For TailQuest Defense players, this guide will show you all achievements and secrets in game, let’s check them out.
Overview
Just a small guide for achievements and secrets in the game.
Most of the achievements are self-explanatory and up to now i did not have any problem with them popping up. I’m not done with all of them though.
Currently i’m missing those achievements myself:
As for the secrets i currently have no idea what count as a separate secret for the level so in each specific level section i post screenshots of what i unlocked/found with a number i got at the end of the level.
Plot Achievements
These unlock as you continue to play the game.
Start the game and continue with the plot, you should get it before the tutorial level.
Finish Testing Grounds
Finish Forgotten Garden
Finish Green Meadows, Morning
Finish Green Meadows, Noon
Finish Fallen Fortress, Morning
Finish Fallen Fortress, Noon
Finish Sea of Wind, Morning
Finish Sea of Wind, Noon
Finish Dreamer’s Mill, Morning
Finish Dreamer’s Mill, Noon
Finish Nimber’s Kingdom, Morning
Finish Nimber’s Kingdom, Noon
Save your first bee, you need a key to open the cage (found on enemies).
Unlocks after finding a first secret.
Take an item from the enemy (grab an item that is floating above them).
Jump into the bubble from the bubble gun.
First time it can be done is on the Sea of Wind level.
Use a bubble to fly significant distance.
I’m not sure what exactly counts but i got it quite quickly on the Sea of Wind level.
Seems to be an achievement requiring playing in a co-op and using bubble gun on your co-player.
Not one i tested yet though.
Unlocks after finding 30 secrets. (Seems like they don’t have to be unique?)
Stomp a Nand for the first time.
You can stomp enemies by clicking jump mid-air.
Stomp 20 enemies.
You can stomp enemies by clicking jump mid-air.
Unlocks after upgrading 50 towers.
Call a menu with the same button you used to plant them and click the arrow up icon.
Unlocks after pulling out 50 plants that you planted.
Unlocks after using bubble gun on 50 enemies.
Unlocks after using the cannon 30 times.
Stop 500 Nands.
Stop 1500 Nands.
Stop 3000 Nands.
Forgotten Garden
1/1
Green Meadows
4/4
3/3
Bee location:
4/4
Fallen Fortress
4/5
Bee location:
5/5
Sea of Wind
4/4
Important: Don’t go to the flying platform part with a key on your back.
Important: Don’t leave this one for the last – it’s required to unlock one of the keys in another location.
After opening the lock, go back for your bubble gun and reach the end, use the lever and bubble gun to get the key to the other side.
The key is reachable under the deck here only if you pushed it from the secret on the other side.
4/4
(i’m not sure what it’s supposed to do but the only way out i found was jumping out)
Dreamer’s Mill
6/7
The one i’m missing:
(seems the lock is inside..? not sure if a bug or intended)
The T-handle on the bottom floor of the house unlocks the bridge that later is needed to reach the top floor. The T-handle on the top floor releases a platform with a planting spot that you can catch with a lever near the seeds merchant.
Nimber’s Kingdom
7/7 ?
(I never get enough keys to unlock all so i always miss one in the summary, but it’s always a known one/on this list already)
Using the lever underground unlocks another T-handle at the same spot.
T-handle here unlocks a T-handle at the flying platform.
Use the bubble gun to fly to the platform AFTER pressing the T-handle unlocked with the key.
7/7
Press the T-handle while standing on the platform to go back.