Every Joutus Card in game and where to get them.
Introduction
Have no fear, this guide is here to help! From an explanation of what a card type does to who you can steal earn a free card from, this guide is here to help!
This guide is still a work in progress, as I’ll be playing a fresh file to double check my work, but a complete listing by number and name is available right now.
Pictures will be added last.
Common Vs. Unique
Common, as their name suggests, are easily attainable. Theoretically, all common cards can be bought from Chester but I can’t confirm that. Some common cards are easier to obtain from winning them as opposed to simply buying them. My guide, in it’s final version, will show which card can be farmed easily from who.
Unique cards are different. They are either found in special stages, from certain people who will give them to you, special chests, or can only be won from a specific player. Also, as the name suggests, each unique card is the only one of its kind in existence, take care that if you lose a unique card, to either win it back by any means necessary or buy it back from Chester.
In this guide, unique cards are marked by an asterisk* while every other card is a common.
Card Types
ARROW TYPES
Single
Single, also officially known as STANDARD, is the lowest rung arrow type. A single arrow will allow a card to push another card in the same direction as long the side being pushed on the opponent’s card is blank and there isn’t another single arrow blocking the way on the other side of the card that’s being pushed (which will in turn push both cards in the same direction). If the side of the opponent’s card is another single, a double, double gear, bomb, or triple, it can’t be pushed back. When used right, they can either push an opponent’s card out of the way, block them, or push one of your own cards in a better spot.
This is the first time of card you will start with and earn initially, but will be quickly replaced by double, triple, or other types as you either win them from rounds or bought from Chester.
Double
The double arrow is the single’s much more successful brother. They behave just like a single arrow, but also have the unique feature of being able to push back ANY single arrow as long as there isn’t a double arrow blocking the way on the other side of the card being pushed. A deck filled with double arrows is pretty solid and necessary for the level 2 Joutus houses and up.
Bomb
Bomb arrows behave like single arrow cards are like double edged swords. One one hand, they can “destroy” (read, replace) any card they’re pushed on top of and can only be blocked by a double arrow. On the other hand, a crafty player can also push your bomb cards and have them destroy your carefully placed handiwork. Great card needs to be take when using these cards. Fortunately for you, you can also take advantage of your opponent’s bomb cards and use them against them.
It should be noted that, just like normal arrow types have to be facing the right direction, bomb arrows also have to be facing a card on a blank side in order to actually destroy them. Otherwise, they will be blocked in.
Double Gear
Double gear, officially known as CONVEYOR, behave just like double arrows, but they will also continuously move in the direction the “gear” is facing as long as nothing is blocking them.
Personally I didn’t found much use for them and spent more time pushing my opponent’s double gear cards out of my way, but a cleaver player than I might find a use for them.
Triple
Triple, officially known as COUNT, are exactly what they sound like: three arrows that can move any card on the board in any direction they face, even doubles! However, there is a catch, which is why they’re officially known as count; after each full turn, they will count down to zero. Once that happens, any triple side will become blank for the rest of the game round. Because of this, triple cards are usually more useful closer to the end of a round, rather than the beginning, but sometimes a strong push is helpful too, depending on the situation.
CARD TYPES
Switch
Switch cards will reverse the direction of a card’s arrows, either left to right, up and down, or all four sides as applicable, if said card is pushed by another card for any reason. This is mostly to have an opponent’s card blocked and trapped them. Like double gear cards, I rarely found them to be useful.
Slam
Slam cards are interesting in that after a card has been placed, they will force any card next to one of their arrows to move one space over (or if they’re pushing another card, two spaces over). They can be useful to get an opponent’s card shoved off to the graveyard, but they can accidentally mess up your own cards, so be careful when using them. If combined with bomb types, this will destroy cards instead of just pushing them.
Grave
Grave cards act just like regular cards, except they can also be placed in the grave yard. Useful if you want to block off a particular spot in the graveyard and/or push one of your own cards back into the playing field. I mostly got by without them.
Propeller
Propeller cards, officially known as CASCADE, will reverse any card it pushes into the opposite player’s hand. For example, if you pushed a propeller card into an opponent’s card, their card will turn blue and the game will treat it as one of your own for the rest of the game.
Be careful when using these cards, as propeller cards can be switched by other propeller cards, and can turn TWO cards into your opponents. Though nothing is stopping you from doing the same…
1 -20
Obtained by: you have an infinite amount of these once you get your deck.
2. Blitzsteed – single left
Obtained by: you have an infinite amount of these once you get your deck.
3. Blorb – single down
Obtained by: you have an infinite amount of these once you get your deck.
4. Beeto – single right
Obtained by: you have an infinite amount of these once you get your deck.
5. Dozedrake – single up + single left
6. Invisishade – single down + left
7. Zamby – single down + single right
8. Fleeto – single up + single right
9. Divedrake – single up + single down
10. Boneclang – single left + single right
11. Wizzem – single up + single left + single down
12. Super Skeleton – single left + single down + single right
13. Griffoth – single up + single right + single down
14. Goldarmor – single left + single up + single right
15. Flailarmor – single up + single right + single down + single left
16. Rookie * – blank
17. Bard * – single up + single right + single down
18. Cooper * – single left + single up + single right
19. Rat King – double up
20. Fairy – double left
21 – 40
22. Torpeeto – double right
23. Hedge Pupil * – double up + single left
24. Duelist Di * – double left + single up
Obtained by: winning the card from Duelist Di in a game of Joustus on the ship.
25. Ruffian * – single left + double down
26. Croaker * – double left + single down
27. Gastronomer * – single right + double down
28. Goatician * – double right + single down
29. Ledge Farmer * – double up + single right
30. Skip * – single up + double right
Obtained by: winning the card from Skip in a game of Joustus on the ship.
31. Chester * – double up + single down
32. Traitorus * – single up + double down
Obtained by: winning the card from Traitorus in a game of Joustus on the ship.
33. Hedge Farmer * – double left + single right
34. Farrels * – single left + double right
35. Playing Kid * – double up + single left + single down
36. Barton * – double left + single down + single right
37. Hoop Kid * – single up + single right + double down
38. Grandma Swamp * – single left + single up + double right
39. Hengineer * – single left + double up + single right
40. Troupple Missionary * – single up +double left + single down
41 – 60
42. Shovel Smith * – single up + double right – single down
43. Armorer * – Single up + single left + double down
44. Troupple Acolyte * – single left + single down + double right
45. Gouache * – double up + single right + single down
46. Doe * – double left + single up + single right
47. Lunkeroth – double up + slam
48. Boneclang honcho – double left + slam
49. Teethalon – double down + slam
50. Sumo Goldarmor – double right + slam
51. Baz * – single up + single right + single down + single left + slam
Obtained by: winning the card from Baz in a game of Joustus on the ship.
52. Terrorpin * – double left + double right + slam
53. Mom * – double up + double down + slam
Obtained by: Knight King’s room. See my fairy garden guide for more details.
54. Mole Knight * – bomb left + double down + bomb right + slam
Obtained by: winning the card from Mole Knight in a game of Joustus on the ship.
55. King Pridemoor * – double up + double left + slam
56. King Knight * – double left + double down + slam
Obtained by: Knight King’s room. See my fairy garden guide for more details.
57. King Birder * – double right + double down + slam
58. Troupple King * – double up + double right + slam
59. The Big Creep * – double left + double right + grave
60. Phantom Striker * – double up + double down + grave
Obtained by: winning the card from Phantom Striker in a game of Joustus on the ship.
61 – 80
Obtained by: Winning the card from Specter Knight in a game of Joustus on the ship
62. Luan * – double up + double left + double down + grave
63. Gall * – double left + double down gear + double right + grave
64. Red * – triple left + triple right + grave
Obtained by: Winning the card from Red in a game of Joustus in the level 4 Joustus House
65. Scarlet * – triple up + triple down + grave
Obtained by: Winning the card from Red in a game of Joustus in the level 4 Joustus House
66. Whippicles – double up + double left
67. Macawbe – double left + double down
68. Serprize – double down + double right
69. Memmec – double up + double right
70. Grapps – double up + double down
71. Hoppicles – double left + double right
72. Mole Minion – double up + double left + double down
Obtained by: Easily way to farm them is repeatedly winning them from Mole Minion himself in the level 2 Joustus house
73. Toadsdrake – double left + double down + double right
74. Jumbolorb – double up + double right + double down
75. Big Bohto – double left + double up + double right
76. Charflounder – bomb up
77. Ratsploder – bomb left
78. Hermittack – bomb down
79. Moler – bomb right
80. Plague Minon – bomb up + bomb left
80 -100
82. Gulper Mage – bomb down + bomb right
83. Blazorb – bomb up + bomb right
84. Birder Bearer – Bomb up + bomb left + bomb down
85. Kettleleg – bomb left + bomb down + bomb right
86. Ratspolder King – bomb up + bomb right + bomb down
87. The Alchemeister – bomb left + bomb up + bomb right
88. The Dinghy Dropper – bomb up + bomb right + bomb down + bomb left
89. Birder -double up + double right – switch all
90. Gobcano – double up + double left + switch left-right
91. Hootstack – double right + double down + switch left-right
92. Mantar – double up + double right + switch up-down
93. Tadfloat – double left + double down – switch up-down
94. Toader * – bomb up + bomb left + switch all
95. Leo * – double up + double left + switch up-down
96. Oolong * – double right + double down + switch up-down
97. Dancer *- bomb up + double right + switch all
98. Percy * – double left + bomb down + double right + switch up-down
99. Plague Knight * – double up + bomb right + bomb down + switch left-right
Obtained by: winning the card from Mona in a game of Joustus in the level 2 Joustus House
100. Mona * – double left + bomb up + double right + switch left-right
Obtained by: winning the card from Mona in a game of Joustus in the level 2 Joustus House
101 – 120
Obtained by: winning the card from Treasure Knight in a game of Joustus on the ship
102. Clockameleon – double up gear
103. Electrodent – double left gear
104. Rail Rider – double down gear
105. Tinkerbot – double right gear
106. Floundair – double left gear + double up
107. Tundread – double left + double down gear
108. Blorbsidian – double right gear + double down
109. Goldome – double up gear + double right
110. Rungstrider – double up gear + double right + switch all
111. Spinwulf – double right gear + switch left-right
112. Cinderwulf – double left gear + double up + switch left-right
113. Cogslotter – double up gear + double left – switch
114. Sine Dagger – double left gear + double up + switch up-down
115. Polar Knight * – double up + double left gear + double down + slam
Obtained by: winning the card from Polar Knight in a game of Joustus on the ship
116. Tinker Knight * – double up + double right gear + double down gear + switch all
Obtained by: winning the card from Tinker Knight in a game of Joustus on the ship
117. Planto – double up propeller
118. Hover Meanie – double left propeller
119. Floatsmall – double down + propeller
120. Hoverhaft – double right + propeller
121 – 148
122. Hurlsvelgr – double left + double down + propeller
123. Blubber Meanie – double right + double down + propeller
124. Bladescale – double up + double right + propeller
125. Yoppler * – double up + double down + propeller
126. Reize * – double left + double right + propeller
127. Fish Head * – double up + double down gear + propeller
128. Mr. Hat * – double up + double left + double down + propeller
129. Propeller Knight * – double up + double right + double down + propeller
Obtained by: winning the card from Propeller Knight in a game of Joustus on the ship
130. Liquid Samurai Reaver – triple up + triple left
Obtained by: Best way to farm these is to win these from Liquid Samurai in the level 4 Joustus House
131. Liquid Samurai Swordsman – triple left + triple down
Obtained by: Best way to farm these is to win these from Liquid Samurai in the level 4 Joustus House
132. Liquid Samurai Archer – triple right + triple down
Obtained by: Best way to farm these is to win these from Liquid Samurai in the level 4 Joustus House
133. Flarey – triple up + triple right
134. Axolongl – triple left + triple right
135. Slimulacra – triple up + triple down
136. Dark Acolytle * – triple up + triple left + triple down
137. Missy * – triple left + triple down + triple right
138. Manny * – triple up + triple right + triple down
139. Edge Farmer * – triple left + triple up + triple right
140. Horace * – triple left + double gear up + triple right
Obtained by: Winning the card from Horace in a game of Joustus in the level 4 Joustus House
141. Shield Knight * – double left + triple up + double right + propeller
142. Shovel Knight * – double left + triple down + double right + slam
143. Dark Reize * – triple up + double left + triple down
144. Donovan * – triple up + double right gear + triple down + slam
145. Cloaked Figure * – double up + triple left + double down
146. The Enchantress * – triple left + triple down + triple left + propeller
147. Cardia * – triple up + triple right + triple down + triple left + slam
Obtained by: Defeating Giga Cardia in battle.
148. Giga Cardia * – bomb up + triple right + bomb down – triple left + slam
Obtained by: Defeating Giga Cardia in battle.