Take the bullet in the wall and the bolt cutters on the ground
- Head right twice and then out the gate.
- Click on the bottom right question mark to head to the Church.
- Pick up the axe embedded in the stump and the bullet from the base of one of the sticks
- Leave and click the top right question mark to head to the Gas Station
- Pick up the bullet and the gas canister and enter the station.
- Pick up the battery and water, and interact with the first aid kit to get some painkillers.
- Use the axe on the white door and enter.
- Pick up the hose under the fish tank and the bullet from near the chair.
- Leave the gas station and go to the bottom left question mark to get to a Crash Site.
- Pick up the gun.
- Use the hose and then the gas canister on the police car to get gas from it.
- Leave and click on the top left question mark to head to the Shop.
- Enter the shop on the left.
- Pick up the camera and the alcohol.
- Go over to the hole in the ground
- Load your gun and shoot the zombie
- Pick up the glasses and leave the store.
- Give the glasses to the guy outside. His name is Jeremy.
- Use the bolt cutters on the shopping cart
- Use the newly acquired cart on the wire fence roll near the upper right side of the screen
- Click on the drawing on the right side of the store
- Put batteries in the camera and use it on the drawing
- Leave and go back to the Church
- Use the cart on the loose bricks and cement bag
- Enter the church
- Give the photo to the guy on the left side. This is Father Bernard
- Go back to the Crash Site
- Use the axe on the trees at the top of the screen.
- Leave and head back to Base.
- Go back inside the house by heading left.
- Turn left. This is Bill, our friend from the intro.
- Give painkillers to Bill
- Turn left and pick up the shovel
- Exit the house
- Go to the broken gate and use the wire fence on it
- Use the wires on the generator and then gas on the generator as well. Turn the generator on so you see a green light.
- Head to just outside the front door of the house
- Use the shovel on the ground here.
- Use the sticks on the new hole.
- Head inside the house.
- Close the door and lock it with the key.
- Turn left.
- Use water and then cement mix on the sand in the tub. Mix it with the shovel.
- Use bricks on the window.
- Give alcohol to Bill
- Shoot Bill with the pistol
- Turn left and use the bolt cutters on the lock
- Open the hatch and head inside.
- Close the hatch
- End the day by clicking on the clock.
No matter how stealthy you are, they’ll still come.
The Shadow achievement is gained when you survive but you never fire a shot.
- Turn left twice
- Pick up the shovel
- Exit the house.
- Interact twice on the garbage skip to get a key and wires
- Head around the side of the house by clicking on the left side of the screen
- Take the bolt cutters on the ground
- Head right twice and then out the gate.
- Click on the bottom right question mark to head to the Church.
- Pick up the axe embedded in the stump
- Leave and click the top right question mark to head to the Gas Station
- Pick up the gas canister and enter the station.
- Pick up the battery and water, and interact with the first aid kit to get some painkillers.
- Use the axe on the white door and enter.
- Pick up the hose under the fish tank
- Leave the gas station and click on the top left question mark to head to the Shop.
- Enter the shop on the left.
- Pick up the camera and the alcohol.
- Go over to the hole in the floor
- Use the shovel on the zombie
- Pick up the glasses
- Leave the shop
- Give the glasses to the guy here. His name is Jeremy.
- Use the bolt cutters on the shopping cart
- Use the newly acquired cart on the wire fence roll near the upper right side of the screen
- Click on the drawing on the right side of the store
- Put batteries in the camera and use it on the drawing
- Leave the shop and go to the bottom left question mark to get to a Crash Site.
- Use the hose and then the gas canister on the police car to get gas from it.
- Leave and go back to the Church
- Use the cart on the loose bricks and cement bag
- Enter the church
- Give the photo to the guy on the left side. This is Father Bernard
- Go back to the Crash Site
- Use the axe on the trees at the top of the screen.
- Leave and head back to Base.
- Go back inside the house by heading left.
- Turn left. This is Bill, our friend from the intro.
- Give painkillers to Bill
- Exit the house
- Go to the broken gate and use the wire fence on it
- Use the wires on the generator and then gas on the generator as well. Turn the generator on so you see a green light.
- Head to just outside the front door of the house
- Use the sticks on the ground here.
- Head inside the house.
- Close the door and lock it with the key.
- Turn left.
- Use water and then cement mix on the sand in the tub. Mix it with the axe.
- Use bricks on the window.
- Give alcohol to Bill
- Kill Bill with the axe
- Turn left and use the bolt cutters on the lock
- Open the hatch and head inside.
- Close the hatch
- End the day by clicking on the clock.
Don’t Escape 2 cont.
You’re worse than the zombies.
The Governor achievement is gained when you
- Exit the house.
- Interact twice on the garbage skip to get a key and wires
- Head around the side of the house by clicking on the left side of the screen
- Take the bullet in the wall and the bolt cutters on the ground
- Head right twice and then out the gate.
- Click on the bottom right question mark to head to the Church.
- Pick up the axe embedded in the stump and the bullet from the base of one of the sticks
- Leave and click the top right question mark to head to the Gas Station
- Pick up the bullet and the gas canister and enter the station.
- Pick up the battery and water, and interact with the first aid kit to get some painkillers.
- Use the axe on the white door and enter.
- Pick up the hose under the fish tank and the bullet from near the chair.
- Leave the gas station and go to the bottom left question mark to get to a Crash Site.
- Pick up the gun.
- Use the hose and then the gas canister on the police car to get gas from it.
- Leave and click on the top left question mark to head to the Shop.
- Enter the shop on the left.
- Pick up the camera and the alcohol.
- Go over to the hole in the ground
- Load your gun and shoot the zombie
- Pick up the glasses and leave the store.
- Give the glasses to the guy outside. His name is Jeremy.
- Use the bolt cutters on the shopping cart
- Use the newly acquired cart on the wire fence roll near the upper right side of the screen
- Click on the drawing on the right side of the store
- Put batteries in the camera and use it on the drawing
- Leave and go back to the Church
- Enter the church
- Give the photo to the guy on the left side. This is Father Bernard
- Leave and head back to Base.
- Enter the house by going right twice
- Turn left. This is Bill, our friend from the intro.
- Kill him with the axe
- Turn left and pick up the shovel
- Exit the house
- Go to the broken gate and use the wire fence on it generator on so you see a green light.
- Head to just outside the front door of the house
- Use the shovel on the ground here.
- Load your gun with at least two bullets
- Shoot Jeremy and Father Bernard
- Head inside the house.
- Close the door and lock it with the key.
- End the day by clicking on the clock.
You don’t need friends. Not even Bill.
The Lone Wolf achievement is gained when you survive and you have made friends with no one.
- Exit the house.
- Interact twice on the garbage skip to get a key and wires
- Head around the side of the house by clicking on the left side of the screen
- Take the bullet in the wall and the bolt cutters on the ground
- Head right twice and then out the gate.
- Click on the bottom right question mark to head to the Church.
- Pick up the axe embedded in the stump and the bullet from the base of one of the sticks
- Leave and click the top right question mark to head to the Gas Station
- Pick up the bullet and the gas canister and enter the station.
- Pick up the water
- Use the axe on the white door and enter.
- Pick up the hose under the fish tank and the bullet from near the chair.
- Leave and click on the top left question mark to head to the Shop.
- Use the bolt cutters on the shopping cart
- Use the newly acquired cart on the wire fence roll near the upper right side of the screen
- Leave and go to the bottom left question mark to get to a Crash Site.
- Pick up the gun.
- Use the hose and then the gas canister on the police car to get gas from it.
- Leave and go back to the Church
- Use the cart on the loose bricks and cement bag
- Leave and head back to Base.
- Go to the broken gate and use the wire fence on it
- Use the wires on the generator and then gas on the generator as well. Turn the generator on so you see a green light.
- Go back inside the house by heading left.
- Close the door and lock it with the key.
- Turn left. This is Bill, our friend from the intro.
- Kill Bill with an axe
- Turn left and pick up the shovel
- Turn right
- Use water and then cement mix on the sand in the tub. Mix it with the shovel.
- Use bricks on the window.
- Turn left and use the bolt cutters on the lock
- Open the hatch and head inside.
- Close the hatch
- End the day by clicking on the clock.
Don’t Escape 3
My personal favourite and the most story heavy.
You wake up with a pounding headache. In a spaceship’s airlock…
and the computer is counting down to something…
Note: DE3 has multiple endings related to achievements but they can all be achieved in one play-through and then simply reloading your save. I will mention when you can get a new ending.
As soon as you start the game, you have a 30 second timer to get out of the airlock.
- Interact with the computer on the right.
Ending 1: Spaced Very simple. Just click ‘Eject’.
- Click ‘Restore Safety Protocols’
- Click ‘Abort Ejection Procedure’
- Interact with the computer again.
- Click ‘Open Interior Door’ and ‘Exit’
- Leave by clicking the bottom of the screen.
- Pick up the data pad.
- Logs are lore documents that aren’t needed for getting the endings
- Map is a map screen for helping you navigate
- Status is a status screen that will let you know how much air you have left. No time actually passes in-game, the game will tell you when an action you do will take time.
- Exit the tablet by clicking the red On/Off button
- Head right twice.
- Just ignore the dead guy. He’s not important. Click the red thing on the end of the tank’s hose to get a plasma torch.
- Head right again.
- Enter the bridge.
- Ignore this dead guy too. There’s a fuse in the lower right to pick up.
- Head left until you see a sign that says ‘Engineering’ and ‘Lab’.
- There’s a fuse box, so place the fuse you got in there.
- Enter the lab.
- Pick up the flask.
- Read the note. It’s a component list for some mixtures you’ll make later.
- Click on the first aid kit on the wall above the sink for some antibiotics.
- Exit the lab and head right to the ‘Quarters’ sign.
- Enter the room.
- It’s dark and the lights flicker a bit.
- Pull the knife out of the dead person’s back and use the glass flask on the body to collect some blood.
- Interact with food dispenser on the left and take some alcohol.
- Enter the left room.
- Open the locker and take some detergent.
- Head back to the room and then head right.
- Pick up the fuel tank and the data disk from the ground.
- Take some of the leaves from the plants off the back.
- Head back to the hallway.
- Go right once.
- Use the knife on the vent and take the key inside.
- Head left and enter the ‘Lab’.
- Use the key on the cabinet here. Take the acid and the protective glasses.
- Leave the lab and click left to the door and click again on the door.
- Combine the plasma torch with the fuel tank. Put the protective glasses on your face.
- Use the plasma torch on the dotted yellow line.
- Pull the lever and enter the room that opened.
- There’s a keycard here. Ignore the dead one and the green gas.
- Head right to the ‘Escape Pod’
- Use the keycard on the door and enter.
Ending 2: Escape Pod Click on the escape pod computer in the center of the screen and launch.
- Pick up the toolbox.
- Head back to the room with the gas.
- Use the tools on the sparking bit to repair it.
- Head left and enter ‘Life Support’ room.
- Put the ‘Workshop Blueprint’ floppy disk into the machine on the left.
- Click on the machine on the right.
- Click ‘Activate auxiliary life support’. This’ll give you a few more hours.
- Head back to the lab.
- Put the blood, plant leaves, and painkiller into the centrifugal mixer (the machine in the middle of the table with blue liquid)
- Click on the mixer and mix together the ingredients
- Use the lab flask on the mixer
- (If you make a mistake, all ingredients can be regathered from their sources and the flask can be emptied into the sink in the lab)
- Head back to the ‘Life Support’ room.
- Use the flask on the small box on the lower right of the screen.
- Open the life support controls and select ‘Fire sprinkler maintenance’.
- Test the sprinklers in the ‘Isolation Ward’.
- Head back to the lab and enter the room on the left.
- Open the locker on the left and take some explosives.
- Go back to the lab.
- Put acid, alcohol and detergent into the mixer and mix.
- Get the mixture with the flask and combine the mixture with the explosives.
- Head back to the ‘Life Support’ room
- Interact on the machine on the left here. This is a workshop where you can build items.
- Build the Portable Igniter and the Data Pad Mk-II Processor
- Combine the Igniter with the explosives
- Combine the Data Pad processor with the data pad.
- Head back to the body that was in the green gas just outside the room.
- Use the datapad and select ‘Security Cam’.
- Decode the recording.
- Click on the panel near the spacesuit twice and then the circular panel twice.
- If done right, you’ll get part of a passcode.
- Head back to the ‘Isolation Ward’, and decode the recording.
- Click on the person and then the crystal.
- You’ll get another passcode number.
- Head back to the guy on the ground near the plasma fuel tanks and once again, decode the recording.
- Pick up the tank and click on the guy.
- Another passcode down.
- Enter the ‘Quarters’.
- Decode this recording as well.
- Just click on the guy.
- Take note of the passcode. It’ll be different on each play-through
- Head right and click on the keypad near the door.
- Enter the passcode
- Enter the room
- Turn on the lights
- Learn the truth
Achievement Note: The Truth After you have learned what happened, you’ll get this achievement upon finishing the game.
- Open the locker on the far right side and take a red keycard.
- Head back to the ‘Bridge’.
- Use the red keycard on the console here.
- Open the console and click ‘Safety Protocols’. Deactivate them.
- Head to the ‘Airlock’.
- Use the blue keycard on the suit and put it on.
- Interact with the computer and push: “Close Interior Door”, “Decompression”, “Open Exterior Door”, “Exit”.
- Head to the open door
- Click on the warning sign panel and click on the rope.
- Head out to the debris.
- Move the debris until you find a crystal.
- Head back and reverse the process to open the interior door.
Ending 3: Hull Breach
- Head to the ‘Isolation Ward’.
- Place the bomb on the crystal.
- Go to your datapad.
- Click Detonate… and ‘Yes’.
- This won’t delete your save. You can click continue and get the next ending.
- Head to the engine outside the ‘Life Support’ room.
- Put the bomb on the engine.
- Go to your datapad.
- Click Detonate… and ‘Yes’.
This will get you the ‘Best’ ending, ‘Lost In Space’.
Trivia
Don’t Escape 1:
- The root on the barrel is a red herring for the potion and is meant to trip you up when you create the potion for the first time.
Don’t Escape 2:
- There’s a car you can drive I didn’t mention. While you can’t use it to escape, you can use it as a shopping cart to lift heavy items and it greatly reduces travel time. Unfortunately it uses gas, something I use for the fence.
Don’t Escape 3:
- There’s more ‘endings’ than I put in the walkthrough, like using the escape pod after you learn the truth and not picking up the crystal in space, or simply running out of air.
- You can use the spacesuit instead of the tools to bypass the gas.
Achievements
A Calm Night
(Don’t Escape 1) Don’t hurt anyone.
Simply get the ‘A Calm Night’ ending.
The Survivor
(Don’t Escape 2) Complete the game and survive.
Beat the game in any way.
The Merciful
(Don’t Escape 2) Make sure Bill passes away calmly.
Give Bill painkiller and then alcohol. After that, shoot him with the gun.
The Shadow
(Don’t Escape 2) Complete the game without firing a single shot.
Self explanatory, really… This also counts in the ending cinematic.
The Savior
(Don’t Escape 2) Survive and save both of your friends.
Recruit Jeremy and Father Bernard and make sure they both survive.
The Governor
(Don’t Escape 2) You are even worse than the undead…
(Don’t Escape 2) Survive without getting any friends.
Just survive without being nice to anyone.
Spaced
(Don’t Escape 3) That’s a fast way out…
Let the time run out, or click Eject while in the airlock.
Escape
(Don’t Escape 3) Escape the UEFS Horizon.
Use the Escape Pod
The Truth
(Don’t Escape 3) Learn the truth behind Horizon’s murders.
Enter the crew quarters using the passcode and learn what actually happened…
Hull Breach
(Don’t Escape 3) Make sure that the rescue ship survives after learning of the Horizon’s fate.
Use the bomb on the crystal after getting all small crystals and blow it up with you near it.
Lost in Space
(Don’t Escape 3) Make sure no one finds out anything about the UEFS Horizon incident… ever.
Use the bomb on the ship’s engine after getting all small crystals and blow it up with you near it.
Complete Trilogy
Beat all 3 games.
Simply beat all 3 games. Interestingly, you don’t need to get the best ending in DE3 to get this.