For SpellForce: Conquest of Eo players who are trying to collect all Artificing Recipes (116 in total), this guide will help you out (Working in Progress)
I will use the abbreviations used in SureYouCan’s Alchemy Potions Guide:
E = 3 Elemental Essences
D = 3 Death Essences
L = 3 Life Essences
A = 3 Arcane Essences
Note: Life and Death Essences consume (overwrite) each other and can NOT be combined.
Disclaimer / Credits: I just put all the info together here but most of the work was provided by the community. Special Thanks to Elfaron, Jez and Quarzon and for their contributions! 🙂
Mountain Copper
E – Firewielder I – Grants: Exploit Burn (+6 damage on burning enemies)
L – Healthy I – +10 Health
D – Graverobber I – Grants: Undertaker (Loot 1 remain after won battle)
A – Seer I – +1 WillpowerE-E – Bowman I – +2 Missile Damage
E-L – Mountain Goat I – Grants World Skill: Mine Ore
E-D – Cutthroat I – Grants: Serrated Blades (all attacks can inflict Bleeding)
E-A – Despair I – +1 Death Damage, Melee and Missile attacks inflict Death Damage
L-L – Herbalist I – Grants World Skil: Harvest Plant
L-A – Pathfinder I – +3 Speed
D-D – Vampire I – +6 Damage to Bleeding enemies
D-A – Spider I – Grants: Webbing Touch (all attacks can inflict Rooted – target can’t move but perform other actions)
A-A – Owl I – +20% XPE-E-E – Elementalist I – +50% Elemental Resistance
E-D-D – Ashen I – +20% Elemental Resistance, Grants: Tempted Fire (immunity to burning)
E-D-A – Guardians I – Attacks of Opportunity do not consume actions
E-L-L – Shield I – Grants: Shield Wall (20% Damage Reduction, Exerts Zone of Control, Guard every direction / Aura in a radius of 1 – 20% Damage Reduction)
E-A-A – Rhino I – +20% Physical Resistance
L-L-L – Lifegiver I – +9 Magical Daily Regeneration
L-L-A – White Mage I – +20% White Resistance
L-A-A – Swordmaster I – Grants: Guard Break (All attacks remove Guard from target unit)
D-D-D – ? – +20% Death resistance
D-D-A – Necromancer I – +30% chance to catch souls from defeated enemies
A-L-L – White Mage I – +20% White Resistance
A-A-E – Rhino I – +20% Physical Resistance
A-A-L – Swordmaster I – Grants: Guard Break (all attacks remove guard stance from target unit)
A-A-A – Arcanist I – +4 Focus
Items
E-E-L – Weapon of the Eel – +3 White Damage, Grants: Piercing Attacks (+6 damage against armored)
E-E-D – Blight I – Grants: Nor’s Curse (13 Death Damage – Range 4, Radius 1 / Applies Weakend – -1 Speed, -50% Death Resistance)
E-E-A – Cursed Shackles (Enslave a broken or routed Ally or Enemy in a range of 3 / Enslaved unit will be forced in your service after combat)
E-L-A – Weapon of the Leader – +2 Willpower on Stack
D-A-A – ? – Summon minor demon, +3 ability damage
Sky Iron
E – Firewielder II – Grants: Firewielder (all attacks can inflict Burning)
L – Healthy II – +200% Daily Regeneration
D – Graverobber II – Grants: Holy Warrior (+6 Damage against Undead)
A – Seer II – +2 FocusE-E – Bowman II – +2 Missile Range
E-L – Mountain Goat II – Grants: Mountain Guide (stack can traverse mountains and cliffs)
E-D – Cutthroat II – +10% more loot
E-A – Despair II – Grants: Fearless (Immunity to fear)
L-L – Herbalist II – Grants: Gathering Boost (Increase Yield from Harvesting Plants)
L-A – Pathfinder II – Grants: Forest Guide (ignores forest movement penalties)
D-D – Vampire II – Grants: Leech Life (Regains Health equal to 50% of Melee damage dealt.)
D-A – Spider II – Grants: Epidemic (Spread Poison, 4 Range, 2 Radius), Grants: Exploit Poison (+6 Damage against Poisoned)
A-A – Owl II – +10 Research after each won battleE-E-E – Elementalist II – +5 Elemental Damage, Melee and Missile attacks deal Elemental Damage
E-E-L – Eel II – Grants: Call Lightning (Deal 28 White Damage, Radius 4)
E-E-A – Slaver II – Grants: Follower (no upkeep cost)
E-L-A – Leader II – Grants: Commander (+20% XP on unit and all allies in stack)
E-L-L – ? – +2 Armor
E-D-D – ? – adds burning to attacks, Grants: Spread Burning Ability (4 range, 2 radius)
E-A-A – Rhino II – Melee attacks can inflict Stunned (target loses all actions)
L-L-A – White Mage II – +5 White Damage, Melee and Missile Attacks deal White Damage
L-A-A – Swordmaster II – +2 Melee Damage
D-D-D – +5 Death Damage, Melee and Missile Attacks deal Death Damage
D-D-A – Necromancer II – Grants: Undead Officer (+1 Speed for Stack)
D-A-A – ? – +6 Damage against fantastic units
A-A-A – ? – Apply Silence, Range 5
Items
E-E-D – Shield of Blight – +50% Death Resistance, Grants: Shielded (+2 armor on non-flanking attacks)
E-D-A – Armor of the Guardians – +3 Armor
L-L-L – ? – +10 Health Regeneration every turn
No Valid Recipe
E-E-D-A
E-D-D-A
Corrupted Adamantium
E – Corrupted Glyph: Firewielder – +6 Damage, Unit gains Burning on start of battle
L – Corrupted Glyph: Healthy – +40 Health, -50% Daily Regeneration
D – Corrupted Glyph: Graverobber – -50% Death Damage Resistance, Grants: Raid Tomb (Destroy Tomb or Graveyard and steal treasures and artifacts)
A – Corrupted Glyph: Seer – +2 Focus, -1 Willpower, Grants: Cleanse Ally (remove negative status effects)E-L – Corrupted Glyph: Mountain Goat – Grants: Mining Boost (Increase yields from mining)
E-A – Corrupted Glyph: Despair – Grants: Intimidate (-2 Willpower)
L-L – Corrupted Glyph: Herbalist – Grants World Skill: Harvest Plants on all units in stack
L-A – Corrupted Glyph: Pathfinder – +3 Speed for every ally in stack (NOT the unit)
D-D – Corrupted Glyph: Vampire – Grants: Defy Death (Revives at end of battle), Grants: No Regeneration
D-A – Corrupted Glyph: Spider – -20% Healing in Battle, Grants: Poisonous Touch (attacks can inflict Poison)
A-A – Corrupted Glyph: Owl – +8 Focus, -3 WillpowerE-E-D – Corrupted Glyph: Blight – -50% White Resistance, +3 Death Damage on every unit in stack
E-E-L – Corrupted Glyph: Eel – Grants: Eel – All attacks reduce target’s focus by 2
E-E-A – Corrupted Glyph: Slaver – Unit gains +1 Damage, +2 Willpower against Missile attacks for each Enslaved Ally in stack
E-L-L – ? – Improved Guard with 50% Damage Reduction
E-L-A – ? – +1 attack for each follower
E-D-A – Corrupted Glyph: Guardians – -3 Damage, Grants: Guardian Mend (Heal ally for +15 Health, +1 Willpower, +1 Armor, Range 6)
L-L-A – ? – -10 Melee Damage, adds skill with -50% White Resistance, Removes Guard, Range 5
L-A-A – Corrupted Glyph: Swordmaster – Grants additional free attack, Unit will be silenced at start of battle (can’t use focus abilities, does not affect Titans)
D-D-D – ? – Unit can’t use guard, enemies can’t retaliate
D-D-A – Corrupted Glyph: Necromancer – Grants: Soul Catcher (Chance to drop a soul after battle)
D-A-A – Corrupted Glyph: Occultism – Grants: Bloody Eruption (Deal 23 Death Damage, Range 5, user gains Bleeding)
A-A-A – Corrupted Glyph: Arcanist – Grants: Thunderstorm (33 White Damage to 5 random allies or enemies in a radius of 2, Range 5)
Items
E-E – Armor of the Bowman – -2 Melee Damage, -1 Armor against Melee, +3 Missile Damage, +1 Missile Range
E-D – Weapon of the Cutthroat – +1 Melee Damage, Grants: Backstab (+6 Damage when flanking)
E-D-D – Trinket of the Ashen – +3 Elemental Damage, -50% Elemental Resistance, Grants: Inferno (Target random enemies within radius of 5 for 5 times and deal 16 Elemental Damage on each hit, can apply Burning)
E-A-A – ? – Armor with +10 Health, +3 Armor, -1 Speed
No Valid Recipe
E-E-E-D
E-D-D-A
E-E-D-D-A
Adamantium
E – Firewielder III – At the start of a battle this units gains Flame Armor (+100% Elemental Resistance; Melee attacks can inflict Burning)
A – Seer III – +4 Focus, Grants: True Sight (Unhides garrison units in vision range)E-E – Bowman III – No range penalty on Missile attacks
E-L – Mountain Goat III – +2 World Movement, Stack can traverse mountains and cliffs
E-D – Cutthroat III – Grants: First Strike
E-A – Despair III – Grants: Feared (Fear – 100% Willpower Loss)
L-L – Herbalist III – Grants: Healer (Unit restores 20 Health every day among all units in the stack except undead)
L-A – Pathfinder III – Stack can traverse mountains and cliffs
D-D – Vampire III – Grants: Greater Life Leech (Regains Health equal to 100% of Melee damage dealt)E-L-A – Leader III – Stack gains -100% Willpower Loss on all sources
E-D-D – Ashen III – +10 Elemental Damage
E-D-A – Guardians III – Grants: Effortless Defense (Attacks of Opportunity and Retaliate don’t consume actions)
E-A-A – Rhino III – Grants: Steadfast (Immunity to all negative status effects)
L-L-L – ? – Stack regenerates to 100% Health every day
D-D-D – Deathlord – Grants: Executioner (Melee attacks execute an enemy if its Health falls below 30%)
D-D-A – Necromancer III – Guarantees Soul, Grants: Raise Undead, Grants: Consume Corpse
D-A-A – Occultism III – Grants: Meditate
Items
D-A – Tome of the Spider – Grants: Cocoon, Grants: Webbing Touch
A-A – Tome of the Owl – +50% XP, +3 Allfire per Day, Grants: Cleanse Ally
E-E-E – Tome of the Elemental – +3 Elemental Damage, Grants: Meteor, Grants: Firewielder (attacks can inflict Burning)
E-L-L – Shield of the Shield – +4 Willpower, Grants: Shielded (+2 Armor on non-flanking attacks)
L-A-A – Weapon of the Swordmaster – +5 Melee Damage, Retaliate does not consume actions
A-A-A – Armor of the Arcanist – +8 Focus, +4 Willpower
Related Posts:
- SpellForce: Conquest of Eo List of Alchemy Potions Guide
- SpellForce: Conquest of Eo Tips & Tricks
- SpellForce: Conquest of Eo Worldmap Fiara Guide
- SpellForce: Conquest of Eo How to Use the Camera Mode
- SpellForce: Conquest of Eo How to Optimize Graphic-Settings