All achievements, notes, memories, Inhalers and locations. A map for the mirror world labyrinth and the cave labyrinth with solution.
The game has 24 achievements, 3 of which are not quite comprehensible. It is about the 3 collection achievements “breathe the free air”, “total recall” and “young sherlock”.
The game statistics will not be reset until you leave the game and restart it. If you continue to play the game after you have finished it is likely that you will get “breathe the free air” and “total recall” although you haven’t found everything. Because the statistic just continues to count. Anyway, this doesn’t seem to count for the Secrets.
The problem is that the achievements work, but the progress is not really visible. I’ve found 12/16 Inhalers and 18/20 Memories so far (According to the ingame statistics), but still got both because the game didn’t reset the found number after starting a new game. The statistics kept counting, after that I had e.g. 29/20 and so on. Because of this I can’t say for sure what exactly counts as a “secret”.
But I will keep testing and updating this guide. If you want to add or correct anything, that would be great, any help will be gratefully accepted.
Story related / non-missable achievements
One piece of wood is in front of the fireplace, another in the kitchen under the sink and the third in Stephan’s room under the bed. The newspaper in the dining room and the matches from Stephan’s chest are also needed.
Cave / Missable Achievements
The teddy bear and Olivia are necessary to get a hidden memory! Description under the respective Achievements.
-Touch the big mirror and you’ll get the note: “the mirror in the cave”
-Walk to the big metal door, grab the doll’s head and throw it in the mirror
-Cross the hanging bridge
-collect the Inhaler in front of the moveable mirror and then activate it to get another note “mirror riddle”
-Cross the hanging bridge again and collect the mirror part which is stuck in the wall.
-Grab the doll’s head and carry it to the other side of the bridge (don’t fall down or the doll’s head is gone).
-Align the first mirror until you can find the Memory “The Lighthouse” on the back of the second mirror.
-Once you’ve aligned all the mirrors, you can go to the back of the cave. Grab the metal wheel and throw the doll’s head into the 4th mirror there. You’ll find an Inhaler and the Memory “My poor Bear”.
-Cross the hanging bridge, use the metal wheel with the door and confront your fear!
The destruction of the dolls golem prevents the collection of the “School vacation” memory (you have to start a new game to collect it)
The doll’s golem itself gives you the tip for this achievement (teddy bear), as well as the memory “My poor Bear”. If you still don’t know what to do, just do the following: -If you want the memory, leave the teddy bear where it is!
-Before you go through the cupboard into the cave, grab the teddy bear (not the one with the long ears!) and go with him (while you hold him) through the cupboard door. He will now lie on the floor in front of the cupboard in the cave. Leave it there until you can open the big steel door. Grab the teddy bear again and enter the dead end where the flashlight is. Basically you only have to do one thing: look at the dolls Golem while you hold the teddy bear in front of you like a shield.)
The doll is necessary for you to receive the “School vacation” memory.
Olivia is the doll which is nailed to the wall with the fuse box part (in the dead end where you pick up the flashlight, behind the doll’s golem). You can’t miss it because you need the fuse box part to leave the area. Just grab the doll and run through the exit door if you want the hidden memory (remember the teddy bear must have stayed in the first room where the game started.)
use the red alarm buttons 3 times to distract the golem.
A,B,C: switch boxes (There’s an inhaler on top of switch box A)
1: Olivia + Switch box part
x = Broken cable. Warning: You have to switch off the power at switch box A before you can connect the cables.
S = start
2x red alarm buttons
Mirror World / Missable Achievement
-When you go through the very first mirror (after you have received the sheet), the room you came from no longer exists.
-Mirrors work like portals, you can rotate them horizontally because every mirror has 2 sides. However, not every mirror has 2 portals.
-The button in the exit room always closes one grate and always opens the other. At the beginning, the grate at D is open and the one at B is closed.
-You can easily pass the whole section without hiding with the sheet. Use the mirrors as an escape route, this will immediately stop the chase.
-You don’t need to activate the 4107 door for the note, you can also open the padlock at D without it.
-Activate switch box A and go through the mirror into the exit room.
-Press the button on the wall once and turn the mirror
-Activate switch box B and enter the mirror behind the lowered grate.
-Activate switch box C in front of you at the wall.
-Run back to the mirror, turn it around and run through to the exit room.
-Activate the switch again and go all the way back (Target is switch box D).
-Enter IV X VII (from top to bottom) into the combination lock, activate the switch box (this will open door 4107).
-All the way back to the exit room, switch the button again, all the way back to switch box C and D.
-Turn and enter the mirror so that you run past switch box B.
-Turn the mirror at the end of the hallway and enter the room with door 4107.
-Go through and activate switch box E.
-All that remains now is to reach the exit room.
you will get this achievement if you escape through the four-button door without being captured
Other missable achievements
Self-explanatory but missable
Only obtainable after you have defeated the Queen of Spades.
Fix the cuckoo clock:
Go into the dining room to the cuckoo clock and repair it with the weight (from the chest in Stephan’s room) and the clock face (from the safe before the tank breaks through the wall). In the memory “Cuckoo” you can see how to set the clock. Just turn the hand to 12, the right weight has to go almost to the top and the left one a bit higher. As soon as it hits 12, grab the key out of the cuckoo door and open the lab in the library.
Create anti rust:
All notes (11 / ??)
2: 715 (activate doll’s house)
3: The mirror in the cave (activate the big mirror at the start of the cave)
4: Mirror riddle (activate the first rotatable mirror after hanging bridge)
5: Electrical box (simply click on the switch box with the missing part.
6: Light a fire (obtained by activating the fireplace)
7: Ravens (combine screwdriver with flashlight and you get a hint for the safe combination)
8: 4107 (touched the 4107 door, doesn’t matter in which order you get the note.)
9: My favourite places to hide (Simply hide behind a curtain, it doesn’t matter when you do it.)
10: Get rid of the rust (a secret task obtained by flipping the blackboard in the laboratory)
11: Diamond Fruit Strudel (After you receive note 9, the house will be shaken after leaving the laboratory. Most of the books will then fly off the shelves, revealing this note to the left of the fireplace.)
All Memories (18 / 20 total)
1: Ants (I think you get this automatically at the beginning)
2: A Nightmare (first room, locked chest)
3. The Lighthouse (sticks to the back of the second mirror after the hanging bridge.)
4: My poor bear (hidden behind the 4th mirror in the cave after the hanging bridge. You need the doll’s head to break it)
5: That awful day
6: School vacation (To get this you shouldn’t take the teddy bear into the cave (to destroy the doll’s golem) and you shouldn’t leave Olivia behind. Now all you have to do is put all the wooden blocks and dolls in the box (you can follow the progress in “notes” under “cleaning”). Once this is done, something will appear in the trash.
7: Men in cornflower blue (this is hidden in the bathroom opposite your room in the toilet.)
8: The Wish (Library, shelf)
9: Stephan’s birthday (In Stephan’s room, wardrobe.)
10: Queen of Spades, appear! (in the mirror world, after you’ve opened the door next to the safe, the memory lies in one of the round cans on the floor.)
11: The Train (in the mirror World, right after you’ve escaped through the four-button door, you’re standing in a hallway with many suspended bodies. Turn around right away, the memory is in front of you behind the gate.)
12: Cuckoo (Attic, sewing machine, desk)
13: Greetings, my dear friend Jos… (laboratory, inside desk drawer)
14: Search (Kitchen, freezer, refrigerator)
15: The Stop (one of three memories you get from Emma as you walk through the woods.)
16: Health Exanimation (the second memorie from Emma)
17: Call to parents (the third memorie from Emma)
18: This is the End (in the “wake up” chapter, on the intermediate floor (first and second floor), next to a grandfather clock on a small table with a candle, you can’t miss it)
All Inhalers (13 / 16 total)
1: You will get this during the tutorial (under the bed).
2: In the locked chest (same room)
3: In front of the first rotating mirror in the cave on the ground (after the hanging bridge)
4: Behind the 4th mirror in the cave after the hanging bridge (you need the doll’s head to break it)
5: On top of a switch box in the doll’s labyrinth (which must be turned off to connect the cables.)
6+7: After your return from the caves, in the suitcase lying on the bed.
8: Library, on the shelf next to the fireplace.
9: Kitchen, bottom right cupboard.
10. Under the bed in the parents bedroom (you have to look under it twice)
11: Mirror world, inside the big safe (with the clock face).
12/13: In the laboratory.
All Secrets (3 / 6 total)
At the moment I can confirm 3 secrets:
1: Break the 4th mirror in the cave behind the hanging bridge and collect the memory “my poor bear”, you will obtain Secret 1
2: After you’ve successfully cleaned up your room (this only works after the cave) you’ll get Secret 2
3: If you take the memory from the freezer of the refrigerator, you get Secret 3