Here is a guide on How to fix fps dropdowns, lags and freezes in 404Sight.
let me guess, you have had installed 404Sight in hope to get easy 100% achievements, but instead you have received a game with tons of lags and a slow fps – and now you are frustrated? (being there – done that)
404Sight is a lucklaster game in terms of optimization. it lags, freezes and runs extremely slow on certain PC specs and looks like has a personal grunge against non-widescreen monitors (say 1280×1024, 3:4). developer promised to fix those issues, but looks like it never happened
if you happen to have low fps in the 404Sight, then, you can try following fixes that -might- increase fps in your case
step #1
open the following file:
(use any text editor, like Notepad)
find the following lines
and change them to
step #2
then, in the same file find the following lines
and change them to
step #3
then open the game and change a “screen parecent” graphical option to “low“. check in-game’s fps. if runs smoothly, then increase “”screen parecent” by one step. in a bad case, the game will run quite good on “screen parecent” set to “low” only
- “r.TranslucencyLightingVolumeDim” determines amount of light around the models (the bloom-kinda-post-efect). because of the bad optimization (and bottlenecks in Unreal Engine itself) – that “bloom-effect” scales badly on non-widescreen monitors and violently decreses fps
- “r.MotionBlurQuality” determines the quality of the blur effect and, again, it scales on some monitor’s resolution
- “screen parecent” is a an option to set the amount of scaling based on monitor resolution. say, if you have a 1280×1024 monitor and set said option to “ultra” – then game will scale all textures and post-effects according to monitor’s full width and height, but if you set “low” then game will scale everything by 1/4 of said height and width
basically those settings deal with two biggest graphical hogs: bloom and blur, which tend to decrease fps the most, and significantly decrease their effect on the game graphics, and then, via “screen parecent” option we set the percent of scaling of such effects (and textures, shadows, shaders)
hope it will help anyone (it helped me)
PS, I still stuck with changing the monitor resolution – the regular Unreal Engine’s commands, triggers and setting do not work here, probably there is something going on at game’s package level itself
Written by rarestMeow