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Tag: Space Engineers

Space Engineers Advanced Automatic Elevator Control Script Guide

Space Engineers – Planetary Asteroid Rings Configuration Options

Posted on December 17, 2023

For Space Engineers players, this guide provides configuration options for the Planetary Ring Asteroids mod, split out from its description as that was becoming too long.   Example XML configuration file This is an example configuration file for the Bylen ring in the Perdiso system, with asteroids dense enough to bring many systems to their…

Space Engineers Advanced Automatic Elevator Control Script Guide

Space Engineers Advanced Automatic Elevator Control Script Guide

Posted on October 2, 2022October 2, 2022

For Space Engineers players, this guide will show you my script of the advanced automatic elevator control, let’s check it out.   AACES – Summary This script can be used to create and manage complex but easy to setup elevators without the use of timers or sensors. Link to script: Script A single programmable block…

Space Engineers: Block Troubleshooting Guide

Posted on August 19, 2019

A short yet simple guide to help beginners find blocks that are not working.   Power and Function. Basic Troubleshooting for Blocks that do not work Step A – Is the power on / Cycle Power on grid. Yes – Next step, go to Step B No – Turn the power on, does it work?…

Space Engineers: How to Find Ores Post-Survival Update

Posted on April 8, 2019

The survival update added a lot of things, but also made ores harder to find.   Where to find ores Since the Survival Update has changed the ore generation significantly on planets, you’ll be hard pressed to find anything now. Or are you? Turns out, all they did was change the way the voxel appears…

Space Engineers – How to Find Ores (Updated)

Posted on March 6, 2019

The survival update added a lot of things, but also made ores harder to find.   Where to find ores Since the Survival Update has changed the ore generation significantly on planets, you’ll be hard pressed to find anything now. Or are you? Turns out, all they did was change the way the voxel appears…

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