A Long Way Down is thought as an iterative, data and numbers oriented RPG. There are a lot of ways to improve your characters, your cards and different monsters. It was conceived as a game with different mechanics
Combat Gameplay
- Look at the element of your weapon and the cards you use in your deck. If they match, you will do more damage. Eg : If you have a “Air” weapon, you “Air” cards will do 15% more damages.
- Look at Monsters attack cards! Kill the monster that inflict handicaps first.
- Upgrade your heal cards in priority! It will help you survive in the long term.
- If you have enough action points, heal yourself then kill the monster in that order. If you don’t, you’ll waste a heal.
- Adapt your deck to new enemies : each world has its own monsters with their own spells. For example, “Banishment” is very useful in the world 1 but not really in the world 2.
- “Oxydant Attack” & “Breach Exploit” are powerful cards that work well together! Keep them safe and clone’em if needed
- Clone the “Banish” cards to have it in 2 copies. It helps removing the buffs on enemies!
- The card “Penitence” (Removes all target’s curses and restores {E2_Power} health points to the target..) doesn’t remove the status “
Maze Gameplay
- If there’s a monster on your road, use the destruction tile on them to kill instantly. Savage.
- There is the tile “Monster Upgrade” that upgrades a monster but increase rewards. Use it on a group of monster instead of a stack of monster!
- If you have a “precious” tile like “Fire camp” or “Pile of Slabs” and a “Slab Destruction” tile, be careful when you hold them. The Dungeon master may destroy one of your precious tile!
- When a pile of monsters goes on a trap, ALL monsters get the damages!