For Jerez’s Arena players, I managed beat Ciel without cheats and I will explain how here below, let’s check it out.
New game
– Start new game
– Train Clo into full purple stats only (no rest), for money (lewd jobs will bring more money)
– Build: guild > gym>potions>other
– After geting Ellin, train her full into combat (no rest too, recovering by cheap potions) max train allowed, maximizing AGI and DEX, all available elixirs to her
– Saving before each confirmation of quest – to reload if income suddenly drops
– Win all arena fights, for money (Clo can win story fights by obedience, seduce and defence only, and longer fights- more money)at the end of story arc Ellin had:
– Train Clo into full purple stats only (no rest), for money (lewd jobs will bring more money)
– Build: guild > gym>potions>other
– After geting Ellin, train her full into combat (no rest too, recovering by cheap potions) max train allowed, maximizing AGI and DEX, all available elixirs to her
– Saving before each confirmation of quest – to reload if income suddenly drops
– Win all arena fights, for money (Clo can win story fights by obedience, seduce and defence only, and longer fights- more money)at the end of story arc Ellin had:
Stats
str 440
agi 628
dex 573
will 545
sta 471If you manage to train Clo into same combat stats, (or even more) i guess it will be fine, but harder to achieve, due to quest rewards at start.
agi 628
dex 573
will 545
sta 471If you manage to train Clo into same combat stats, (or even more) i guess it will be fine, but harder to achieve, due to quest rewards at start.
So, anyway
to final conquest combat, my elf growup on elixir (enhancer 20%included):
HP 735
str 834
agi 1049
dex 998
will 976
sta 904
Fight
1 turn – Dodge (SKI)
2 turn – Keep Distance (AGI)
3 turn – Intimidation (DEX)
4 turn – Lower Strike (DEX)
5 turn – Keep Distance (AGI)
6 turn – Intimidation (DEX)
7 turn – Lower Strike (DEX)
8 turn – Keep Distance (AGI)
(TP 8/10)
9 turn – Absorb (TP)
10 turn – Full Slash
11 turn (if too low crits in run) Power Strike (STR)~10 turns to win.
2 turn – Keep Distance (AGI)
3 turn – Intimidation (DEX)
4 turn – Lower Strike (DEX)
5 turn – Keep Distance (AGI)
6 turn – Intimidation (DEX)
7 turn – Lower Strike (DEX)
8 turn – Keep Distance (AGI)
(TP 8/10)
9 turn – Absorb (TP)
10 turn – Full Slash
11 turn (if too low crits in run) Power Strike (STR)~10 turns to win.
It will require couple lucky crits, sure, but in my experience it works 4/5 fights. Also you can try Absorb early, if you feel needed. Or even not absorbing.
Good luck!
That’s all we are sharing today in Jerez’s Arena How to Beat Ciel Guide, if you have anything to add, please feel free to leave a comment below, and we’ll see you soon.
Credit to sar