If you play and looking for a walkthrough or uou just stuck at some puzzles, this guide is a full walkthrough explaining all the puzzles in the game, let’s check it out.
Turning on the Lights
Then flip the switch up.
The numbers should come out to 6594
This one is simple enough that you can brute force it.
If you aren’t interested in knowing how to get the answer, skip to the next paragraph. Otherwise, grab the ONURDSE clipboard from the first room, and give it a once over. It mentions a quote from a cosmonaut. In the second room near the farthest back door, there is a poster with text. Look back at your clipboard, and look at the numbers. The first number before the dash is which line, and the second number is which letter. So if the numbers are “3-24” it means, line 3, and the 24th letter. Follow that down your list and you have your pattern.
Go to the pillar in the middle of the second room that has the letters ONURDSE going down the side of it.
Press the letters in this order SREONDU
A ball will pop up above it with a bunch of buttons and arrows. This one is pretty hard to describe but just know that if you press a button, it’s light will turn on / off, and whatever button it is pointing to will turn on / off. This does not chain tho, so if you press a button with an arrow, that hits another button with an arrow, the 2nd buttons arrow won’t set off a 3rd button’s light.This should be simple enough with a little trial and error.
Align the Planets
So in this one you have to put the names of the planets in the correct order.
SUN MERCURY VENUS EARTH MARS JUPITER SATURN URANUS NEPTUNEFirst hit the reset button to get everything on a blank slate and lets go to pushing buttons.
Hit the buttons in this order
There is a keypad with a bunch of hieroglyphs on one of the far walls, next to the giant map and clocks.
If you want to find the code for this yourself, you need to pick up the mini hubble space telescope on the table, it has a blue button on the end of it, when you press it a blue orb appears, take this to the poster of the man on the moon the opposite end of the world map, and point the blue orb at the poster, scan it yourself to find the code.
If you just want the code: 4, h, target, trident
The Second Door
This is a long one if you want to do it legitimately.
Go back to the world map and to the left of it there are 4 dials and a sine wave thing above it. If you’re colorblind, this is probably going to hurt your eyes and give you a headache trying to focus on it for a period of time (I know it bothered me.)
First dial is the height of the wave.
Second dial is the width of the wave.
Third dial is the horizontal positioning of the wave.
Fourth dial is the vertical positioning of the wave.
Here are the answers.
Sorry those were the clearest images I could snag from my walkthrough video and I didn’t want to have to go back into the game and grab em again.
Now look at the map, there are lines pointing to different places.
Figure out what those places are, then you have your second door code by looking at the clocks above them and seeing what time it is.
Places: New York, Hong Kong, Paris, Sydney
9 Red Dots
Throughout the rooms you have probably seen these 9 red dots lighting up. Well that is your answer, you need to do this 3 times.The first one is in the second room next to the table with the mini satellites.
The second one is in the room with this puzzle in it.
The third one is in a small hole in the wall past the pressurize pipe valve puzzle.
I will be saying the answers in this format
Connect the Colored Wires
Here is the final answer.
To complete the microscope puzzle, you need to finish the Colored Tubes puzzle, which unlocks a cabinet that will give you a slide to put into the telescope. Open one of the drawers in the desk to find a rectangle thing with 3 different colors that are flashing lights.
Crawl under the table and set each colored slider to the number of time each light flashes.
This powers on the telescope.
When you look into the telescope with the slide, a 3d hologram of a sphere with the number is pasted all around it. This is the number 106 you need to set the pressure to with the valves.
First you’ll need to find the valve in the first room in one of the lockers.
Take it into the second room, next to the world map. Place the valve onto the middle pipe that is missing a valve.
Now you will need to get the pressure to a specific number in order to complete this puzzle.If you have done the microscope puzzle already then you know what pressure you need to reach, you just need to find the right combination of numbers for each valve through trial and error, or “math.”
Here is the answer
For the 4 joysticks you need to be able to get past the second door to find the answer of the right combination of symbols.
You can find the symbols hidden on the giant poster in that room. Once you find that, go to the joysticks and put the symbols in the right order.
There are 16 switches here, the top 8 represent the power for the box on your left, and the bottom 8 represent the power for the box on your right.If you go to the box on your right there is a clipboard on top with a graph with 8 positions horizontally, and 2 positions vertically. (See where we are going?)
From left to right flip the switch up if it is 1, and down if it is 0.
The box on the left is a little different but the same concept. You just need to find your “key.”
It’s the serial number on the bottom left of the box.
Once again, from left to right, flip the switch up if it is one, down if it is 0.
Morse Code (Override Key)
If you are a certain type of cool guy like myself and already learned morse code yourself because you were bored and now you flaunt it everywhere even though you still need to listen to the beeps about 4 different times and still mistake the letter F for a Y, then you don’t need the clipboard that translates morse for you!If you are anyone other than that, go to the desk where the microscope is, one of the drawers has a clipboard with a morse code translator. Now go back to the room and listen to the series of beeps, a short beep is a dot, a long beep is a dash.
For those that want the answer: WDQAF
This was probably the hardest puzzle in my opinion. The goal of the puzzle is to get the farthest right container to equal 10. There will be six buttons:
You will need to press the buttons in this order
5 4 2 4
5 4 2
4 2 4
5 4 2
4 2 4
5 4 2 4
Then hit the transfer button.
The Final Room
Alright, you did it. The final room is pretty straight forward from here. There are 5 puzzles for you to do now.
Perhaps the hardest “puzzle” in this room, a skill based game. Move the joystick so that the little dot is within the two highlighted rings. If your ball goes missing, you may need to reset objects in the settings. This might reset all the puzzles in the last room, so I would do this one first. Do that 3 times, and you’re done.
Follow the wire, and flick the switches in that order.
Look at the monitor, and flip it until you see 5 numbers – 5 numbers. From left to right, subtract the numbers vertically and input that into the sliders.
Switch the monitor to the screen that has a bunch of symbols.
That’s right, press those symbols in that order.
Simple enough, the 7 levers all have their own value, from left to right, 1 – 7. Now flip the levers up so the value equals 14. Lever 2,5,7
That’s all we are sharing today in Spacescape 100% Walkthrough, if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.
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