Here is a guide for all you need to know about gate of fates in Wolcen game.
Outline
Act II : The Rings Break Down : Inner Ring, ** the RED **
Act III : The Rings Break Down : Inner Ring, ** the GREEN **
Act IV : The Rings Break Down : Inner Ring , ** the PURPLE **
Act V : The Rings Break Down : Middle Ring, ** the RED **
Act VI : The Rings Break Down : Middle Ring, ** the GREEN **
Act VII : The Rings Break Down : Middle Ring , ** the PURPLE **
Act VIII : The Rings Break Down : Outer Ring, ** the RED **
Act IX : The Rings Break Down : Outer Ring, ** the GREEN **
Act X : The Rings Break Down : Outer Ring , ** the PURPLE **
** SORRY FOR MY LANGUAGE ** I’m Thai 🙂
Act I : MAP BEFORE WALK (Helicopter view of GATE OF FATES)
2. 3 rings (Inner / Middle / Outer)
3. 3 colors (Red / Green / Purple)
4. non-linear (FLEXIBLE connection)
5. can RESET
5.1 in character sheet (press C) >> RESET passive
5.2 NOT free (use primordial affinity [from Enneract sell])
6. Same color = Same Shape (in each rings)
** except PLAGUEBRINGER in Outer ring
7. Inner ring = 3 colors & 3 groups (of nodes)
1 group(class) = 3 subgroup (Left / Middle / Right)
1 subgroup = 8 nodes (1 BIG + 7 small)
1 group = 3 x 8 = 24 nodes
Inner ring = 3 x 24 = *** 72 nodes ***
8. Middle ring = 3 colors BUT 6 groups (of nodes)
1 group(class) = 3 subgroup (Left / Middle / Right)
1 subgroup = 9 (Left / Right) or 12 nodes (Middle)
(9 = 1 Big + 1 Middle + 7 small / 12 = 1 BIG + 11 small)
1 group = (9 x 2) + 12 = 30 nodes
Middle ring = 6 x 30 = *** 180 nodes ***
9. Outer ring = 3 colors BUT 12 groups (of nodes)
1 group(class) = 3 subgroup (Left / Middle / Right)
1 subgroup = 5 (Left / Right) or 10 nodes (Middle)
(5 = 1 BIG + 4 small / 10 = 1 BIG + 9 small)
** except PLAGUEBRINGER = 12 nodes ( 1 BIG + 11 small)
1 group = (5 x 2) + 10 = 20 nodes
Outer ring = 12 x 30 = *** 240 nodes ***
10. GATE OF FATES
= 72 + 180 + 240
= *** 492 *** nodes
Act II : The Rings Break Down : Inner Ring, ** the RED **
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Class = *** SOLDIER ***
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L1 HEAVY BLOWS + 12% MELEE weapon damage / + 12% CRITICAL hit damage
L2 HEAVY BLOWS + 12% MELEE weapon damage / + 12% CRITICAL hit damage
L3 DUNTLESS +25 FEROCITY
L4 ZEALOUS MIGHT + 8% ATTACK damage / + 6% CRITICAL hit damage
L5 STYLISH EXECUTION + 12% CRITICAL hit damage
L6 DEADLY + 18% ATTACK CRITICAL hit CHANCE score
L7 SUPERNATURAL INSIGHT + 18% SPELL CRITICAL hit CHANCE score
L8 THE WILD CARD + 60% CRITICAL hit CHANCE score ( ATTACK & SPELL )
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M1 QUICK DRAW + 10% COOLDOWN reduction for all skills
M2 ZEALOUS MIGHT + 8% ATTACK damage / + 6% CRITICAL hit damage
M3 PAIN RESISTANCE PROGRAM + 12% ALL RESISTANCE score / + 8% maximum HEALTH
M4 CELERITY + 6% MOVE speed
M5 TENACIOUS + 3s RAGE conservation time
M6 DISCIPLINED + 8% RAGE cost reduction
M7 THE HEAT OF BATTLE + 25 RAGE PER HIT taken
M8 DISCIPLINED + 8% RAGE cost reduction
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R1 CAPABLE
+ 10% maximum HEALTH / + 4% RAGE cost reduction / + 4% WILLPOWER cost reduction
R2 CAPABLE
+ 10% maximum HEALTH / + 4% RAGE cost reduction / + 4% WILLPOWER cost reduction
R3 UNYIELDING + 25 TOUGHNESS
R4 PAIN RESISTANCE PROGRAM + 12% ALL RESISTANCE score / + 8% maximum HEALTH
R5 STALWART + 12% to ALL RESISTANCE score / + 12% HEALTH regeneration
R6 ENDURING + 10% maximum HEALTH / + 12% HEALTH regeneration
R7 CHEMICALLY EMPOWERED SKIN
+ 12% STATUS AILMENT RESISTANCE score / + 12% HEALTH regeneration
R8 SECOND WIND
when UNDER 30% of max HEALTH, gain BURST of HEALTH regeneration
Act III : The Rings Break Down : Inner Ring, ** the GREEN **
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Class = *** SENTINEL ***
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L1 REFINED TECHNIQUE + 15% all PROJECTILES damage / + 15% MELEE weapon damage
L2 REFINED TECHNIQUE + 15% all PROJECTILES damage / + 15% MELEE weapon damage
L3 NIMBLE + 25 AGILITY
L4 PRECISE STRIKES + 8% ATTACK damage / + 9% CRITICAL hit CHANCE score
L5 CELERITY + 6% MOVE speed
L6 QUICK-MINDED + 18% SPELL casting speed score
L7 BLITZ FIGHTING + 18% ATTACK speed score
L8 BACKLINE RAIDER + 50% ATTACK speed score / + 50% SPELL Casting speed score
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M1 QUICK DRAW + 10% COOLDOWN reduction for all skills
M2 PRECISE STRIKES + 8% ATTACK damage / + 9% CRITICAL hit CHANCE score
M3 SLIPPERY + 1 STAMINA point
M4 CHEMICALLY EMPOWERED SKIN
+ 12% STATUS AILMENT RESISTANCE score / + 12% HEALTH regeneration
M5 ENDURANCE TRAINING + 15% STAMINA regeneration rate REDUCTION
M6 CALCULATED SKIRMISH + 20% damage when at FULL STAMINA
M7 PINCH RUNNER gain +3 STAMINA point when at 30% of MAX health or lower
M8 HIGH ADRENALINE + 4% damage per MISSING STAMINA point
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R1 RESILIENT + 10% maximum HEALTH / + 8% FORCE shield
R2 RESILIENT + 10% maximum HEALTH / + 8% FORCE shield
R3 UNYIELDING + 25 TOUGHNESS
R4 CHEMICALLY EMPOWERED METABOLISM
+ 10% maximum HEALTH / + 12% HEALTH regeneration
R5 ENDURING
+ 12% DODGE CHANCE score / + 9% to ALL RESISTANCE SCORE
R6 EVASIVE MANOEUVERS + 12% DODGE CHANCE score / + 8% FORCE shield
R7 FLEXIBLE + 12% DODGE CHANCE score / + 8% maximum HEALTH
R8 COVERT OPERATIVE + 100% DODGE CHANCE score after taking a HIT
Act IV : The Rings Break Down : Inner Ring , ** the PURPLE **
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Class = *** SCHOLAR ***
L1 HEIGHTENED CONCENTRATION + 12% SPELL damage / + 12% AILMENT damage
L2 HEIGHTENED CONCENTRATION + 12% SPELL damage / + 12% AILMENT damage
L3 DETERMINED + 25 WISDOM
L4 ADEPT + 12% SPELL CASTING speed score / + 8% damage
L5 ANATOMICAL EXPERT + 25% MATERIAL STATUS AILMENT CHANCE score
L6 PHYSICIAN + 25% ELEMENTAL STATUS AILMENT CHANCE score
L7 WITCHCRAFT CONSULTANT + 25% OCCULT STATUS AILMENT CHANCE score
L8 ATTRITION STRATEGIST + 60% AILMENT CHANCE score
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M1 QUICK DRAW + 10% COOLDOWN reduction for all skills
M2 ADEPT + 12% SPELL casting speed score / + 8% damage
M3 EMOTIONAL INTELLIGENCE + 150 max WILLPOWER & RAGE
M4 STEADFAST
+ 5% RAGE cost reduction / + 5% WILLPOWER cost reduction / + 9% to ALL RESISTANCE SCORE
M5 INCREASED AWARENESS + 15 RANGE for picking up HEALTH GLOBE
M6 UNWAVERING DEDICATION + 10% HEALING from HEALTH GLOBE
M7 THIRST FOR KNOWLEDGE + 25% FORCE shield recharge from HEALTH GLOBE
M8 UNWAVERING DEDICATION + 10% HEALING from HEALTH GLOBE
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R1 HARDY + 10% FORCE shield / + 12% STATUS AILMENT RESISTANCE score
R2 HARDY + 10% FORCE shield / + 12% STATUS AILMENT RESISTANCE score
R3 UNYIELDING + 25 TOUGHNESS
R4 STEADFAST
+ 5% RAGE cost reduction / + 5% WILLPOWER cost reduction / + 9% to ALL RESISTANCE SCORE
R5 PURIFIER’S WILL + 30% DAMAGE reduction when FORCE shield is FULL
R6 PROPAGANDA FUELED ZEAL + 20% FORCE shield regeneration DELAY REDUCTION
R7 HEROIC RESOLVE
+ 17% FORCE shield regeneration rate / + 10% FORCE shield regeneration DELAY REDUCTION
R8 CHEMICALLY EMPOWERED BRAIN + 25% FORCE shield regeneration rate
Act V : The Rings Break Down : Middle Ring, ** the RED **
Class = *** WARMONGER ***
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L1 GOD AMONGST MEN + 50% MATERIAL damage & can ONLY deal MATERIAL damage
L2 MYSTIC POTENTIAL
+ 30% AETHER damage converted into PHYSICAL damage
+ 30% SACRED damage converted into PHYSICAL damage
+ 30% SHADOW damage converted into PHYSICAL damage
L3 PRIMAL POWER
+ 30% FIRE damage converted into PHYSICAL damage
+ 30% FROST damage converted into PHYSICAL damage
+ 30% LIGHTNING damage converted into PHYSICAL damage
L4 CRUELTY + 15% MATERIAL damage
L5 MARKED FLESH + 100 maximum HEALTH + 8% maximum HEALTH
L6 BATTLEFIELD PREDATOR + 1% DAMAGE for each nearby ENEMY
L7 BESTIAL FRENZY + 4% DAMAGE for each nearby ENEMY within 4 m RANGE
L8 TAKE ALL CHALLENGER 2 m RANGE for enemies to be considered nearby
L9 BLOOD RUSH + 10% maximum HEALTH + 12% HEALTH regeneration
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M1 MASTER OF FRONTLINE + 8% MELEE weapon damage + 6% ATTACK damage
M2 UNLEASH POWER + 10% ATTACK damage
M3 UNLEASH POWER + 16% ATTACK damage
M4 UNLEASH POWER + 10% ATTACK damage
M5 BRUTALITY + 25 FEROCITY
M6 WHIRLWIND OF STEEL + 10% MELEE weapon damage
M7 WHIRLWIND OF STEEL + 16% MELEE weapon damage
M8 WHIRLWIND OF STEEL + 10% MELEE weapon damage
M9 STRIKE LIKE LIGHTNING
+ 5% MOVESPEED / + 5% ATTACK speed score /
+ 9% SPELL Casting speed score
M10 TEARER OF FLESH + 2% LIFE LEECH from attack damage
M11 FEAST FOR THE CROWS + 2% global LIFE LEECH
M12 BLOOD OFFERING + 2% LIFE LEECH from spell damage
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R1 BLOOD REAPER + 50% PHYSICAL damage converted into REND damage
R2 SHREDDER + 15% BLEED chance score on REND damage
R3 CANNIBALISTIC SAVAGERY + 4% LIFE LEECH on bleeding target
R4 SWIFTNESS + 15% ATTACK speed score
R5 IMPERVIOUS + 5 to ALL RESISTANCE score / + 12% ALL RESISTANCE score
R6 APPETITE FOR BLOODSHRED + 35 RAGE generation on kill
R7 MANIC SLAUGHTER + 2% DAMAGE per 100 unspent rage points
R8 UNBRIDLED RAGE + 10% RAGE per hit taken
R9 DEADLY PHYSICALITY + 10% MATERIAL damage / + 10% ATTACK speed score
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Class = *** PRAETORIAN ***
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L1 SELFLESS COURAGE + 25% ALL RESISTANCE score for YOU & your ALLIES after blocking a hit
L2 PERFECT DEFENSE + 20% BLOCK efficiency
L3 NONE SHALL PASS + 5% BLOCK chance
L4 MIGHTY + 12% ATTACK damage
L5 IMMORTAL BLOOD + 25% HEALTH regeneration
L6 RIGHTFUL VENGEANCE + 0.25% DAMAGE per percent of PHYSICAL resistance
L7 RETALIATOR
+ 0.75% DAMAGE per percent of PHYSICAL resistance / + 50% CRITICAL hit chance
L8 RIGHTFUL VENGEANCE + 0.25% DAMAGE per percent of PHYSICAL resistance
L9 PERSEVERANCE + 12% HEALTH regeneration / + 10% HEALTH regeneration rate
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M1 IMPERVIOUS WALL + 12% to ALL RESISTANCE score / + 8% maximum HEALTH
M2 IRON SKIN + 18% to ALL RESISTANCE score
M3 IRON SKIN + 18% to ALL RESISTANCE score
M4 IRON SKIN + 18% to ALL RESISTANCE score
M5 BRUTALITY + 25 FEROCITY
M6 ROBUST + 15% maximum HEALTH
M7 ROBUST + 15% maximum HEALTH
M8 ROBUST + 15% maximum HEALTH
M9 STRIKE LIKE LIGHTNING
+ 5% MOVESPEED / + 5% ATTACK speed score /
+ 9% SPELL Casting speed score
M10 REGAL BLESSING + 20% BLOCK efficiency
M11 KINGLESS AEGIS + 6% added BLOCK chance and allow any weapon to block
M12 UNORTHODOX TECHNIQUE + 3% added BLOCK chance and allow any weapon to block
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R1 BLESSED MANNA
+ 40% ALL RESISTANCE score for YOU & your ALLIES after picking up a HEALTH GLOBE
R2 DIVINE ALMS + 10% HEALING from HEALTH GLOBE
R3 HOLY GIFT + 4% HEALTH GLOBE generation
R4 WEAK SPOT FOCUS + 12% CRITICAL hit damage
R5 REGENERATIVE BODY + 20% HEALTH regeneration rate
R6 FAITH OF THE KINGLESS + 1 WEAKNESS stack inflicted on block
R7 SACRED OATH
apply 2 WEAKNESS stack inflicted upon blocking an attack to the target in 7 m RADIUS
R8 LAIBONITE DISCIPLINE + 5% BLOCK chance
R9 ONE MAN CRUSADE + 12% ATTACK damage / + 12% CRITICAL hit damagen
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