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Bad North: All Traits Guide

Posted on August 28, 2019

There are 13 different kinds of flags (14 with blank flag).
I will introduce the effect and application of these flags, including the choice of arms and equipment, hoping to help you.

 

Table of Contents

  • Heavy Weapons(Boar)
  • Collector(Chest)
  • Skillful(Eagle)
  • Ironskin(Tortoise)
  • Popular(Human*3)
  • Heavy Load(Clover)
  • Fleet of Foot(Hare)
  • Rousing Speeches(House)
  • Mountain(Bear)
  • Fearless(Donkey)
  • Sharp Weapons(Rose)
  • Energetic(Hourglass)
  • Sure-Footed(Tree)
  • Related Posts:

Heavy Weapons(Boar)

Bad North: All Traits Guide

Basic attacks deal from this squad deal increased knockback and stun effects.

Archer’s favorite. Can shoot shields into the water without level 3,even head-on shooting.

Pikes are also available, but you may need more time to finish shields, especially when you on hill.
Sometime your infantry have to wait to clear archers when pikes dealing with enemies on hill.

So,archers better then pikes.

Collector(Chest)

Bad North: All Traits Guide

Receives a 50% discount on all item upgrades.
Rounding! 9→5,not 4.

You may get 6 golds from first island if you have stone.
Only need 3+5 to level up if collector takes stone.

Best starting trait with best starting item.
Philosopher’s Stone + Collector = rich

Skillful(Eagle)

Bad North: All Traits Guide

Receives a 50% discount on all Skill upgrades.
Rounding,too.

Well,better then nothing.
PS:
Pike Charge have unlimited range with level 2.
Plunge have unlimited height with level 3.

Ironskin(Tortoise)

Bad North: All Traits Guide

Reduce all damage taken for the whole squad.
Infantry like this, but the effect is not obvious until level 2 or 3.

Popular(Human*3)

Bad North: All Traits Guide

Increases maximum squad size by 1.

This trait will change formation,10-man team will not be 334 but 442.343 with some narrow terrains.
So,don’t chose pikes , chose archers or infantry.

If you have ring, well, see picture.
Bad North: All Traits Guide17-man team have 16 archers and a commander with his/her flag.
9-man team have 8.
16/8=2.
WOW.

Heavy Load(Clover)

Bad North: All Traits Guide

Gains one extra extra use per level on all abilities.

Sounds complicated.
Actually it means you can use your item one more time.
Only for Bomb, Mines and War horn.
Bad North: All Traits Guide

Fleet of Foot(Hare)

Bad North: All Traits Guide

Increased movement speed for the whole squad.

Increase by about 1/3, the effect is obvious.
Speed is the soldier’s asset,so run faster and feels better.
Feels better,at least.

Rousing Speeches(House)

Bad North: All Traits Guide

Reduces the time taken to replenish in a house.

Very practical, reduce 1/3 of the time, you can catch up with the next wave when they arrive.

Recommended to Infantry.Archers and Pikes also available.

Mountain(Bear)

Bad North: All Traits Guide

This Commander is a giant, towering over other soldiers.

Seems like your commander is a brute, but actually not.
This big guy only stronger then his soldier a little bit, can’t knockback enemies.
When he hits people, you can hear the thud, loud and clear.

So, only Infantry fits this trait.It’s funny but not really useful.

Fearless(Donkey)

Bad North: All Traits Guide

This commander will never flee from battle.

You can’t flee by boat in battle. What’s the use of this trait? Negative characteristic?
Infantry still can retreat and the Pikes can be dispersed by the enemy. I don’t see any positive effect.
I really don’t know how this trait benefit me.

Sharp Weapons(Rose)

Bad North: All Traits Guide

Basic attacks from this squad deal increased damage, but with reducedknockback and stun effects.

Never give this trait to Archers! Never! Or you can’t shoot shields from boats into water at all.

Recommend to be Pikes, kill faster is very important.

Not suitable for Infantry. Don’t ask me why.

Energetic(Hourglass)

Bad North: All Traits Guide

Reduced cooldown time on all abilities.

Reduce about 1/3 time.
Take a Warhammer and your commander will become THOR.
You can hammer down every two wave.
Infantry > Archers/Pikes
Bad North: All Traits Guide

Sure-Footed(Tree)

Bad North: All Traits Guide

Resistance to knockback, stun and launch effects.

Infantry’s favorite trait.
You can’t be knocked down by a ship landing. Neither a brute nor a big bow can knock you back.

Pikes can face boats alongside the shore with this, but they more often need to face a large number of enemies at intersections, so it’s better to be Infantry.

Written by GoToSky233

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8 thoughts on “Bad North: All Traits Guide”

  1. Sihyeon says:
    September 30, 2019 at am7:22

    Nice guide, thanks
    -By Korean Player(North)

    Reply
  2. Janto Geerken says:
    October 11, 2019 at am12:31

    very cool guide thanks
    i actually never use archers XD because i thought they succ and I’d rather go for stronger and more pikes and infantry

    Reply
    1. fatchance says:
      October 21, 2019 at pm12:20

      I didn’t utilize them much either but your entire game and strategy will change forever once you equip archers with a fully upgraded Ring of Command. Honestly becomes best possible unit imo; especially after the Jotunn update with the dual wielders. The Ring of Command archers will annihilate their force before the boat reaches shore every time (put them on the beach as close as you can).

      Reply
  3. Random guy says:
    November 25, 2019 at am12:34

    Don’t underestimate the archers.

    Reply
  4. sikabliat says:
    December 23, 2019 at pm9:25

    nice advices man thanks

    Reply
  5. Whanos says:
    January 22, 2020 at pm2:20

    the mountain thing makes them alot I tested that the commander alone can 1v1 a brute but then he has to go hel also he does a ton of knock back other than that all this is very helpful thanks

    Reply
    1. Frag says:
      March 18, 2020 at pm7:52

      Actually, the commander can’t be killed as long as one of his soldiers is still alive. So that’s probably why he was winning. It would take much longer without the ability though.

      Reply
  6. Archer says:
    January 22, 2021 at pm2:49

    “Never give this trait to Archers! Never! Or you can’t shoot shields from boats into water at all.”

    This is incorrect. I use sharp weapons on archers and it still clears shields from boats.

    Reply

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