For The Last Haven players who are looking for tips to get through this game, this guide will show you some technology and development and combat strategy
Technology and Development
The city has the best development prospect among the three maps. Beginners are advised to choose this map directly for the following reasons: It is rich in resources except for outdoor food resources, and there is a lot of building space here so you can learn efficient building techniques. In the beginning, there are three houses that is the highest rank in the lower left, which can accommodate 60 people, meaning there is no rush to upgrade the house technology in the early stage. Resource personal opinion except fuel oil, other important, emphasize balanced development. (Lack what fill what)The warehouse of the opening base can be built near the house , namely the lower left position of the opening map, which is convenient for residents to enter the house and keep warm. Logging yard, gravel yard, greenhouse, resource station as close as possible to warehouse in order to improve the collection efficiency; Residents watch working condition as far as possible not to idle, idle station residents can let them establish the resources station, you can understand resource station to stand as a small shelter, for complex urban terrain, it is small in size, include resource projects, at the same time it can provide four jobs, can receive residents when idle, when you need to choose these employ persons can directly “pull” force is very convenient, so much The resource station is good; most of the food resources from the greenhouse, greenhouse one isn’t needed, in a completely behind due to it’s poor collecting efficiency and at low temperature it’s more useless, so direct greenhouse two,greenhouse three building not to consider late, so the greenhouse second start of science and technology is a priority, but the greenhouse two how many we need to build? a greenhouse two can feed 20 people around, so can according to this Standard build greenhouse two quantity.
As for the technology point, here is the order of my regular opening point to select the technology, after many tests is indeed very robust.
Red is immutable order, yellow order can be adjusted. scientific center two is the first step, which is to accelerate the efficiency of all scientific and technological research; Second point grain to greenhouse 2 because it’s where most of your food comes from(greenhouse one is not built); After that,the house is also resistant to low temperature so you should point it(if it is the early stage of the city map can not be used). Then ;point wood and coal yard (below zero you need to burn coal) then point hospital, why not priority point hospital? Because Low-grade hospitals can’t treat the zombie virus.Get the mutating inhabitants off the base. If a soldier is wounded, send him far away from the base (don’t send him away because he is still armed). You can pick up a gun after he is killed for mutation, generally build one or two hospitals. Then click the Discovery center, the first 28 days of the two waves of the enemy can be bribed not to engage with it (the early soldiers of low rank and poor equipment will lose), Can in my this order before day 28 points discovery center, its purpose lies in the third wave of enemy can go ahead to solve them, on the big map instead of passive defense but active attack, this is the reason why I didn’t point bunkers technology at first because there is no need to defense, you just have to start to make the soldiers scattered stance to prevent zombie animal invasion; Then the role of the church is a bit stability, don’t let stability is lower than 50 to prevent violence, regular meeting. After I test many times, in general, according to the click on the order before the church technology point, you can not let go of any a looking for family people and soldiers, so that stability is still not less than 50, which means that in this order, The only way to lose weight is to kill zombies and combat residents. In defense after the third wave of attacks highlighted a barracks in turn science and technology, you can build four barracks at most, build how many depends on when do you want to end the game, what it means, when you build three or four barracks, after that you can go all out, to attack the predator base and the military base, after that no one came to attack, of course, would mean the end of the game; To win the enemy base, by demographic advantage is not enough, also have good weapon equipment, how to, by self-built factory too time-consuming, by taking their weapons against attack or predator, went to the house there are many other map weapons ammunition can pick up directly, so the leisure time can search, building on the map there will be a surprise waiting for you, weapons, ammunition, and as more The important things, the protection, you get from the merchant, what do you need to buy from the merchant, all kinds of helmets and full body armor and other basic don’t need to buy in the early stages, buy weapons is one of the most deficient, poor weapons you can get them free but good is very expensive, you can rely on rob and pick up completely, the lower level weapons in the backpack especially pistols and explosives (their intelligent isn’t enough at the moment) all sold, if you don’t have enough money, buy armor with bullets, positive at the beginning of the difficulty, bullets are enough. Try to make sure that every soldier has a head protector and a good weapon. When you think the time is right, you can send troops to start. The above is the main points of the development of the first stage, which is the most important stage of the game in my opinion, and the rhythm is relatively compact, and it is easy to collapse if the sequence is upset.
To the second stage of the game on the end of the half, the rest of the point is not so important, and these yellow technology order can do some change according to your preferences, the graph is my usual order, new money technology personal advice first point.Because the new currency allows you to prostitute the goods of merchants, after building a few of those small shops can make you a top rich man, serfs turned into big landowners; 23 The technical specification is “building productivity plus 20%”,I wonder if it includes all production buildings; Hunting houses and watchtowers can basically fight zombies and animals on the map. If they are set up in the forest outside the base, they will automatically search for zombies and animals. In addition, they can obtain meat resources. I think factory is only used to build bullets, because it takes too long to research weapons technology,I like use submachine guns because personal feel fire their firepower is very fierce, after all, is a Numbers, so I usually give them with submachine guns soldier and sniper rifle to also go, of course, the most main part I think is all finished, the rest a little late in addition to the low temperature requirement of greenhouse three or four right now according to the game update All are dispensable things, can be added to casually according to your own preferences, about the development of science and technology to say so much, if the visitors have any good advice and add welcome comment area message pointed out.
Combat article and epilogue
About combat content is not much, first of all, is the time to attack, a large number of soldiers how to control, not to all the soldiers click in one direction, can click on them by twos and threes slowly, because they will only be a character array, the soldiers transferred to close to the location of the enemy base don’t was found by the enemy, and then get them all on the ground (squatting down or lying down to increase accuracy), Let a soldier to lure the enemy led to your troops can form a dense barrage suppressed, such can minimize casualties is trouble some operation, the other soldiers shooting mode it is said that will affect their firepower so proposal order point attack to firing at ordinary times, after each occupy a point can be back to base recuperation, healed the wounded. Personally the most useful vehicles are those that can carry 8 people in the back, which you can use as a cover to draw fire from your troops when attacking the enemy. Also can operate truck driving, I tried to manipulate both 8’s truck swept through a stronghold of the 20 people, has been driving around the enemy house, it’s a small price to pay if you do it well and makes you very comfortable, it’s no use carrying gasoline, may be a bug, you needn’t take a drop of gasoline, the car itself with gasoline, but sometimes it’s not full.