This is a spoiler free guide in case you feel lost or stuck somewhere. It’s not meant as being a 100% guide but will get you from start to finish.
The story is in the visual novel style but unfortunately offers no history log so you may want to take notes or remember correctly during you play. Most of the adventure parts are straightforward and usually involves basic puzzles or navigation.
Chapter 1
- Use phone(the blue orb on the left on the inventory) and call Master Kortenix, ask for the riddle and choose the answer “fishhook” get 7 gold coins.
HOME 1ST FLOOR
- Use the healing potion that Darina gave you, then go upstairs
HOME 2ND floor – BEDROOM
- From your room go into the chest and take 3 things : take the head, Red powder bottle and Scrolls(note on the dead)
- Go to the bookshelf and this will show you a book, take the scroll in the book
- Inspect the scroll from your inventory and read it
- Inspect the head from your inventory and use it. choose *start the ritual*
- Puzzle solution: (in the right order) click on the notes and place one on the chin and then on the forehead. Then click on red powder and place some on the eyes
- Choose *Call Kael*
- Inspect the scroll again, then flip the fold
- Call Kael again
- Look at the photo from the phone, and see the woman, the crowd, and the man with the club
- Choose *No one helped*, go downstairs.
HOME 1ST FLOOR
- After the talk go to the stand up clock. open the left side of the panel and then take the key
- Go upstairs and open the door to your moms door(the key will be used automatically)
- You will now be in your room again,
- Open your drawer and get 3 gold.
- Study the book on your desk, choose at least one then you can close the book
Chapter 2
- From the rooftop Kael will show you a ring. Then look at the 3 different details on it
- go down the ladder, then down the spiral staircase
- after confronting Mitchel you can decide how to comfort Darina “Hug” will get you a kiss on the cheek
- She will show you a broach(this will come into play later also), look at bottom for the initials V.F.
- If you choose “listen to Darina”, “then select “The Plague King”, thats going to give you another kiss from Darina.
- you can then listen to Keys lecture or *be excused from class*(if you choose that then select “The Meteorite”)
- You will leave class and see Mitchel again.
- Find Mitchel up those stairs on the right
- Go back down, talk to Kreys, Select “No”, “Students where fighting”, “Some kids”
- Go to the stairs going up again, speak to Edna,
- Go down the stairs and exit the school
ACADEMY GROUNDS
- Darina “Flirt” or will make Darina walk away in anger
- Girl with book, “What is it?”, “I’l go find it”, go the the rooftop of the academy where you met Kael before, take the page off the Huge statue on the right. “Here”, “Reward…” either one will give you a “Power drink”. Exit the school yard and head toward the metro
ACADEMY STREET
- The metro door is close and you need to open by raising the lever, then go trough the door
- Inside the metro you will can talk to the characters.
ACADEMY METRO
- On the right, the hooded women Lucile will ask you to help her, say “Yes”, she will give you a Temple of the leviathan plaque/statue
- On the left, talk to the hooded kid and choose “Speak”, he will give you a Aberrant plaque
- Take the Metro to White Circle
WHITE CIRCLE METRO
- Exit and go on the street, Go left some stairs.
BRIDGE STREET
- You will be on the bridge street, scroll down and you will see a shop and a small create to talk to
- Talk to the creature you can give the creature 5 gold (not sure what this does)
- Go to the store
STORE
- You can buy the for horn 16 gold(not sure what that does)
- Talk to the owner “Your ring…” he wont give you and answer right away, choose “*Trick him*”, “Orvood country”, “Trade caravan”, “He didn’t work”, “He was banished”, then he is going to tell you about kristian
- Call Kael
- Call Master Kortenix, ask for the riddle “Future”, this will magically give you 14 gold
- Call Vinny for Acheivement
- Go back to the subway and head to The academy street
ACADEMY STREET
- Go left toward another street
ARCHIVE STREET
- You are now on the street with a bar(more on that later), and the archives up the stairs
- Enter the archives, get the attention of the archivist and pull the lever, choose “Hey you”, after talking go back and notice Edna has appeared
- Talk to Her choose “Lets help him” (not sure I want to know what a head could help with…)
- Back to the archivist choose “let’s talk”, he wants a toy, go back to the shop in the white circle
SHOP
- There is a new toy on the counter, buy it. (Notice the owner is lying)
ARCHIVES
- Talk to the archivist and he will take the toy. You now have access to the room, be warned that you wont be able to leave until you get all the clues
INFORMATION ROOM,
- This is where you can read on some confidential information. On the left are prison bars and if you choose kick the chicken you die.
Knocking on the door will enable you to ask for information based on family names: - PUZZLE hint: remember you are looking for clues related on the persons that the shopkeeper was talking about.
PUZZLE solution:- choose V Vertran, look at the documents and at the machine
- Chose O Orvood look at documents (learn about shadow, and you being sold), look at the bag
- Chose H Hirshblad (his moms name) take a look at 2 documents, now you know more about the ring
- Inspect the ring and verify the amber stone
- Choose O again and put the amber stone in the Machine, this will give you a clue and proof about your moms killer, and at the same time you are being
Chapter 3
- Hide the evidence by inspect the ring and place the amber back in
- The bag (appeared from last episode) is now in your inventory. Inspect it and “take out the newspaper”
- Inspect the 3 news paper clippings about the missing children
- leave the archives
CARRIAGE
- Talk to Kristian Choose “Studying History”, “*Show Evidence*”, “You’re my father”
BEDROOM
- Take the portrait from the closet
- Talk to Edna. Choose “The investigation…”
- Inspect the portrait of your mom
- Go to bed, then choose “Sleep”
DREAM
- You get asked about someone. choose “Darina” or “Kael”
- Wake up, and go with Kristian in a carriage.
CARRIAGE
- While talking to Kristian Choose “insomnia”, “tell me about him” after this you will get XX gold
- When Kirtian leaves, look at the unusual collar left on the seat, choose “take it”
- Take a look at the window and choose “*take a nap*”.
- You will wake up and leave the carriage arriving at the academy yard
ACADEMY
- Darina will speak to you about new students, while you talk to her notice the figure looking at you(they will leave not matter the choice)
- The girl with book will ask for 50 gold and tomorrow she will give you 200 gold. Choose “I refuse”(not sure what would happen but she wont talk to you after if you refuse.)
- Go in the academy, you will notice the new girl
- you can great her, when she ask about what happened to Mitchel “I don’t know”, “no” (you can chose other answers but remember these choices.
- If you don’t have an intelligence potion you may want to buy one now in the rooftop stairs.
- Enter the classroom and a unknown boy will talk to you, enter again
ACADEMY CLASSROOM
- The professor will be introducing the 2 new students (some not important choices here)
- You will be made to take a quiz, a note will be on the side of the table(not sure if you can cheat and gain gold here)
- If you notice the price markup on the intelligence potion earlier you may have bought one, if you do the test will be answered automatically for you.
- If you want the awnser:
- Q1:Think Blue mist, Q2:Church of every god, Q3:Goldburg, Q4:Cup of blood.
- Leave the classroom, and answer your phone, Kael is calling (upset you didn’t update him since last night…) he wants to meet at the roof.
- Go to the stairway to the roof and Julia will be there Choose “no”, “I heard it”. (Remember what you chose)
- Touch the bottom of the column, then look at the upper part, Julia will confront you. Choose “A student”, “offer you coat”. Go to the roof
ACADEMY ROOFTOP
- Meet Kael, Choose “*Tell him*”, “Listen to them”
- Chose your best friend “Kael”
- Lou will go dangerously on the Gargoyle, Choose “Why are you here?”
- PUZZLE hidden objects solution Look at: Dragon claw, Dragon ring, Fox Cloak, Club, Left forearm guard
- Give Lou a good reason, choose “For you parents”, “Kael”, “Darina…”
- After that go down the stairs and confront Julia again, Choose “What?”, “Don’t know”. (again note what you said)
- Exit the school, go to the archive street, and enter the bar door at the bottom.
BAR
- Talk to Darina, then look at Kael ( he just appeared outside), exit the bar
Archive STREET
- Julia “Okay”, “Use The stairs”, “Use a demon”
BAR
- Inspect paper clipings. The landmasser clipping “Orvood”, exit bar
ACADEMY CLASSROOM
- Kreys “Let’s Talk”
- Call Master koternix, ask for the riddle. Chose “The Decade”, Get X coins
- Inspect The student list get the 7th entry, Matris Hughes and store the phone number. Call him.
- Go to the subway and head to the bridge in White Circle
BRIDGE STREET
- Bellow near the shop you can give the fisherman 5 more gold(not sure if it’s related to the tree)
- House of Pleasure, talk to the robbed figure. Choose “Who are you”, ask about Bertram, exit the room and answer Kael’s call. Choose “yes it’s true”(other option is “no it’s a mistake”), “Throw them”
BAR
- Go to the group. Choose “begin”
- PUZZLE investigation solution:
- Click and find each clues: Glass of wine, scarf, Foot stool, Body, bottles on the floor, red stain, gift basket, glass of wine
- then by order: Glass of white, “… was poisoned”, “stain on the floor”, “guest”, gift basket, bottle on the floor, scarf, collar, stool
Chapter 4
BAR
- Listen to the dialog
BUREAU
- This is where you have to remember what you told Julia.
- Chose “i don’t know”, “He was an enemy”, “Student”
- Talk to Matris Hughes (Choose anything )x2 (is if possible to pay bail 500gold?)
- Look at the posters, and inspect Lou Oddo, take it
- Use the bench to sleep, after the weird dream wake up and exit the room
ARCHIVE STREET
- Listen to the dialog
BAR
- Talk to Darina, then leave the bar
CARRIAGE
- Talk to Kristian
BEDROOM
- Look at the chair, get 13 gold
- Talk to Edna, Choose “need to talk”, “*Think*” “*Remember*” “When she went missing” “Edna’s tardiness”, then you can use “*accuse*”, “What’s next”
- Answer Kael Call
- Call Jinny You can decide to bring her back or not(not sure what that does)
- Go in your bed
- Tree dream (check aberration level, if 1 you get a gift(Kiss X potion). The choose to read minds or ask about a ?story?,
- Wake up and call Kael, exit the bedroom and awnser Darina, exit the room
CARRIAGE
- Awnser Darina, then Julia, then unkown call
ACADEMY YARD
- Girl with book wont talk to you anymore, go on the subway street.
ACADEMY SUBWAY STREET
- You will get the option to use an intellect potion to spot anybody you know. You can skip this
- Use the subway and go to White Circle.
ACADEMY SUBWAY
- You will get the option to use an intellect potion to spot anybody you know. You can skip this
WHITE CIRCLE SUBWAY
- You will get the option to use an intellect potion to spot anybody you know. You can skip this
- talk to women with baby to know more
- talk to man with sword to know more
WHITE CIRCLE SUBWAY STREET
- You will get the option to use an intellect potion to spot anybody you know. You can skip this
- Go up the stairs to the Bridge street
BRIDGE STREET
- Head to the House of pleasures
- Talk to the mistress in robes and help her. Choose “I will”
- Talk to Lionel. Choose “I”ll pay” or “*intimidate*” If you chose to pay then that will removes 8 gold
- Head back to the subway street
WHITE CIRCLE SUBWAY STREET
- After talking to Darina, she will appear in the lower right corner, talk to her and ask about the broach
- Ask the guards about “Rootless Quinsea”: there are 3 of them. 1 white circle subway, 2 Academy subway, 3 in Academy school yard, then go to the bridge street in white circle
BRIDGE STREET
- enter the NEW shop at the top. Then choose “*listen*”, “Anyone here?”, “Give the money back
- Go back to the House of please, talk to Hissh, Get 30 coins
WHITE CIRCLE SUBWAY STREET
- Go down the sewers
SEWERS
- Go on the right, notice graphity Kuso Kurae, then continue left until you see a malfunctioning door. and use the panel (don’t use the door it’s dangerous)
- Place your phone on the panel and notice a 4 digit display, the code is 4123
LAB
- Look at the body on the ground, take note of the code 2701
- On the right “take out” 2 times the glowing steel cylinder until you have it
- connect the cord
- On the left “take out” 2 times the steel cylinder and place the glowing one in it’s place, this will open a blue panel. use the code 2701, this will open one of the 2 locked doors. you will end up back in the sewers
SEWERS
- Go back to the malfunctioning door and use the code 2701 on the panel this time, go trough the door(if you use 4123 again you will notice something missing in the lab…)
PRISON
- “*Bribe*” for 20 gold (or use a potion?)
- Go to the left door shows a southerner
- Go to the right door talk to Kael
- Go to the middle door talk to Kristian
Chapter 5
- Choose “search”, then look at the objects, when finished exit on the left archway
PRISON
- While talking to Julia, Choose “I drank Blood…”
- Go to the middle door, talk to Kristian, Head to the sewers
SEWERS
- Inspect the manhole see 1451
- Got right of the sewer corridor
- Go to the new top exit
SEWERS SHADOWS
- When Julia opens he eye you can choose to attack “I doubt that…” or “Maybe” (and other choice not seems to make a difference)
SEWER RESTING PLACE
- Meet with Darina
- Talk to everybody, then talk to Julia to move forward. Choose “What’s next?”, “Enought chat”
- This will start a group conversation. Choose “Maybe Julia” “Drina?”, then “Rob?”
SEWERS
- Julia “sit with her”, “don’t know”(may not be important), exit the sewer
- Go to the bridge street, notice all the corpses everywhere
HOME ROOM
- Look at the clock, Talking to Julia choose “I’m ready”
HOME ROOM B
- This room is dangerous think carefully
- Choose “*think about Julia*”, “*Look around*”, “*take the knife*” any choice X1, “*Cut Himself*”
HOME ROOM
- Choosing “whats the plan” will stop the interaction
- Bridge street (notice no corpses and garlands and decoration, people celebrating)
TUNNEL
- Talk to the shadow, then lastly choose “plan of attack” 1. “”The one with the harpoon gun”, 2 “the one with the hook, then chose “go away”
- Talk to the overseer, Choose “*Distract him*”
SEWER RESTING PLACE
- “Stop!!!”, “Speak to julia”