Skip to content
Menu
SteamAH
  • Cheat
  • Guide
  • Tips
  • Game Lists
  • Privacy Policy
  • Abuse
SteamAH

A Street Cat’s Tale : support edition – Walkthrough With 100% Achievements

Posted on September 12, 2019September 13, 2019

This is a complete walkthrough, with 100% achievements, containing a basic game guide, a list of all NPCs and their requirements, a full list of items and objects in the game.

While most info is here, I may be editing the guide and adding pictures to it.
You are welcome to post things I may have missed in the comments below and I will add them to the walkthough.

 

Game Basics

Spoilers

This walkthrough contains spoilers. Duh!
What exactly constitutes a spoiler? For a game that is a mix of story and puzzle, any detailed data could give away too much. Knowing what an item does under specific circumstances could be as much spoiler as giving away one the endings of this game, or telling you about the interactions with NPCs. There are sections that are relatively spoiler free in regards to the story, while some sections do contain story spoilers but give away less of the puzzle elements. Prowl with caution pu$$ycat!

Goal

In A Street Cat’s Tale you play the young kitten to a street cat. After your mother is the victim of a car crash, you have to survive the next twelve days and find your place in a harsh world, unlocking one of the eleven possible endings.
Except for two endings (5 & 6), all possible endings are unlocked by reaching the maximum intimacy level of 7 with one of the NPCs in the game – only one NPC’s intimacy level can be maxed out per playthrough.
During a total of 13 days (12 + D-day) you have to watch your health and food meter, while you try to gain ever higher intimacy with one of the NPCs, by gifting them items they like, or complete little errands for them. As you prowl the city, you have to avoid being run over by cars, manage your time and resources, complete small quests, make friends and stay alive, as you try to unlock a new ending.

Basic game mechanics:

Time – Day & Night
You have a total of 13 days until your playthrough ends. Time progresses by the second unless you talk to a NPC, have a system or info window open, or have pressed pause. Note that clicking outside of the game window (if playing in window mode) does not pause time progression.
Every day runs for four minutes if you don’t do anything. Two minutes daytime and two minutes evening hours. One minute before your time runs out (a quarter day left) a message will appear, warning you that it is getting late. When day switches to evening, the world gets a bit darker. Any daytime-NPCs will disappear and evening-NPCs will appear. It can happen, when you are just about to interact with a NPC, day switches to evening and the NPC is gone; so time your interactions accordingly. Note that if you run out of time and don’t make it back to your cat-home, you will fall asleep where you are and wake up at the usual spot the next day, with your meters starting at a low 20/90. You can advance a day anytime you want, by going to sleep at your cat home.

Health & Food
In A Street Cat’s Tale you have to survive for thirteen days. To survive, you need food and stay relatively healthy. As time progresses, you loose one point of food for every second, if your food meter runs out, you loose health instead, for one points every four second. Once your health reaches zero, you are dead.
You can fill up your meters by eating various foods, or sleeping in your cat home – which regenerates a certain amount [# details needed] of health and food, depending on the upgraded level of your home.
You can drain your meters by eating unhealthy items, being hit by an unfriendly NPC, being run over by a car, or by not sleeping in your cat home.

NPCs
There are three types of NPCs, cats, humans and a dog. Each NPC has a bar of affection that you can fill up by either being nice (does not work on the mean guy) or by giving the NPC a gift. Once you reach a certain level of intimacy, you have to do something specific to be able to progress gaining affection. In this guide we call these requirements “quests”, for sake of simplicity.
Each NPC has their own story, needs and requirements for you to be able to reach maximum intimacy with them. [link to NPC requirement list]
There is only a limited number of interactions with all NPCs per day – usually two, unless you have a fully upgraded house, which allows for three interactions per day.
While the cats and the dog are available all through the day and evening, humans are either available only during the day, or only during the evening, which makes timing an important factor.
As long as a NPC has a speech bubble over their had, they are interactable. To interact with a NPC, you need to get close enough until a paw appear over them, then you can click on the NPC (clicking on the legs of humans seems to work best). Sometimes a NPC stays interactable, but requires a specific object to progress, so timing and managing the limited amount of possible interactions becomes strategy.

READ:  A Street Cat's Tale : support edition - All Endings

Objects
There are various objects in the world you can interact with, usually yielding an item. Those objects are trashcans, boxes, broken bottles, flower patches, shop stalls. Different objects have a maximum amount of interactions available every day, in different objects can yield different items. If you already carry an item, you can not interact with objects, since you can only carry one item at the time. You will find a complete list of all Objects & Items here.[link to Objects & Items list]

Items
There are a range of items in the world that have various effects and many are used to progress through the story. Most items can be eaten, but not all items are healthy and can lower your health meter. Note that you can only ever carry one item at the time – which one is seen in a speech bubble over your head.
There are special items that only appear if you have a specific quest from one of the NPCs. Note that those items can not be eaten or dropped and can only be handed over to the appropriate NPC. If you are not careful, this can even kill you, since you can not eat if you are carrying a special quest item and if you can’t hand it in before your health meter runs out, you walk the rainbow bridge. You will find a complete list of all Objects & Items here.[link to Objects & Items list]

Housing
You start your journey with nothing but some old newspapers as sleeping mat. But the first NPC you meet is a rather stranger stray cat in a box who offers you to upgrade your housing, which grants you various benefits. You can upgrade you home three times, with ever more and harder to get items. The first two upgrades grant you a higher health and food meter, and higher amounts of regeneration if you sleep in your home, while the third and final upgrade allows you to interact with all NPCs one additional time per day, which is a huge advantage and time saver. For more details on how to upgrade your home, go here [link to housing WT].

Cars
Whenever you cross a street, a car might come around the corner and hit you, draining your health meter. Too many hits and you can die. Try to avoid being hit by cars.
There seem to be a few rules to cars: there are three types of cars, black, brown and red. [I have not done enough tests to know if they have any different attributes, like damage, speed etc. If I know more, I will update this section accordingly – for now, treat them equally].
The red car, unlike the others, will occasionally stop at a crossing. Most other cars seem to just drive through when the lights are red. You can use the lights of the signals as an indicator to know whether a car may be coming through, with green being save to cross and red meaning that a car is about the drive through. Either way, keep your eyes open and don’t get hit too often. Damage seems to rise if you get hit several times in short succession. If you get hit by a car once or twice while your meters are full, you will be fine, but the lower your meters are, the more it hurts.

Getting Started

First things first
I highly suggest to upgrade your home first. This is crucial and allows for much more time and less overall survival stress as you regenerate more health and food when you sleep in your home. You also start with higher meters and the final upgrade even allows for three interactions with NPCs instead of two.To do so, talk to Jimmy, the cat in the box, standing right at the starting spot where you wake up every morning.
Jimmy will give you a shopping list of items he needs to upgrade your house. You can talk to Jimmy anytime, for a reminder in what you still need. Note that you can only carry one item at the time and should not forget to eat once in a while too.
Once Jimmy has all the items from the list, you will have to wait for the next day, by either going to sleep right away, or play through the rest of the day normally. The next day, you will wake up, next to your new home, and with Jimmy ready with another upgrade. Once you have fully upgraded your home, Jimmy has no more uses and just hangs out next to your home, creepily standing there in his box…

READ:  A Street Cat's Tale : support edition - All Endings

Making Friends & Finding Food
The two other things you should do is to get to know how to interact with objects and NPCs. Go over to the trash can and when you see a paw, click the trash can. A bubble appears over you head, telling you what item you found. You can click the bubble and eat or drop the item. You can take an item to a NPC and give it to them as a gift, or automatically handing it over if it was for a quest you received from that NPC earlier. Elder Cat, the white cat a little to the southwest, likes leftover fish – if you find one in the trash can, give it to him. You can also act friendly and gain affection that way, or run away and end the interaction. Most NPCs don’t have much to tell you until you reach an intimacy level of 2. When you have reached a new intimacy level, the next time you talk to the same NPC, they probably have some quest for you. Pay attention to what they are saying, as their conversation will hold clues to what they could want.
Some NPCs will send you to other NPCs, or give you hints where to find them. Some quests require you to interact with specific NPCs, others will require you to bring them an item, or befriend another NPC.
You won’t understand what humans say, or see how they look like, unless you reach a certain level of intimacy with them. Gifting items and acting friendly usually works best – although there are NPCs that don’t accept gifts or kindness – and most NPCs will need just two or three of their favourite items or a few friendly interactions to progress to the next intimacy level. Often a favoured item and acting friendly twice will do the trick. This usually means that you can gain up to one level of intimacy and fulfil the requirement to progress to the next; and then come back again tomorrow and do the same for the next intimacy level.
However, some NPCs don’t seem to have errands to run at ever intimacy level, in which case you just progress normally to the next level by gifting items and acting friendly.

As you walk the streets, you need to eat. Trashcans and boxes can hold various edible items, although some trash is not as healthy, but can still do in a pinch. Food waste is not great, but it could still be a better choice than starving. Other possible food sources are some NPCs; and there is always the option to steal some food.
If you go all the way to the west, you will find a dumpster at the end of a road. An elderly lady will drop cans of food, the second best food items in the game. If you befriend the fish monger, he might give you fish now and then. You can also steal from his fish shop if you like. You get two tries and if you are lucky, you get a huge fish, the best food item.

From here on, you will have to decide who you want to reach maximum intimacy with and start building up your relationships. Once you reach level 7 intimacy with an NPC you will unlock their ending.

The End
Every NPC has one ending you can unlock with maximum intimacy, while two endings can be unlocked by either dying – when your health meter reaches zero – or by not reaching maximum intimacy with any of the NPCs.

*meow*

NPCs

and what they want…

Note that when you reach a new level of intimacy, you need to interact with the NPCs again to receive their quest to be able to advance further with them. Some NPCs will drop items as a reward for completing their quest (in the list below, the first item is what they want and the second after the > is what they drop in response). Some of these items can be used for other quests if timed right.
It is also of note that whatever NPCs drop, will stay there until the end of the day, but disappear the next. Unique quest items appear once the quest is given, and stay there until you pick them up – be careful though, since those items can not be dropped or eaten and will block your inventory slot until you hand them to the NPC the item belongs to.
Some quests require you to befriend one or more NPCs by reaching intimacy level 2, or talk to some of the NPCs. You will need to be able to interact with those NPCs to do so, so mind your interaction limits.
Once you have finished the level 6 quest for a NPC and interact again with them, you can choose to maximize your intimacy with that NPC – unless you already are at maximum with another NPC – which will unlock an ending specific to that NPC.

Cats

Boss Cat (Black Cat)

  • Level 2 – Canned Food
  • Level 3 – Canned Food > Canned Food
  • Level 4 – Talk to Elder Cat
  • Level 5 – Rat > Rat
  • Level 6 – Huge Fish
READ:  A Street Cat's Tale : support edition - All Endings

Ending 2. Protect the Loved Ones

Elder Cat (White Cat)

  • Level 2 – Leftover Fish > Rat
  • Level 3 – Talk to Boss Cat
  • Level 4 – Huge Fish > Leftover Fish
  • Level 5 – Glass Shard
  • Level 6 – Talk to all cats

Ending 9. The True Journey

Freckle & Dotty (Twin Kittens)

  • Level 2 – Glass Shard
  • Level 3 – Leftover Fish
  • Level 4 – Rat
  • Level 5 – Huge Fish
  • Level 6 – Flowers

Ending 10. Flower

Humans

Bobby (Fish Monger)

  • Level 2 – Flowers
  • Level 3 – —–
  • Level 4 – Michelle @level 2
  • Level 5 – Rat
  • Level 6 – Band Aid

Ending 1. Bobby, the Fish Store and I

Gregory Park (Drunk Man)

  • Level 2 – Gregory’s Keys
  • Level 3 – —–
  • Level 4 – Wallet
  • Level 5 – Flowers
  • Level 6 – Talk to Simon

Ending 4. The Long Journey

Michelle (Cat Lady)

  • Level 2 – Canned Food > Canned Food
  • Level 3 – Talk to all cats
  • Level 4 – —–
  • Level 5 – Band Aid
  • Level 6 – Gloves

Ending 11. Met My Mama!

Sarah (School Girl)

  • Level 2 – Feather > Band Aid
  • Level 3 – Any cat @lvl 2 . Leftover Fish
  • Level 4 – Sarah’s Keys
  • Level 5 – —–
  • Level 6 – Flowers

Ending 8. Life with Humans

Simon (Lonely Man)

  • Level 2 – Any cat @lvl 2 > Canned Food
  • Level 3 – Glass Shard > Leftover Fish
  • Level 4 – Band Aid
  • Level 5 – —–
  • Level 6 – Talk to all the other cats

Ending 7. Warm Hands

Others

Doggo (Dog)

  • Level 2 – Flowers
  • Level 3 – —–
  • Level 4 – Bone
  • Level 5 – Talk to all humans
  • Level 6 – All humans @level 2

Ending 3. Being with Humans

If a NPC does not have any quests for you, just advance to their next intimacy level by acting friendly or give them their favourite items.

Objects & Items

Objects

There are various interactive objects in the world that yield a range of items. Below you find a list of all those interactive objects, how often you can interact with them, and what items they may yield.

Object
Interactions
Items
Trashcan
1-3x
  • Food Waste
  • Banana Peel
  • Bone
  • Fish Bone
  • Leftover Fish
Boxes
1-3x
  • Rat
  • Banana Peel
Broken Bottle
1x
  • Glass Shard
Flower Patch
1x
  • Flowers
Stealing from Shops

Note that when you steal from shops, the intimacy meter of all humans and the dog will drop a few points. You can not drop to a lower intimacy level, but may need to fill up the meter again.

Shops
Interactions
Items
Fish Shop
2x
  • Fish Bone
  • Leftover Fish
  • Huge Fish
Old Women’s Shop
2x
  • Gloves
  • Band Aid
Quest Items

Gregory’s Keys – Under a bench at the park
Sarah’s Keys – In front of the academy
Feathers – At the pigeons
Wallet – In front of the Pub

Items

All normal items can be eaten (except Gloves), or dropped. Once dropped, they disappear. Find a list of all items and their health and food modifier below.

Item
Health
Food
Glass Shard
-10
+0
Food Waste
-10
+60
Banana Peel
-2
+30
Bone
-2
+20
Fish Bone
-5
+20
Leftover Fish
+5
+30
Huge Fish
+20
+120
Rat
+5
+30
Canned Food
+10
+30
Flowers
+0
+1
Band Aid
+60
+0
Written by MetaControl

MORE GAME GUIDES FOR YOU

Related Posts:

  • A Street Cat’s Tale : support edition – All Endings

34 thoughts on “A Street Cat’s Tale : support edition – Walkthrough With 100% Achievements”

  1. Waffles says:
    January 11, 2020 at am9:31

    You forgot to link to the housing walk through, other than that, awesome work!

    Reply
  2. Joe says:
    January 30, 2020 at am12:45

    PLEASE I NEED TO KNOW WHERE IS THE OLD WOMENSSHOP AND WHO IS SHEE WHATS HER NAME?!?!? IVE BEEN LOOKONG 2 INGAME DAYS FOT BANDAIDS

    Reply
    1. Alashikara says:
      February 15, 2020 at pm4:13

      The shop is located by the dog but lower down the street, away from where the man who gives you cat food shows up. Her shop is the stand in the corner. Not sure if you already found out, but that’s where it is.

      Reply
    2. Kyp says:
      February 17, 2020 at am7:22

      Bottom right corner

      Reply
    3. Kat says:
      February 20, 2020 at pm5:12

      It’s by doggo at the bottom of the map,go across and theres a stall with gloves and bandaids!

      Reply
    4. Rann says:
      February 25, 2020 at am3:29

      The old woman shop is located next to Doggos’ shop

      Reply
    5. Christine says:
      March 13, 2020 at am3:59

      Close to Doggo’s place

      Reply
    6. anne says:
      March 27, 2020 at am7:22

      It’s near the dogs

      Reply
    7. Vi says:
      April 22, 2020 at am12:06

      near the dog. go right

      Reply
    8. Person says:
      April 27, 2020 at pm1:56

      Top right of the map, next to doggo

      Reply
  3. Llama says:
    January 30, 2020 at pm2:49

    She’s right by the dog, if you know where he is. If you don’t, you just need to go to where the fish man is, and just move south-east (down-right), sticking to the sidewalk, and you’ll eventually meet them.

    Reply
  4. AvaZandt says:
    January 31, 2020 at pm5:51

    Where is the car keys??

    Reply
  5. Kody says:
    February 13, 2020 at pm8:18

    How do you befriend Gregory Park? This is very vague, and when I try to ‘act friendly’ he just attacks me. Is there something else I have to do?

    Reply
    1. Hatachi says:
      February 14, 2020 at pm7:04

      U can be friend with him by give him flowers

      Reply
    2. N8 says:
      February 16, 2020 at am1:06

      You can also give him band aid

      Reply
    3. ld says:
      April 20, 2020 at pm1:50

      give flower

      Reply
  6. Frappei5 says:
    February 17, 2020 at pm4:37

    How do u get band aids? I know I have to go to the old lady, but then what? And what do you do when u cant interact with some NPCs?

    Reply
    1. Catisfaction says:
      February 28, 2020 at am4:03

      You need to steal it from her, Meow. @icatisfaction

      Reply
  7. Adhi says:
    February 23, 2020 at pm8:08

    How do I give Sarah (school girl) feathers?

    Reply
    1. Rann says:
      February 25, 2020 at am3:31

      Go to the pigeons near Boss Cat. You can find feathers there

      Reply
  8. Addy says:
    February 27, 2020 at pm7:36

    How do I get the necklace from elder cat to give to the twins?

    Reply
    1. Danni says:
      February 29, 2020 at am10:27

      Use glass shard instead which can be found around broken bottles

      Reply
  9. Cinnamon says:
    February 29, 2020 at pm3:37

    The twins just want glass, which is what the elder cat’s necklace is made out of

    Reply
  10. J.Silver says:
    March 7, 2020 at pm9:43

    How do I get gloves? When I take from the old woman I get band aids not gloves

    Reply
  11. Bruh Idk says:
    March 16, 2020 at am7:04

    Excuse me for this stupid question, but whenever I go to the old woman’s shop and steal, I always get band-aids. I am currently trying to upgrade my house to level 3, and I need a glove to do it (the glove is at the old woman’s shop). Please help this idiot in need of answers.

    Reply
    1. Rann says:
      March 19, 2020 at pm10:20

      I don’t actually know how to get glove. Perhaps you just randomly get it from stealing that shop. Sometimes i also get stuck on that. As for me, i usually go to the old woman’s shop first in the morning. If i get the item i wanted, I’ll continue my day. But if i don’t, I’ll return to the title screen and do it all over again.

      Reply
      1. Pixel says:
        March 24, 2020 at pm11:28

        be closer to the gloves then the band-aids that always works for me

        Reply
        1. Gemma says:
          March 27, 2020 at pm7:03

          How do you survive? As adult I’m stuck on 3 house I can’t find ANYTHING

          Reply
    2. Pixel says:
      March 24, 2020 at pm11:32

      be closer to the gloves

      Reply
  12. Frances says:
    March 20, 2020 at am2:50

    Where to find the canned food?

    Reply
    1. Pixel says:
      March 24, 2020 at pm11:31

      next to the trash area there is a woman

      Reply
  13. Jill says:
    March 30, 2020 at am9:52

    I got to level 2 on all the cats but j still can’t continue with Michelle please help me

    Reply
  14. Random Helper says:
    November 29, 2020 at pm8:21

    to give feathers you go to where the birds are near boss cat and theres feathers

    Reply
  15. rando says:
    June 28, 2021 at pm1:45

    how do you get feathers?

    Reply

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Disclaimer

All content cited is derived from their respective sources. If you think we have used your content without permission, Please go to the Abuse Page to contact us and we will be taking it seriously.

Recent Posts

  • Dinkum Gacha Rewards Guide
  • Hooked on You: A Dead by Daylight Dating Sim Choices Consequences
  • Star Valor Battle Rush Perk Guide
  • Hard West 2 Basic Guide for Beginner
  • The Mortuary Assistant 100% Achievements Guide
©2022 SteamAH | Powered by SuperbThemes & WordPress