Are you trouble?
Not able to survive?
Then it’s important to hear the guide!
Days aren’t timed, so it means the Toys aren’t there.
This Night is easy, so you don’t have to worry about alot of Toys.
However, The Bear/Dog “Cheesy” is awaken.
If you hear a static noise, then go to the room where it has a TV and then click it.
If you hear a phone ringing, then go to where it is.
A disruption static noise does not mean the TV, it’s the radio, so go there if you hear it.
Failing to stop the noise, Cheesy will be in some sorta vent, you can close but it does not mean he’ll leave. He’ll begin to chase you, and so, you must find a spot where you can lock the door. If the door is locked, you must wait until he leaves.
Here’s some locations you’ll find the noises:
Here’s also some spots that can lock the door against Cheesy the Bear:
This may be also easy, but a new Toy will arrive, Charley the Clown.
But, you will also have a Grandfather Clock.
To this night through the end, you will have to get be careful about the Grandfather Clock, you cannot let the clock bell. You can reset the clock by clicking it. It can start to bell in 1 minute long. Charley can appear if his music box is playing, so you prevent from him by clicking on him but if the music is done, it means a game over. So remember, never forget to reset the clock.
From this night, you may need a key from Day 2.
You’ll have 2 new rooms and the attic. You don’t need to check the Attic until Night 4, so the Monkey will appear. The Monkey can only appear if you hear its drum, so if you are going going to where its the drum sound, you’ll die. If you hear on the left, it means you must go to the right. If right, then left.
The Monkey’s location is here:
Another last rooms will now be unlocked, the Basement. You may not need to check the Basement until Night 5. The Clown will appear in a “half hour” at the Attic. In order to defend, flick your flashlight, the light bulb does not work in Attic only. Failing to do so, this may be confused, once you didn’t defend yourself from Clown, it will cause a distraction, difficult and hard to listen to the sound cues, but Clown will not re-appear in the Attic.
Another night to increase the difficulty.
Through this night in a half hour, you’ll encounter The Tiger.
The Tiger can mess with the Generator at the Basement. If the generator is off, go to the Basement as you can. If you didn’t re-activated the Generator, Tiger will kill you. While the Generator being re-activated, The Tiger will certainly appear anywhere, so to defend yourself from him, you must flick your light bulb or your flashlight. Moving to another room will make The Tiger to kill you.
Nothing new through this night.
The difficulty increases and you’ll start the night with generator off, so do your best to re-activate the Generator and the Basement.
This night hasn’t been solved yet.
But you’ll find a new Toy, an unnamed toy.
The haunting with sounds: Stop all the noise sounds in one night (TV, Phone & Radio)
Die too many times: Die several times (For examble: 10+ deaths)
The Clock?!: TBA
F*ck you Monkey i don’t have time: TBA
Rooms: Visit all the rooms of the house
The Clown from above: TBA
Warm it!: TBA
I found everything: Get all Notes and Pieces of Papers
Rest In Peace of Terror: TBA
The Bronze: Beat Night 11
The Silver Shining: Beat Night 12
The King of Terror: Beat Night 13
Pieces of Paper & Notes
If you see the arrow, it means that is where you find an item.
Piece of Paper #1:
Piece of Paper #2:
Piece of Paper #3:
Piece of Paper #4:
Piece of Paper #5:
Piece of Paper #1:
Note: It does not erase your data or the progress.
The Ghost or Vengeful Spirit at Day 2:
??? at Day 3:
??? at Day 4:
Pentagram at Day 6:
- Pacify: All I Love Lore Documents Locations
- The Zodiac Trial Complete Walkthrough
- Ultimate Custom Night: How to Unlock all Offices Easily
- The Orphan A Tale of An Errant Ghost – Hidden Object Game Wlalkthrough
- Granny: All Items and Their Use