In this guide, I will provides some tips and tricks for people who have played Nebuchadnezzar a while and are still searching for some optimization…
This is not a complete guide, there will certainly be other and better ones. I’ll add a tip every now and then when I discovery something new and I’ll have some screenshots to show what I’m trying to describe. I no longer have access to the beta, so I couldn’t take any new pictures yet.
Please note that I wrote the original guide in German, so this English version might be a bit clumsy at times, but feel free to correct me.
Nebuchadnezzar is not Pharaoh
Please always keep this in mind whenever anything seems unexpected to you.
18 is your friend
The reason for this is that a worker with 18 fields receives a yield of 9 goods per harvest. These are optimally used by two workers in processing factories (4.5 goods per year and worker are converted into end products). With 3 farmers of 18 fields each, this results in a yield of 27 goods of grain (as an example), which are baked by 6 bakers into 27 breads. 6 bakers can work in exactly two bakeries. It couldn’t be any better.
By the way, more than 3 farmers per farm is not possible in a perfect way. 4 farmers would need 72 fields. A farm including its range is 9×9 tiles in size, requires 9 tiles for itself, so that 72 remain. Unfortunately, you then need a road that leads out of the farm.
For farms such as milk production you can of course fill in the remaining fields with another worker. But I prefer to keep products from one housing category at the same level, an exception would be the additional export of milk, e.g.
Houses consume goods, not their people
Statistics, statistics, statistics
You’ll see the annual production and consumption of every good. If you produce more grain (e.g.) than is “consumed” by making bread, you have an unnecessary surplus of grain doing you no good. In the opposite case, not as much bread is baked as it would be possible.
It is also important to know that houses store up to a two-year stock inside or rather receive up to that amount from the market staff. Therefore you have to produce a little more than is consumed by your citizens. If the consumption corresponds exactly to the production, maybe not all houses will be supplied fully at the same time.
Logistics, logistics, logistics
With a grain farm things are a little different: Here bakeries should be close to the farm (not necessarily a warehouse) and these bakeries themselves should be close to a warehouse to deliver the bread. In this example, the grain does not have to be temporarily stored.
Milk and bread should in turn be in the immediate vicinity of a market and the market, in the best case, close to the houses to be supplied.
A screenshot should show this interaction here.
Storage yards do not have transporters
Positive side effect: all 9 slots can be equipped with goods, so the space with 36 goods is slightly higher than with Pharaoh and co.
Clay pits (and other factories of raw material) do not need their own transporters
- Nebuchadnezzar Basic Gamplay Guide for Beginner
- Nebuchadnezzar Exporting Goods Without Starving Your Own City
- Medieval Dynasty Intermediate Tips for Advanced Players
- Medieval Dynasty Farm Fields Guide for Effective Procedure
- Mount & Blade II Bannerlord: Cities and Resources