This guide is aimed specifically at aiding players who want to level in crime sprees as fast as possible. It breaks down the leveling math into specifics. I hope this helps out the community and saves people valuable time.
Disclaimer
WARNING:
Crime sprees by their very nature, are modified versions of the heists you encounter. If you are a new player, you are not learning the actual versions of those heists and consequently, your view of the game will be warped. This effect becomes more and more severe as the rank and difficulty of the spree increases (mobs will have ridiculously high health, gage boosts will buff players, and modifiers will count against players). If you decide to level via epic crime sprees (those where the host rank is in the thousands or higher) especially, all sense of natural game progression will be ruinedbecause you will earn all the currency (cash, offshore money, and continental coins) you will ever need upfront.
Having said all that, I understand that people will level rapidly via crime sprees for various reasons which I respect. Maybe you are a returning player and want to skip the grind of leveling? Maybe you don’t have the hours to dedicate to the game and want to unlock the end game experiences quicker? Maybe you want a mask at a certain infamy level? Maybe you just HATE grinding? XD
Why This Guide Exists
The Basics
In addition to these modifiers, as the host’s crime spree ranks up, the game will continue to add a forced modifier every so often which increases enemies’ health by 20% and their damage by 15%. This is why they become insanely difficult to kill on high crime sprees and impossible to kill on epic crime sprees.
The host also chooses the next mission from a set of three – If they do not like their choices, they can re-roll for a new set. The first two re-rolls cost the host 6 continental coins and the cost DOUBLES for every re-reroll after.
You do not get extra bonuses for extra loot and other things outside of the mission objectives, so most teams will do the bare minimum requirements to complete a mission.
To do crime sprees, you must be level 60 or higher – If you are at least Infamy I, you can be any level
Leveling and Rewards
You MUST be on an active crime spree to rank up AND the host must have a higher rank than you. Your crime spree rank increases after every successful mission.
The catch-up bonus is the primary mechanism which allows players to rank up rapidly and thus claim high/epic crime sprees for tons of rewards including experience. It exists to help reduce the disparity between the host’s crime spree rank and their team members’ ranks.
The Catch-Up Bonus is calculated as exactly 3.5% of the difference between your rank and the host’s rank. For example, if your rank is 0 and the host’s rank is 1000, your rank will increase by +35 catch-up bonus + whatever the mission gives.
A player may infamy every 100 levels.
- To level from 0 to 100 requires exactly 23,336,300 experience (XP) – Claiming a crime spree with anything less will come up short
- This requires claiming a crime spree of at least 484 rank (which yields 23,420,000 XP)
- The cheapest mission awards 3 rank, thus requiring a catch-up bonus of at least 481 rank
- The host’s crime spree rank must be at least 13,743 or higher in order to “infamy” all players after EVERY mission when they claim their crime sprees
- When doing multiple runs, to ensure you are level 100 for the next run, it is recommended to infamy first and THEN cash-in (claim) your crime spree.
- Infamy XP bonuses have no bearing on XP gains from crime sprees
Crime Sprees and Game Limitations
If you are joining epic crime sprees, it is recommended to get mods which suppress the modifier list upon joining to avoid crashes.
When hosting, it is often easier for players to join on the mission prep screen instead of the lobby.
Since the game is unstable during epic crime sprees (the developers never intended players to go that high in crime spree rank), it is also recommended to run mods which prevent the automatic failure of your crime spree upon game crashes.
In what I would call “legendary” crime sprees (with ranks in the millions), the host as well as players may require mods which reduce/eliminate the amount of modifiers.
Lastly, cashing in an epic crime spree will result in an incredibly long progress bar tallying up your rewards, but you can press ESC to exit it.
General Build Guidelines for Epic Crime Sprees
Bring Aced Inspire, Upgraded Jokers, deep Revenant tree skills, and weapons which can repeatedly stun (with fire or poison) and suppress enemies
Since there are no pagers allowed due to modifiers, killing guards after they are alerted isn’t much of an option. You will want to damage them and shout them down if they get in your way.
Bring fully upgraded ECMs to chain multiple overlapping ECM buffs across your team until the mission objectives are completed. Other than that, Inspire, utility skills (drills / C4 / saws) are useful.
Recommended Missions for Speed Runs
ECM Rushing: FBI Server, Swing Vote, Bank Heist, and Shadow Raid
Loud: Interception (Biker Heist Day 2) or Airport (Firestarter Day 1)
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