Here we go!
1) We dont build ecosystems.
2) We dont trigger hunger crises (the progression delay is huge).
3) We dont build random cards.
4) We are playing at 1x speed after the 10th turn.
5) We dont build unnecessary cards.
6) We use pause to analyze our board, no rush.
7) We dont trigger 2nd tipping point.
8) We expand sections of the board only when it’s necessary.
9) We solve every crisis possible.
10) We are patient.Build order:
Home wind farms (Once it’s completed – remove 20th century industry, around turn 6-8)
Solar energy 2.0
Emission cleaning/Science incubator
Home wind farms
Now you are on the finish line to get 20 industry and 20 people tokens.
Remove any cards that are slowing their generation like Lifestyle changes and wait until you have enough tokens to trigger an Eco-symbiosis victory.
I’ve managed to get it on the 53,6 round. Can you beat me?
That’s all we are sharing today in Beecarbonize – Climate Speedrunner Achievement guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author XMJ