For Warhammer 40000: Darktide players, this guide will show you a list of all ranged weapon types and the hidden differences between each Type and Mark.
Introduction
Each Weapon Series do have 3 weapon types.
Hint:Use the Contents table on the right to quickly find the weapon you have doubts about.
Weapon Modifiers
Common Modifiers:
- Damage
Controls Base Weapon Damage.The higher the value , the more damage you do to all targets, it also controls the damage percentage vs Infested as (PoxWalkers,PoxHound) and damage percentage vs Unarmored as of most Dreg Shooters (Yellow wearing troops).
- Stopping Power
Controls Base Weapon Penetration & StaggerThe higher the value, the less damage gets mitigated by enemy armor, each type of armor do have its own value, as of Armored in Scab Units (Green Guardsmen looking), Carapace (Crusher) , Maniac (Scab Specials & Elites), Unyielding (Bulwark/Reaper).
While also it increases stagger, which higher value have better chance of stunning a unit. - Ammo
Controls Base Weapon Magazine & CapacityMore Ammo & Magazine Size with value increase.
- Stability
Controls Sway, Recoil, and ScatterHigher value reduces recoil, Idle Sway, and Scatter for Hip firing & Continuous Aimed Firing.
- Mobility
Controls Sprinting Speed, , Dodging Speed, Dodge Distance, and Scatter of Weapon while firing on the move, also Dodge LimitSome weapon do gain less than others in Mobility Modifier, Most Weapon do get Dodge Limit controlled by Mobility while other weapons dont.
- Collateral
Controls Stagger,Stagger Value to Armor , and SuppressionStagger do stop target from moving, or stop a target from firing, example shooting a Reaper with multiple shots of a high Stagger weapon will stun the reaper, or shooting a Rager with a high stagger weapon would knock him down.
A weapon can either have Collateral or Stopping Power, not both.
Some Weapons do lack Suppression Value in Collateral. - Reload Speed
Controls Reload SpeedIn Weapons that do have a Fixed Value of Ammo as (Bolter,Revolver) do have Reload Speed Modifier.
- Charge Rate
Controls Speed of Charging Hip & Charged ShotPlasma Gun never shot instantaneous , even for a normal shot, it always charges, this modifier lowers the charging time.
While also controls Charge Rate for Lucius Helbore Lasguns.
Kantrael Las Guns Series
- Semi Automatic Firing
- Holographic Sight
- Flashlight Attachment
Kantrael MG Ia
- Medium Damage
- Medium ROF
- Uses 3 rounds per shot.
Kantrael MG XII
- Lowest ROF of Series
- Highest Damage
- Uses 3 Ammo Per Shot
- Ammo Efficient & Highest Ammo Reserve
From my View, i see that its the best choice of the Kantrael Series, high damage, highest ammo Reserve, uses 3 Ammo per shot just as normal variant, the best choice to use against human sized specials and massed ranged troops.
Kantrael MG IV
picture
- Highest ROF
- Consumes 2 Ammo per Shot
- Lowest Damage
Infantry AutoGuns Series
- Full Auto
- Iron Sight Based
- FlashLight
- more versatile than Lasguns
- Lower ammo than lasguns
Graia MK VIII AutoGun
- High ROF
- Good Damage & Penetration Over Range
- Precise
Agripinaa MK I AutoGun
- Highest Damage & Penetration
- Lowest Damage Drop off Range
- Lowest RoF
- Most Precise
- Highest ROF
- Highest Ammo Capacity
- Still Precise with Single Shots at Long Range
- Low Damage
Braced AutoGun Series
- No ADS
- Suited for Short Range
- HIgh DPS
Columnus Mk II Braced AutoGun
- High ROF
- High DPS
- Good Damage vs Armored
- Acceptable Recoil
- Close range Weapon only
Agripinaa MK VIII Braced AutoGun
- Good Vs Armored Targets
- High Damage & Stagger
- Lower Ammo
- High Recoil
Graia Mk IV Braced AutoGun
- Highest ROF
- Highest DPS vs unarmored
- High Recoil
- High Ammo consumption
Lucius Helbore Lasgun Series
Well known for the Death korps of Krieg Rifles
Fix Bayonets !
- Iron Sight ADS
- Charging Shots
- Bayonet Attached
Lucius Mk I Helbore Lasgun
- Fast Charging Rate
- Decent ROF
- 3 Ammo per Uncharged Shot
- 6 Ammo per Charged Shot
Lucius Mk II Helbore Lasgun
- Highest ROF
- Fastest Charge Rate
- Consumes 2 Ammo per Uncharged Shot
- Consumes 4 Ammo per Charged Shot
- Lowest Damage per Shot
Lucius Mk III Helbore Lasgun
- Charged Shot 1Tap Special on high Difficulty
- Very High Damage & Stagger
- Lowest Sway
- Consumes 4-5 Ammo per Uncharged Shot (inconsistent Ammo usage)
- Consumes 9 Ammo per Charged Shot
- Long Charge Time
- Low ROF
Accatran Recon Lasgun Series
- Full auto
- Accurate with Low Recoil
- Flash Lights
Accatran Mk II Recon Lasgun
- Highest in Stability
- Best in Ammo Efficiency
- Full Auto
- Uses 1 Ammo Per Shot
- Low Penetration
- 0 Damage to Carapace
Accatran Mk VIIa Recon Lasgun
- Highest Damage Of the Series
- High Stability
- Highest DPS
- Consumes lot of Ammo (2 Ammo per shot)
- Low Ammo Efficiency
- 0 Damage to Carapace Armor
Accatran Mk VId Recon Lasgun
- Highest ROF of the series
- Wipe out unarmored targets in quick volley
- Inaccurate compared to other variants
- Uses lot of Ammo against specials/Elites
HeadHunters AutoGun Series
- High Damage & Low Damage Drop-off Range
- Highly Precise
- Have a Stock Bash Special Attack
Agripinaa Mk IX Headhunter AutoGun
- 2 Round Burst
- High Damage Vs Elites
- Ammo Efficient
- Long Range Weapon, but dont have a scope
Vraks Mk VII Headhunter AutoGun
- Semi Auto
- High Stagger & Damage Per Shot
- High Recoil
Vraks MK III Headhunter Autogun
- 3 Round Burst
- Highest ROF
- Hard to maintain recoil in continuous bursts
Single Variant Weapons
Locke Mk IIb Spearheard Boltgun
- High Damage & Stagger
- Good vs Everything
- Explosive Payload
- Very Heavy
- High Recoil
- Limited Ammo
Lawbringer MK VI Combat Shotgun
- Special attack: Wider Pellet Spread (vertically)
- Good Damage & Stagger
- Good vs concentrated Targets
- Limited in Range
Ius Mk III Shredder Autopistol
- Light
- Good Close Range DPS
- High Ammo
- Low Stopping Power
- highly inaccurate
M35 Magnacore Mk II Plasma Gun
Special Modifiers:
Charge Rate
Controls Speed of Charging Hip & Charged Shot
Plasma Gun never shot instantaneous , even for a normal shot, it always charges, this modifier lowers the charging time.
Thermal Resistance
Controls Heat Generation Per Shot
- High Damage
- Can Over penetrate non armored targets
- Venting is useless for now
- Requires Ammo & Heat Managment
- Very long reload time (10 Seconds)
OverHeating with charged shots, causes weapon to explode and instant down (need to be revived)
OverHeating with normal shots ,reduces heat to 80% and with a HP chip off.
Special Attack: Venting Heat
while venting over 38% you cause self damage to HP.
Artemia Mk III Purgation Flamer
Special Modifiers:
Cloud Radius
Controls Weapon Range, AoE Radius, and AoE Suppression
Higher Value allows a longer range of Flame Range, while also a wider area of effect, which allows better damage vs hordes and waves. An important Modifier for Multi Targets.
Burn
Controls Damage over Time Stack (DoT) and Amplification Speed
how many stacks of flame you can stick to a target, each stack increases damage on target, and how fast do the target gain a stack. An important Modifier for Single target.
- High Damage & Stagger
- Flame Stacks
- Horde Remover
- High Damage over Time
- Limited Range
- Limited Ammo
Zarona Mk IIa Quickdraw Stub Revolver
Special Modifiers:
Penetration
Controls Weapon Penetration to Armor .
Although works similar to Stopping Power, it lacks influence over stagger, which means Revolver have a fixed stagger value, while also its damage to armor are much higher than weapons influenced by Stopping Power.
Critical Bonus
Extra Damage to Critical & Melee Critical Chance.
allows higher Damage done with Critical shot , and also higher chance of bash to be critical.
- High Damage & Stagger
- Very high penetration (Highest Penetration to carapace armor)
- Fixed Ammo Value
- Slow reload
- Low Ammo in Magazine
Accatran MG Mk II Heavy Laspistol
- Consumes 2 Ammo per Shot
- Ammo Efficient
- Low Recoil
- Fast Drawn and Reload
- Low Damage & Stagger
- Low Penetration
What to Choose?
Sharpshooter:
With Sharpshooter mostly your job is to hunt down specials and elites, or massed ranged troops, you would either require good single target weapons as Bolter or Decent ROF while accurate at range weapon to hunt massed ranged infantry in cover.
- Kantrael Lasgun
- Accatran Recon Lasgun
- Boltgun
- HeadHunter AutoGuns
- Lucius Helbore Lasgun
Zealot:
As Zealot you are mostly going to close up the Gap with the enemy , you would mostly need CQC weapon , or in some cases can be expanded to Kantrael lasguns, or Autoguns. although best options are Flamer or Braced Autoguns.
- Braced AutoGuns
- AutoGuns
- Kantrael Lasgun
- Flamer
Related Posts:
- Warhammer 40,000: Darktide Ranged Weapon Suppression Values Guide
- Warhammer 40000: Darktide Veteran Sharpshooter – All Penance Guide
- Warhammer 40,000: Darktide Veteran Sharpshooter Builds
- Warhammer 40,000: Darktide Psyker Force Staves Guide
- Warhammer 40000: Darktide Plasma Gun Guide