There are 13 different kinds of flags (14 with blank flag).
I will introduce the effect and application of these flags, including the choice of arms and equipment, hoping to help you.
Heavy Weapons(Boar)
Archer’s favorite. Can shoot shields into the water without level 3,even head-on shooting.
Pikes are also available, but you may need more time to finish shields, especially when you on hill.
Sometime your infantry have to wait to clear archers when pikes dealing with enemies on hill.
So,archers better then pikes.
Collector(Chest)
Rounding! 9→5,not 4.
You may get 6 golds from first island if you have stone.
Only need 3+5 to level up if collector takes stone.
Best starting trait with best starting item.
Philosopher’s Stone + Collector = rich
Skillful(Eagle)
Rounding,too.
Well,better then nothing.
PS:
Pike Charge have unlimited range with level 2.
Plunge have unlimited height with level 3.
Ironskin(Tortoise)
Infantry like this, but the effect is not obvious until level 2 or 3.
Popular(Human*3)
This trait will change formation,10-man team will not be 334 but 442.343 with some narrow terrains.
So,don’t chose pikes , chose archers or infantry.
If you have ring, well, see picture.
17-man team have 16 archers and a commander with his/her flag.
9-man team have 8.
16/8=2.
WOW.
Heavy Load(Clover)
Sounds complicated.
Actually it means you can use your item one more time.
Only for Bomb, Mines and War horn.
Fleet of Foot(Hare)
Increase by about 1/3, the effect is obvious.
Speed is the soldier’s asset,so run faster and feels better.
Feels better,at least.
Rousing Speeches(House)
Very practical, reduce 1/3 of the time, you can catch up with the next wave when they arrive.
Recommended to Infantry.Archers and Pikes also available.
Mountain(Bear)
Seems like your commander is a brute, but actually not.
This big guy only stronger then his soldier a little bit, can’t knockback enemies.
When he hits people, you can hear the thud, loud and clear.
So, only Infantry fits this trait.It’s funny but not really useful.
Fearless(Donkey)
You can’t flee by boat in battle. What’s the use of this trait? Negative characteristic?
Infantry still can retreat and the Pikes can be dispersed by the enemy. I don’t see any positive effect.
I really don’t know how this trait benefit me.
Sharp Weapons(Rose)
Never give this trait to Archers! Never! Or you can’t shoot shields from boats into water at all.
Recommend to be Pikes, kill faster is very important.
Not suitable for Infantry. Don’t ask me why.
Energetic(Hourglass)
Reduce about 1/3 time.
Take a Warhammer and your commander will become THOR.
You can hammer down every two wave.
Infantry > Archers/Pikes
Sure-Footed(Tree)
Infantry’s favorite trait.
You can’t be knocked down by a ship landing. Neither a brute nor a big bow can knock you back.
Pikes can face boats alongside the shore with this, but they more often need to face a large number of enemies at intersections, so it’s better to be Infantry.
Nice guide, thanks
-By Korean Player(North)
very cool guide thanks
i actually never use archers XD because i thought they succ and I’d rather go for stronger and more pikes and infantry
I didn’t utilize them much either but your entire game and strategy will change forever once you equip archers with a fully upgraded Ring of Command. Honestly becomes best possible unit imo; especially after the Jotunn update with the dual wielders. The Ring of Command archers will annihilate their force before the boat reaches shore every time (put them on the beach as close as you can).
Don’t underestimate the archers.
nice advices man thanks
the mountain thing makes them alot I tested that the commander alone can 1v1 a brute but then he has to go hel also he does a ton of knock back other than that all this is very helpful thanks
Actually, the commander can’t be killed as long as one of his soldiers is still alive. So that’s probably why he was winning. It would take much longer without the ability though.
“Never give this trait to Archers! Never! Or you can’t shoot shields from boats into water at all.”
This is incorrect. I use sharp weapons on archers and it still clears shields from boats.
Archers are the best lol especially when you have 4 fully upgraded ones and one with a maxed ring. I often finish the enemy 9.5 out of 10 times before they even reach the shore. Anyone know how to utilize Pikemen? I don’t really see them being useful at all. Tried a few unit xombos but I don’t have much success with them
What’s with that Thor thing? I have Jotunn Edition, so that might be it, but an elite energetic infantry with a level three Warhammer still won’t summon lightning.