For Chop Goblins players who are collecting achievement, this is an 100% guide for getting all 13 Chop Goblins achievements to help you out.
Click one of the social links on the main menu
Simply click one of the social media links at the bottom of the main menu. You don’t have to do anything else once you visit the pages; simply clicking will do.
Et Tu Brute?
Complete the museum level using only the dagger
Rather simple achievement, exactly what the description says. It is recommended you play on Imp (easy) difficulty to get this achievement.
Complete the museum without taking any damage
Also rather simple, and much like the previous, I would also recommend playing on easy difficulty. If you want an extra challenge, you can go for both of these at the same time.
Die by the Sword
Kill an enemy with their own projectile
Using the dagger, you’re able to deflect the axe projectiles thrown by the green goblins. The timing is a little tight, and once again, I would recommend going for this on easy difficulty, as their axes travel slowest there.
Complete Streets using only the flintlock and dagger
Much like it says, complete “Streets” (level 2) using only these two weapons. It’s not too hard especially on easy difficulty. Make sure to use the explosive barrels and cars to your advantage to clear big groups of goblins.
Ionian and Doric Just Don’t Cut It
Get the wand at the end of Greece
Simply play through the game and you’ll get this achievement. The wand is a required pickup at the end of Greece, the fourth level in the game.
Beat the game
Exactly what it says on the tin. Get to the end of Future, the fifth level, and you’ll beat the game.
The Chop Won’t Stop
Beat the game on “Once Again” mode
This achievement essentially asks you to play through the game again. “Once Again” is a New Game+ mode, and all your weapons and ammo will carry back over to the first level.
Beat the game on “Goblin” difficulty
Beat the game on the hardest difficulty, Goblin. It’s not a cake walk, but it shouldn’t take you too much time either.
Some tips for beating Goblin mode are to stay sharp and watch out for every corner you take. Additional enemies spawn on this difficulty and you don’t want to get overwhelmed. Ammo isn’t too hard to find, but attacks do a lot of damage (most goblins doing around 15-25), so don’t get swarmed.
You should be able to get this achievement alongside any of the above two, depending on which playthrough you did the difficulty on.
Find a secret Impaler before Dracula’s Castle
On the “Museum” level, right at the start you will encounter a goblin who attacks you from a dark closet.
In the corner of the closet, on the side of the filing cabinet, is a button. Pressing it will open a passage behind you, allowing you to get the stake launcher (and achievement) early.
Overkill is Underrated
Find a hidden weapon upgrade
When playing through the “Streets” level, play through as normal until you come up to this house:
Enter the house, and kill the goblins inside. The secret is around this stairwell area.
There are two buttons you must shoot with your flintlock; one is under the balcony at the bottom of the stairs, and the other is overlooking it at the top.
Shooting both of these will unlock a door behind you, allowing you to grab a flintlock upgrade, as well as your achievement.
Find a lore-unfriendly secret in Greece
At the start of the “Greece” level, you may notice some sparkles coming from on top of a rock.
To get up there (since you can’t jump in this game), you need to walk off of a ledge onto it. This is the rock to do it from. The angle to get up there is a little finnicky, but you can pull it off with a little patience.
Once you get on top, the secret door will open, giving you the wand weapon early, as well as the achievement.
It’s Hard to Relax
Die on Sightseeing Mode
Sightseeing mode is the game’s “peaceful” mode; there are zero enemies. Therefore, the only way to get this achievement is by either blowing yourself up or walking into a death pit.
The easiest way to get this achievement is to simply walk into this pit in the “Future” level.