For Tape to Tape players who are playing the Campaign, this guide provides tips, tricks and strategies for you, let’s check it out.
STARTING OFF
**WORK IN PROGRESS** – this is my first guide ever, I will try to update this the best I can.
Take Dash.
Dash is especially good against the 1st boss Referees during facesoffs. Activate Dash once the puck is dropped to intercept or steal the puck. Also, check often after puckdrop when Dash is active since you will have a speed advantage.
I would advise against buying Skills and new Superstars from the Blademaster shop early on. The more Skills/Superstars you buy the less chance you will get the Skill/Superstar you want at the start of a run. Initially you should save up your Rubbers to build up Angus McShaggy, making him a bit more adequate. Ideally, I would upgrade Angus’ stats to lvl6 in all categories. After that I would stop because the conversion rate becomes 45 Rubbers for 1 stat point.
For starters take Rory McShaggy.
Rory has balanced stats, he can play both offense and defense well. His special ability Tomawhawk (throwing his stick to knock down player) pairs very well with Triple Twig trait if you come across Triple Twig during a run grab it and put it on Rory, use it generously. Once you’ve unlocked other Superstars Rory becomes obsolete but he is the best starting one in my opinion because he doesn’t do anything bad.
Calvin Dord is a sniper but quite slow, can’t check or play defense well. His Yo-Yo ability is nice for dekes and creative shot making but one of the weaker abilities overall. Kelly Jelly while very fast and great at playmaking has mediocre shot accuracy, terrible shot power and poor checking. Her speed allows her to play better defense than Calvin Dord. She has a solid ability in Spin-O-rama that makes her immune to contact and poke checks, also you can use it as a dekeing tool as well as a defensive tool to intercept passes and steal/disrupt opposing puck handlers.
Of the starters Rory is the best but Kelly Jelly is the most fun, you can immediately fly around the ice, beating everyone else to the puck weaving through the defense and make plays but she needs some stats & offensive traits to become useful as a goal scorer.
TALENTS/ABILTIIES:
Gain a random ability is pretty bad especially if you have an existing ability you’ve already built around because random ability trait will replace it.
Passive Talents are much better on bench warmers than active Abilities, I would always put active Abilities on your Superstars.
Headshot Redirect is piss poor as it knocks down your teammate, sometimes it can work on opponents buts its inconsistent in that regard and requires you to shoot the puck anyway which IMO is a waste of a shot. You’re way better off with other abilities while taking shots on net and redirecting normally with your allies stick. I would only take Headshot Redirect if you are trying to get the achievement.