Introduction
The goal is to create a very simple early game outpost that can generate income in the form of a constant flow of resources while playing the game. The purpose is to get more lucrative resources early on so you can earn additional money by selling them in New Atlantis to fund whatever else you want in the game (most likely starships, ammo, and equipment/weapons).
While outposts are entirely optional content that can be very time consuming and resource intensive it is still possible to create an effective outpost early without diving deep into the outpost mechanics. I am walking you through how to setup your own automated mining operation that will collect valuable ores early for selling when money and resources are short on hand that you can expand and grow later on if you desire. The tricky part is finding the right location to setup a mining outpost because there are a lot of pitfalls not explained in game, but that I discovered through trial and error.
Location, Location, Location
There are 5 tiers of minerals in the game represented by colored diamonds in the periodic table images in game: Common (no diamonds), Uncommon (1 blue diamond), Rare (2 purple diamonds), Exotic (3 yellow diamonds), and Unique (4 green diamonds). What we are looking for is Exotic Minerals that have 3 yellow diamonds in the image because I haven’t found the highest tier, unique – 4 green diamonds, in the early systems.
The problem is scanning a planet (hold R when in orbit) will only show the locations of the common, lowest tier resources that sell for the minimum. When you view an ore in your inventory you will see the base value, but when you go to sell it in any store you need to divide by 8, such that your initial sell price is 12.5% of the base value. As such the common and uncommon are typically selling for 1 credit each and you will never make money quickly due to the weight of the ores adds up quickly for little gain. The rares at best sell for 3 credits so better but not really lucrative still. The exotic tier is where it is at:
Ore (symbol) / Base Value / Sell Value / Weight
Plutonium (Pu) / 64 / 8 / 1.6 <- best value per ore you can find early
Dysprosium (Dy) / 56 / 7 / 1.4 <- lower value, but also lower weight than Pu
Europium (Eu) / 40 / 5 / 1.0 <- lower weight makes this store more efficiently
Ytterbium (Yb) / 38 / 5 / 1.2 <- higher weight and lower value than Eu so not good
Antimony (Sb) / 30 / 4 / 0.8 <- decent ratio
Palladium (Pd) / 25 / 3 / 0.7 <- might as well deal with a rare ore at this point
Note: Anything else Exotic is likely a gas or liquid which don’t seem to sell as well to make it worthwhile so focus on the top 3 Ores
On the planet survey screen the resources you are looking for the two letter symbol and the 3 yellow diamonds. However, once you scan the planet you need to check a couple things before attempting to build an outpost because there are restrictions without a late game skill called Planetary Habitation such as Temperature cannot be Deep Freeze or Inferno, the Atmosphere cannot be Toxic or Corrosive (see skill description). You can always check by landing and pressing the scanner (F) and then press (R) to build an outpost signal and an message will appear if you cannot build yet on that planet/moon.
Some early locations (first two systems in the game) are the following:
1) Narion System – Grimsey (Plutonium)
2) Alpha Centauri System – Voss (Dysprosium)
3) Narion System – Andraphon (Europium)
I don’t think the planets resources are randomized based on other people mentioning these as good planets on reddit, but it is hard to find the resources because you have to blindly search without the level 3 of the scanning perk:
So when trying to find the exotic resource you purposely land in the non-colored locations because those contain higher tier resources. I usually try to land on near the edges of existing resources to get multiple resources. I have gotten up to 4 different resources in the same outpost. When you try to build an outpost (scan with F and then press R for outpost) it will tell you which resources you will get based on the location so just run around periodically checking the area around you for resources:
This part can be frustrating, but if you find a decent spot you can still put down an outpost for free and unlock it as a fast travel spot even if you don’t build anything yet. It is also easy to delete outposts you don’t use. One important note: Make sure you stay away from Points of Interest on the map because there is a no-build zone around all POI of around 200m in every direction
Building the Mining Outpost
I would recommend tracking the missing resources using the R key when you have something selected in the outpost building screen so it will mark it when you go to the stores. The stores that sell resources in New Atlantis are Jemison Mercantile in the Starport and the Trade Authority found underground in the “Well” which can be reached by elevator just behind Jemison Mercantile on the left wall on the way to NAT. Additionally, you can buy and sell resources at the UC Distribution Center building in the Commercial District. You are going to need tons of Iron and Aluminum in particular so it might be worthwhile creating an mining outpost to get them. You will also need to craft some materials at the Industrial Workstation (there is one in the Lodge basement where there is also unlimited storage for your crafting materials) such as Adaptive Frames.
Once you find an outpost spot with multiple resources the key is to switch to build mode (press F for scanner, then R for outpost) and switch to the bird’s eye view (press V). It doesn’t say but you can zoom out with the mouse by moving the mouse up / down (not the scroll wheel). Select the appropriate extractor and it will highlight the zone you can build them, if the zone is cut off by the outpost boundaries for the exotic ore, delete your outpost and reposition it closer to the vein to maximize your extractors. Extractors have a circle around them where you cannot place another extractor so always build as close to the edge of the colored zone as possible to fit the most extractors.
At minimum your mining outpost will require the following:
Extractors:
Ore Extractors – 5 Iron (Fe), 2 Tungsten (W), and 4 Aluminum (Al)
Power:
Solar Array – 2 Beryllium (Be), 3 Copper (Cu), and 4 Aluminum (Al) OR
Wind Turbine – 2 Cobalt (Co), 3 Nickel (Ni), and 5 Aluminum (Al)
based on what gives more power in that situation and which you can afford
Storage:
Solid Storage – 6 Iron (Fe), 3 Adaptive Frames, and 5 Aluminum (Al)
Note: Make Adaptive Frames at the Industrial Workbench (3 Fe & 4 Al) for (1 Fe & 1 Al) each.
So you can see how Iron (Fe) and Aluminum (Al) are vital to getting started and you could build those extractors first in other outposts to get started.
I also recommend building one storage crate (4 Structural & 2 Aluminum) under decorations (thematically there is a contraband variant) to specifically store contraband you find since most places will scan for it, but you can safely store it in your outpost for later.
An example of a later stage Dyposium Mining Operation is:
In this picture I was able to fit a maximum of 13 Dyposium extractors, each connected to a solid storage. I get a Dyposium every 80 seconds currently and the storage holds a max of 54, so I am earning 13×7=91 credits every 80 seconds and it maxes out after 72 minutes of playing time. So while I am doing other things, I can collect ore worth 4,914 credits every 72 minutes. I built a landing pad in my base so I can jump out collect all the ore (being overencumbered) and jump back in due to low gravity pretty easily and buy out the whole Trade Authority kiosk in New Atlantis starport.
Note: I have since doubled the storage containers by linking each of the existing storage containers to another to increase the amount of time to fill all storage, which means doubles the ore output when sleeping and just sleeping longer to max it out. I am sure you can unlock better storage later with skills/research, but this is early game still. So these mining outposts can start small and scale up over time to maximize gain efficiency. Since traveling and sleeping take game time it usually takes a lot less time to max out storage when playing the game than my original estimates above since that is leaving the game idle for 72 minutes.
Important Tips and Tricks
2. In Artifact locations (i.e. like the first artifact) there will be an exotic mineral called “Caelumite” that is worth the most of any ore I have encountered in game at 264 base, so 33 per ore and it only weighs 0.3. The problem is I don’t think you can mine this passively on planets, which is why I didn’t mention it above. Use tip 1 to mine it so much faster!
3. Store excess resources that you cannot fit in your cargo hold in the lodge basement where there are multiple containers and ammo cases with infinite space (earliest access and easy fast travel) and you can use your companion to carry max resources by using the T button to transfer all resources. Also, don’t bother storing resources in outposts or the dream house because you have to craft containers with significant resources cost for limited storage (10 for small, 150 for large).
4. The Trade Authority (in person, not the yellow kiosk) is the “fence” where you can sell stolen (red tag) and contraband (yellow tag). You might also be able to sell to their ships in orbit if you come across them randomly (though quite frequently around the major city hub orbits).
5. Prioritize getting a ship with a larger cargo hold for holding resources and items you wish to sell because you have access to your ship hold in crafting and sell screens. Store anything you wish to keep long term in the lodge basement or other containers like ship crew members that are not followers and captain’s storage in the cockpit.
6. Get the 1st level of commerce right away because while it only gives a 10% buff to selling so you go from selling only 12.5% of base value to 13.75%, which seems small, but adds up quickly over the long term. Also, the upgrades only give additional 5% per skill point so the first level is the biggest gain you can do first thing.
7. To get early ships without disabling them in space (requires Targeting skill to lock on engines or EM weapons) is look for ships landing randomly on planets while exploring and to run in without killing all the enemies on the ground (since the ships tend to leave after all ground forces are dead) and just kill everyone inside, sit in the pilot chair and take off. This is how I got my early cargo ships. Note: Some friendly ships can be stolen, but usually requires security skill or killing friendlies that will anger your companion if one of the core constellation followers.
8. Surveying the entire planet or moon (find all resources and traits) will cause all resources gains to come in faster as a bonus (in addition to the experience and survey data to sell). The barren planets are easy to survey without plant and animal life.
9. You can research robots 1 early on without skill requirements to unlock a sanitation robot which will boost ore production by 10% in the outpost.
10. You can build a bed even outside an airlock and sleep in it for the 10% exp boost and I now learned that sleeping for even just ~15 hours universal time tends to refill my solid storage instantly though results may vary since each ore has a different weight and the storage is a fixed size.
11. You can keep moving while encumbered forever since even though you take CO2 damage you cannot die from it as you keep about 10% health minimum. But you cannot sprint or fast travel while encumbered and the screen will flash red due to low health. Once you sell your ores and aren’t encumbered you can sleep at any bed for just one hour to get all your health back.
12. Main perks of early outpost – mining infinite resources, storing contraband safely, taking care of bounties remotely (build bounty computer), storing extra companions you don’t need on your ship (2 per crew desk), extra bed for sleep 10% XP bonus and free healing, you can pick up the radiant quests if you build a mission board, build a fully customized base with all crafting stations (though unnecessary with lodge basement) and you can switch/modify/upgrade your ship with the big landing pad
Related Posts:
- Starfield Basic Storage & Crafting Outpost Guide
- Starfield How to Smuggle 100% Without Perk
- Starfield Easy Outpost Setup for All Inorganic Resources
- Starfield Spoiler-free Starting Tips
- Starfield How To Take Multiple Ships
That’s all we are sharing today in Starfield Early Passive Income Walkthrough Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author briantherunner