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Beecarbonize Victory Paths by-the-Numbers

Posted on August 5, 2023

For Beecarbonize player, this is a mathematical breakdown of the victory paths. Contains major gameplay spoilers!

Introduction

This is a guide to the different victory paths in the game, explaining the card progression directly required for each, and the resource costs involved to complete the path. It is not a full walkthrough, these are merely the hard requirements for each victory.

Because the game always has a random element, in the form of the event system, there is not a concrete “build order” you can follow. You will need to make decisions around how to best acquire the resources consumed by the victory requirements, as well as how to mitigate the randomized events.

As well, the minimum times for completion do not reflect actually acquiring the resources, merely building the cards.

-I am slowly cooking this guide one section at a time. My notes are all finished in markdown format, but the format transition into Steam is annoying. (2023-08-05 16:00Z)

Industry, Deterministic Victory

This is the non-randomized path for an Industry sector victory.

Tech Progression
Industry 20th Century

Provided for free at the start of the game, but referenced here.

Attribute
Value
Speed
+ + + +
Emissions
+20
Cost
2 Industry, 0 People, 0 Science
Build Time
30s
Rebates
1 Industry
Event Modifiers
+ Climate Change Denial, + Oil Rig Explosion, + Non-Regulated Pollutants
Unlocks
Fossil Power, Renewables, Nuclear Energy
Nuclear Energy
Attribute
Value
Speed
+ +
Emissions
+1
Cost
6 Industry, 0 People, 4 Science
Build Time
220s
Rebates
2 People
Event Modifiers
+ Nuclear Catastrophe, + Lack of Uranium, + Radioactive leak, – Energy Shortage
Unlocks
Nuclear Energy 2.0, Safer Nuclear Energy, Basic Fusion
Basic Fusion
Attribute
Value
Speed
+
Emissions
+2
Cost
3 Industry, 0 People, 5 Science
Build Time
130s
Rebates
1 Science
Event Modifiers
None
Unlocks
Fusion Energy (by replacement)
Fusion Energy
Attribute
Value
Speed
+ +
Emissions
+1
Cost
6 Industry, 0 People, 10 Science
Build Time
310s
Rebates
2 People
Event Modifiers
None
Unlocks
Modular Fusion Reactors (by replacement)
Modular Fusion Reactors
Attribute
Value
Speed
+ + +
Emissions
+1
Cost
10 Industry, 6 People, 17 Science
Build Time
310s
Rebates
3 People
Event Modifiers
– Energy Shortage
Unlocks
Industry 22nd Century (by replacement)
Industry 22nd Century
Attribute
Value
Speed
+ + + +
Emissions
+1
Cost
30 Industry, 20 People, 15 Science
Build Time
250s
Rebates
None
Event Modifiers
Immediate Victory
Unlocks
Immediate Victory
Minimum Costs

Assuming Industry 20th Century is free:

  • 55 Industry
  • 26 People (-7 People in rebates)
  • 51 Science (-1 Science in rebates)
  • 1,220 seconds (20 minutes, 20 seconds)

Ecosystems, Deterministic Victory

This is the non-randomized path for an Ecosystems sector victory.

Tech Progression
Nature Conservation
Attribute
Value
Speed
+0.5
Emissions
Cost
2 Industry, 0 People, 1 Science
Build Time
50s
Rebates
-10 Emissions
Event Modifiers
None
Unlocks
Agroecology, Local Solutions, Nature Restoration
Nature Restoration
Attribute
Value
Speed
+0.5
Emissions
-1
Cost
3 Industry, 2 People, 0 Science
Build Time
70s
Rebates
-50 Emissions
Event Modifiers
– Anti-Monoculture Laws
Unlocks
Protected Landscapes, Ecosystems Approach, World Climate Fund
Ecosystems Approach
Attribute
Value
Speed
+0.5
Emissions
Cost
1 Industry, 2 People, 0 Science
Build Time
90s
Rebates
1 Industry, -10 Emissions
Event Modifiers
– Climate Change Denial
Unlocks
Ecocentrism (by replacement)
Ecocentrism
Attribute
Value
Speed
+0.5
Emissions
-2
Cost
2 Industry, 4 People, 0 Science
Build Time
110s
Rebates
1 Industry, -40 Emissions
Event Modifiers
– Climate Change Denial, – Anti Enviro Movement, – Disinformation Campaign, – Disinformation Campaign (not sure why in there twice!)
Unlocks
Biophilic Approach (by replacement)
Biophilic Approach
Attribute
Value
Speed
+
Emissions
-5
Cost
8 Industry, 0 People, 8 Science
Build Time
190s
Rebates
2 Industry, -60 Emissions
Event Modifiers
– Climate Change Denial, – Anti Enviro Movement, – Disinformation Campaign, – Disinformation Campaign (not sure why in there twice!)
Unlocks
A Global Oasis (by replacement)
A Global Oasis
Attribute
Value
Speed
+ + + +
Emissions
-15
Cost
20 Industry, 20 People, 10 Science
Build Time
400s
Rebates
None
Event Modifiers
Immediate Victory
Unlocks
Immediate Victory
Minimum Costs

Assuming Industry 20th Century is free:

  • 35 Industry (-4 Industry in rebates)
  • 24 People
  • 19 Science
  • 910 seconds (15 minutes, 10 seconds)
  • -170 Emissions in rebates

People, Deterministic Victory

This is the non-randomized path for a People sector victory.

Tech Progression
Societal Change
Attribute
Value
Speed
+
Emissions
1
Cost
0 Industry, 2 People, 0 Science
Build Time
50s
Rebates
None
Event Modifiers
None
Unlocks
Idea Incubator, Decarbonization Laws, Lifestyle Changes
Lifestyle Changes

Note that this may also be unlocked by an event. But since this is a deterministic guide, I include it in the tallies.

Attribute
Value
Speed
–
Emissions
-2
Cost
3 Industry, 0 People, 0 Science
Build Time
40s
Rebates
2 People
Event Modifiers
– No to Consumerism
Unlocks
Voluntary Frugality, Circular Economy, Loss & Damage Aid
Circular Economy
Attribute
Value
Speed
+0.5
Emissions
-1
Cost
2 Industry, 2 People, 0 Science
Build Time
90s
Rebates
1 Industry
Event Modifiers
None
Unlocks
Decentralized Economy
Decentralized Economy
Attribute
Value
Speed
+ +
Emissions
-1
Cost
4 Industry, 4 People, 0 Science
Build Time
80s
Rebates
-40 Emissions
Event Modifiers
None
Unlocks
Degrowth (by replacement), Doughnut Economy (by replacement)
Choice: Degrowth or Doughnut Economy

You have a choice of two cards to progress. Both lead to victory.
Degrowth

Attribute
Value
Speed
+0.5
Emissions
-4
Cost
6 Industry, 6 People, 0 Science
Build Time
90s
Rebates
1 Science
Event Modifiers
None
Unlocks
Eco-Symbiosis (by replacement)

Doughnut Economy

Attribute
Value
Speed
+ +
Emissions
-2
Cost
0 Industry, 7 People, 7 Science
Build Time
70s
Rebates
None
Event Modifiers
None
Unlocks
Eco-Symbiosis (by replacement)
Eco-Symbiosis
Attribute
Value
Speed
+ + + +
Emissions
-20
Cost
20 Industry, 20 People, 0 Science
Build Time
70s
Rebates
None
Event Modifiers
Immediate Victory
Unlocks
Immediate Victory
Minimum Costs

Degrowth path:

  • 35 Industry (-1 Industry in rebates)
  • 24 People (-2 People in rebates)
  • 0 Science (-1 Science in rebates)
  • 420 seconds (7 minutes)
  • -40 Emissions in rebates
READ:  Beecarbonize Tips & Tricks

Doughnut Economy path:

  • 29 Industry (-1 Industry in rebates)
  • 31 People (-2 People in rebates)
  • 7 Science
  • 400 seconds (6 minutes, 40 seconds)
  • -40 Emissions in rebates

Science, Deterministic Victory

This is the non-randomized path for a Science sector victory.

Tech Progression
Science Funding
Attribute
Value
Speed
+ + +
Emissions
Cost
2 Industry, 0 People, 0 Science
Build Time
50s
Rebates
1 Science
Event Modifiers
+ Fringe Research
Unlocks
Emission Cleaning, Science Incubator, Research Centers
Research Centers
Attribute
Value
Speed
+
Emissions
Cost
3 Industry, 0 People, 3 Science
Build Time
80s
Rebates
None
Event Modifiers
+ Climate Apathy
Unlocks
Advanced Robotics, Geoengineering
Geoengineering
Attribute
Value
Speed
+
Emissions
1
Cost
4 Industry, 0 People, 3 Science
Build Time
100s
Rebates
2 People
Event Modifiers
+ Widespread Cancer
Unlocks
???, Meteorological Models, Atmospheric Aerosols
Atmospheric Aerosols
Attribute
Value
Speed
+
Emissions
-2
Cost
7 Industry, 5 People, 0 Science
Build Time
90s
Rebates
-100 Emissions
Event Modifiers
+ Widespread Cancer, + Unpredictable Weather, + Regional Clima Collapse, + Ecological Disturbance, + Agricultural Calamity, + War On Science, + Tragic Harvest, + Local Protests
Unlocks
Radiative Cooling, Space Mirrors, ???
Space Mirrors
Attribute
Value
Speed
+ + +
Emissions
-5
Cost
15 Industry, 10 People, 0 Science
Build Time
290s
Rebates
+250 Emissions (be careful!)
Event Modifiers
+ Kessler Syndrome, + Regional Clima Collapse, + Asteroid Swarm, + Local Protests, + Lack of Rare Minerals
Unlocks
Planetary Thermostat (by replacement)
Planetary Thermostat
Attribute
Value
Speed
+ + + +
Emissions
-20
Cost
20 Industry, 20 People, 30 Science
Build Time
400s
Rebates
None
Event Modifiers
Immediate Victory
Unlocks
Immediate Victory
Minimum Costs
  • 51 Industry
  • 35 People (-2 People in rebates)
  • 36 Science (-2 Science in rebates)
  • +250 Emissions in negative impacts (-100 Emissions in rebates)
  • 1,010 seconds (16 minutes, 50 seconds)
READ:  Beecarbonize - Climate Speedrunner Achievement Guide

 

 

That’s all we are sharing today in Beecarbonize Victory Paths by-the-Numbers, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Perfect Info

MORE GAME GUIDES FOR YOU

Related Posts:

  • Beecarbonize – Climate Speedrunner Achievement Guide
  • Beecarbonize Tips & Tricks

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