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DiRT Rally 2.0: Optimal Graphics Settings

Posted on May 28, 2019

Finding the sweetspot between nice looking graphics and fast-enough framerate can be a chore. This is my findings and optimal settings

The goal is to get a stable framerate of 60+ fps. while making the picture quality as pretty to look at as possible.

I’m tweaking on the following hardware (which i consider avarage these days)
– Intel Core i7 3770K @ stock
– NVidia GTX 1070
– 16GB DDR3
– Resolution: 2560×1440

I’ve tested and tweaked settings using multiple stages to make sure that they are pretty solid.

 

Graphic Settings

Display Mode
I prefer to use Windowed Borderless, this has the advantage of making it easy to switch between gaming and other programs like Sound Mixer, Recording tools, Youtube or whatever..

VSync
ON – My monitor doesn’t support higher hz/fps then 60 and on my machine it doesn’t look good when VSync is off.

Using VSync ON also has the benefit of lowering the power usage / noise of the GPU

Multisampling
4x MSAA looks really nice on 2560×1440 , especially rocks and trees has less hysteresis / sharp edges

Use CMAA if you need more performance, though its not as nice as 4x MSAA

TAA
OFF … ALWAYS OFF !!!
I don’t know what this foul setting from hell is supposed to do, but the whole game looks like Nintendo if you enable it. !!!

Advanced Graphics

Quality Preset: Custom

Shader Detail 
HIGH – Never use LOW, it will break all shadow effects and make textures look like crap.

Texture Detail 
ULTRA – This setting mostly consume GPU RAM and if you have plenty, just turn it up.

Reflections 
HIGH – using ULTRA has a high cost in rain weather, while High looks plenty good.

Screen Space Reflections 
ON

Shadows 
Medium – You wont notice the difference when driving, and Medium looks quite good. Anything higher just ads finer detail and cost much performance.

Night Lightning 
ULTRA – You might tweak this down if you get bad performance at night.

Ambient Occlusion 
HIGH – I couldn’t tell the difference to ULTRA, and High looks plenty good.

Advanced Ambient Occlusion 
OFF – It cost too much and didn’t add enough detail.

Particles 
ULTRA – This makes smoke and effects look good, tweak it down a notch if you need performance

Advanced Blending 
OFF – This feature cost a LOT of performance and only makes trees look better. 4x MSAA is much cheaper to use.

Weather 
High

Crowd 
Medium – anything higher cost A LOT of performance, but medium looks good. I think there is a performance bug because i dont see much difference, only in frames per second.

Cloth 
High

Mirrors 
High

Vehicle Detail 
High – it doesn’t seem to cost much to run high, but you might get more fps in replay mode.

Track 
Ultra – you might find some performance here, but not a lot.

Object 
Ultra – also a bit of performance to gain from lower settings…

Trees 
Ultra – It seems that there is little difference between lower settings and ultra. I found that there is a performance bug with trees that cant be solved by lowering tree-details. just keep it high.

Ground Cover 
High – makes the game look pretty and doesn’t cost much to have on High

Skidmarks 
ON – they dont cost much and makes the game look more real.

Motion Blur 
ON – This is mostly a preference thing. only a few fps if turned off.

God Rays 
OFF – I found them very distracting

Chromatic Aberration 
ON – Makes some details look nicer

Bloom 
ON – VERY IMPORTANT !! to keep this ON. Without it the light-engine doesn’t work properly

Lense Flares 
OFF – I don’t like them, my eyes are not a camera… turn on if you like.

Light Streaks 
OFF – Also dont like these..

Lens Dust 
OFF – I prefer off to get clean screenshots .. hehe.. clean… get it ?

Brightness

The optimal setting is when the darkest logo is BARELY visible.

I have a calibrated monitor and can easily see the black logo at 1.00

At 0.8 it’s pretty much gone, so for me it’s between 0.8 and 1.00

I find that 0.8 can be a bit too dark at times, but also wish that contrast was higher in the game.
Most of the game has a very flat contrast curve. Sadly the game doesn’t offer any tools to adjust lightness and contrast so you might need to find tweaks elsewhere for better contrast.

Results

The game hasn’t been optimized fully yet and i bet that there might come small performance upgrades in the future.

My tweaks has given me a very nice looking picture and an almost stable 60 frames per second.

the fps dips below 60 at non-optimized places and i haven’t found a solid way to eliminate them. Believe me i’ve tried every logical tweak with lower settings and haven’t found the root cause.

Some times in replay, the car will come out of a non-dense forest (Poland) and the fps dips to 56 for no reason at all..

Using CMAA instead of 4xMSAA is the easiest boost when the track demands higher fps.

Samples

DiRT Rally 2.0: Optimal Graphics Settings

DiRT Rally 2.0: Optimal Graphics Settings

DiRT Rally 2.0: Optimal Graphics Settings

DiRT Rally 2.0: Optimal Graphics Settings

DiRT Rally 2.0: Optimal Graphics Settings

DiRT Rally 2.0: Optimal Graphics Settings

DiRT Rally 2.0: Optimal Graphics Settings

DiRT Rally 2.0: Optimal Graphics Settings

Written by Montago

1 thought on “DiRT Rally 2.0: Optimal Graphics Settings”

  1. Danny says:
    May 24, 2022 at am8:31

    These settings actually look relly nice and it doesent lag alot lot like i thought it would do. it barely even lags.

    Reply

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